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authorJustin Clarke Casey2008-06-16 21:59:39 +0000
committerJustin Clarke Casey2008-06-16 21:59:39 +0000
commit4c2171ec827aa426375ccecf4bd2d7e009719d74 (patch)
treeb26d9a8b2ab90a01b3118c1d0cfd9493ba331242 /OpenSim/Framework/Communications/Cache/AssetCache.cs
parentI really didn't expect that one to work out of the box, but just managed (diff)
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* Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs23
1 files changed, 0 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index dd9015b..a1d9c73 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -270,7 +270,6 @@ namespace OpenSim.Framework.Communications.Cache
270 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); 270 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
271#endif 271#endif
272 272
273
274 NewAssetRequest req = new NewAssetRequest(assetId, callback); 273 NewAssetRequest req = new NewAssetRequest(assetId, callback);
275 AssetRequestsList requestList; 274 AssetRequestsList requestList;
276 275
@@ -291,28 +290,6 @@ namespace OpenSim.Framework.Communications.Cache
291 m_assetServer.RequestAsset(assetId, isTexture); 290 m_assetServer.RequestAsset(assetId, isTexture);
292 } 291 }
293 } 292 }
294
295
296 /* Old code doesn't handle duplicate requests right
297 NewAssetRequest req = new NewAssetRequest(assetId, callback);
298
299 // Make sure we always have a request list to which to add the asset
300 AssetRequestsList requestList;
301 lock (RequestLists)
302 {
303 // m_log.Info("AssetCache: Lock taken on requestLists (GetAsset)");
304 if (!RequestLists.TryGetValue(assetId, out requestList))
305 {
306 requestList = new AssetRequestsList(assetId);
307 RequestLists.Add(assetId, requestList);
308 }
309 }
310 // m_log.Info("AssetCache: Lock released on requestLists (GetAsset)");
311
312 requestList.Requests.Add(req);
313
314 m_assetServer.RequestAsset(assetId, isTexture);
315 */
316 } 293 }
317 } 294 }
318 295