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authorlbsa712007-03-27 08:10:15 +0000
committerlbsa712007-03-27 08:10:15 +0000
commita4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54 (patch)
tree560961306b9d80636d8ec976c05fcb8b54304f33 /OpenSim.RegionServer
parentHeightfield needs fixing, or i'll re-implement it (probably actually the coll... (diff)
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* Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r--OpenSim.RegionServer/ConsoleCmds.cs0
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.csproj11
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build139
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs53
-rw-r--r--OpenSim.RegionServer/SimClient.cs2
-rw-r--r--OpenSim.RegionServer/SimConsole.cs211
-rw-r--r--OpenSim.RegionServer/world/World.cs2
7 files changed, 131 insertions, 287 deletions
diff --git a/OpenSim.RegionServer/ConsoleCmds.cs b/OpenSim.RegionServer/ConsoleCmds.cs
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/OpenSim.RegionServer/ConsoleCmds.cs
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 2b19e20..2455f79 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -3,7 +3,7 @@
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion> 5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{A88526E3-397A-479D-93E1-8865F3336A87}</ProjectGuid> 6 <ProjectGuid>{4171D545-81F5-4C64-AD29-6D7414C38181}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon> 9 <ApplicationIcon></ApplicationIcon>
@@ -82,19 +82,19 @@
82 <ItemGroup> 82 <ItemGroup>
83 <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> 83 <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
84 <Name>OpenSim.Framework.Console</Name> 84 <Name>OpenSim.Framework.Console</Name>
85 <Project>{F5AD51E9-CF59-4C70-A586-CBD161EBB85F}</Project> 85 <Project>{7AED7536-7D6B-4E28-8016-B5A554C663B4}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private> 87 <Private>False</Private>
88 </ProjectReference> 88 </ProjectReference>
89 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> 89 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
90 <Name>OpenSim.Physics.Manager</Name> 90 <Name>OpenSim.Physics.Manager</Name>
91 <Project>{12F74CC6-E820-4716-8A34-A7B67B9EB3CC}</Project> 91 <Project>{0AAA0EEB-1F2C-4B4B-9BFA-7C3E45BCD348}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private> 93 <Private>False</Private>
94 </ProjectReference> 94 </ProjectReference>
95 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj"> 95 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
96 <Name>OpenSim.Framework</Name> 96 <Name>OpenSim.Framework</Name>
97 <Project>{26E437F6-BA50-44CD-BB44-E911E25CA88C}</Project> 97 <Project>{90D4F7AF-D75E-4DE8-A0E1-70CC242B31A1}</Project>
98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
99 <Private>False</Private> 99 <Private>False</Private>
100 </ProjectReference> 100 </ProjectReference>
@@ -103,6 +103,9 @@
103 <Compile Include="AgentAssetUpload.cs"> 103 <Compile Include="AgentAssetUpload.cs">
104 <SubType>Code</SubType> 104 <SubType>Code</SubType>
105 </Compile> 105 </Compile>
106 <Compile Include="ConsoleCmds.cs">
107 <SubType>Code</SubType>
108 </Compile>
106 <Compile Include="Grid.cs"> 109 <Compile Include="Grid.cs">
107 <SubType>Code</SubType> 110 <SubType>Code</SubType>
108 </Compile> 111 </Compile>
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index dced3ae..37e4c3a 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,69 +1,70 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="Grid.cs" /> 15 <include name="ConsoleCmds.cs" />
16 <include name="OpenSimApplication.cs" /> 16 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimApplication.cs" />
18 <include name="OpenSimRoot.cs" /> 18 <include name="OpenSimMain.cs" />
19 <include name="QueItem.cs" /> 19 <include name="OpenSimRoot.cs" />
20 <include name="SimClient.cs" /> 20 <include name="QueItem.cs" />
21 <include name="SimConsole.cs" /> 21 <include name="SimClient.cs" />
22 <include name="VersionInfo.cs" /> 22 <include name="SimConsole.cs" />
23 <include name="Assets/AssetCache.cs" /> 23 <include name="VersionInfo.cs" />
24 <include name="Assets/InventoryCache.cs" /> 24 <include name="Assets/AssetCache.cs" />
25 <include name="CAPS/SimHttp.cs" /> 25 <include name="Assets/InventoryCache.cs" />
26 <include name="UserServer/LocalUserProfileManager.cs" /> 26 <include name="CAPS/SimHttp.cs" />
27 <include name="UserServer/LoginServer.cs" /> 27 <include name="types/Mesh.cs" />
28 <include name="types/Mesh.cs" /> 28 <include name="types/Triangle.cs" />
29 <include name="types/Triangle.cs" /> 29 <include name="UserServer/LocalUserProfileManager.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="UserServer/LoginServer.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/Avatar.cs" />
32 <include name="world/Entity.cs" /> 32 <include name="world/AvatarAnimations.cs" />
33 <include name="world/Primitive.cs" /> 33 <include name="world/Entity.cs" />
34 <include name="world/ScriptEngine.cs" /> 34 <include name="world/Primitive.cs" />
35 <include name="world/SurfacePatch.cs" /> 35 <include name="world/ScriptEngine.cs" />
36 <include name="world/World.cs" /> 36 <include name="world/SurfacePatch.cs" />
37 <include name="world/scripting/IScript.cs" /> 37 <include name="world/World.cs" />
38 </sources> 38 <include name="world/scripting/IScript.cs" />
39 <references basedir="${project::get-base-directory()}"> 39 </sources>
40 <lib> 40 <references basedir="${project::get-base-directory()}">
41 <include name="${project::get-base-directory()}" /> 41 <lib>
42 <include name="${project::get-base-directory()}/${build.dir}" /> 42 <include name="${project::get-base-directory()}" />
43 </lib> 43 <include name="${project::get-base-directory()}/${build.dir}" />
44 <include name="System.dll" /> 44 </lib>
45 <include name="System.Xml.dll" /> 45 <include name="System.dll" />
46 <include name="../bin/libsecondlife.dll" /> 46 <include name="System.Xml.dll" />
47 <include name="../bin/Axiom.MathLib.dll" /> 47 <include name="../bin/libsecondlife.dll" />
48 <include name="../bin/Db4objects.Db4o.dll" /> 48 <include name="../bin/Axiom.MathLib.dll" />
49 <include name="../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" /> 49 <include name="../bin/Db4objects.Db4o.dll" />
50 <include name="../OpenSim.Physics/Manager/${build.dir}/OpenSim.Physics.Manager.dll" /> 50 <include name="../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
51 <include name="../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" /> 51 <include name="../OpenSim.Physics/Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
52 </references> 52 <include name="../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
53 </csc> 53 </references>
54 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 54 </csc>
55 <mkdir dir="${project::get-base-directory()}/../bin/"/> 55 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
56 <copy todir="${project::get-base-directory()}/../bin/"> 56 <mkdir dir="${project::get-base-directory()}/../bin/"/>
57 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 57 <copy todir="${project::get-base-directory()}/../bin/">
58 <include name="*.dll"/> 58 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
59 <include name="*.exe"/> 59 <include name="*.dll"/>
60 </fileset> 60 <include name="*.exe"/>
61 </copy> 61 </fileset>
62 </target> 62 </copy>
63 <target name="clean"> 63 </target>
64 <delete dir="${bin.dir}" failonerror="false" /> 64 <target name="clean">
65 <delete dir="${obj.dir}" failonerror="false" /> 65 <delete dir="${bin.dir}" failonerror="false" />
66 </target> 66 <delete dir="${obj.dir}" failonerror="false" />
67 <target name="doc" description="Creates documentation."> 67 </target>
68 </target> 68 <target name="doc" description="Creates documentation.">
69</project> 69 </target>
70</project>
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index cb184e8..e26f200 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -48,7 +48,7 @@ using OpenSim.Physics.Manager;
48 48
49namespace OpenSim 49namespace OpenSim
50{ 50{
51 public class OpenSimMain : OpenSimApplication 51 public class OpenSimMain : OpenSimApplication, conscmd_callback
52 { 52 {
53 private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); 53 private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
54 private PhysicsManager physManager; 54 private PhysicsManager physManager;
@@ -67,8 +67,12 @@ namespace OpenSim
67 public bool sandbox = false; 67 public bool sandbox = false;
68 public bool loginserver = false; 68 public bool loginserver = false;
69 69
70 protected ConsoleBase m_console;
71
70 public OpenSimMain() 72 public OpenSimMain()
71 { 73 {
74 m_console = new ConsoleBase("region-console.log", "Region", this);
75 OpenSim.Framework.Console.MainConsole.Instance = m_console;
72 } 76 }
73 77
74 public override void StartUp() 78 public override void StartUp()
@@ -246,6 +250,53 @@ namespace OpenSim
246 { 250 {
247 OpenSimRoot.Instance.LocalWorld.Update(); 251 OpenSimRoot.Instance.LocalWorld.Update();
248 } 252 }
253
254 public void RunCmd(string command, string[] cmdparams)
255 {
256 switch (command)
257 {
258 case "help":
259 m_console.WriteLine("show users - show info about connected users");
260 m_console.WriteLine("shutdown - disconnect all clients and shutdown");
261 m_console.WriteLine("regenerate - regenerate the sim's terrain");
262 break;
263
264 case "show":
265 Show(cmdparams[0]);
266 break;
267
268 case "regenerate":
269 OpenSimRoot.Instance.LocalWorld.RegenerateTerrain();
270 break;
271
272 case "shutdown":
273 OpenSimRoot.Instance.Shutdown();
274 break;
275 }
276 }
277
278 public void Show(string ShowWhat)
279 {
280 switch (ShowWhat)
281 {
282 case "uptime":
283 m_console.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString());
284 m_console.WriteLine("That is " + (DateTime.Now - OpenSimRoot.Instance.startuptime).ToString());
285 break;
286 case "users":
287 OpenSim.world.Avatar TempAv;
288 m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
289 foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys)
290 {
291 if (OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
292 {
293 TempAv = (OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID];
294 m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
295 }
296 }
297 break;
298 }
299 }
249 } 300 }
250 301
251 302
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index c6a9407..d463c75 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -490,7 +490,7 @@ namespace OpenSim
490 } 490 }
491 } 491 }
492 492
493 //ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString()); 493 //MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
494 494
495 byte[] ZeroOutBuffer = new byte[4096]; 495 byte[] ZeroOutBuffer = new byte[4096];
496 byte[] sendbuffer; 496 byte[] sendbuffer;
diff --git a/OpenSim.RegionServer/SimConsole.cs b/OpenSim.RegionServer/SimConsole.cs
index d6d5e44..e69de29 100644
--- a/OpenSim.RegionServer/SimConsole.cs
+++ b/OpenSim.RegionServer/SimConsole.cs
@@ -1,211 +0,0 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Threading;
32using System.IO;
33using System.Net;
34using libsecondlife;
35using libsecondlife.Packets;
36using OpenSim.Framework.Console;
37
38namespace OpenSim
39{
40 /// <summary>
41 /// Description of ServerConsole.
42 /// </summary>
43 public class SimConsole : ConsoleBase
44 {
45
46 private ConsoleType ConsType;
47 StreamWriter Log;
48
49
50 // STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
51 // constype - the type of console to use (see enum ConsoleType)
52 // sparam - depending on the console type:
53 // TCP - the IP to bind to (127.0.0.1 if blank)
54 // Local - param ignored
55 // SimChat - the AgentID of this sim's admin
56 // and for the iparam:
57 // TCP - the port to bind to
58 // Local - param ignored
59 // SimChat - the chat channel to accept commands from
60 public SimConsole(ConsoleType constype, string sparam, int iparam) {
61 ConsType = constype;
62 switch(constype) {
63 case ConsoleType.Local:
64
65 Console.WriteLine("ServerConsole.cs - creating new local console");
66 Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
67 Log=File.AppendText("opensim-console.log");
68 Log.WriteLine("========================================================================");
69 //Log.WriteLine("OpenSim " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
70 break;
71 case ConsoleType.TCP:
72 break;
73 case ConsoleType.SimChat:
74 break;
75
76 default:
77 Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
78 break;
79 }
80 }
81
82 public override void Close() {
83 Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
84 Log.Close();
85 }
86
87 public override void Write(string format, params object[] args)
88 {
89 Log.Write(format, args);
90 Console.Write(format, args);
91 return;
92 }
93
94 public override void WriteLine(string format, params object[] args)
95 {
96 Log.WriteLine(format, args);
97 Console.WriteLine(format, args);
98 return;
99 }
100
101 public override string ReadLine()
102 {
103 string TempStr=Console.ReadLine();
104 Log.WriteLine(TempStr);
105 return TempStr;
106 }
107
108 public override int Read() {
109 int TempInt= Console.Read();
110 Log.Write((char)TempInt);
111 return TempInt;
112 }
113
114 // Displays a command prompt and waits for the user to enter a string, then returns that string
115 public override string CmdPrompt(string prompt) {
116 this.Write(prompt);
117 return this.ReadLine();
118 }
119
120 // Displays a command prompt and returns a default value if the user simply presses enter
121 public override string CmdPrompt(string prompt, string defaultresponse) {
122 string temp=CmdPrompt(prompt);
123 if(temp=="") {
124 return defaultresponse;
125 } else {
126 return temp;
127 }
128 }
129
130 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
131 public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
132 bool itisdone=false;
133 string temp=CmdPrompt(prompt,defaultresponse);
134 while(itisdone==false) {
135 if((temp==OptionA) || (temp==OptionB)) {
136 itisdone=true;
137 } else {
138 this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
139 temp=CmdPrompt(prompt,defaultresponse);
140 }
141 }
142 return temp;
143 }
144
145 // Runs a command with a number of parameters
146 public override Object RunCmd(string Cmd, string[] cmdparams) {
147 switch(Cmd) {
148 case "help":
149 this.WriteLine("show users - show info about connected users");
150 this.WriteLine("shutdown - disconnect all clients and shutdown");
151 this.WriteLine("regenerate - regenerate the sim's terrain");
152 break;
153
154 case "show":
155 ShowCommands(cmdparams[0]);
156 break;
157
158 case "regenerate":
159 OpenSimRoot.Instance.LocalWorld.RegenerateTerrain();
160 break;
161
162 case "shutdown":
163 OpenSimRoot.Instance.Shutdown();
164 break;
165 }
166 return null;
167 }
168
169 // Shows data about something
170 public override void ShowCommands(string ShowWhat) {
171 switch(ShowWhat) {
172 case "uptime":
173 this.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString());
174 this.WriteLine("That is " + (DateTime.Now-OpenSimRoot.Instance.startuptime).ToString());
175 break;
176 case "users":
177 OpenSim.world.Avatar TempAv;
178 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
179 foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys) {
180 if(OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString()== "OpenSim.world.Avatar")
181 {
182 TempAv=(OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID];
183 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
184 }
185 }
186 break;
187 }
188 }
189
190 // Displays a prompt to the user and then runs the command they entered
191 public override void MainConsolePrompt() {
192 string[] tempstrarray;
193 string tempstr = this.CmdPrompt("OpenSim-" + OpenSimRoot.Instance.Cfg.RegionHandle.ToString() + " # ");
194 tempstrarray = tempstr.Split(' ');
195 string cmd=tempstrarray[0];
196 Array.Reverse(tempstrarray);
197 Array.Resize<string>(ref tempstrarray,tempstrarray.Length-1);
198 Array.Reverse(tempstrarray);
199 string[] cmdparams=(string[])tempstrarray;
200 RunCmd(cmd,cmdparams);
201 }
202
203
204 public override void SetStatus(string status)
205 {
206 Console.Write( status + "\r" );
207 }
208 }
209}
210
211
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 06a673a..e6d8921 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -34,7 +34,7 @@ namespace OpenSim.world
34 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 34 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
35 TerrainManager = new TerrainManager(new SecondLife()); 35 TerrainManager = new TerrainManager(new SecondLife());
36 Avatar.SetupTemplate("avatar-template.dat"); 36 Avatar.SetupTemplate("avatar-template.dat");
37 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 37 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
38 // Initialise this only after the world has loaded 38 // Initialise this only after the world has loaded
39 // Scripts = new ScriptEngine(this); 39 // Scripts = new ScriptEngine(this);
40 Avatar.LoadAnims(); 40 Avatar.LoadAnims();