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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-277-57/+95
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-276-74/+108
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-4/+4
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-31/+27
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* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-276-164/+235
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-277-287/+131
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-69/+69
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* (no commit message)MW2007-03-261-1/+1
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* preparing to add full clothes/body part support. MW2007-03-263-86/+132
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-264-12/+201
| | | | in sandbox mode for adding new accounts.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-69/+69
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-69/+69
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* * fixed buildfileslbsa712007-03-262-73/+73
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* Added -ode parametergareth2007-03-261-69/+69
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-255-24/+30
| | | | uploaded texture on it is moved.
* * Hopefully it builds again...lbsa712007-03-251-29/+24
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* (no commit message)MW2007-03-251-4/+4
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* (no commit message)MW2007-03-251-68/+69
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-256-79/+343
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-68/+68
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* Uncommented linegareth2007-03-241-1/+1
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* Applying Randomskk's patchesAdam Frisby2007-03-242-1/+47
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* * Added separate exe projectlbsa712007-03-243-100/+106
| | | | | * Prebuild exe is now built in /bin dir
* Added Fly animationMW2007-03-231-4/+21
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* Fixed the nant build fileMW2007-03-231-0/+1
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-238-217/+290
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* * whoops - missing project...lbsa712007-03-231-0/+177
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* Fixed VS solution fileMW2007-03-231-14/+20
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* Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth2007-03-231-1/+1
| | | | walking is very "doh!")
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
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* Added LoadAnims()gareth2007-03-232-2/+153
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* * Fixed so vs solution builds REgionServer as OpenSim.exelbsa712007-03-222-69/+1
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* * Fixed so name of exe is OpenSim.exelbsa712007-03-221-0/+67
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* brought zircon branch into trunkgareth2007-03-2224-0/+4442