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authorlbsa712007-10-30 09:05:31 +0000
committerlbsa712007-10-30 09:05:31 +0000
commit67e12b95ea7b68f4904a7484d77ecfd787d16d0c (patch)
tree20b00d24c8a7617017960432ec044852e3ad5fa9 /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parent* Deleted .user file (diff)
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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs26
1 files changed, 11 insertions, 15 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 0771a20..7109910 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -5,8 +5,6 @@ using System.Threading;
5using libsecondlife; 5using libsecondlife;
6using Nini.Config; 6using Nini.Config;
7using OpenSim.Framework.Console; 7using OpenSim.Framework.Console;
8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework;
10 8
11namespace OpenSim.Framework.Communications.Cache 9namespace OpenSim.Framework.Communications.Cache
12{ 10{
@@ -36,13 +34,12 @@ namespace OpenSim.Framework.Communications.Cache
36 34
37 public AssetServerBase() 35 public AssetServerBase()
38 { 36 {
37 MainLog.Instance.Verbose("ASSETSERVER", "Starting asset storage system");
38 _assetRequests = new BlockingQueue<ARequest>();
39 39
40 OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system"); 40 _localAssetServerThread = new Thread(RunRequests);
41 this._assetRequests = new BlockingQueue<ARequest>(); 41 _localAssetServerThread.IsBackground = true;
42 42 _localAssetServerThread.Start();
43 this._localAssetServerThread = new Thread(RunRequests);
44 this._localAssetServerThread.IsBackground = true;
45 this._localAssetServerThread.Start();
46 } 43 }
47 44
48 public void LoadAsset(AssetBase info, bool image, string filename) 45 public void LoadAsset(AssetBase info, bool image, string filename)
@@ -57,7 +54,7 @@ namespace OpenSim.Framework.Communications.Cache
57 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); 54 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
58 byte[] idata = new byte[numBytes]; 55 byte[] idata = new byte[numBytes];
59 BinaryReader br = new BinaryReader(fStream); 56 BinaryReader br = new BinaryReader(fStream);
60 idata = br.ReadBytes((int)numBytes); 57 idata = br.ReadBytes((int) numBytes);
61 br.Close(); 58 br.Close();
62 fStream.Close(); 59 fStream.Close();
63 info.Data = idata; 60 info.Data = idata;
@@ -66,7 +63,7 @@ namespace OpenSim.Framework.Communications.Cache
66 63
67 public void SetReceiver(IAssetReceiver receiver) 64 public void SetReceiver(IAssetReceiver receiver)
68 { 65 {
69 this._receiver = receiver; 66 _receiver = receiver;
70 } 67 }
71 68
72 public void FetchAsset(LLUUID assetID, bool isTexture) 69 public void FetchAsset(LLUUID assetID, bool isTexture)
@@ -74,7 +71,7 @@ namespace OpenSim.Framework.Communications.Cache
74 ARequest req = new ARequest(); 71 ARequest req = new ARequest();
75 req.AssetID = assetID; 72 req.AssetID = assetID;
76 req.IsTexture = isTexture; 73 req.IsTexture = isTexture;
77 this._assetRequests.Enqueue(req); 74 _assetRequests.Enqueue(req);
78 } 75 }
79 76
80 public void UpdateAsset(AssetBase asset) 77 public void UpdateAsset(AssetBase asset)
@@ -102,7 +99,6 @@ namespace OpenSim.Framework.Communications.Cache
102 99
103 public void SetServerInfo(string ServerUrl, string ServerKey) 100 public void SetServerInfo(string ServerUrl, string ServerKey)
104 { 101 {
105
106 } 102 }
107 103
108 public virtual List<AssetBase> GetDefaultAssets() 104 public virtual List<AssetBase> GetDefaultAssets()
@@ -175,8 +171,8 @@ namespace OpenSim.Framework.Communications.Cache
175 // System.Console.WriteLine("loading asset into database"); 171 // System.Console.WriteLine("loading asset into database");
176 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); 172 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
177 string name = source.Configs[i].GetString("name", ""); 173 string name = source.Configs[i].GetString("name", "");
178 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); 174 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
179 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); 175 sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
180 string fileName = source.Configs[i].GetString("fileName", ""); 176 string fileName = source.Configs[i].GetString("fileName", "");
181 177
182 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); 178 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
@@ -189,4 +185,4 @@ namespace OpenSim.Framework.Communications.Cache
189 assets.ForEach(action); 185 assets.ForEach(action);
190 } 186 }
191 } 187 }
192} 188} \ No newline at end of file