| Commit message (Collapse) | Author | Age | Files | Lines |
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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posted to mailing list for technical details. Not actually enabled anywhere and could be helpful for ordinary RegionHandles as well.
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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*Sandbox mode password is there, but should I store this in config and ask every time?
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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just missing backend comms and working Avatar/primitives classes.
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