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* Some more code refactoring, plus a restructuring of the directories so that ↵MW2007-05-2443-8504/+0
| | | | the Grid servers can be a separate solution to the region server.
* * Reduced effect of terraforming brushes by 1000%.Adam Frisby2007-05-241-4/+4
| | | | | | * Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
* * Simulators should no longer require all their neighbours to be online to ↵Adam Frisby2007-05-241-32/+39
| | | | accept user connections.
* and some more refactoring.MW2007-05-221-2/+0
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* More refactoring.MW2007-05-225-16/+27
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* More work on adding Events to ClientView (and registering to handle those ↵MW2007-05-217-124/+221
| | | | events in Avatar and World)
* Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW2007-05-2121-522/+561
| | | | , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
* Increased version number to 0.2! ZOMG!gareth2007-05-211-1/+1
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* * minor refactoring for readability (and to lessen greed)lbsa712007-05-213-25/+30
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* Didn't want to get left behind in the number of commits, and hey it says ↵MW2007-05-202-5/+0
| | | | there are some differences between my local copy and svn, so why not commit?
* * Reverted libterrain updatelbsa712007-05-201-29/+21
| | | | | * Updated vs2005 target
* call RequestMapBlocks morphw2007-05-201-1/+3
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* Add method to process for MapBlockRequest packetsmorphw2007-05-201-4/+25
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* Border crossing back to mostly working, still seems a problem in that you ↵MW2007-05-194-4/+31
| | | | need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
* Added the echo method for template checksum handling (idea from ↵MW2007-05-191-120/+0
| | | | Hegemons_Login_Analysis page) to the CheckSumServer, but currently it is comment out as enabling it would mean that any version of client could connect which is very likely to lead to problem with pre 1.15 version clients.
* Moved CheckSumServer (and added UDPServerBase ) to OpenSim.Servers MW2007-05-191-1/+0
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* Added a CheckSumServer (handles template checksum , so there is no longer ↵MW2007-05-193-25/+158
| | | | | | | | the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add "CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver). Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
* Number of small changesMW2007-05-194-68/+74
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* * TortoiseSVN has an annoying red icon over stuff, this means I probably ↵Adam Frisby2007-05-192-127/+114
| | | | | | | changed something. * Updated solution files & build files via prebuild.
* Added session IDs to the grid management agentgareth2007-05-181-90/+90
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* add 1 to global Y posn when exceeding 255 local Y. Was adding 1 to global ↵morphw2007-05-181-2/+2
| | | | X. Good eyes makomk
* forgot a .ToString() on AgentIDMW2007-05-171-1/+1
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* Hopefully everything is working againMW2007-05-172-4/+14
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* Attempt 2MW2007-05-172-18/+8
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* Attempt to fix trunk which someone broke <looks innocent>MW2007-05-175-4/+7
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* * more refactoring and error messagelbsa712007-05-171-8/+15
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* * refactored a bit and added error msglbsa712007-05-171-31/+45
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* Check it builds before you commitMW2007-05-171-0/+5
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* Some work on the new SceneObject and primitive2 classes MW2007-05-171-0/+54
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* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-176-527/+662
| | | | class a bit and added a WorldBase class (that World now inherits from)
* rebuilt build filesgareth2007-05-162-344/+344
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* Updating nant/solution files.Adam Frisby2007-05-161-41/+33
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* * sing loud, sing proud, sing from the heartlbsa712007-05-163-4/+2
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* * here goes nothing...lbsa712007-05-161-1/+1
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* * uncommented offending codelbsa712007-05-161-7/+0
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* Renamed OpenSimApplicationBase again this time to RegionServerBase MW2007-05-163-5/+27
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* Moved the OpenSimMain class into the OpenSim.exe project MW2007-05-164-8/+9
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* Added OpenSimApplication as a base class to OpenSimMainMW2007-05-164-120/+173
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* a bit more refactoringMW2007-05-164-13/+20
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* FIXED THE BUILD!gareth2007-05-162-89/+90
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* Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW2007-05-168-61/+208
| | | | okay but needs a lot more testing.
* * removed unused new-login.datlbsa712007-05-163-28/+35
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* Yet more cleanup/refactoringMW2007-05-163-20/+41
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* More refactoring.MW2007-05-1610-678/+479
| | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
* * deleted some user fileslbsa712007-05-161-38/+30
| | | | | * ignored some files
* UDPServer enabled, should no longer be any udp server code in OpenSimMain.MW2007-05-162-133/+37
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* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-1615-249/+449
| | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
* made QueItem a nested class in SimClient.MW2007-05-152-1/+12
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* Added RemoveAvatar() method to physics plugins, should be called on log out ↵MW2007-05-152-0/+8
| | | | (needs doing) and when downgrading a client to a child-avatar (should be working)
* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-153-4/+15
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.