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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (follow)
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* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-1/+1
* Patches #9143 and #9144 (Mantis #1723)Melanie Thielker2008-07-121-1/+8
* * remove redundant sync locking in AssetServerBase since this is already bein...Justin Clarke Casey2008-07-071-2/+2
* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-071-3/+3
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-2/+0
* add the ability to cherry pick expire something from the assetSean Dague2008-06-301-0/+24
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-68/+17
* * Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey2008-06-161-23/+0
* * minor: Properly clear the pushed asset cache statistics where the clear-ass...Justin Clarke Casey2008-06-101-0/+4
* Formatting cleanup.Jeff Ames2008-05-281-10/+10
* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-271-1/+34
* * Fix mantis 1325. This is a minor issue where 'show assets' would not work ...Justin Clarke Casey2008-05-221-8/+14
* * Minor: Tidy ups and logging tweaks.Justin Clarke Casey2008-05-221-1/+1
* * Refactor: Eliminate empty if clause from AssetCache.GetAsset()Justin Clarke Casey2008-05-181-4/+1
* * Eliminate occurences of "Got a texture uuid ... with no sender object to ha...Justin Clarke Casey2008-05-161-1/+1
* * Cache knowledge in the region server that the asset service has reported an...Justin Clarke Casey2008-05-161-13/+30
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-62/+58
* Formatting cleanup.Jeff Ames2008-05-161-11/+11
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-1/+3
* * You can haz more spring cleaning.Adam Frisby2008-05-081-60/+14
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-1/+1
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-5/+5
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-041-2/+0
* Formatting cleanup.Jeff Ames2008-03-181-235/+230
* disabled AssetDownloadModule and re-enabled the asset download code in the as...MW2008-02-271-17/+18
* small fix in the showstate data in AssetCache to reflect that now some functi...MW2008-02-271-1/+1
* After seeing sdague do his happy dance over trunk working "the best he has ev...MW2008-02-271-17/+18
* another attempt at fixing asset lockupsMW2008-02-271-224/+247
* Hopefully fixed the bug that was causing a lot of the freezing. Which was hap...MW2008-02-271-33/+51
* * Start sending "ImageNotFound" packet back to the client if we can't find an...Justin Clarke Casey2008-02-251-24/+8
* * Improve alignment of packet queue stats headignsJustin Clarke Casey2008-02-221-1/+1
* * Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey2008-02-221-6/+17
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-26/+4
* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-201-5/+6
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey2008-02-201-9/+11
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-201-48/+69
* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-201-2/+2
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-21/+49
* * re-enabled AssetNotFound codelbsa712008-02-201-15/+16
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-201-70/+101
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-3/+1
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-3/+3
* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
* * Refactored some asset code and in the process uncovered a bug; now, I think...lbsa712008-02-091-10/+14
* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
* * Added count of temporary assetslbsa712008-02-091-0/+23
* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2