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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (follow)
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* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
* * Added count of temporary assetslbsa712008-02-091-0/+23
* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
* Converted logging to use log4net.Jeff Ames2008-02-051-11/+10
* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit bel...Adam Frisby2008-02-041-1/+1
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-3/+21
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
* * Trying to address TextureSender issueslbsa712008-01-021-3/+3
* * Optimized usingslbsa712007-12-271-25/+24
* Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey2007-12-221-3/+45
* minor refactorJustin Clarke Casey2007-12-221-3/+8
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
* patch from justincc for Mantis #163 - Opening a script in inventory longer th...Teravus Ovares2007-12-141-11/+36
* more work on texture downloading.MW2007-12-101-265/+38
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
* * now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa712007-12-061-1/+6
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-8/+8
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+11
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * Added better logging to AssetCachelbsa712007-11-061-42/+66
* * Diuerse beavtificatemslbsa712007-11-011-2/+2
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW2007-11-011-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
* * Optimized usingslbsa712007-10-301-107/+100
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-77/+91
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-7/+9
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-4/+7
* Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax2007-10-241-23/+1
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
* * Major ass commit.Adam Frisby2007-10-221-2/+2
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+7
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-5/+4
* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
* Testing to see if this fixes the editing appearance crash, or makes it (or an...MW2007-09-151-1/+9
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-6/+6
* Some work on Module loading/management.MW2007-09-041-1/+6
* Added some place holder classes for various modules.MW2007-08-301-36/+39
* Deleted a few old files that are no longer used.MW2007-08-271-3/+3
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-1/+1
* Another small tweak to image sending.MW2007-08-271-1/+2