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path: root/OpenSim/Framework/Communications/Cache/AssetServerBase.cs (follow)
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* * Cache knowledge in the region server that the asset service has reported an...Justin Clarke Casey2008-05-161-1/+1
* Formatting cleanup.Jeff Ames2008-05-161-4/+4
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-5/+5
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-121-2/+2
* * Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey2008-02-221-0/+2
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey2008-02-201-5/+5
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-201-0/+4
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-4/+5
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-6/+3
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-1/+1
* Converted logging to use log4net.Jeff Ames2008-02-051-8/+10
* * removed another superfluous debug messagelbsa712008-01-091-2/+2
* * Trying to address TextureSender issueslbsa712008-01-021-19/+19
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-97/+5
* * Optimized usingslbsa712007-12-271-5/+5
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-4/+4
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...Jeff Ames2007-12-201-1/+1
* Refactor asset request processing for consistent status information on whethe...Justin Clarke Casey2007-12-191-3/+34
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-4/+21
* added copyright noticesJeff Ames2007-12-111-0/+28
* catch exceptions when loading malformed xml filesJeff Ames2007-11-171-15/+23
* * Added better logging to AssetCachelbsa712007-11-061-19/+1
* debug tracing for asset server hangsSean Dague2007-11-011-1/+3
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-011-1/+1
* Test on the grid asset problem, don't update to this version unless you just ...MW2007-11-011-1/+1
* * Optimized usingslbsa712007-10-301-15/+11
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-16/+16
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2007-10-291-1/+1
* fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW2007-10-291-1/+5
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-18/+18
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
* * Major ass commit.Adam Frisby2007-10-221-2/+2
* get rid of all the ^M line endingsSean Dague2007-10-191-187/+187
* * some more refactoring + bugfixlbsa712007-10-191-84/+92
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-0/+180