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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /Common/OpenSim.Framework/Types
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'Common/OpenSim.Framework/Types')
-rw-r--r--Common/OpenSim.Framework/Types/AgentWearable.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/AgentWearable.cs b/Common/OpenSim.Framework/Types/AgentWearable.cs
index b7fbe3c..49c1292 100644
--- a/Common/OpenSim.Framework/Types/AgentWearable.cs
+++ b/Common/OpenSim.Framework/Types/AgentWearable.cs
@@ -14,5 +14,20 @@ namespace OpenSim.Framework.Types
14 { 14 {
15 15
16 } 16 }
17
18 public static AvatarWearable[] DefaultWearables
19 {
20 get
21 {
22 AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
23 for (int i = 0; i < 13; i++)
24 {
25 defaultWearables[i] = new AvatarWearable();
26 }
27 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
28 defaultWearables[0].ItemID = LLUUID.Random();
29 return defaultWearables;
30 }
31 }
17 } 32 }
18} 33}