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* BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
* BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
* BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* Fix database service unit test failures by temporarily reverting BasicDataSer...Justin Clark-Casey (justincc)2012-11-261-1/+7
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
* BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
* BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
* BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-254-0/+0
* BulletSim: update OpenSimDefaults.ini with current default values for frictio...Robert Adams2012-11-251-21/+12
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
* BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
* BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2466-68/+83
* In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)2012-11-241-20/+7
* Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)2012-11-2414-240/+613
* minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)2012-11-231-0/+5
* Make "show threads" and "thread abort" console commands available on all serversJustin Clark-Casey (justincc)2012-11-233-108/+103
* Make "force gc" console command available across all serversJustin Clark-Casey (justincc)2012-11-232-11/+12
* Make "show version" console command available across all serversJustin Clark-Casey (justincc)2012-11-232-8/+7
* Delete unused BaseHttpServer.HandleAgentRequest()Justin Clark-Casey (justincc)2012-11-231-53/+0
* Enable further client stack packet pooling by default by setting RecycleBaseU...Justin Clark-Casey (justincc)2012-11-231-2/+1
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-11-232-3/+3
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)2012-11-232-40/+69
* Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
* minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* Add "help all" console command which will list all commands alphabetically in...Justin Clark-Casey (justincc)2012-11-231-1/+28
* Fix recent windows build break.justincc2012-11-231-0/+1
* Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* Factor out command script code.Justin Clark-Casey (justincc)2012-11-223-77/+50
* Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-226-189/+172
* Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)2012-11-223-62/+50
* Add "get log level" command - this returns the current server session console...Justin Clark-Casey (justincc)2012-11-221-19/+31
* Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)2012-11-221-21/+0
* Make "set log level" command available across all serversJustin Clark-Casey (justincc)2012-11-223-32/+31
* Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-225-237/+186
* Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)2012-11-223-71/+78
* factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-229-63/+72