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Diffstat (limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs new file mode 100644 index 0000000..aa55bcd --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Text; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | public class AssetHelpers | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Create a notecard asset with a random uuid and dummy text. | ||
41 | /// </summary> | ||
42 | /// <param name="creatorId">/param> | ||
43 | /// <returns></returns> | ||
44 | public static AssetBase CreateAsset(UUID creatorId) | ||
45 | { | ||
46 | return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | ||
47 | } | ||
48 | |||
49 | /// <summary> | ||
50 | /// Create and store a notecard asset with a random uuid and dummy text. | ||
51 | /// </summary> | ||
52 | /// <param name="creatorId">/param> | ||
53 | /// <returns></returns> | ||
54 | public static AssetBase CreateAsset(Scene scene, UUID creatorId) | ||
55 | { | ||
56 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | ||
57 | scene.AssetService.Store(asset); | ||
58 | return asset; | ||
59 | } | ||
60 | |||
61 | /// <summary> | ||
62 | /// Create an asset from the given object. | ||
63 | /// </summary> | ||
64 | /// <param name="assetUuidTail"> | ||
65 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
66 | /// will be used. | ||
67 | /// </param> | ||
68 | /// <param name="sog"></param> | ||
69 | /// <returns></returns> | ||
70 | public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog) | ||
71 | { | ||
72 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog); | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Create an asset from the given object. | ||
77 | /// </summary> | ||
78 | /// <param name="assetUuid"></param> | ||
79 | /// <param name="sog"></param> | ||
80 | /// <returns></returns> | ||
81 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | ||
82 | { | ||
83 | return CreateAsset( | ||
84 | assetUuid, | ||
85 | AssetType.Object, | ||
86 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), | ||
87 | sog.OwnerID); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Create an asset from the given scene object. | ||
92 | /// </summary> | ||
93 | /// <param name="assetUuidTail"> | ||
94 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
95 | /// will be used. | ||
96 | /// </param> | ||
97 | /// <param name="coa"></param> | ||
98 | /// <returns></returns> | ||
99 | public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) | ||
100 | { | ||
101 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Create an asset from the given scene object. | ||
106 | /// </summary> | ||
107 | /// <param name="assetUuid"></param> | ||
108 | /// <param name="coa"></param> | ||
109 | /// <returns></returns> | ||
110 | public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa) | ||
111 | { | ||
112 | return CreateAsset( | ||
113 | assetUuid, | ||
114 | AssetType.Object, | ||
115 | Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), | ||
116 | coa.CreatorId); | ||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// Create an asset from the given data. | ||
121 | /// </summary> | ||
122 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID) | ||
123 | { | ||
124 | return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID); | ||
125 | } | ||
126 | |||
127 | /// <summary> | ||
128 | /// Create an asset from the given data. | ||
129 | /// </summary> | ||
130 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) | ||
131 | { | ||
132 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); | ||
133 | asset.Data = data; | ||
134 | return asset; | ||
135 | } | ||
136 | |||
137 | public static string ReadAssetAsString(IAssetService assetService, UUID uuid) | ||
138 | { | ||
139 | byte[] assetData = assetService.GetData(uuid.ToString()); | ||
140 | return Encoding.ASCII.GetString(assetData); | ||
141 | } | ||
142 | } | ||
143 | } | ||