Commit message (Collapse) | Author | Age | Files | Lines | |
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* | get rid of all the ^M line endings | Sean Dague | 2007-10-19 | 1 | -124/+124 |
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* | * some more refactoring + bugfix | lbsa71 | 2007-10-19 | 1 | -7/+3 |
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* | * Total refactoring of Asset Server for massive win | lbsa71 | 2007-10-19 | 1 | -196/+10 |
| | | | | | | * There is now a AssetServerBase * lolcat in ur assets | ||||
* | * Some asset loading refactoring | lbsa71 | 2007-10-17 | 1 | -0/+5 |
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* | * normalized line endings | lbsa71 | 2007-10-15 | 1 | -305/+305 |
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* | Asset server implementation. Again one of these "plumbing" releases, where ↵ | Tleiades Hax | 2007-10-13 | 1 | -34/+34 |
| | | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 1 | -17/+17 |
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* | Trying some locks on asset database access. | MW | 2007-09-11 | 1 | -10/+21 |
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* | added some debugging for tracing where asset code isn't working with sqlite | Sean Dague | 2007-09-10 | 1 | -298/+299 |
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* | A couple of fixes to make sure db4o gets set as the default asset database. ↵ | MW | 2007-09-10 | 1 | -0/+1 |
| | | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. | ||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 1 | -0/+297 |
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. |