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1; This file shows initialization defaults for OpenSimulator. If you want to override these
2; please copy/rename this file from .ini.example file to .ini. For example
3;
4; chat.ini.example => chat.ini
5;
6; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
7;
8
9[Economy]
10 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
11 ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
12 CurrencyServer = ""
13 ; "http://192.168.1.127/currency.php"
14
15 ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
16 LandServer = ""
17 ;"http://192.168.1.127/landtool.php"
18
19 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
20 ObjectCapacity = 45000
21
22 ; Money Unit fee to upload textures, animations etc
23 PriceUpload = 0
24
25 ; Money Unit fee to create groups
26 PriceGroupCreate = 0
27
28 ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
29 EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
30
31 ; This is the type of user that will pay fees.
32 ; Set this to 2 for users, estate managers and Estate Owners
33 ; Set this to 1 for Users and Estate Managers
34 ; Set this to 0 for Users only.
35 ; -1 disables
36 UserLevelPaysFees = -1
37
38 ; Amount to give to user as a stipend
39 UserStipend = 1000
40
41 ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
42 ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
43 IssueStipendWhenClientIsBelowAmount = 10
44
45 ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
46 KeepMoneyAcrossLogins = true
47
48 ; We don't really know what the rest of these values do. These get sent to the client
49 ; These taken from Agni at a Public Telehub. Change at your own risk.
50 ObjectCount = 0
51 PriceEnergyUnit = 100
52 PriceObjectClaim = 10
53 PricePublicObjectDecay = 4
54 PricePublicObjectDelete = 4
55 PriceParcelClaim = 1
56 PriceParcelClaimFactor = 1
57
58 PriceRentLight = 5
59 TeleportMinPrice = 2
60 TeleportPriceExponent = 2
61 EnergyEfficiency = 1
62 PriceObjectRent = 1
63 PriceObjectScaleFactor = 10
64 PriceParcelRent = 1