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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /Common/OpenSim.Framework/Types
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'Common/OpenSim.Framework/Types')
-rw-r--r--Common/OpenSim.Framework/Types/EstateSettings.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/EstateSettings.cs b/Common/OpenSim.Framework/Types/EstateSettings.cs
index baa3eef..778c893 100644
--- a/Common/OpenSim.Framework/Types/EstateSettings.cs
+++ b/Common/OpenSim.Framework/Types/EstateSettings.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Framework.Types
91 public double terrainMultiplier = 60.0; 91 public double terrainMultiplier = 60.0;
92 public float waterHeight = (float)20.0; 92 public float waterHeight = (float)20.0;
93 93
94 public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region
94 95
95 } 96 }
96} 97}