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author | lbsa71 | 2007-06-09 21:45:58 +0000 |
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committer | lbsa71 | 2007-06-09 21:45:58 +0000 |
commit | 4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch) | |
tree | 8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /Common/OpenSim.Framework/Types | |
parent | *Fixed casting mishap in last commit - client now starts up without crashing (diff) | |
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'Common/OpenSim.Framework/Types')
-rw-r--r-- | Common/OpenSim.Framework/Types/AgentWearable.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Types/AgentWearable.cs b/Common/OpenSim.Framework/Types/AgentWearable.cs index b7fbe3c..49c1292 100644 --- a/Common/OpenSim.Framework/Types/AgentWearable.cs +++ b/Common/OpenSim.Framework/Types/AgentWearable.cs | |||
@@ -14,5 +14,20 @@ namespace OpenSim.Framework.Types | |||
14 | { | 14 | { |
15 | 15 | ||
16 | } | 16 | } |
17 | |||
18 | public static AvatarWearable[] DefaultWearables | ||
19 | { | ||
20 | get | ||
21 | { | ||
22 | AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these | ||
23 | for (int i = 0; i < 13; i++) | ||
24 | { | ||
25 | defaultWearables[i] = new AvatarWearable(); | ||
26 | } | ||
27 | defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
28 | defaultWearables[0].ItemID = LLUUID.Random(); | ||
29 | return defaultWearables; | ||
30 | } | ||
31 | } | ||
17 | } | 32 | } |
18 | } | 33 | } |