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-rw-r--r--OpenSim/Framework/Tests/AnimationTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs67
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs85
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs83
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs1
-rw-r--r--OpenSim/Tests/Common/Helpers/AssetHelpers.cs (renamed from OpenSim/Tests/Common/Setup/AssetHelpers.cs)20
-rw-r--r--OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs (renamed from OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs)4
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs (renamed from OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs)2
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs89
-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs (renamed from OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs)4
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs (renamed from OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs)4
37 files changed, 331 insertions, 144 deletions
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs
index 9aa95af..aa4c6aa 100644
--- a/OpenSim/Framework/Tests/AnimationTests.cs
+++ b/OpenSim/Framework/Tests/AnimationTests.cs
@@ -33,7 +33,6 @@ using OpenMetaverse.StructuredData;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Tests.Common; 34using OpenSim.Tests.Common;
35using OpenSim.Tests.Common.Mock; 35using OpenSim.Tests.Common.Mock;
36using OpenSim.Tests.Common.Setup;
37using Animation = OpenSim.Framework.Animation; 36using Animation = OpenSim.Framework.Animation;
38 37
39namespace OpenSim.Framework.Tests 38namespace OpenSim.Framework.Tests
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 5ba08ee..aadeedb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces; 44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48 47
49namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
50{ 49{
@@ -104,7 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
104 Scene scene = SceneSetupHelpers.SetupScene(); 103 Scene scene = SceneSetupHelpers.SetupScene();
105 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 104 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
106 105
107 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
108 107
109 MemoryStream archiveWriteStream = new MemoryStream(); 108 MemoryStream archiveWriteStream = new MemoryStream();
110 109
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 52232a0..d97311a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces; 44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48 47
49namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
50{ 49{
@@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
72 TestHelper.InMethod(); 71 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure(); 72// log4net.Config.XmlConfigurator.Configure();
74 73
75 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password"); 74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
76 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); 75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
77 76
78 InventoryItemBase coaItem 77 InventoryItemBase coaItem
@@ -138,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
138 string userLastName = "Stirrup"; 137 string userLastName = "Stirrup";
139 string userPassword = "troll"; 138 string userPassword = "troll";
140 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 139 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
141 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); 140 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
142 141
143 // Create asset 142 // Create asset
144 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); 143 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
@@ -229,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
229 TestHelper.InMethod(); 228 TestHelper.InMethod();
230// log4net.Config.XmlConfigurator.Configure(); 229// log4net.Config.XmlConfigurator.Configure();
231 230
232 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); 231 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
233 232
234 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); 233 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
235 InventoryItemBase foundItem1 234 InventoryItemBase foundItem1
@@ -261,8 +260,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
261 TestHelper.InMethod(); 260 TestHelper.InMethod();
262// log4net.Config.XmlConfigurator.Configure(); 261// log4net.Config.XmlConfigurator.Configure();
263 262
264 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); 263 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
265 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); 264 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
266 265
267 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); 266 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
268 InventoryItemBase foundItem1 267 InventoryItemBase foundItem1
@@ -294,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
294 TestHelper.InMethod(); 293 TestHelper.InMethod();
295// log4net.Config.XmlConfigurator.Configure(); 294// log4net.Config.XmlConfigurator.Configure();
296 295
297 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password"); 296 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
298 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); 297 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
299 298
300 InventoryItemBase foundItem1 299 InventoryItemBase foundItem1
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index c7dae52..127d5f8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces; 44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48 47
49namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
50{ 49{
@@ -71,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
71 string userLastName = "Stirrup"; 70 string userLastName = "Stirrup";
72 string userPassword = "troll"; 71 string userPassword = "troll";
73 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 72 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
74 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); 73 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
75 74
76 // Create asset 75 // Create asset
77 SceneObjectGroup object1; 76 SceneObjectGroup object1;
@@ -184,8 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
184 183
185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
186 185
187 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); 186 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
188 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 187 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
189 188
190 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); 189 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
191 InventoryItemBase foundItem1 190 InventoryItemBase foundItem1
@@ -194,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
194 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
195 194
196 // Now try loading to a root child folder 195 // Now try loading to a root child folder
197 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
198 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
199 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
200 199
@@ -203,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
203 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
204 203
205 // Now try loading to a more deeply nested folder 204 // Now try loading to a more deeply nested folder
206 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
207 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
208 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
209 208
@@ -226,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
226 Scene scene = SceneSetupHelpers.SetupScene(); 225 Scene scene = SceneSetupHelpers.SetupScene();
227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
228 227
229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
230 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); 229 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
231 230
232 InventoryItemBase foundItem1 231 InventoryItemBase foundItem1
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
255 string userFirstName = "Jock"; 254 string userFirstName = "Jock";
256 string userLastName = "Stirrup"; 255 string userLastName = "Stirrup";
257 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 256 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
258 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); 257 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
259 258
260 // Create asset 259 // Create asset
261 SceneObjectGroup object1; 260 SceneObjectGroup object1;
@@ -328,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
328// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
329 328
330 Scene scene = SceneSetupHelpers.SetupScene(); 329 Scene scene = SceneSetupHelpers.SetupScene();
331 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
332 331
333 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
334 HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); 333 HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
@@ -395,13 +394,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
395 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
396 395
397 Scene scene = SceneSetupHelpers.SetupScene(); 396 Scene scene = SceneSetupHelpers.SetupScene();
398 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
399 398
400 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
401 string folder2Name = "b"; 400 string folder2Name = "b";
402 401
403 InventoryFolderBase folder1 402 InventoryFolderBase folder1
404 = UserInventoryTestUtils.CreateInventoryFolder( 403 = UserInventoryHelpers.CreateInventoryFolder(
405 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
406 405
407 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
@@ -446,13 +445,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
446// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
447 446
448 Scene scene = SceneSetupHelpers.SetupScene(); 447 Scene scene = SceneSetupHelpers.SetupScene();
449 UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
450 449
451 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
452 string folder2Name = "b"; 451 string folder2Name = "b";
453 452
454 InventoryFolderBase folder1 453 InventoryFolderBase folder1
455 = UserInventoryTestUtils.CreateInventoryFolder( 454 = UserInventoryHelpers.CreateInventoryFolder(
456 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
457 456
458 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 8d53cf1..733ad25 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common; 46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock; 47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49 48
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests 49namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{ 50{
@@ -73,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
73 string userFirstName = "Jock"; 72 string userFirstName = "Jock";
74 string userLastName = "Stirrup"; 73 string userLastName = "Stirrup";
75 string userPassword = "troll"; 74 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); 75 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77 76
78 AgentCircuitData acd = new AgentCircuitData(); 77 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId; 78 acd.AgentID = m_userId;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 7128d2b..150a4d5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using GridRegion = OpenSim.Services.Interfaces.GridRegion; 41using GridRegion = OpenSim.Services.Interfaces.GridRegion;
42using OpenSim.Tests.Common; 42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Setup;
44 43
45namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests 44namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
46{ 45{
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index e471f75..4556df3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 41using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
42using OpenSim.Tests.Common; 42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Setup;
44 43
45namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests 44namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
46{ 45{
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 729e9f7..2eb2861 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization; 43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock; 45using OpenSim.Tests.Common.Mock;
46using OpenSim.Tests.Common.Setup;
47using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; 46using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
48using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; 47using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
49using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; 48using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index 67b00ac..a3aa38d 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41 40
42namespace OpenSim.Region.CoreModules.World.Land.Tests 41namespace OpenSim.Region.CoreModules.World.Land.Tests
43{ 42{
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 5b85830..d5b7082 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.Framework.Scenes.Serialization; 40using OpenSim.Region.Framework.Scenes.Serialization;
41using OpenSim.Tests.Common; 41using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock; 42using OpenSim.Tests.Common.Mock;
43using OpenSim.Tests.Common.Setup;
44 43
45namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests 44namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
46{ 45{
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index a866fd9..4f752ab 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Scenes.Serialization; 36using OpenSim.Region.Framework.Scenes.Serialization;
37using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
38using OpenSim.Tests.Common.Setup;
39 38
40namespace OpenSim.Region.CoreModules.World.Serialiser.Tests 39namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
41{ 40{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 431f3dc..0b92818 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2145,19 +2145,7 @@ namespace OpenSim.Region.Framework.Scenes
2145 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2145 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2146 } 2146 }
2147 2147
2148 AddNewSceneObject(group, true); 2148 AddNewSceneObject(group, true, pos, rot, vel);
2149
2150 group.AbsolutePosition = pos;
2151 group.Velocity = vel;
2152
2153 if (rot != null)
2154 group.UpdateGroupRotationR((Quaternion)rot);
2155
2156 // TODO: This needs to be refactored with the similar code in
2157 // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
2158 // possibly by allowing this method to take a null rotation.
2159 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
2160 group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
2161 2149
2162 // We can only call this after adding the scene object, since the scene object references the scene 2150 // We can only call this after adding the scene object, since the scene object references the scene
2163 // to find out if scripts should be activated at all. 2151 // to find out if scripts should be activated at all.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 313a469..1d2092e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2014,16 +2014,17 @@ namespace OpenSim.Region.Framework.Scenes
2014 /// <summary> 2014 /// <summary>
2015 /// Add a newly created object to the scene. 2015 /// Add a newly created object to the scene.
2016 /// </summary> 2016 /// </summary>
2017 /// 2017 /// <remarks>
2018 /// This method does not send updates to the client - callers need to handle this themselves. 2018 /// This method does not send updates to the client - callers need to handle this themselves.
2019 /// </remarks>
2019 /// <param name="sceneObject"></param> 2020 /// <param name="sceneObject"></param>
2020 /// <param name="attachToBackup"></param> 2021 /// <param name="attachToBackup"></param>
2021 /// <param name="pos">Position of the object</param> 2022 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
2022 /// <param name="rot">Rotation of the object</param> 2023 /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param>
2023 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> 2024 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
2024 /// <returns></returns> 2025 /// <returns></returns>
2025 public bool AddNewSceneObject( 2026 public bool AddNewSceneObject(
2026 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 2027 SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
2027 { 2028 {
2028 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) 2029 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
2029 { 2030 {
@@ -4436,7 +4437,28 @@ namespace OpenSim.Region.Framework.Scenes
4436 // } 4437 // }
4437 4438
4438 /// <summary> 4439 /// <summary>
4439 /// Get a named prim contained in this scene (will return the first 4440 /// Get a group via its UUID
4441 /// </summary>
4442 /// <param name="fullID"></param>
4443 /// <returns>null if no group with that name exists</returns>
4444 public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
4445 {
4446 return m_sceneGraph.GetSceneObjectGroup(fullID);
4447 }
4448
4449 /// <summary>
4450 /// Get a group by name from the scene (will return the first
4451 /// found, if there are more than one prim with the same name)
4452 /// </summary>
4453 /// <param name="name"></param>
4454 /// <returns>null if no group with that name exists</returns>
4455 public SceneObjectGroup GetSceneObjectGroup(string name)
4456 {
4457 return m_sceneGraph.GetSceneObjectGroup(name);
4458 }
4459
4460 /// <summary>
4461 /// Get a prim by name from the scene (will return the first
4440 /// found, if there are more than one prim with the same name) 4462 /// found, if there are more than one prim with the same name)
4441 /// </summary> 4463 /// </summary>
4442 /// <param name="name"></param> 4464 /// <param name="name"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 3d6057b..c0236f4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -352,25 +352,26 @@ namespace OpenSim.Region.Framework.Scenes
352 /// This method does not send updates to the client - callers need to handle this themselves. 352 /// This method does not send updates to the client - callers need to handle this themselves.
353 /// <param name="sceneObject"></param> 353 /// <param name="sceneObject"></param>
354 /// <param name="attachToBackup"></param> 354 /// <param name="attachToBackup"></param>
355 /// <param name="pos">Position of the object</param> 355 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
356 /// <param name="rot">Rotation of the object</param> 356 /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param>
357 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> 357 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
358 /// <returns></returns> 358 /// <returns></returns>
359 public bool AddNewSceneObject( 359 public bool AddNewSceneObject(
360 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 360 SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
361 { 361 {
362 AddNewSceneObject(sceneObject, true, false); 362 AddNewSceneObject(sceneObject, true, false);
363 363
364 // we set it's position in world. 364 if (pos != null)
365 sceneObject.AbsolutePosition = pos; 365 sceneObject.AbsolutePosition = (Vector3)pos;
366 366
367 if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) 367 if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
368 { 368 {
369 sceneObject.ClearPartAttachmentData(); 369 sceneObject.ClearPartAttachmentData();
370 } 370 }
371 371
372 sceneObject.UpdateGroupRotationR(rot); 372 if (rot != null)
373 373 sceneObject.UpdateGroupRotationR((Quaternion)rot);
374
374 //group.ApplyPhysics(m_physicalPrim); 375 //group.ApplyPhysics(m_physicalPrim);
375 if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) 376 if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
376 { 377 {
@@ -385,6 +386,9 @@ namespace OpenSim.Region.Framework.Scenes
385 /// Add an object to the scene. This will both update the scene, and send information about the 386 /// Add an object to the scene. This will both update the scene, and send information about the
386 /// new object to all clients interested in the scene. 387 /// new object to all clients interested in the scene.
387 /// </summary> 388 /// </summary>
389 /// <remarks>
390 /// The object's stored position, rotation and velocity are used.
391 /// </remarks>
388 /// <param name="sceneObject"></param> 392 /// <param name="sceneObject"></param>
389 /// <param name="attachToBackup"> 393 /// <param name="attachToBackup">
390 /// If true, the object is made persistent into the scene. 394 /// If true, the object is made persistent into the scene.
@@ -1048,6 +1052,51 @@ namespace OpenSim.Region.Framework.Scenes
1048 } 1052 }
1049 1053
1050 /// <summary> 1054 /// <summary>
1055 /// Get a group in the scene
1056 /// </summary>
1057 /// <param name="fullID">UUID of the group</param>
1058 /// <returns>null if no such group was found</returns>
1059 protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
1060 {
1061 lock (SceneObjectGroupsByFullID)
1062 {
1063 if (SceneObjectGroupsByFullID.ContainsKey(fullID))
1064 return SceneObjectGroupsByFullID[fullID];
1065 }
1066
1067 return null;
1068 }
1069
1070 /// <summary>
1071 /// Get a group by name from the scene (will return the first
1072 /// found, if there are more than one prim with the same name)
1073 /// </summary>
1074 /// <param name="name"></param>
1075 /// <returns>null if the part was not found</returns>
1076 protected internal SceneObjectGroup GetSceneObjectGroup(string name)
1077 {
1078 SceneObjectGroup so = null;
1079
1080 Entities.Find(
1081 delegate(EntityBase entity)
1082 {
1083 if (entity is SceneObjectGroup)
1084 {
1085 if (entity.Name == name)
1086 {
1087 so = (SceneObjectGroup)entity;
1088 return true;
1089 }
1090 }
1091
1092 return false;
1093 }
1094 );
1095
1096 return so;
1097 }
1098
1099 /// <summary>
1051 /// Get a part contained in this scene. 1100 /// Get a part contained in this scene.
1052 /// </summary> 1101 /// </summary>
1053 /// <param name="localID"></param> 1102 /// <param name="localID"></param>
@@ -1061,7 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes
1061 } 1110 }
1062 1111
1063 /// <summary> 1112 /// <summary>
1064 /// Get a named prim contained in this scene (will return the first 1113 /// Get a prim by name from the scene (will return the first
1065 /// found, if there are more than one prim with the same name) 1114 /// found, if there are more than one prim with the same name)
1066 /// </summary> 1115 /// </summary>
1067 /// <param name="name"></param> 1116 /// <param name="name"></param>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
index 855b589..cff649b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
44using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock; 45using OpenSim.Tests.Common.Mock;
46using OpenSim.Tests.Common.Setup;
47 46
48namespace OpenSim.Region.Framework.Scenes.Tests 47namespace OpenSim.Region.Framework.Scenes.Tests
49{ 48{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index 667b74e..f69a4b4 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Framework;
37using OpenSim.Framework.Communications; 37using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Setup;
41 40
42namespace OpenSim.Region.Framework.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
43{ 42{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index ca635d7..895f2bb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common; 35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock; 36using OpenSim.Tests.Common.Mock;
37using OpenSim.Tests.Common.Setup;
38 37
39namespace OpenSim.Region.Framework.Scenes.Tests 38namespace OpenSim.Region.Framework.Scenes.Tests
40{ 39{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index a6a95ef..0a82c4f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common; 35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock; 36using OpenSim.Tests.Common.Mock;
37using OpenSim.Tests.Common.Setup;
38 37
39namespace OpenSim.Region.Framework.Scenes.Tests 38namespace OpenSim.Region.Framework.Scenes.Tests
40{ 39{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 0d26026..5357a06 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Region.CoreModules.World.Permissions;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41 40
42namespace OpenSim.Region.Framework.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
43{ 42{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index bdfcd1d..cb1d531 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39using log4net; 38using log4net;
40 39
41namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 8876a43..77bd4c2 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; 40using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
41using OpenSim.Tests.Common; 41using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock; 42using OpenSim.Tests.Common.Mock;
43using OpenSim.Tests.Common.Setup;
44 43
45namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
46{ 45{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index efb757f..03ac252 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48 47
49namespace OpenSim.Region.Framework.Scenes.Tests 48namespace OpenSim.Region.Framework.Scenes.Tests
50{ 49{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index abcce66..13d93f9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
44using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
45using OpenSim.Tests.Common.Mock; 45using OpenSim.Tests.Common.Mock;
46using OpenSim.Tests.Common.Setup;
47 46
48namespace OpenSim.Region.Framework.Scenes.Tests 47namespace OpenSim.Region.Framework.Scenes.Tests
49{ 48{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index dd28416..1b5a54e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -36,7 +36,6 @@ using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 36using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
37using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
38using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
39using OpenSim.Tests.Common.Setup;
40using System.Threading; 39using System.Threading;
41 40
42namespace OpenSim.Region.Framework.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 2aef4b0..f4e14d4 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -46,55 +46,55 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
46using OpenSim.Services.Interfaces; 46using OpenSim.Services.Interfaces;
47using OpenSim.Tests.Common; 47using OpenSim.Tests.Common;
48using OpenSim.Tests.Common.Mock; 48using OpenSim.Tests.Common.Mock;
49using OpenSim.Tests.Common.Setup;
50 49
51namespace OpenSim.Region.Framework.Tests 50namespace OpenSim.Region.Framework.Tests
52{ 51{
53 [TestFixture] 52 [TestFixture]
54 public class TaskInventoryTests 53 public class TaskInventoryTests
55 { 54 {
56 protected UserAccount CreateUser(Scene scene) 55 [Test]
57 { 56 public void TestRezObjectFromInventoryItem()
58 string userFirstName = "Jock";
59 string userLastName = "Stirrup";
60 string userPassword = "troll";
61 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
62 return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
63 }
64
65 protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
66 {
67 string part1Name = "part1";
68 UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
69 SceneObjectPart part1
70 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
71 { Name = part1Name, UUID = part1Id };
72 return new SceneObjectGroup(part1);
73 }
74
75 protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
76 { 57 {
77 AssetNotecard nc = new AssetNotecard(); 58 TestHelper.InMethod();
78 nc.BodyText = "Hello World!"; 59// log4net.Config.XmlConfigurator.Configure();
79 nc.Encode();
80 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
81 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
82 AssetBase ncAsset
83 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
84 scene.AssetService.Store(ncAsset);
85 TaskInventoryItem ncItem
86 = new TaskInventoryItem
87 { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
88 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
89 part.Inventory.AddInventoryItem(ncItem, true);
90 60
91 return ncItem; 61 Scene scene = SceneSetupHelpers.SetupScene();
62 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
63 SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
64 SceneObjectPart sop1 = sog1.RootPart;
65
66 // Create an object embedded inside the first
67 UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
68 TaskInventoryItem taskSceneObjectItem
69 = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
70
71 scene.AddSceneObject(sog1);
72
73 Vector3 rezPos = new Vector3(10, 10, 10);
74 Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
75 Vector3 rezVel = new Vector3(2, 2, 2);
76
77 scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
78
79 SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
80
81 Assert.That(rezzedObject, Is.Not.Null);
82 Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
83
84 // Velocity doesn't get applied, probably because there is no physics in tests (yet)
85// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
86 Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
87
88 // Confusingly, this isn't the rezzedObject.Rotation
89 Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
92 } 90 }
93 91
94 /// <summary> 92 /// <summary>
95 /// Test MoveTaskInventoryItem where the item has no parent folder assigned. 93 /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
96 /// </summary> 94 /// </summary>
95 /// <remarks>
97 /// This should place it in the most suitable user folder. 96 /// This should place it in the most suitable user folder.
97 /// </remarks>
98 [Test] 98 [Test]
99 public void TestMoveTaskInventoryItem() 99 public void TestMoveTaskInventoryItem()
100 { 100 {
@@ -102,10 +102,11 @@ namespace OpenSim.Region.Framework.Tests
102// log4net.Config.XmlConfigurator.Configure(); 102// log4net.Config.XmlConfigurator.Configure();
103 103
104 Scene scene = SceneSetupHelpers.SetupScene(); 104 Scene scene = SceneSetupHelpers.SetupScene();
105 UserAccount user1 = CreateUser(scene); 105 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 106 SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
107 SceneObjectPart sop1 = sog1.RootPart; 107 SceneObjectPart sop1 = sog1.RootPart;
108 TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); 108 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
109
109 InventoryFolderBase folder 110 InventoryFolderBase folder
110 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; 111 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
111 112
@@ -128,10 +129,10 @@ namespace OpenSim.Region.Framework.Tests
128// log4net.Config.XmlConfigurator.Configure(); 129// log4net.Config.XmlConfigurator.Configure();
129 130
130 Scene scene = SceneSetupHelpers.SetupScene(); 131 Scene scene = SceneSetupHelpers.SetupScene();
131 UserAccount user1 = CreateUser(scene); 132 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 133 SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
133 SceneObjectPart sop1 = sog1.RootPart; 134 SceneObjectPart sop1 = sog1.RootPart;
134 TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); 135 TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
135 136
136 // Perform test 137 // Perform test
137 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); 138 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index dbf9e0f..4da8df1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -33,7 +33,6 @@ using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Tests.Common; 35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Setup;
37using OpenSim.Tests.Common.Mock; 36using OpenSim.Tests.Common.Mock;
38 37
39namespace OpenSim.Region.Framework.Scenes.Tests 38namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index 6de97b7..ee52a39 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39 38
40namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests 39namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
41{ 40{
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
index b74d6e7..ec9f157 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
@@ -278,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
278 { 278 {
279 string sRegionName; 279 string sRegionName;
280 string sRegionLabel; 280 string sRegionLabel;
281 string prepend; 281// string prepend;
282 AutoBackupModuleState state; 282 AutoBackupModuleState state;
283 283
284 if (parseDefault) 284 if (parseDefault)
285 { 285 {
286 sRegionName = null; 286 sRegionName = null;
287 sRegionLabel = "DEFAULT"; 287 sRegionLabel = "DEFAULT";
288 prepend = ""; 288// prepend = "";
289 state = this.m_defaultState; 289 state = this.m_defaultState;
290 } 290 }
291 else 291 else
292 { 292 {
293 sRegionName = scene.RegionInfo.RegionName; 293 sRegionName = scene.RegionInfo.RegionName;
294 sRegionLabel = sRegionName; 294 sRegionLabel = sRegionName;
295 prepend = sRegionName + "."; 295// prepend = sRegionName + ".";
296 state = null; 296 state = null;
297 } 297 }
298 298
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c240edf..64eb6d0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3635,12 +3635,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3635 return m_ScriptEngine.GetStartParameter(m_itemID); 3635 return m_ScriptEngine.GetStartParameter(m_itemID);
3636 } 3636 }
3637 3637
3638 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
3639 {
3640 m_host.AddScriptLPS(1);
3641 NotImplemented("llGodLikeRezObject");
3642 }
3643
3644 public void llRequestPermissions(string agent, int perm) 3638 public void llRequestPermissions(string agent, int perm)
3645 { 3639 {
3646 UUID agentID = new UUID(); 3640 UUID agentID = new UUID();
@@ -4618,12 +4612,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4618 m_host.CollisionSoundVolume = (float)impact_volume; 4612 m_host.CollisionSoundVolume = (float)impact_volume;
4619 } 4613 }
4620 4614
4621 public void llCollisionSprite(string impact_sprite)
4622 {
4623 m_host.AddScriptLPS(1);
4624 NotImplemented("llCollisionSprite");
4625 }
4626
4627 public LSL_String llGetAnimation(string id) 4615 public LSL_String llGetAnimation(string id)
4628 { 4616 {
4629 // This should only return a value if the avatar is in the same region 4617 // This should only return a value if the avatar is in the same region
@@ -5963,11 +5951,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5963 ScriptSleep(100); 5951 ScriptSleep(100);
5964 } 5952 }
5965 5953
5966 public void llSetSoundQueueing(int queue)
5967 {
5968 m_host.AddScriptLPS(1);
5969 }
5970
5971 public void llSetSoundRadius(double radius) 5954 public void llSetSoundRadius(double radius)
5972 { 5955 {
5973 m_host.AddScriptLPS(1); 5956 m_host.AddScriptLPS(1);
@@ -11000,6 +10983,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11000 { 10983 {
11001 m_SayShoutCount = 0; 10984 m_SayShoutCount = 0;
11002 } 10985 }
10986
10987 #region Not Implemented
10988 //
10989 // Listing the unimplemented lsl functions here, please move
10990 // them from this region as they are completed
10991 //
10992 public void llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
10993 {
10994 m_host.AddScriptLPS(1);
10995 NotImplemented("llCastRay");
10996
10997 }
10998
10999 public void llGetEnv(LSL_String name)
11000 {
11001 m_host.AddScriptLPS(1);
11002 NotImplemented("llGetEnv");
11003
11004 }
11005
11006 public void llGetSPMaxMemory()
11007 {
11008 m_host.AddScriptLPS(1);
11009 NotImplemented("llGetSPMaxMemory");
11010
11011 }
11012
11013 public virtual void llGetUsedMemory()
11014 {
11015 m_host.AddScriptLPS(1);
11016 NotImplemented("llGetUsedMemory");
11017
11018 }
11019
11020 public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg )
11021 {
11022 m_host.AddScriptLPS(1);
11023 NotImplemented("llRegionSayTo");
11024
11025 }
11026
11027 public void llScriptProfiler( LSL_Integer flags )
11028 {
11029 m_host.AddScriptLPS(1);
11030 //NotImplemented("llScriptProfiler");
11031
11032 }
11033
11034 public void llSetSoundQueueing(int queue)
11035 {
11036 m_host.AddScriptLPS(1);
11037 }
11038
11039 public void llCollisionSprite(string impact_sprite)
11040 {
11041 m_host.AddScriptLPS(1);
11042 NotImplemented("llCollisionSprite");
11043 }
11044
11045 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11046 {
11047 m_host.AddScriptLPS(1);
11048 NotImplemented("llGodLikeRezObject");
11049 }
11050
11051 #endregion
11003 } 11052 }
11004 11053
11005 public class NotecardCache 11054 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 1d55b95..80b60a4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -29,7 +29,6 @@ using System.Collections.Generic;
29using NUnit.Framework; 29using NUnit.Framework;
30using OpenSim.Tests.Common; 30using OpenSim.Tests.Common;
31using OpenSim.Region.ScriptEngine.Shared; 31using OpenSim.Region.ScriptEngine.Shared;
32using OpenSim.Tests.Common.Setup;
33using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
34using Nini.Config; 33using Nini.Config;
35using OpenSim.Region.ScriptEngine.Shared.Api; 34using OpenSim.Region.ScriptEngine.Shared.Api;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index 045abb4..b635d5c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -29,7 +29,6 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Nini.Config; 30using Nini.Config;
31using NUnit.Framework; 31using NUnit.Framework;
32using OpenSim.Tests.Common.Setup;
33using OpenSim.Tests.Common.Mock; 32using OpenSim.Tests.Common.Mock;
34using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
35using OpenMetaverse; 34using OpenMetaverse;
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index d572249..aa55bcd 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common
56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
57 scene.AssetService.Store(asset); 57 scene.AssetService.Store(asset);
58 return asset; 58 return asset;
59 } 59 }
60
61 /// <summary>
62 /// Create an asset from the given object.
63 /// </summary>
64 /// <param name="assetUuidTail">
65 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
66 /// will be used.
67 /// </param>
68 /// <param name="sog"></param>
69 /// <returns></returns>
70 public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
71 {
72 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
73 }
60 74
61 /// <summary> 75 /// <summary>
62 /// Create an asset from the given scene object. 76 /// Create an asset from the given object.
63 /// </summary> 77 /// </summary>
64 /// <param name="assetUuid"></param> 78 /// <param name="assetUuid"></param>
65 /// <param name="sog"></param> 79 /// <param name="sog"></param>
@@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common
76 /// <summary> 90 /// <summary>
77 /// Create an asset from the given scene object. 91 /// Create an asset from the given scene object.
78 /// </summary> 92 /// </summary>
79 /// <param name="assetUuidTailZ"> 93 /// <param name="assetUuidTail">
80 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" 94 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
81 /// will be used. 95 /// will be used.
82 /// </param> 96 /// </param>
diff --git a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
index eaf8b39..49c99c5 100644
--- a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs
+++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
@@ -34,9 +34,9 @@ using OpenSim.Framework.Servers;
34using OpenSim.Framework.Servers.HttpServer; 34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Tests.Common.Mock; 35using OpenSim.Tests.Common.Mock;
36 36
37namespace OpenSim.Tests.Common.Setup 37namespace OpenSim.Tests.Common
38{ 38{
39 public class BaseRequestHandlerTestHelper 39 public class BaseRequestHandlerHelpers
40 { 40 {
41 private static string[] m_emptyStringArray = new string[] { }; 41 private static string[] m_emptyStringArray = new string[] { };
42 42
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
index d122409..bef0481 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
@@ -49,7 +49,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
49using OpenSim.Services.Interfaces; 49using OpenSim.Services.Interfaces;
50using OpenSim.Tests.Common.Mock; 50using OpenSim.Tests.Common.Mock;
51 51
52namespace OpenSim.Tests.Common.Setup 52namespace OpenSim.Tests.Common
53{ 53{
54 /// <summary> 54 /// <summary>
55 /// Helpers for setting up scenes. 55 /// Helpers for setting up scenes.
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
new file mode 100644
index 0000000..5215c34
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -0,0 +1,89 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenMetaverse.Assets;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces;
34
35namespace OpenSim.Tests.Common
36{
37 /// <summary>
38 /// Utility functions for carrying out task inventory tests.
39 /// </summary>
40 ///
41 public static class TaskInventoryHelpers
42 {
43 /// <summary>
44 /// Add a notecard item to the given part.
45 /// </summary>
46 /// <param name="scene"></param>
47 /// <param name="part"></param>
48 /// <returns>The item that was added</returns>
49 public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
50 {
51 AssetNotecard nc = new AssetNotecard();
52 nc.BodyText = "Hello World!";
53 nc.Encode();
54 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
55 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
56 AssetBase ncAsset
57 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
58 scene.AssetService.Store(ncAsset);
59 TaskInventoryItem ncItem
60 = new TaskInventoryItem
61 { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
62 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
63 part.Inventory.AddInventoryItem(ncItem, true);
64
65 return ncItem;
66 }
67
68 /// <summary>
69 /// Add a scene object item to the given part.
70 /// </summary>
71 /// <param name="scene"></param>
72 /// <param name="sop"></param>
73 /// <param name="itemName"></param>
74 /// <param name="id"></param>
75 public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
76 {
77 SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
78 AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
79 scene.AssetService.Store(taskSceneObjectAsset);
80 TaskInventoryItem taskSceneObjectItem
81 = new TaskInventoryItem
82 { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
83 Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
84 sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
85
86 return taskSceneObjectItem;
87 }
88 }
89} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index d01521d..8cfad79 100644
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -31,12 +31,12 @@ using OpenSim.Framework.Communications;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Services.Interfaces; 32using OpenSim.Services.Interfaces;
33 33
34namespace OpenSim.Tests.Common.Setup 34namespace OpenSim.Tests.Common
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// Utility functions for carrying out user profile related tests. 37 /// Utility functions for carrying out user profile related tests.
38 /// </summary> 38 /// </summary>
39 public static class UserProfileTestUtils 39 public static class UserAccountHelpers
40 { 40 {
41// /// <summary> 41// /// <summary>
42// /// Create a test user with a standard inventory 42// /// Create a test user with a standard inventory
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 135c50e..0419134 100644
--- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -34,9 +34,9 @@ using OpenSim.Services.Interfaces;
34namespace OpenSim.Tests.Common 34namespace OpenSim.Tests.Common
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// Utility functions for carrying out user inventory related tests. 37 /// Utility functions for carrying out user inventory tests.
38 /// </summary> 38 /// </summary>
39 public static class UserInventoryTestUtils 39 public static class UserInventoryHelpers
40 { 40 {
41 public static readonly string PATH_DELIMITER = "/"; 41 public static readonly string PATH_DELIMITER = "/";
42 42