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-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs230
-rw-r--r--OpenSim/Region/ScriptEngine/Common/IScript.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs1270
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs106
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Properties/AssemblyInfo.cs66
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs394
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs118
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs226
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs530
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs1566
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs168
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs600
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs112
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs120
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs746
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs700
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs158
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs872
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs1114
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs1444
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs270
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs1540
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs262
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs642
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs296
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs70
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs264
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs816
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs90
29 files changed, 7407 insertions, 7407 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index d165722..1849085 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -1,115 +1,115 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Reflection; 4using System.Reflection;
5using System.Runtime.Remoting.Lifetime; 5using System.Runtime.Remoting.Lifetime;
6 6
7namespace OpenSim.Region.ScriptEngine.Common 7namespace OpenSim.Region.ScriptEngine.Common
8{ 8{
9 public class Executor : MarshalByRefObject 9 public class Executor : MarshalByRefObject
10 { 10 {
11 // Private instance for each script 11 // Private instance for each script
12 12
13 private IScript m_Script; 13 private IScript m_Script;
14 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 14 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
15 private bool m_Running = true; 15 private bool m_Running = true;
16 //private List<IScript> Scripts = new List<IScript>(); 16 //private List<IScript> Scripts = new List<IScript>();
17 17
18 public Executor(IScript Script) 18 public Executor(IScript Script)
19 { 19 {
20 m_Script = Script; 20 m_Script = Script;
21 } 21 }
22 22
23 // Object never expires 23 // Object never expires
24 public override Object InitializeLifetimeService() 24 public override Object InitializeLifetimeService()
25 { 25 {
26 //Console.WriteLine("Executor: InitializeLifetimeService()"); 26 //Console.WriteLine("Executor: InitializeLifetimeService()");
27 // return null; 27 // return null;
28 ILease lease = (ILease)base.InitializeLifetimeService(); 28 ILease lease = (ILease)base.InitializeLifetimeService();
29 29
30 if (lease.CurrentState == LeaseState.Initial) 30 if (lease.CurrentState == LeaseState.Initial)
31 { 31 {
32 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); 32 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
33// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); 33// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
34// lease.RenewOnCallTime = TimeSpan.FromSeconds(2); 34// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
35 } 35 }
36 return lease; 36 return lease;
37 } 37 }
38 38
39 public AppDomain GetAppDomain() 39 public AppDomain GetAppDomain()
40 { 40 {
41 return AppDomain.CurrentDomain; 41 return AppDomain.CurrentDomain;
42 } 42 }
43 43
44 public void ExecuteEvent(string FunctionName, object[] args) 44 public void ExecuteEvent(string FunctionName, object[] args)
45 { 45 {
46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
48 //try 48 //try
49 //{ 49 //{
50 if (m_Running == false) 50 if (m_Running == false)
51 { 51 {
52 // Script is inactive, do not execute! 52 // Script is inactive, do not execute!
53 return; 53 return;
54 } 54 }
55 55
56 string EventName = m_Script.State() + "_event_" + FunctionName; 56 string EventName = m_Script.State() + "_event_" + FunctionName;
57 57
58 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); 58 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
59 59
60 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); 60 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
61 61
62 if (Events.ContainsKey(EventName) == false) 62 if (Events.ContainsKey(EventName) == false)
63 { 63 {
64 // Not found, create 64 // Not found, create
65 Type type = m_Script.GetType(); 65 Type type = m_Script.GetType();
66 try 66 try
67 { 67 {
68 MethodInfo mi = type.GetMethod(EventName); 68 MethodInfo mi = type.GetMethod(EventName);
69 Events.Add(EventName, mi); 69 Events.Add(EventName, mi);
70 } 70 }
71 catch 71 catch
72 { 72 {
73 // Event name not found, cache it as not found 73 // Event name not found, cache it as not found
74 Events.Add(EventName, null); 74 Events.Add(EventName, null);
75 } 75 }
76 } 76 }
77 77
78 // Get event 78 // Get event
79 MethodInfo ev = null; 79 MethodInfo ev = null;
80 Events.TryGetValue(EventName, out ev); 80 Events.TryGetValue(EventName, out ev);
81 81
82 if (ev == null) // No event by that name! 82 if (ev == null) // No event by that name!
83 { 83 {
84 //Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\""); 84 //Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
85 return; 85 return;
86 } 86 }
87 87
88 // Found 88 // Found
89 //try 89 //try
90 //{ 90 //{
91 // Invoke it 91 // Invoke it
92 ev.Invoke(m_Script, args); 92 ev.Invoke(m_Script, args);
93 93
94 //} 94 //}
95 //catch (Exception e) 95 //catch (Exception e)
96 //{ 96 //{
97 // // TODO: Send to correct place 97 // // TODO: Send to correct place
98 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); 98 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
99 //} 99 //}
100 100
101 101
102 //} 102 //}
103 //catch { } 103 //catch { }
104 } 104 }
105 105
106 106
107 public void StopScript() 107 public void StopScript()
108 { 108 {
109 m_Running = false; 109 m_Running = false;
110 } 110 }
111 111
112 112
113 } 113 }
114 114
115} 115}
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs
index 99c0886..a9a669d 100644
--- a/OpenSim/Region/ScriptEngine/Common/IScript.cs
+++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs
@@ -1,12 +1,12 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.ScriptEngine.Common 5namespace OpenSim.Region.ScriptEngine.Common
6{ 6{
7 public interface IScript 7 public interface IScript
8 { 8 {
9 string State(); 9 string State();
10 Executor Exec { get; } 10 Executor Exec { get; }
11 } 11 }
12} 12}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index abe6034..677f3ae 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -1,635 +1,635 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.Common 33namespace OpenSim.Region.ScriptEngine.Common
34{ 34{
35 public interface LSL_BuiltIn_Commands_Interface 35 public interface LSL_BuiltIn_Commands_Interface
36 { 36 {
37 37
38 string State(); 38 string State();
39 39
40 double llSin(double f); 40 double llSin(double f);
41 double llCos(double f); 41 double llCos(double f);
42 double llTan(double f); 42 double llTan(double f);
43 double llAtan2(double x, double y); 43 double llAtan2(double x, double y);
44 double llSqrt(double f); 44 double llSqrt(double f);
45 double llPow(double fbase, double fexponent); 45 double llPow(double fbase, double fexponent);
46 int llAbs(int i); 46 int llAbs(int i);
47 double llFabs(double f); 47 double llFabs(double f);
48 double llFrand(double mag); 48 double llFrand(double mag);
49 int llFloor(double f); 49 int llFloor(double f);
50 int llCeil(double f); 50 int llCeil(double f);
51 int llRound(double f); 51 int llRound(double f);
52 double llVecMag(LSL_Types.Vector3 v); 52 double llVecMag(LSL_Types.Vector3 v);
53 LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v); 53 LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
54 double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b); 54 double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
55 LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r); 55 LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
56 LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v); 56 LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
57 LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up); 57 LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
58 LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r); 58 LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
59 LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r); 59 LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
60 LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r); 60 LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
61 LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end); 61 LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
62 void llWhisper(int channelID, string text); 62 void llWhisper(int channelID, string text);
63 //void llSay(int channelID, string text); 63 //void llSay(int channelID, string text);
64 void llSay(int channelID, string text); 64 void llSay(int channelID, string text);
65 void llShout(int channelID, string text); 65 void llShout(int channelID, string text);
66 int llListen(int channelID, string name, string ID, string msg); 66 int llListen(int channelID, string name, string ID, string msg);
67 void llListenControl(int number, int active); 67 void llListenControl(int number, int active);
68 void llListenRemove(int number); 68 void llListenRemove(int number);
69 void llSensor(string name, string id, int type, double range, double arc); 69 void llSensor(string name, string id, int type, double range, double arc);
70 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 70 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
71 void llSensorRemove(); 71 void llSensorRemove();
72 string llDetectedName(int number); 72 string llDetectedName(int number);
73 string llDetectedKey(int number); 73 string llDetectedKey(int number);
74 string llDetectedOwner(int number); 74 string llDetectedOwner(int number);
75 int llDetectedType(int number); 75 int llDetectedType(int number);
76 LSL_Types.Vector3 llDetectedPos(int number); 76 LSL_Types.Vector3 llDetectedPos(int number);
77 LSL_Types.Vector3 llDetectedVel(int number); 77 LSL_Types.Vector3 llDetectedVel(int number);
78 LSL_Types.Vector3 llDetectedGrab(int number); 78 LSL_Types.Vector3 llDetectedGrab(int number);
79 LSL_Types.Quaternion llDetectedRot(int number); 79 LSL_Types.Quaternion llDetectedRot(int number);
80 int llDetectedGroup(int number); 80 int llDetectedGroup(int number);
81 int llDetectedLinkNumber(int number); 81 int llDetectedLinkNumber(int number);
82 void llDie(); 82 void llDie();
83 double llGround(LSL_Types.Vector3 offset); 83 double llGround(LSL_Types.Vector3 offset);
84 double llCloud(LSL_Types.Vector3 offset); 84 double llCloud(LSL_Types.Vector3 offset);
85 LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset); 85 LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
86 void llSetStatus(int status, int value); 86 void llSetStatus(int status, int value);
87 int llGetStatus(int status); 87 int llGetStatus(int status);
88 void llSetScale(LSL_Types.Vector3 scale); 88 void llSetScale(LSL_Types.Vector3 scale);
89 LSL_Types.Vector3 llGetScale(); 89 LSL_Types.Vector3 llGetScale();
90 void llSetColor(LSL_Types.Vector3 color, int face); 90 void llSetColor(LSL_Types.Vector3 color, int face);
91 double llGetAlpha(int face); 91 double llGetAlpha(int face);
92 void llSetAlpha(double alpha, int face); 92 void llSetAlpha(double alpha, int face);
93 LSL_Types.Vector3 llGetColor(int face); 93 LSL_Types.Vector3 llGetColor(int face);
94 void llSetTexture(string texture, int face); 94 void llSetTexture(string texture, int face);
95 void llScaleTexture(double u, double v, int face); 95 void llScaleTexture(double u, double v, int face);
96 void llOffsetTexture(double u, double v, int face); 96 void llOffsetTexture(double u, double v, int face);
97 void llRotateTexture(double rotation, int face); 97 void llRotateTexture(double rotation, int face);
98 string llGetTexture(int face); 98 string llGetTexture(int face);
99 void llSetPos(LSL_Types.Vector3 pos); 99 void llSetPos(LSL_Types.Vector3 pos);
100 100
101 //wiki: vector llGetPos() 101 //wiki: vector llGetPos()
102 LSL_Types.Vector3 llGetPos(); 102 LSL_Types.Vector3 llGetPos();
103 //wiki: vector llGetLocalPos() 103 //wiki: vector llGetLocalPos()
104 LSL_Types.Vector3 llGetLocalPos(); 104 LSL_Types.Vector3 llGetLocalPos();
105 //wiki: llSetRot(rotation rot) 105 //wiki: llSetRot(rotation rot)
106 void llSetRot(LSL_Types.Quaternion rot); 106 void llSetRot(LSL_Types.Quaternion rot);
107 //wiki: rotation llGetRot() 107 //wiki: rotation llGetRot()
108 LSL_Types.Quaternion llGetRot(); 108 LSL_Types.Quaternion llGetRot();
109 //wiki: rotation llGetLocalRot() 109 //wiki: rotation llGetLocalRot()
110 LSL_Types.Quaternion llGetLocalRot(); 110 LSL_Types.Quaternion llGetLocalRot();
111 //wiki: llSetForce(vector force, integer local) 111 //wiki: llSetForce(vector force, integer local)
112 void llSetForce(LSL_Types.Vector3 force, int local); 112 void llSetForce(LSL_Types.Vector3 force, int local);
113 //wiki: vector llGetForce() 113 //wiki: vector llGetForce()
114 LSL_Types.Vector3 llGetForce(); 114 LSL_Types.Vector3 llGetForce();
115 //wiki: integer llTarget(vector position, double range) 115 //wiki: integer llTarget(vector position, double range)
116 int llTarget(LSL_Types.Vector3 position, double range); 116 int llTarget(LSL_Types.Vector3 position, double range);
117 //wiki: llTargetRemove(integer number) 117 //wiki: llTargetRemove(integer number)
118 void llTargetRemove(int number); 118 void llTargetRemove(int number);
119 //wiki: integer llRotTarget(rotation rot, double error) 119 //wiki: integer llRotTarget(rotation rot, double error)
120 int llRotTarget(LSL_Types.Quaternion rot, double error); 120 int llRotTarget(LSL_Types.Quaternion rot, double error);
121 //wiki: integer llRotTargetRemove(integer number) 121 //wiki: integer llRotTargetRemove(integer number)
122 void llRotTargetRemove(int number); 122 void llRotTargetRemove(int number);
123 //wiki: llMoveToTarget(vector target, double tau) 123 //wiki: llMoveToTarget(vector target, double tau)
124 void llMoveToTarget(LSL_Types.Vector3 target, double tau); 124 void llMoveToTarget(LSL_Types.Vector3 target, double tau);
125 //wiki: llStopMoveToTarget() 125 //wiki: llStopMoveToTarget()
126 void llStopMoveToTarget(); 126 void llStopMoveToTarget();
127 //wiki: llApplyImpulse(vector force, integer local) 127 //wiki: llApplyImpulse(vector force, integer local)
128 void llApplyImpulse(LSL_Types.Vector3 force, int local); 128 void llApplyImpulse(LSL_Types.Vector3 force, int local);
129 //wiki: llapplyRotationalImpulse(vector force, integer local) 129 //wiki: llapplyRotationalImpulse(vector force, integer local)
130 void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local); 130 void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
131 //wiki: llSetTorque(vector torque, integer local) 131 //wiki: llSetTorque(vector torque, integer local)
132 void llSetTorque(LSL_Types.Vector3 torque, int local); 132 void llSetTorque(LSL_Types.Vector3 torque, int local);
133 //wiki: vector llGetTorque() 133 //wiki: vector llGetTorque()
134 LSL_Types.Vector3 llGetTorque(); 134 LSL_Types.Vector3 llGetTorque();
135 //wiki: llSeForceAndTorque(vector force, vector torque, integer local) 135 //wiki: llSeForceAndTorque(vector force, vector torque, integer local)
136 void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local); 136 void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
137 //wiki: vector llGetVel() 137 //wiki: vector llGetVel()
138 LSL_Types.Vector3 llGetVel(); 138 LSL_Types.Vector3 llGetVel();
139 //wiki: vector llGetAccel() 139 //wiki: vector llGetAccel()
140 LSL_Types.Vector3 llGetAccel(); 140 LSL_Types.Vector3 llGetAccel();
141 //wiki: vector llGetOmega() 141 //wiki: vector llGetOmega()
142 LSL_Types.Vector3 llGetOmega(); 142 LSL_Types.Vector3 llGetOmega();
143 //wiki: double llGetTimeOfDay() 143 //wiki: double llGetTimeOfDay()
144 double llGetTimeOfDay(); 144 double llGetTimeOfDay();
145 //wiki: double llGetWallclock() 145 //wiki: double llGetWallclock()
146 double llGetWallclock(); 146 double llGetWallclock();
147 //wiki: double llGetTime() 147 //wiki: double llGetTime()
148 double llGetTime(); 148 double llGetTime();
149 //wiki: llResetTime() 149 //wiki: llResetTime()
150 void llResetTime(); 150 void llResetTime();
151 //wiki: double llGetAndResetTime() 151 //wiki: double llGetAndResetTime()
152 double llGetAndResetTime(); 152 double llGetAndResetTime();
153 //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop) 153 //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
154 void llSound(); 154 void llSound();
155 //wiki: llPlaySound(string sound, double volume) 155 //wiki: llPlaySound(string sound, double volume)
156 void llPlaySound(string sound, double volume); 156 void llPlaySound(string sound, double volume);
157 //wiki: llLoopSound(string sound, double volume) 157 //wiki: llLoopSound(string sound, double volume)
158 void llLoopSound(string sound, double volume); 158 void llLoopSound(string sound, double volume);
159 //wiki: llLoopSoundMaster(string sound, double volume) 159 //wiki: llLoopSoundMaster(string sound, double volume)
160 void llLoopSoundMaster(string sound, double volume); 160 void llLoopSoundMaster(string sound, double volume);
161 //wiki: llLoopSoundSlave(string sound, double volume) 161 //wiki: llLoopSoundSlave(string sound, double volume)
162 void llLoopSoundSlave(string sound, double volume); 162 void llLoopSoundSlave(string sound, double volume);
163 //wiki llPlaySoundSlave(string sound, double volume) 163 //wiki llPlaySoundSlave(string sound, double volume)
164 void llPlaySoundSlave(string sound, double volume); 164 void llPlaySoundSlave(string sound, double volume);
165 //wiki: llTriggerSound(string sound, double volume) 165 //wiki: llTriggerSound(string sound, double volume)
166 void llTriggerSound(string sound, double volume); 166 void llTriggerSound(string sound, double volume);
167 //wiki: llStopSound() 167 //wiki: llStopSound()
168 void llStopSound(); 168 void llStopSound();
169 //wiki: llPreloadSound(string sound) 169 //wiki: llPreloadSound(string sound)
170 void llPreloadSound(string sound); 170 void llPreloadSound(string sound);
171 //wiki: string llGetSubString(string src, integer start, integer end) 171 //wiki: string llGetSubString(string src, integer start, integer end)
172 string llGetSubString(string src, int start, int end); 172 string llGetSubString(string src, int start, int end);
173 //wiki: string llDeleteSubString(string src, integer start, integer end) 173 //wiki: string llDeleteSubString(string src, integer start, integer end)
174 string llDeleteSubString(string src, int start, int end); 174 string llDeleteSubString(string src, int start, int end);
175 //wiki string llInsertString(string dst, integer position, string src) 175 //wiki string llInsertString(string dst, integer position, string src)
176 string llInsertString(string dst, int position, string src); 176 string llInsertString(string dst, int position, string src);
177 //wiki: string llToUpper(string source) 177 //wiki: string llToUpper(string source)
178 string llToUpper(string source); 178 string llToUpper(string source);
179 //wiki: string llToLower(string source) 179 //wiki: string llToLower(string source)
180 string llToLower(string source); 180 string llToLower(string source);
181 //wiki: integer llGiveMoney(key destination, integer amount) 181 //wiki: integer llGiveMoney(key destination, integer amount)
182 int llGiveMoney(string destination, int amount); 182 int llGiveMoney(string destination, int amount);
183 //wiki: (deprecated) 183 //wiki: (deprecated)
184 void llMakeExplosion(); 184 void llMakeExplosion();
185 //wiki: (deprecated) 185 //wiki: (deprecated)
186 void llMakeFountain(); 186 void llMakeFountain();
187 //wiki: (deprecated) 187 //wiki: (deprecated)
188 void llMakeSmoke(); 188 void llMakeSmoke();
189 //wiki: (deprecated) 189 //wiki: (deprecated)
190 void llMakeFire(); 190 void llMakeFire();
191 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) 191 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
192 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param); 192 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
193 //wiki: llLookAt(vector target, double strength, double damping) 193 //wiki: llLookAt(vector target, double strength, double damping)
194 void llLookAt(LSL_Types.Vector3 target, double strength, double damping); 194 void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
195 //wiki: llStopLookAt() 195 //wiki: llStopLookAt()
196 void llStopLookAt(); 196 void llStopLookAt();
197 //wiki: llSetTimerEvent(double sec) 197 //wiki: llSetTimerEvent(double sec)
198 void llSetTimerEvent(double sec); 198 void llSetTimerEvent(double sec);
199 //wiki: llSleep(double sec) 199 //wiki: llSleep(double sec)
200 void llSleep(double sec); 200 void llSleep(double sec);
201 //wiki: double llGetMass() 201 //wiki: double llGetMass()
202 double llGetMass(); 202 double llGetMass();
203 //wiki: llCollisionFilter(string name, key id, integer accept) 203 //wiki: llCollisionFilter(string name, key id, integer accept)
204 void llCollisionFilter(string name, string id, int accept); 204 void llCollisionFilter(string name, string id, int accept);
205 //wiki: llTakeControls(integer controls, integer accept, integer pass_on) 205 //wiki: llTakeControls(integer controls, integer accept, integer pass_on)
206 void llTakeControls(int controls, int accept, int pass_on); 206 void llTakeControls(int controls, int accept, int pass_on);
207 //wiki: llReleaseControls() 207 //wiki: llReleaseControls()
208 void llReleaseControls(); 208 void llReleaseControls();
209 //wiki: llAttachToAvatar(integer attachment) 209 //wiki: llAttachToAvatar(integer attachment)
210 void llAttachToAvatar(int attachment); 210 void llAttachToAvatar(int attachment);
211 //wiki: llDetachFromAvatar() 211 //wiki: llDetachFromAvatar()
212 void llDetachFromAvatar(); 212 void llDetachFromAvatar();
213 //wiki: (deprecated) llTakeCamera() 213 //wiki: (deprecated) llTakeCamera()
214 void llTakeCamera(); 214 void llTakeCamera();
215 //wiki: (deprecated) llReleaseCamera() 215 //wiki: (deprecated) llReleaseCamera()
216 void llReleaseCamera(); 216 void llReleaseCamera();
217 //wiki: key llGetOwner() 217 //wiki: key llGetOwner()
218 string llGetOwner(); 218 string llGetOwner();
219 //wiki: llInstantMessage(key user, string message) 219 //wiki: llInstantMessage(key user, string message)
220 void llInstantMessage(string user, string message); 220 void llInstantMessage(string user, string message);
221 //wiki: llEmail(string address, string subject, string message) 221 //wiki: llEmail(string address, string subject, string message)
222 void llEmail(string address, string subject, string message); 222 void llEmail(string address, string subject, string message);
223 //wiki: llGetNextEmail(string address, string subject) 223 //wiki: llGetNextEmail(string address, string subject)
224 void llGetNextEmail(string address, string subject); 224 void llGetNextEmail(string address, string subject);
225 //wiki: key llGetKey() 225 //wiki: key llGetKey()
226 string llGetKey(); 226 string llGetKey();
227 //wiki: llSetBuoyancy(double buoyancy) 227 //wiki: llSetBuoyancy(double buoyancy)
228 void llSetBuoyancy(double buoyancy); 228 void llSetBuoyancy(double buoyancy);
229 //wiki: llSetHoverHeight(double height, integer water, double tau) 229 //wiki: llSetHoverHeight(double height, integer water, double tau)
230 void llSetHoverHeight(double height, int water, double tau); 230 void llSetHoverHeight(double height, int water, double tau);
231 //wiki: llStopHover 231 //wiki: llStopHover
232 void llStopHover(); 232 void llStopHover();
233 //wiki: llMinEventDelay(double delay) 233 //wiki: llMinEventDelay(double delay)
234 void llMinEventDelay(double delay); 234 void llMinEventDelay(double delay);
235 //wiki: (deprecated) llSoundPreload() 235 //wiki: (deprecated) llSoundPreload()
236 void llSoundPreload(); 236 void llSoundPreload();
237 //wiki: llRotLookAt(rotation target, double strength, double damping) 237 //wiki: llRotLookAt(rotation target, double strength, double damping)
238 void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping); 238 void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
239 //wiki: integer llStringLength(string str) 239 //wiki: integer llStringLength(string str)
240 int llStringLength(string str); 240 int llStringLength(string str);
241 //wiki: llStartAnimation(string anim) 241 //wiki: llStartAnimation(string anim)
242 void llStartAnimation(string anim); 242 void llStartAnimation(string anim);
243 //wiki: llStopAnimation(string anim) 243 //wiki: llStopAnimation(string anim)
244 void llStopAnimation(string anim); 244 void llStopAnimation(string anim);
245 //wiki: (deprecated) llPointAt 245 //wiki: (deprecated) llPointAt
246 void llPointAt(); 246 void llPointAt();
247 //wiki: (deprecated) llStopPointAt 247 //wiki: (deprecated) llStopPointAt
248 void llStopPointAt(); 248 void llStopPointAt();
249 //wiki: llTargetOmega(vector axis, double spinrate, double gain) 249 //wiki: llTargetOmega(vector axis, double spinrate, double gain)
250 void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain); 250 void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
251 //wiki: integer llGetStartParameter() 251 //wiki: integer llGetStartParameter()
252 int llGetStartParameter(); 252 int llGetStartParameter();
253 //wiki: llGodLikeRezObject(key inventory, vector pos) 253 //wiki: llGodLikeRezObject(key inventory, vector pos)
254 void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos); 254 void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
255 //wiki: llRequestPermissions(key agent, integer perm) 255 //wiki: llRequestPermissions(key agent, integer perm)
256 void llRequestPermissions(string agent, int perm); 256 void llRequestPermissions(string agent, int perm);
257 //wiki: key llGetPermissionsKey() 257 //wiki: key llGetPermissionsKey()
258 string llGetPermissionsKey(); 258 string llGetPermissionsKey();
259 //wiki: integer llGetPermissions() 259 //wiki: integer llGetPermissions()
260 int llGetPermissions(); 260 int llGetPermissions();
261 //wiki integer llGetLinkNumber() 261 //wiki integer llGetLinkNumber()
262 int llGetLinkNumber(); 262 int llGetLinkNumber();
263 //wiki: llSetLinkColor(integer linknumber, vector color, integer face) 263 //wiki: llSetLinkColor(integer linknumber, vector color, integer face)
264 void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face); 264 void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
265 //wiki: llCreateLink(key target, integer parent) 265 //wiki: llCreateLink(key target, integer parent)
266 void llCreateLink(string target, int parent); 266 void llCreateLink(string target, int parent);
267 //wiki: llBreakLink(integer linknum) 267 //wiki: llBreakLink(integer linknum)
268 void llBreakLink(int linknum); 268 void llBreakLink(int linknum);
269 //wiki: llBreakAllLinks() 269 //wiki: llBreakAllLinks()
270 void llBreakAllLinks(); 270 void llBreakAllLinks();
271 //wiki: key llGetLinkKey(integer linknum) 271 //wiki: key llGetLinkKey(integer linknum)
272 string llGetLinkKey(int linknum); 272 string llGetLinkKey(int linknum);
273 //wiki: llGetLinkName(integer linknum) 273 //wiki: llGetLinkName(integer linknum)
274 void llGetLinkName(int linknum); 274 void llGetLinkName(int linknum);
275 //wiki: integer llGetInventoryNumber(integer type) 275 //wiki: integer llGetInventoryNumber(integer type)
276 int llGetInventoryNumber(int type); 276 int llGetInventoryNumber(int type);
277 //wiki: string llGetInventoryName(integer type, integer number) 277 //wiki: string llGetInventoryName(integer type, integer number)
278 string llGetInventoryName(int type, int number); 278 string llGetInventoryName(int type, int number);
279 //wiki: llSetScriptState(string name, integer run) 279 //wiki: llSetScriptState(string name, integer run)
280 void llSetScriptState(string name, int run); 280 void llSetScriptState(string name, int run);
281 //wiki: double llGetEnergy() 281 //wiki: double llGetEnergy()
282 double llGetEnergy(); 282 double llGetEnergy();
283 //wiki: llGiveInventory(key destination, string inventory) 283 //wiki: llGiveInventory(key destination, string inventory)
284 void llGiveInventory(string destination, string inventory); 284 void llGiveInventory(string destination, string inventory);
285 //wiki: llRemoveInventory(string item) 285 //wiki: llRemoveInventory(string item)
286 void llRemoveInventory(string item); 286 void llRemoveInventory(string item);
287 //wiki: llSetText(string text, vector color, double alpha) 287 //wiki: llSetText(string text, vector color, double alpha)
288 void llSetText(string text, LSL_Types.Vector3 color, double alpha); 288 void llSetText(string text, LSL_Types.Vector3 color, double alpha);
289 //wiki: double llWater(vector offset) 289 //wiki: double llWater(vector offset)
290 double llWater(LSL_Types.Vector3 offset); 290 double llWater(LSL_Types.Vector3 offset);
291 //wiki: llPassTouches(integer pass) 291 //wiki: llPassTouches(integer pass)
292 void llPassTouches(int pass); 292 void llPassTouches(int pass);
293 //wiki: key llRequestAgentData(key id, integer data) 293 //wiki: key llRequestAgentData(key id, integer data)
294 string llRequestAgentData(string id, int data); 294 string llRequestAgentData(string id, int data);
295 //wiki: key llRequestInventoryData(string name) 295 //wiki: key llRequestInventoryData(string name)
296 string llRequestInventoryData(string name); 296 string llRequestInventoryData(string name);
297 //wiki: llSetDamage(double damage) 297 //wiki: llSetDamage(double damage)
298 void llSetDamage(double damage); 298 void llSetDamage(double damage);
299 //wiki: llTeleportAgentHome(key agent) 299 //wiki: llTeleportAgentHome(key agent)
300 void llTeleportAgentHome(string agent); 300 void llTeleportAgentHome(string agent);
301 //wiki: llModifyLand(integer action, integer brush) 301 //wiki: llModifyLand(integer action, integer brush)
302 void llModifyLand(int action, int brush); 302 void llModifyLand(int action, int brush);
303 //wiki: llCollisionSound(string impact_sound, double impact_volume) 303 //wiki: llCollisionSound(string impact_sound, double impact_volume)
304 void llCollisionSound(string impact_sound, double impact_volume); 304 void llCollisionSound(string impact_sound, double impact_volume);
305 //wiki: llCollisionSprite(string impact_sprite) 305 //wiki: llCollisionSprite(string impact_sprite)
306 void llCollisionSprite(string impact_sprite); 306 void llCollisionSprite(string impact_sprite);
307 //wiki: string llGetAnimation(key id) 307 //wiki: string llGetAnimation(key id)
308 string llGetAnimation(string id); 308 string llGetAnimation(string id);
309 //wiki: llResetScript() 309 //wiki: llResetScript()
310 void llResetScript(); 310 void llResetScript();
311 //wiki: llMessageLinked(integer linknum, integer num, string str, key id) 311 //wiki: llMessageLinked(integer linknum, integer num, string str, key id)
312 void llMessageLinked(int linknum, int num, string str, string id); 312 void llMessageLinked(int linknum, int num, string str, string id);
313 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) 313 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
314 void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local); 314 void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
315 //wiki: llPassCollisions(integer pass) 315 //wiki: llPassCollisions(integer pass)
316 void llPassCollisions(int pass); 316 void llPassCollisions(int pass);
317 //wiki: string llGetScriptName() 317 //wiki: string llGetScriptName()
318 string llGetScriptName(); 318 string llGetScriptName();
319 //wiki: integer llGetNumberOfSides() 319 //wiki: integer llGetNumberOfSides()
320 int llGetNumberOfSides(); 320 int llGetNumberOfSides();
321 //wiki: rotation llAxisAngle2Rot(vector axis, double angle) 321 //wiki: rotation llAxisAngle2Rot(vector axis, double angle)
322 LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle); 322 LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
323 //wiki: vector llRot2Axis(rotation rot) 323 //wiki: vector llRot2Axis(rotation rot)
324 LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot); 324 LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
325 void llRot2Angle(); 325 void llRot2Angle();
326 //wiki: double llAcos(double val) 326 //wiki: double llAcos(double val)
327 double llAcos(double val); 327 double llAcos(double val);
328 //wiki: double llAsin(double val) 328 //wiki: double llAsin(double val)
329 double llAsin(double val); 329 double llAsin(double val);
330 //wiki: double llAngleBetween(rotation a, rotation b) 330 //wiki: double llAngleBetween(rotation a, rotation b)
331 double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b); 331 double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
332 //wiki: string llGetInventoryKey(string name) 332 //wiki: string llGetInventoryKey(string name)
333 string llGetInventoryKey(string name); 333 string llGetInventoryKey(string name);
334 //wiki: llAllowInventoryDrop(integer add) 334 //wiki: llAllowInventoryDrop(integer add)
335 void llAllowInventoryDrop(int add); 335 void llAllowInventoryDrop(int add);
336 //wiki: vector llGetSunDirection() 336 //wiki: vector llGetSunDirection()
337 LSL_Types.Vector3 llGetSunDirection(); 337 LSL_Types.Vector3 llGetSunDirection();
338 //wiki: vector llGetTextureOffset(integer face) 338 //wiki: vector llGetTextureOffset(integer face)
339 LSL_Types.Vector3 llGetTextureOffset(int face); 339 LSL_Types.Vector3 llGetTextureOffset(int face);
340 //wiki: vector llGetTextureScale(integer side) 340 //wiki: vector llGetTextureScale(integer side)
341 LSL_Types.Vector3 llGetTextureScale(int side); 341 LSL_Types.Vector3 llGetTextureScale(int side);
342 //wiki: double llGetTextureRot(integer side) 342 //wiki: double llGetTextureRot(integer side)
343 double llGetTextureRot(int side); 343 double llGetTextureRot(int side);
344 //wiki: integer llSubStringIndex(string source, string pattern) 344 //wiki: integer llSubStringIndex(string source, string pattern)
345 int llSubStringIndex(string source, string pattern); 345 int llSubStringIndex(string source, string pattern);
346 //wiki: key llGetOwnerKey(key id) 346 //wiki: key llGetOwnerKey(key id)
347 string llGetOwnerKey(string id); 347 string llGetOwnerKey(string id);
348 //wiki: vector llGetCenterOfMass() 348 //wiki: vector llGetCenterOfMass()
349 LSL_Types.Vector3 llGetCenterOfMass(); 349 LSL_Types.Vector3 llGetCenterOfMass();
350 //wiki: list llListSort(list src, integer stride, integer ascending) 350 //wiki: list llListSort(list src, integer stride, integer ascending)
351 List<string> llListSort(List<string> src, int stride, int ascending); 351 List<string> llListSort(List<string> src, int stride, int ascending);
352 //integer llGetListLength(list src) 352 //integer llGetListLength(list src)
353 int llGetListLength(List<string> src); 353 int llGetListLength(List<string> src);
354 //wiki: integer llList2Integer(list src, integer index) 354 //wiki: integer llList2Integer(list src, integer index)
355 int llList2Integer(List<string> src, int index); 355 int llList2Integer(List<string> src, int index);
356 //wiki: double llList2double(list src, integer index) 356 //wiki: double llList2double(list src, integer index)
357 double llList2double(List<string> src, int index); 357 double llList2double(List<string> src, int index);
358 //wiki: string llList2String(list src, integer index) 358 //wiki: string llList2String(list src, integer index)
359 string llList2String(List<string> src, int index); 359 string llList2String(List<string> src, int index);
360 //wiki: key llList2Key(list src, integer index) 360 //wiki: key llList2Key(list src, integer index)
361 string llList2Key(List<string> src, int index); 361 string llList2Key(List<string> src, int index);
362 //wiki: vector llList2Vector(list src, integer index) 362 //wiki: vector llList2Vector(list src, integer index)
363 LSL_Types.Vector3 llList2Vector(List<string> src, int index); 363 LSL_Types.Vector3 llList2Vector(List<string> src, int index);
364 //wiki rotation llList2Rot(list src, integer index) 364 //wiki rotation llList2Rot(list src, integer index)
365 LSL_Types.Quaternion llList2Rot(List<string> src, int index); 365 LSL_Types.Quaternion llList2Rot(List<string> src, int index);
366 //wiki: list llList2List(list src, integer start, integer end) 366 //wiki: list llList2List(list src, integer start, integer end)
367 List<string> llList2List(List<string> src, int start, int end); 367 List<string> llList2List(List<string> src, int start, int end);
368 //wiki: llDeleteSubList(list src, integer start, integer end) 368 //wiki: llDeleteSubList(list src, integer start, integer end)
369 List<string> llDeleteSubList(List<string> src, int start, int end); 369 List<string> llDeleteSubList(List<string> src, int start, int end);
370 //wiki: integer llGetListEntryType( list src, integer index ) 370 //wiki: integer llGetListEntryType( list src, integer index )
371 int llGetListEntryType(List<string> src, int index); 371 int llGetListEntryType(List<string> src, int index);
372 //wiki: string llList2CSV( list src ) 372 //wiki: string llList2CSV( list src )
373 string llList2CSV(List<string> src); 373 string llList2CSV(List<string> src);
374 //wiki: list llCSV2List( string src ) 374 //wiki: list llCSV2List( string src )
375 List<string> llCSV2List(string src); 375 List<string> llCSV2List(string src);
376 //wiki: list llListRandomize( list src, integer stride ) 376 //wiki: list llListRandomize( list src, integer stride )
377 List<string> llListRandomize(List<string> src, int stride); 377 List<string> llListRandomize(List<string> src, int stride);
378 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) 378 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
379 List<string> llList2ListStrided(List<string> src, int start, int end, int stride); 379 List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
380 //wiki: vector llGetRegionCorner( ) 380 //wiki: vector llGetRegionCorner( )
381 LSL_Types.Vector3 llGetRegionCorner(); 381 LSL_Types.Vector3 llGetRegionCorner();
382 //wiki: list llListInsertList( list dest, list src, integer start ) 382 //wiki: list llListInsertList( list dest, list src, integer start )
383 List<string> llListInsertList(List<string> dest, List<string> src, int start); 383 List<string> llListInsertList(List<string> dest, List<string> src, int start);
384 //wiki: integer llListFindList( list src, list test ) 384 //wiki: integer llListFindList( list src, list test )
385 int llListFindList(List<string> src, List<string> test); 385 int llListFindList(List<string> src, List<string> test);
386 //wiki: string llGetObjectName() 386 //wiki: string llGetObjectName()
387 string llGetObjectName(); 387 string llGetObjectName();
388 //wiki: llSetObjectName(string name) 388 //wiki: llSetObjectName(string name)
389 void llSetObjectName(string name); 389 void llSetObjectName(string name);
390 //wiki: string llGetDate() 390 //wiki: string llGetDate()
391 string llGetDate(); 391 string llGetDate();
392 //wiki: integer llEdgeOfWorld(vector pos, vector dir) 392 //wiki: integer llEdgeOfWorld(vector pos, vector dir)
393 int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir); 393 int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
394 //wiki: integer llGetAgentInfo(key id) 394 //wiki: integer llGetAgentInfo(key id)
395 int llGetAgentInfo(string id); 395 int llGetAgentInfo(string id);
396 //wiki: llAdjustSoundVolume(double volume) 396 //wiki: llAdjustSoundVolume(double volume)
397 void llAdjustSoundVolume(double volume); 397 void llAdjustSoundVolume(double volume);
398 //wiki: llSetSoundQueueing(integer queue) 398 //wiki: llSetSoundQueueing(integer queue)
399 void llSetSoundQueueing(int queue); 399 void llSetSoundQueueing(int queue);
400 //wiki: llSetSoundRadius(double radius) 400 //wiki: llSetSoundRadius(double radius)
401 void llSetSoundRadius(double radius); 401 void llSetSoundRadius(double radius);
402 //wiki: string llKey2Name(key id) 402 //wiki: string llKey2Name(key id)
403 string llKey2Name(string id); 403 string llKey2Name(string id);
404 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate) 404 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
405 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate); 405 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
406 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) 406 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
407 void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west); 407 void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west);
408 //wiki: llEjectFromLand(key pest) 408 //wiki: llEjectFromLand(key pest)
409 void llEjectFromLand(string pest); 409 void llEjectFromLand(string pest);
410 void llParseString2List(); 410 void llParseString2List();
411 //wiki: integer llOverMyLand(key id) 411 //wiki: integer llOverMyLand(key id)
412 int llOverMyLand(string id); 412 int llOverMyLand(string id);
413 //wiki: key llGetLandOwnerAt(vector pos) 413 //wiki: key llGetLandOwnerAt(vector pos)
414 string llGetLandOwnerAt(LSL_Types.Vector3 pos); 414 string llGetLandOwnerAt(LSL_Types.Vector3 pos);
415 //wiki: key llGetNotecardLine(string name, integer line) 415 //wiki: key llGetNotecardLine(string name, integer line)
416 string llGetNotecardLine(string name, int line); 416 string llGetNotecardLine(string name, int line);
417 //wiki: vector llGetAgentSize(key id) 417 //wiki: vector llGetAgentSize(key id)
418 LSL_Types.Vector3 llGetAgentSize(string id); 418 LSL_Types.Vector3 llGetAgentSize(string id);
419 //wiki: integer llSameGroup(key agent) 419 //wiki: integer llSameGroup(key agent)
420 int llSameGroup(string agent); 420 int llSameGroup(string agent);
421 //wiki: llUnSit(key id) 421 //wiki: llUnSit(key id)
422 void llUnSit(string id); 422 void llUnSit(string id);
423 //wiki: vector llGroundSlope(vector offset) 423 //wiki: vector llGroundSlope(vector offset)
424 LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset); 424 LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
425 //wiki: vector llGroundNormal(vector offset) 425 //wiki: vector llGroundNormal(vector offset)
426 LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset); 426 LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
427 //wiki: vector llGroundContour(vector offset) 427 //wiki: vector llGroundContour(vector offset)
428 LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset); 428 LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
429 //wiki: integer llGetAttached() 429 //wiki: integer llGetAttached()
430 int llGetAttached(); 430 int llGetAttached();
431 //wiki: integer llGetFreeMemory() 431 //wiki: integer llGetFreeMemory()
432 int llGetFreeMemory(); 432 int llGetFreeMemory();
433 //wiki: string llGetRegionName() 433 //wiki: string llGetRegionName()
434 string llGetRegionName(); 434 string llGetRegionName();
435 //wiki: double llGetRegionTimeDilation() 435 //wiki: double llGetRegionTimeDilation()
436 double llGetRegionTimeDilation(); 436 double llGetRegionTimeDilation();
437 //wiki: double llGetRegionFPS() 437 //wiki: double llGetRegionFPS()
438 double llGetRegionFPS(); 438 double llGetRegionFPS();
439 //wiki: llParticleSystem(List<Object> rules 439 //wiki: llParticleSystem(List<Object> rules
440 void llParticleSystem(List<Object> rules); 440 void llParticleSystem(List<Object> rules);
441 //wiki: llGroundRepel(double height, integer water, double tau) 441 //wiki: llGroundRepel(double height, integer water, double tau)
442 void llGroundRepel(double height, int water, double tau); 442 void llGroundRepel(double height, int water, double tau);
443 void llGiveInventoryList(); 443 void llGiveInventoryList();
444 //wiki: llSetVehicleType(integer type) 444 //wiki: llSetVehicleType(integer type)
445 void llSetVehicleType(int type); 445 void llSetVehicleType(int type);
446 //wiki: llSetVehicledoubleParam(integer param, double value) 446 //wiki: llSetVehicledoubleParam(integer param, double value)
447 void llSetVehicledoubleParam(int param, double value); 447 void llSetVehicledoubleParam(int param, double value);
448 //wiki: llSetVehicleVectorParam(integer param, vector vec) 448 //wiki: llSetVehicleVectorParam(integer param, vector vec)
449 void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec); 449 void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
450 //wiki: llSetVehicleRotationParam(integer param, rotation rot) 450 //wiki: llSetVehicleRotationParam(integer param, rotation rot)
451 void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot); 451 void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
452 //wiki: llSetVehicleFlags(integer flags) 452 //wiki: llSetVehicleFlags(integer flags)
453 void llSetVehicleFlags(int flags); 453 void llSetVehicleFlags(int flags);
454 //wiki: llRemoveVehicleFlags(integer flags) 454 //wiki: llRemoveVehicleFlags(integer flags)
455 void llRemoveVehicleFlags(int flags); 455 void llRemoveVehicleFlags(int flags);
456 //wiki: llSitTarget(vector offset, rotation rot) 456 //wiki: llSitTarget(vector offset, rotation rot)
457 void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot); 457 void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
458 //wiki key llAvatarOnSitTarget() 458 //wiki key llAvatarOnSitTarget()
459 string llAvatarOnSitTarget(); 459 string llAvatarOnSitTarget();
460 //wiki: llAddToLandPassList(key avatar, double hours) 460 //wiki: llAddToLandPassList(key avatar, double hours)
461 void llAddToLandPassList(string avatar, double hours); 461 void llAddToLandPassList(string avatar, double hours);
462 //wiki: llSetTouchText(string text) 462 //wiki: llSetTouchText(string text)
463 void llSetTouchText(string text); 463 void llSetTouchText(string text);
464 //wiki: llSetSitText(string text) 464 //wiki: llSetSitText(string text)
465 void llSetSitText(string text); 465 void llSetSitText(string text);
466 //wiki: llSetCameraEyeOffset(vector offset) 466 //wiki: llSetCameraEyeOffset(vector offset)
467 void llSetCameraEyeOffset(LSL_Types.Vector3 offset); 467 void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
468 //wiki: llSeteCameraAtOffset(vector offset) 468 //wiki: llSeteCameraAtOffset(vector offset)
469 void llSetCameraAtOffset(LSL_Types.Vector3 offset); 469 void llSetCameraAtOffset(LSL_Types.Vector3 offset);
470 void llDumpList2String(); 470 void llDumpList2String();
471 //wiki: integer llScriptDanger(vector pos) 471 //wiki: integer llScriptDanger(vector pos)
472 void llScriptDanger(LSL_Types.Vector3 pos); 472 void llScriptDanger(LSL_Types.Vector3 pos);
473 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) 473 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
474 void llDialog(string avatar, string message, List<string> buttons, int chat_channel); 474 void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
475 //wiki: llVolumeDetect(integer detect) 475 //wiki: llVolumeDetect(integer detect)
476 void llVolumeDetect(int detect); 476 void llVolumeDetect(int detect);
477 //wiki: llResetOtherScript(string name) 477 //wiki: llResetOtherScript(string name)
478 void llResetOtherScript(string name); 478 void llResetOtherScript(string name);
479 //wiki: integer llGetScriptState(string name) 479 //wiki: integer llGetScriptState(string name)
480 int llGetScriptState(string name); 480 int llGetScriptState(string name);
481 //wiki: (deprecated) 481 //wiki: (deprecated)
482 void llRemoteLoadScript(); 482 void llRemoteLoadScript();
483 //wiki: llSetRemoteScriptAccessPin(integer pin) 483 //wiki: llSetRemoteScriptAccessPin(integer pin)
484 void llSetRemoteScriptAccessPin(int pin); 484 void llSetRemoteScriptAccessPin(int pin);
485 //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) 485 //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
486 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param); 486 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
487 //wiki: llOpenRemoteDataChannel() 487 //wiki: llOpenRemoteDataChannel()
488 void llOpenRemoteDataChannel(); 488 void llOpenRemoteDataChannel();
489 //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata) 489 //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
490 string llSendRemoteData(string channel, string dest, int idata, string sdata); 490 string llSendRemoteData(string channel, string dest, int idata, string sdata);
491 //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata) 491 //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
492 void llRemoteDataReply(string channel, string message_id, string sdata, int idata); 492 void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
493 //wiki: llCloseRemoteDataChannel(key channel) 493 //wiki: llCloseRemoteDataChannel(key channel)
494 void llCloseRemoteDataChannel(string channel); 494 void llCloseRemoteDataChannel(string channel);
495 //wiki: string llMD5String(string src, integer nonce) 495 //wiki: string llMD5String(string src, integer nonce)
496 string llMD5String(string src, int nonce); 496 string llMD5String(string src, int nonce);
497 //wiki: llSetPrimitiveParams( list rules ) 497 //wiki: llSetPrimitiveParams( list rules )
498 void llSetPrimitiveParams(List<string> rules); 498 void llSetPrimitiveParams(List<string> rules);
499 //wiki: string llStringToBase64(string str) 499 //wiki: string llStringToBase64(string str)
500 string llStringToBase64(string str); 500 string llStringToBase64(string str);
501 //wiki: string llBase64ToString(string str) 501 //wiki: string llBase64ToString(string str)
502 string llBase64ToString(string str); 502 string llBase64ToString(string str);
503 //wiki: (deprecated) 503 //wiki: (deprecated)
504 void llXorBase64Strings(); 504 void llXorBase64Strings();
505 //wiki: llRemoteDataSetRegion() 505 //wiki: llRemoteDataSetRegion()
506 void llRemoteDataSetRegion(); 506 void llRemoteDataSetRegion();
507 //wiki: double llLog10(double val) 507 //wiki: double llLog10(double val)
508 double llLog10(double val); 508 double llLog10(double val);
509 //wiki: double llLog(double val) 509 //wiki: double llLog(double val)
510 double llLog(double val); 510 double llLog(double val);
511 //wiki: list llGetAnimationList( key id ) 511 //wiki: list llGetAnimationList( key id )
512 List<string> llGetAnimationList(string id); 512 List<string> llGetAnimationList(string id);
513 //wiki: llSetParcelMusicURL(string url) 513 //wiki: llSetParcelMusicURL(string url)
514 void llSetParcelMusicURL(string url); 514 void llSetParcelMusicURL(string url);
515 //wiki: vector llGetRootPosition() 515 //wiki: vector llGetRootPosition()
516 LSL_Types.Vector3 llGetRootPosition(); 516 LSL_Types.Vector3 llGetRootPosition();
517 //wiki: rotation llGetRootRotation() 517 //wiki: rotation llGetRootRotation()
518 LSL_Types.Quaternion llGetRootRotation(); 518 LSL_Types.Quaternion llGetRootRotation();
519 //wiki: string llGetObjectDesc() 519 //wiki: string llGetObjectDesc()
520 string llGetObjectDesc(); 520 string llGetObjectDesc();
521 //wiki: llSetObjectDesc(string desc) 521 //wiki: llSetObjectDesc(string desc)
522 void llSetObjectDesc(string desc); 522 void llSetObjectDesc(string desc);
523 //wiki: key llGetCreator() 523 //wiki: key llGetCreator()
524 string llGetCreator(); 524 string llGetCreator();
525 //wiki: string llGetTimestamp() 525 //wiki: string llGetTimestamp()
526 string llGetTimestamp(); 526 string llGetTimestamp();
527 //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face) 527 //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
528 void llSetLinkAlpha(int linknumber, double alpha, int face); 528 void llSetLinkAlpha(int linknumber, double alpha, int face);
529 //wiki: integer llGetNumberOfPrims() 529 //wiki: integer llGetNumberOfPrims()
530 int llGetNumberOfPrims(); 530 int llGetNumberOfPrims();
531 //wiki: key llGetNumberOfNotecardLines(string name) 531 //wiki: key llGetNumberOfNotecardLines(string name)
532 string llGetNumberOfNotecardLines(string name); 532 string llGetNumberOfNotecardLines(string name);
533 //wiki: list llGetBoundingBox( key object ) 533 //wiki: list llGetBoundingBox( key object )
534 List<string> llGetBoundingBox(string obj); 534 List<string> llGetBoundingBox(string obj);
535 //wiki: vector llGetGeometricCenter() 535 //wiki: vector llGetGeometricCenter()
536 LSL_Types.Vector3 llGetGeometricCenter(); 536 LSL_Types.Vector3 llGetGeometricCenter();
537 void llGetPrimitiveParams(); 537 void llGetPrimitiveParams();
538 //wiki: string llIntegerToBase64(integer number) 538 //wiki: string llIntegerToBase64(integer number)
539 string llIntegerToBase64(int number); 539 string llIntegerToBase64(int number);
540 //wiki integer llBase64ToInteger(string str) 540 //wiki integer llBase64ToInteger(string str)
541 int llBase64ToInteger(string str); 541 int llBase64ToInteger(string str);
542 //wiki: double llGetGMTclock() 542 //wiki: double llGetGMTclock()
543 double llGetGMTclock(); 543 double llGetGMTclock();
544 //wiki: string llGetSimulatorHostname() 544 //wiki: string llGetSimulatorHostname()
545 string llGetSimulatorHostname(); 545 string llGetSimulatorHostname();
546 //llSetLocalRot(rotation rot) 546 //llSetLocalRot(rotation rot)
547 void llSetLocalRot(LSL_Types.Quaternion rot); 547 void llSetLocalRot(LSL_Types.Quaternion rot);
548 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) 548 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
549 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers); 549 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
550 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) 550 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
551 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param); 551 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param);
552 //wiki: integer llGetObjectPermMask(integer mask) 552 //wiki: integer llGetObjectPermMask(integer mask)
553 int llGetObjectPermMask(int mask); 553 int llGetObjectPermMask(int mask);
554 //wiki: llSetObjectPermMask(integer mask, integer value) 554 //wiki: llSetObjectPermMask(integer mask, integer value)
555 void llSetObjectPermMask(int mask, int value); 555 void llSetObjectPermMask(int mask, int value);
556 //wiki integer llGetInventoryPermMask(string item, integer mask) 556 //wiki integer llGetInventoryPermMask(string item, integer mask)
557 void llGetInventoryPermMask(string item, int mask); 557 void llGetInventoryPermMask(string item, int mask);
558 //wiki: llSetInventoryPermMask(string item, integer mask, integer value) 558 //wiki: llSetInventoryPermMask(string item, integer mask, integer value)
559 void llSetInventoryPermMask(string item, int mask, int value); 559 void llSetInventoryPermMask(string item, int mask, int value);
560 //wiki: key llGetInventoryCreator(string item) 560 //wiki: key llGetInventoryCreator(string item)
561 string llGetInventoryCreator(string item); 561 string llGetInventoryCreator(string item);
562 //wiki: llOwnerSay(string msg) 562 //wiki: llOwnerSay(string msg)
563 void llOwnerSay(string msg); 563 void llOwnerSay(string msg);
564 //wiki: key llRequestSimulatorData(string simulator, integer data) 564 //wiki: key llRequestSimulatorData(string simulator, integer data)
565 void llRequestSimulatorData(string simulator, int data); 565 void llRequestSimulatorData(string simulator, int data);
566 //wiki: llForceMouselook(integer mouselook) 566 //wiki: llForceMouselook(integer mouselook)
567 void llForceMouselook(int mouselook); 567 void llForceMouselook(int mouselook);
568 //wiki: double llGetObjectMass(key id) 568 //wiki: double llGetObjectMass(key id)
569 double llGetObjectMass(string id); 569 double llGetObjectMass(string id);
570 void llListReplaceList(); 570 void llListReplaceList();
571 //wiki: llLoadURL(key avatar_id, string message, string url) 571 //wiki: llLoadURL(key avatar_id, string message, string url)
572 void llLoadURL(string avatar_id, string message, string url); 572 void llLoadURL(string avatar_id, string message, string url);
573 //wiki: llParcelMediaCommandList( list commandList ) 573 //wiki: llParcelMediaCommandList( list commandList )
574 void llParcelMediaCommandList(List<string> commandList); 574 void llParcelMediaCommandList(List<string> commandList);
575 void llParcelMediaQuery(); 575 void llParcelMediaQuery();
576 //wiki integer llModPow(integer a, integer b, integer c) 576 //wiki integer llModPow(integer a, integer b, integer c)
577 int llModPow(int a, int b, int c); 577 int llModPow(int a, int b, int c);
578 //wiki: integer llGetInventoryType(string name) 578 //wiki: integer llGetInventoryType(string name)
579 int llGetInventoryType(string name); 579 int llGetInventoryType(string name);
580 //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) 580 //wiki: llSetPayPrice( integer price, list quick_pay_buttons )
581 void llSetPayPrice(int price, List<string> quick_pay_buttons); 581 void llSetPayPrice(int price, List<string> quick_pay_buttons);
582 //wiki: vector llGetCameraPos() 582 //wiki: vector llGetCameraPos()
583 LSL_Types.Vector3 llGetCameraPos(); 583 LSL_Types.Vector3 llGetCameraPos();
584 //wiki rotation llGetCameraRot() 584 //wiki rotation llGetCameraRot()
585 LSL_Types.Quaternion llGetCameraRot(); 585 LSL_Types.Quaternion llGetCameraRot();
586 //wiki: (deprecated) 586 //wiki: (deprecated)
587 void llSetPrimURL(); 587 void llSetPrimURL();
588 //wiki: (deprecated) 588 //wiki: (deprecated)
589 void llRefreshPrimURL(); 589 void llRefreshPrimURL();
590 //wiki: string llEscapeURL(string url) 590 //wiki: string llEscapeURL(string url)
591 string llEscapeURL(string url); 591 string llEscapeURL(string url);
592 //wiki: string llUnescapeURL(string url) 592 //wiki: string llUnescapeURL(string url)
593 string llUnescapeURL(string url); 593 string llUnescapeURL(string url);
594 //wiki: llMapDestination(string simname, vector pos, vector look_at) 594 //wiki: llMapDestination(string simname, vector pos, vector look_at)
595 void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at); 595 void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
596 //wiki: llAddToLandBanList(key avatar, double hours) 596 //wiki: llAddToLandBanList(key avatar, double hours)
597 void llAddToLandBanList(string avatar, double hours); 597 void llAddToLandBanList(string avatar, double hours);
598 //wiki: llRemoveFromLandPassList(key avatar) 598 //wiki: llRemoveFromLandPassList(key avatar)
599 void llRemoveFromLandPassList(string avatar); 599 void llRemoveFromLandPassList(string avatar);
600 //wiki: llRemoveFromLandBanList(key avatar) 600 //wiki: llRemoveFromLandBanList(key avatar)
601 void llRemoveFromLandBanList(string avatar); 601 void llRemoveFromLandBanList(string avatar);
602 //wiki: llSetCameraParams( list rules ) 602 //wiki: llSetCameraParams( list rules )
603 void llSetCameraParams(List<string> rules); 603 void llSetCameraParams(List<string> rules);
604 //wiki: llClearCameraParams() 604 //wiki: llClearCameraParams()
605 void llClearCameraParams(); 605 void llClearCameraParams();
606 //wiki: double llListStatistics( integer operation, list src ) 606 //wiki: double llListStatistics( integer operation, list src )
607 double llListStatistics(int operation, List<string> src); 607 double llListStatistics(int operation, List<string> src);
608 //wiki: integer llGetUnixTime() 608 //wiki: integer llGetUnixTime()
609 int llGetUnixTime(); 609 int llGetUnixTime();
610 //wiki: integer llGetParcelFlags(vector pos) 610 //wiki: integer llGetParcelFlags(vector pos)
611 int llGetParcelFlags(LSL_Types.Vector3 pos); 611 int llGetParcelFlags(LSL_Types.Vector3 pos);
612 //wiki: integer llGetRegionFlags() 612 //wiki: integer llGetRegionFlags()
613 int llGetRegionFlags(); 613 int llGetRegionFlags();
614 //wiki: string llXorBase64StringsCorrect(string str1, string str2) 614 //wiki: string llXorBase64StringsCorrect(string str1, string str2)
615 string llXorBase64StringsCorrect(string str1, string str2); 615 string llXorBase64StringsCorrect(string str1, string str2);
616 void llHTTPRequest(); 616 void llHTTPRequest();
617 //wiki: llResetLandBanList() 617 //wiki: llResetLandBanList()
618 void llResetLandBanList(); 618 void llResetLandBanList();
619 //wiki: llResetLandPassList() 619 //wiki: llResetLandPassList()
620 void llResetLandPassList(); 620 void llResetLandPassList();
621 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) 621 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
622 int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); 622 int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
623 //wiki: list llGetParcelPrimOwners( vector pos ) 623 //wiki: list llGetParcelPrimOwners( vector pos )
624 List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos); 624 List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos);
625 //wiki: integer llGetObjectPrimCount(key object_id) 625 //wiki: integer llGetObjectPrimCount(key object_id)
626 int llGetObjectPrimCount(string object_id); 626 int llGetObjectPrimCount(string object_id);
627 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) 627 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
628 int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); 628 int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
629 //wiki list llGetParcelDetails(vector pos, list params) 629 //wiki list llGetParcelDetails(vector pos, list params)
630 List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); 630 List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param);
631 631
632 //OpenSim functions 632 //OpenSim functions
633 string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); 633 string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
634 } 634 }
635} 635}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index b151d5a..feb8494 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -1,53 +1,53 @@
1using System; 1using System;
2 2
3namespace OpenSim.Region.ScriptEngine.Common 3namespace OpenSim.Region.ScriptEngine.Common
4{ 4{
5 [Serializable] 5 [Serializable]
6 public class LSL_Types 6 public class LSL_Types
7 { 7 {
8 [Serializable] 8 [Serializable]
9 public struct Vector3 9 public struct Vector3
10 { 10 {
11 public double X; 11 public double X;
12 public double Y; 12 public double Y;
13 public double Z; 13 public double Z;
14 14
15 public Vector3(Vector3 vector) 15 public Vector3(Vector3 vector)
16 { 16 {
17 X = (float)vector.X; 17 X = (float)vector.X;
18 Y = (float)vector.Y; 18 Y = (float)vector.Y;
19 Z = (float)vector.Z; 19 Z = (float)vector.Z;
20 } 20 }
21 public Vector3(double x, double y, double z) 21 public Vector3(double x, double y, double z)
22 { 22 {
23 X = x; 23 X = x;
24 Y = y; 24 Y = y;
25 Z = z; 25 Z = z;
26 } 26 }
27 } 27 }
28 [Serializable] 28 [Serializable]
29 public struct Quaternion 29 public struct Quaternion
30 { 30 {
31 public double X; 31 public double X;
32 public double Y; 32 public double Y;
33 public double Z; 33 public double Z;
34 public double R; 34 public double R;
35 35
36 public Quaternion(Quaternion Quat) 36 public Quaternion(Quaternion Quat)
37 { 37 {
38 X = (float)Quat.X; 38 X = (float)Quat.X;
39 Y = (float)Quat.Y; 39 Y = (float)Quat.Y;
40 Z = (float)Quat.Z; 40 Z = (float)Quat.Z;
41 R = (float)Quat.R; 41 R = (float)Quat.R;
42 } 42 }
43 public Quaternion(double x, double y, double z, double r) 43 public Quaternion(double x, double y, double z, double r)
44 { 44 {
45 X = x; 45 X = x;
46 Y = y; 46 Y = y;
47 Z = z; 47 Z = z;
48 R = r; 48 R = r;
49 } 49 }
50 50
51 } 51 }
52 } 52 }
53} 53}
diff --git a/OpenSim/Region/ScriptEngine/Common/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Common/Properties/AssemblyInfo.cs
index def3910..98704d5 100644
--- a/OpenSim/Region/ScriptEngine/Common/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Properties/AssemblyInfo.cs
@@ -1,33 +1,33 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Common")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Common")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.Common")] 12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.Common")]
13[assembly: AssemblyCopyright("Copyright © 2007")] 13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("0bf07c53-ae51-487f-a907-e9b30c251602")] 23[assembly: Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32[assembly: AssemblyVersion("1.0.0.0")] 32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index 96670f1..b0b4662 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -1,197 +1,197 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Reflection; 4using System.Reflection;
5using System.Threading; 5using System.Threading;
6using System.Runtime.Remoting; 6using System.Runtime.Remoting;
7using System.IO; 7using System.IO;
8using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
9using OpenSim.Region.Environment.Scenes.Scripting; 9using OpenSim.Region.Environment.Scenes.Scripting;
10using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 10using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
11using OpenSim.Region.ScriptEngine.Common; 11using OpenSim.Region.ScriptEngine.Common;
12using libsecondlife; 12using libsecondlife;
13 13
14namespace OpenSim.Region.ScriptEngine.DotNetEngine 14namespace OpenSim.Region.ScriptEngine.DotNetEngine
15{ 15{
16 public class AppDomainManager 16 public class AppDomainManager
17 { 17 {
18 private int maxScriptsPerAppDomain = 1; 18 private int maxScriptsPerAppDomain = 1;
19 /// <summary> 19 /// <summary>
20 /// Internal list of all AppDomains 20 /// Internal list of all AppDomains
21 /// </summary> 21 /// </summary>
22 private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); 22 private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
23 /// <summary> 23 /// <summary>
24 /// Structure to keep track of data around AppDomain 24 /// Structure to keep track of data around AppDomain
25 /// </summary> 25 /// </summary>
26 private class AppDomainStructure 26 private class AppDomainStructure
27 { 27 {
28 /// <summary> 28 /// <summary>
29 /// The AppDomain itself 29 /// The AppDomain itself
30 /// </summary> 30 /// </summary>
31 public AppDomain CurrentAppDomain; 31 public AppDomain CurrentAppDomain;
32 /// <summary> 32 /// <summary>
33 /// Number of scripts loaded into AppDomain 33 /// Number of scripts loaded into AppDomain
34 /// </summary> 34 /// </summary>
35 public int ScriptsLoaded; 35 public int ScriptsLoaded;
36 /// <summary> 36 /// <summary>
37 /// Number of dead scripts 37 /// Number of dead scripts
38 /// </summary> 38 /// </summary>
39 public int ScriptsWaitingUnload; 39 public int ScriptsWaitingUnload;
40 } 40 }
41 /// <summary> 41 /// <summary>
42 /// Current AppDomain 42 /// Current AppDomain
43 /// </summary> 43 /// </summary>
44 private AppDomainStructure currentAD; 44 private AppDomainStructure currentAD;
45 private object getLock = new object(); // Mutex 45 private object getLock = new object(); // Mutex
46 private object freeLock = new object(); // Mutex 46 private object freeLock = new object(); // Mutex
47 47
48 //private ScriptEngine m_scriptEngine; 48 //private ScriptEngine m_scriptEngine;
49 //public AppDomainManager(ScriptEngine scriptEngine) 49 //public AppDomainManager(ScriptEngine scriptEngine)
50 public AppDomainManager() 50 public AppDomainManager()
51 { 51 {
52 //m_scriptEngine = scriptEngine; 52 //m_scriptEngine = scriptEngine;
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Find a free AppDomain, creating one if necessary 56 /// Find a free AppDomain, creating one if necessary
57 /// </summary> 57 /// </summary>
58 /// <returns>Free AppDomain</returns> 58 /// <returns>Free AppDomain</returns>
59 private AppDomainStructure GetFreeAppDomain() 59 private AppDomainStructure GetFreeAppDomain()
60 { 60 {
61 Console.WriteLine("Finding free AppDomain"); 61 Console.WriteLine("Finding free AppDomain");
62 lock (getLock) 62 lock (getLock)
63 { 63 {
64 // Current full? 64 // Current full?
65 if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) 65 if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
66 { 66 {
67 // Add it to AppDomains list and empty current 67 // Add it to AppDomains list and empty current
68 appDomains.Add(currentAD); 68 appDomains.Add(currentAD);
69 currentAD = null; 69 currentAD = null;
70 } 70 }
71 // No current 71 // No current
72 if (currentAD == null) 72 if (currentAD == null)
73 { 73 {
74 // Create a new current AppDomain 74 // Create a new current AppDomain
75 currentAD = new AppDomainStructure(); 75 currentAD = new AppDomainStructure();
76 currentAD.CurrentAppDomain = PrepareNewAppDomain(); 76 currentAD.CurrentAppDomain = PrepareNewAppDomain();
77 } 77 }
78 78
79 Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); 79 Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
80 return currentAD; 80 return currentAD;
81 } // lock 81 } // lock
82 } 82 }
83 83
84 private int AppDomainNameCount; 84 private int AppDomainNameCount;
85 /// <summary> 85 /// <summary>
86 /// Create and prepare a new AppDomain for scripts 86 /// Create and prepare a new AppDomain for scripts
87 /// </summary> 87 /// </summary>
88 /// <returns>The new AppDomain</returns> 88 /// <returns>The new AppDomain</returns>
89 private AppDomain PrepareNewAppDomain() 89 private AppDomain PrepareNewAppDomain()
90 { 90 {
91 // Create and prepare a new AppDomain 91 // Create and prepare a new AppDomain
92 AppDomainNameCount++; 92 AppDomainNameCount++;
93 // TODO: Currently security match current appdomain 93 // TODO: Currently security match current appdomain
94 94
95 // Construct and initialize settings for a second AppDomain. 95 // Construct and initialize settings for a second AppDomain.
96 AppDomainSetup ads = new AppDomainSetup(); 96 AppDomainSetup ads = new AppDomainSetup();
97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; 97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
98 ads.DisallowBindingRedirects = false; 98 ads.DisallowBindingRedirects = false;
99 ads.DisallowCodeDownload = true; 99 ads.DisallowCodeDownload = true;
100 ads.ShadowCopyFiles = "true"; // Enabled shadowing 100 ads.ShadowCopyFiles = "true"; // Enabled shadowing
101 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; 101 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
102 102
103 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); 103 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
104 104
105 // Return the new AppDomain 105 // Return the new AppDomain
106 return AD; 106 return AD;
107 107
108 } 108 }
109 109
110 /// <summary> 110 /// <summary>
111 /// Unload appdomains that are full and have only dead scripts 111 /// Unload appdomains that are full and have only dead scripts
112 /// </summary> 112 /// </summary>
113 private void UnloadAppDomains() 113 private void UnloadAppDomains()
114 { 114 {
115 lock (freeLock) 115 lock (freeLock)
116 { 116 {
117 // Go through all 117 // Go through all
118 foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) 118 foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
119 { 119 {
120 // Don't process current AppDomain 120 // Don't process current AppDomain
121 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) 121 if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
122 { 122 {
123 // Not current AppDomain 123 // Not current AppDomain
124 // Is number of unloaded bigger or equal to number of loaded? 124 // Is number of unloaded bigger or equal to number of loaded?
125 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) 125 if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
126 { 126 {
127 Console.WriteLine("Found empty AppDomain, unloading"); 127 Console.WriteLine("Found empty AppDomain, unloading");
128 // Remove from internal list 128 // Remove from internal list
129 appDomains.Remove(ads); 129 appDomains.Remove(ads);
130#if DEBUG 130#if DEBUG
131 long m = GC.GetTotalMemory(true); 131 long m = GC.GetTotalMemory(true);
132#endif 132#endif
133 // Unload 133 // Unload
134 AppDomain.Unload(ads.CurrentAppDomain); 134 AppDomain.Unload(ads.CurrentAppDomain);
135#if DEBUG 135#if DEBUG
136 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); 136 Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
137#endif 137#endif
138 } 138 }
139 } 139 }
140 } // foreach 140 } // foreach
141 } // lock 141 } // lock
142 } 142 }
143 143
144 144
145 145
146 public OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName) 146 public OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName)
147 { 147 {
148 // Find next available AppDomain to put it in 148 // Find next available AppDomain to put it in
149 AppDomainStructure FreeAppDomain = GetFreeAppDomain(); 149 AppDomainStructure FreeAppDomain = GetFreeAppDomain();
150 150
151 Console.WriteLine("Loading into AppDomain: " + FileName); 151 Console.WriteLine("Loading into AppDomain: " + FileName);
152 LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); 152 LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
153 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); 153 //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
154 FreeAppDomain.ScriptsLoaded++; 154 FreeAppDomain.ScriptsLoaded++;
155 155
156 return mbrt; 156 return mbrt;
157 } 157 }
158 158
159 159
160 /// <summary> 160 /// <summary>
161 /// Increase "dead script" counter for an AppDomain 161 /// Increase "dead script" counter for an AppDomain
162 /// </summary> 162 /// </summary>
163 /// <param name="ad"></param> 163 /// <param name="ad"></param>
164 //[Obsolete("Needs fixing, needs a real purpose in life!!!")] 164 //[Obsolete("Needs fixing, needs a real purpose in life!!!")]
165 public void StopScript(AppDomain ad) 165 public void StopScript(AppDomain ad)
166 { 166 {
167 lock (freeLock) 167 lock (freeLock)
168 { 168 {
169 Console.WriteLine("Stopping script in AppDomain"); 169 Console.WriteLine("Stopping script in AppDomain");
170 // Check if it is current AppDomain 170 // Check if it is current AppDomain
171 if (currentAD.CurrentAppDomain == ad) 171 if (currentAD.CurrentAppDomain == ad)
172 { 172 {
173 // Yes - increase 173 // Yes - increase
174 currentAD.ScriptsWaitingUnload++; 174 currentAD.ScriptsWaitingUnload++;
175 return; 175 return;
176 } 176 }
177 177
178 // Lopp through all AppDomains 178 // Lopp through all AppDomains
179 foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) 179 foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
180 { 180 {
181 if (ads.CurrentAppDomain == ad) 181 if (ads.CurrentAppDomain == ad)
182 { 182 {
183 // Found it 183 // Found it
184 ads.ScriptsWaitingUnload++; 184 ads.ScriptsWaitingUnload++;
185 break; 185 break;
186 } 186 }
187 } // foreach 187 } // foreach
188 } // lock 188 } // lock
189 189
190 UnloadAppDomains(); // Outsite lock, has its own GetLock 190 UnloadAppDomains(); // Outsite lock, has its own GetLock
191 191
192 192
193 } 193 }
194 194
195 195
196 } 196 }
197} 197}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
index 5722d62..49ce8b8 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
@@ -1,59 +1,59 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine 33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{ 34{
35 public static class Common 35 public static class Common
36 { 36 {
37 static public bool debug = true; 37 static public bool debug = true;
38 static public ScriptEngine mySE; 38 static public ScriptEngine mySE;
39 39
40 //public delegate void SendToDebugEventDelegate(string Message); 40 //public delegate void SendToDebugEventDelegate(string Message);
41 //public delegate void SendToLogEventDelegate(string Message); 41 //public delegate void SendToLogEventDelegate(string Message);
42 //static public event SendToDebugEventDelegate SendToDebugEvent; 42 //static public event SendToDebugEventDelegate SendToDebugEvent;
43 //static public event SendToLogEventDelegate SendToLogEvent; 43 //static public event SendToLogEventDelegate SendToLogEvent;
44 44
45 static public void SendToDebug(string Message) 45 static public void SendToDebug(string Message)
46 { 46 {
47 //if (Debug == true) 47 //if (Debug == true)
48 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); 48 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
49 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 49 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
50 } 50 }
51 static public void SendToLog(string Message) 51 static public void SendToLog(string Message)
52 { 52 {
53 //if (Debug == true) 53 //if (Debug == true)
54 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); 54 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
55 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 55 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
56 } 56 }
57 } 57 }
58 58
59} 59}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index a488b91..b63a6ce 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -1,113 +1,113 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5using Microsoft.CSharp; 5using Microsoft.CSharp;
6using System.CodeDom.Compiler; 6using System.CodeDom.Compiler;
7using System.Reflection; 7using System.Reflection;
8 8
9namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 9namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
10{ 10{
11 11
12 public class Compiler 12 public class Compiler
13 { 13 {
14 private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); 14 private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
15 private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); 15 private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
16 private static UInt64 scriptCompileCounter = 0; 16 private static UInt64 scriptCompileCounter = 0;
17 //private ICodeCompiler icc = codeProvider.CreateCompiler(); 17 //private ICodeCompiler icc = codeProvider.CreateCompiler();
18 public string CompileFromFile(string LSOFileName) 18 public string CompileFromFile(string LSOFileName)
19 { 19 {
20 switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) 20 switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
21 { 21 {
22 case ".txt": 22 case ".txt":
23 case ".lsl": 23 case ".lsl":
24 Common.SendToDebug("Source code is LSL, converting to CS"); 24 Common.SendToDebug("Source code is LSL, converting to CS");
25 return CompileFromLSLText(File.ReadAllText(LSOFileName)); 25 return CompileFromLSLText(File.ReadAllText(LSOFileName));
26 case ".cs": 26 case ".cs":
27 Common.SendToDebug("Source code is CS"); 27 Common.SendToDebug("Source code is CS");
28 return CompileFromCSText(File.ReadAllText(LSOFileName)); 28 return CompileFromCSText(File.ReadAllText(LSOFileName));
29 default: 29 default:
30 throw new Exception("Unknown script type."); 30 throw new Exception("Unknown script type.");
31 } 31 }
32 } 32 }
33 /// <summary> 33 /// <summary>
34 /// Converts script from LSL to CS and calls CompileFromCSText 34 /// Converts script from LSL to CS and calls CompileFromCSText
35 /// </summary> 35 /// </summary>
36 /// <param name="Script">LSL script</param> 36 /// <param name="Script">LSL script</param>
37 /// <returns>Filename to .dll assembly</returns> 37 /// <returns>Filename to .dll assembly</returns>
38 public string CompileFromLSLText(string Script) 38 public string CompileFromLSLText(string Script)
39 { 39 {
40 return CompileFromCSText(LSL_Converter.Convert(Script)); 40 return CompileFromCSText(LSL_Converter.Convert(Script));
41 } 41 }
42 /// <summary> 42 /// <summary>
43 /// Compile CS script to .Net assembly (.dll) 43 /// Compile CS script to .Net assembly (.dll)
44 /// </summary> 44 /// </summary>
45 /// <param name="Script">CS script</param> 45 /// <param name="Script">CS script</param>
46 /// <returns>Filename to .dll assembly</returns> 46 /// <returns>Filename to .dll assembly</returns>
47 public string CompileFromCSText(string Script) 47 public string CompileFromCSText(string Script)
48 { 48 {
49 49
50 50
51 // Output assembly name 51 // Output assembly name
52 scriptCompileCounter++; 52 scriptCompileCounter++;
53 string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); 53 string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
54 try 54 try
55 { 55 {
56 System.IO.File.Delete(OutFile); 56 System.IO.File.Delete(OutFile);
57 } 57 }
58 catch (Exception e) 58 catch (Exception e)
59 { 59 {
60 Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString()); 60 Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
61 } 61 }
62 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); 62 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
63 63
64 // DEBUG - write source to disk 64 // DEBUG - write source to disk
65 try 65 try
66 { 66 {
67 File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script); 67 File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
68 } 68 }
69 catch { } 69 catch { }
70 70
71 // Do actual compile 71 // Do actual compile
72 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); 72 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
73 parameters.IncludeDebugInformation = true; 73 parameters.IncludeDebugInformation = true;
74 // Add all available assemblies 74 // Add all available assemblies
75 foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) 75 foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
76 { 76 {
77 //Console.WriteLine("Adding assembly: " + asm.Location); 77 //Console.WriteLine("Adding assembly: " + asm.Location);
78 //parameters.ReferencedAssemblies.Add(asm.Location); 78 //parameters.ReferencedAssemblies.Add(asm.Location);
79 } 79 }
80 80
81 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); 81 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
82 string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location); 82 string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
83 //Console.WriteLine("Assembly location: " + rootPath); 83 //Console.WriteLine("Assembly location: " + rootPath);
84 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll")); 84 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
85 parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll")); 85 parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
86 86
87 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); 87 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
88 parameters.GenerateExecutable = false; 88 parameters.GenerateExecutable = false;
89 parameters.OutputAssembly = OutFile; 89 parameters.OutputAssembly = OutFile;
90 parameters.IncludeDebugInformation = false; 90 parameters.IncludeDebugInformation = false;
91 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script); 91 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
92 92
93 // Go through errors 93 // Go through errors
94 // TODO: Return errors to user somehow 94 // TODO: Return errors to user somehow
95 if (results.Errors.Count > 0) 95 if (results.Errors.Count > 0)
96 { 96 {
97 97
98 string errtext = ""; 98 string errtext = "";
99 foreach (CompilerError CompErr in results.Errors) 99 foreach (CompilerError CompErr in results.Errors)
100 { 100 {
101 errtext += "Line number " + (CompErr.Line - 1) + 101 errtext += "Line number " + (CompErr.Line - 1) +
102 ", Error Number: " + CompErr.ErrorNumber + 102 ", Error Number: " + CompErr.ErrorNumber +
103 ", '" + CompErr.ErrorText + "'\r\n"; 103 ", '" + CompErr.ErrorText + "'\r\n";
104 } 104 }
105 throw new Exception(errtext); 105 throw new Exception(errtext);
106 } 106 }
107 107
108 108
109 return OutFile; 109 return OutFile;
110 } 110 }
111 111
112 } 112 }
113} 113}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 3adb7e2..c70448b 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -1,265 +1,265 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Text.RegularExpressions; 4using System.Text.RegularExpressions;
5 5
6namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 6namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
7{ 7{
8 public class LSL2CSConverter 8 public class LSL2CSConverter
9 { 9 {
10 //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); 10 //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
11 private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); 11 private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
12 private Dictionary<string, string> quotes = new Dictionary<string, string>(); 12 private Dictionary<string, string> quotes = new Dictionary<string, string>();
13 13
14 public LSL2CSConverter() 14 public LSL2CSConverter()
15 { 15 {
16 // Only the types we need to convert 16 // Only the types we need to convert
17 dataTypes.Add("void", "void"); 17 dataTypes.Add("void", "void");
18 dataTypes.Add("integer", "int"); 18 dataTypes.Add("integer", "int");
19 dataTypes.Add("float", "double"); 19 dataTypes.Add("float", "double");
20 dataTypes.Add("string", "string"); 20 dataTypes.Add("string", "string");
21 dataTypes.Add("key", "string"); 21 dataTypes.Add("key", "string");
22 dataTypes.Add("vector", "LSL_Types.Vector3"); 22 dataTypes.Add("vector", "LSL_Types.Vector3");
23 dataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 dataTypes.Add("rotation", "LSL_Types.Quaternion");
24 dataTypes.Add("list", "list"); 24 dataTypes.Add("list", "list");
25 dataTypes.Add("null", "null"); 25 dataTypes.Add("null", "null");
26 26
27 } 27 }
28 28
29 public string Convert(string Script) 29 public string Convert(string Script)
30 { 30 {
31 string Return = ""; 31 string Return = "";
32 Script = " \r\n" + Script; 32 Script = " \r\n" + Script;
33 33
34 // 34 //
35 // Prepare script for processing 35 // Prepare script for processing
36 // 36 //
37 37
38 // Clean up linebreaks 38 // Clean up linebreaks
39 Script = Regex.Replace(Script, @"\r\n", "\n"); 39 Script = Regex.Replace(Script, @"\r\n", "\n");
40 Script = Regex.Replace(Script, @"\n", "\r\n"); 40 Script = Regex.Replace(Script, @"\n", "\r\n");
41 41
42 42
43 // QUOTE REPLACEMENT 43 // QUOTE REPLACEMENT
44 // temporarily replace quotes so we can work our magic on the script without 44 // temporarily replace quotes so we can work our magic on the script without
45 // always considering if we are inside our outside ""'s 45 // always considering if we are inside our outside ""'s
46 string _Script = ""; 46 string _Script = "";
47 string C; 47 string C;
48 bool in_quote = false; 48 bool in_quote = false;
49 bool quote_replaced = false; 49 bool quote_replaced = false;
50 string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_"; 50 string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
51 string quote = ""; 51 string quote = "";
52 bool last_was_escape = false; 52 bool last_was_escape = false;
53 int quote_replaced_count = 0; 53 int quote_replaced_count = 0;
54 for (int p = 0; p < Script.Length; p++) 54 for (int p = 0; p < Script.Length; p++)
55 { 55 {
56 56
57 C = Script.Substring(p, 1); 57 C = Script.Substring(p, 1);
58 while (true) 58 while (true)
59 { 59 {
60 // found " and last was not \ so this is not an escaped \" 60 // found " and last was not \ so this is not an escaped \"
61 if (C == "\"" && last_was_escape == false) 61 if (C == "\"" && last_was_escape == false)
62 { 62 {
63 // Toggle inside/outside quote 63 // Toggle inside/outside quote
64 in_quote = !in_quote; 64 in_quote = !in_quote;
65 if (in_quote) 65 if (in_quote)
66 { 66 {
67 quote_replaced_count++; 67 quote_replaced_count++;
68 } 68 }
69 else 69 else
70 { 70 {
71 if (quote == "") 71 if (quote == "")
72 { 72 {
73 // We didn't replace quote, probably because of empty string? 73 // We didn't replace quote, probably because of empty string?
74 _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); 74 _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
75 } 75 }
76 // We just left a quote 76 // We just left a quote
77 quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); 77 quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
78 quote = ""; 78 quote = "";
79 } 79 }
80 break; 80 break;
81 } 81 }
82 82
83 if (!in_quote) 83 if (!in_quote)
84 { 84 {
85 // We are not inside a quote 85 // We are not inside a quote
86 quote_replaced = false; 86 quote_replaced = false;
87 87
88 } 88 }
89 else 89 else
90 { 90 {
91 // We are inside a quote 91 // We are inside a quote
92 if (!quote_replaced) 92 if (!quote_replaced)
93 { 93 {
94 // Replace quote 94 // Replace quote
95 _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); 95 _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
96 quote_replaced = true; 96 quote_replaced = true;
97 } 97 }
98 quote += C; 98 quote += C;
99 break; 99 break;
100 } 100 }
101 _Script += C; 101 _Script += C;
102 break; 102 break;
103 } 103 }
104 last_was_escape = false; 104 last_was_escape = false;
105 if (C == @"\") 105 if (C == @"\")
106 { 106 {
107 last_was_escape = true; 107 last_was_escape = true;
108 } 108 }
109 } 109 }
110 Script = _Script; 110 Script = _Script;
111 // 111 //
112 // END OF QUOTE REPLACEMENT 112 // END OF QUOTE REPLACEMENT
113 // 113 //
114 114
115 115
116 116
117 // 117 //
118 // PROCESS STATES 118 // PROCESS STATES
119 // Remove state definitions and add state names to start of each event within state 119 // Remove state definitions and add state names to start of each event within state
120 // 120 //
121 int ilevel = 0; 121 int ilevel = 0;
122 int lastlevel = 0; 122 int lastlevel = 0;
123 string ret = ""; 123 string ret = "";
124 string cache = ""; 124 string cache = "";
125 bool in_state = false; 125 bool in_state = false;
126 string current_statename = ""; 126 string current_statename = "";
127 for (int p = 0; p < Script.Length; p++) 127 for (int p = 0; p < Script.Length; p++)
128 { 128 {
129 C = Script.Substring(p, 1); 129 C = Script.Substring(p, 1);
130 while (true) 130 while (true)
131 { 131 {
132 // inc / dec level 132 // inc / dec level
133 if (C == @"{") 133 if (C == @"{")
134 ilevel++; 134 ilevel++;
135 if (C == @"}") 135 if (C == @"}")
136 ilevel--; 136 ilevel--;
137 if (ilevel < 0) 137 if (ilevel < 0)
138 ilevel = 0; 138 ilevel = 0;
139 cache += C; 139 cache += C;
140 140
141 // if level == 0, add to return 141 // if level == 0, add to return
142 if (ilevel == 1 && lastlevel == 0) 142 if (ilevel == 1 && lastlevel == 0)
143 { 143 {
144 // 0 => 1: Get last 144 // 0 => 1: Get last
145 Match m = Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 145 Match m = Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
146 146
147 in_state = false; 147 in_state = false;
148 if (m.Success) 148 if (m.Success)
149 { 149 {
150 // Go back to level 0, this is not a state 150 // Go back to level 0, this is not a state
151 in_state = true; 151 in_state = true;
152 current_statename = m.Groups[1].Captures[0].Value; 152 current_statename = m.Groups[1].Captures[0].Value;
153 //Console.WriteLine("Current statename: " + current_statename); 153 //Console.WriteLine("Current statename: " + current_statename);
154 cache = Regex.Replace(cache, @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){", "${s1}${s2}", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 154 cache = Regex.Replace(cache, @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){", "${s1}${s2}", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
155 } 155 }
156 ret += cache; 156 ret += cache;
157 cache = ""; 157 cache = "";
158 } 158 }
159 if (ilevel == 0 && lastlevel == 1) 159 if (ilevel == 0 && lastlevel == 1)
160 { 160 {
161 // 1 => 0: Remove last } 161 // 1 => 0: Remove last }
162 if (in_state == true) 162 if (in_state == true)
163 { 163 {
164 cache = cache.Remove(cache.Length - 1, 1); 164 cache = cache.Remove(cache.Length - 1, 1);
165 //cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline); 165 //cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline);
166 166
167 //Replace function names 167 //Replace function names
168 // void dataserver(key query_id, string data) { 168 // void dataserver(key query_id, string data) {
169 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 169 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
170 //Console.WriteLine("Replacing using statename: " + current_statename); 170 //Console.WriteLine("Replacing using statename: " + current_statename);
171 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1public " + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 171 cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1public " + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
172 } 172 }
173 173
174 ret += cache; 174 ret += cache;
175 cache = ""; 175 cache = "";
176 in_state = true; 176 in_state = true;
177 current_statename = ""; 177 current_statename = "";
178 } 178 }
179 179
180 break; 180 break;
181 } 181 }
182 lastlevel = ilevel; 182 lastlevel = ilevel;
183 } 183 }
184 ret += cache; 184 ret += cache;
185 cache = ""; 185 cache = "";
186 186
187 Script = ret; 187 Script = ret;
188 ret = ""; 188 ret = "";
189 189
190 190
191 191
192 foreach (string key in dataTypes.Keys) 192 foreach (string key in dataTypes.Keys)
193 { 193 {
194 string val; 194 string val;
195 dataTypes.TryGetValue(key, out val); 195 dataTypes.TryGetValue(key, out val);
196 196
197 // Replace CAST - (integer) with (int) 197 // Replace CAST - (integer) with (int)
198 Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline); 198 Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline);
199 // Replace return types and function variables - integer a() and f(integer a, integer a) 199 // Replace return types and function variables - integer a() and f(integer a, integer a)
200 Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline); 200 Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline);
201 } 201 }
202 202
203 // Add "void" in front of functions that needs it 203 // Add "void" in front of functions that needs it
204 Script = Regex.Replace(Script, @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 204 Script = Regex.Replace(Script, @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
205 205
206 // Replace <x,y,z> and <x,y,z,r> 206 // Replace <x,y,z> and <x,y,z,r>
207 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 207 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
208 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 208 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
209 209
210 // Replace List []'s 210 // Replace List []'s
211 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 211 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
212 212
213 213
214 // Replace (string) to .ToString() // 214 // Replace (string) to .ToString() //
215 Script = Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 215 Script = Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
216 Script = Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 216 Script = Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
217 217
218 218
219 // REPLACE BACK QUOTES 219 // REPLACE BACK QUOTES
220 foreach (string key in quotes.Keys) 220 foreach (string key in quotes.Keys)
221 { 221 {
222 string val; 222 string val;
223 quotes.TryGetValue(key, out val); 223 quotes.TryGetValue(key, out val);
224 Script = Script.Replace(key, "\"" + val + "\""); 224 Script = Script.Replace(key, "\"" + val + "\"");
225 } 225 }
226 226
227 227
228 // Add namespace, class name and inheritance 228 // Add namespace, class name and inheritance
229 229
230 Return = "";// + 230 Return = "";// +
231 //"using System; " + 231 //"using System; " +
232 //"using System.Collections.Generic; " + 232 //"using System.Collections.Generic; " +
233 //"using System.Text; " + 233 //"using System.Text; " +
234 //"using OpenSim.Region.ScriptEngine.Common; " + 234 //"using OpenSim.Region.ScriptEngine.Common; " +
235 //"using integer = System.Int32; " + 235 //"using integer = System.Int32; " +
236 //"using key = System.String; "; 236 //"using key = System.String; ";
237 237
238 //// Make a Using out of DataTypes 238 //// Make a Using out of DataTypes
239 //// Using integer = System.Int32; 239 //// Using integer = System.Int32;
240 //string _val; 240 //string _val;
241 //foreach (string key in DataTypes.Keys) 241 //foreach (string key in DataTypes.Keys)
242 //{ 242 //{
243 // DataTypes.TryGetValue(key, out _val); 243 // DataTypes.TryGetValue(key, out _val);
244 // if (key != _val) 244 // if (key != _val)
245 // { 245 // {
246 // Return += "using " + key + " = " + _val + "; "; 246 // Return += "using " + key + " = " + _val + "; ";
247 // } 247 // }
248 //} 248 //}
249 249
250 250
251 Return += "" + 251 Return += "" +
252 "namespace SecondLife { "; 252 "namespace SecondLife { ";
253 Return += "" + 253 Return += "" +
254 //"[Serializable] " + 254 //"[Serializable] " +
255 "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; 255 "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { ";
256 Return += @"public Script() { } "; 256 Return += @"public Script() { } ";
257 Return += Script; 257 Return += Script;
258 Return += "} }\r\n"; 258 Return += "} }\r\n";
259 259
260 return Return; 260 return Return;
261 } 261 }
262 262
263 263
264 } 264 }
265} 265}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 63f7260..5f92e96 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -1,783 +1,783 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 4using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
5using OpenSim.Region.ScriptEngine.Common; 5using OpenSim.Region.ScriptEngine.Common;
6using System.Threading; 6using System.Threading;
7using System.Reflection; 7using System.Reflection;
8using System.Runtime.Remoting.Lifetime; 8using System.Runtime.Remoting.Lifetime;
9using integer = System.Int32; 9using integer = System.Int32;
10using key = System.String; 10using key = System.String;
11using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 11using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
12using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; 12using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
13 13
14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
15{ 15{
16 //[Serializable] 16 //[Serializable]
17 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript 17 public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
18 { 18 {
19 19
20 // Object never expires 20 // Object never expires
21 public override Object InitializeLifetimeService() 21 public override Object InitializeLifetimeService()
22 { 22 {
23 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); 23 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
24 // return null; 24 // return null;
25 ILease lease = (ILease)base.InitializeLifetimeService(); 25 ILease lease = (ILease)base.InitializeLifetimeService();
26 26
27 if (lease.CurrentState == LeaseState.Initial) 27 if (lease.CurrentState == LeaseState.Initial)
28 { 28 {
29 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); 29 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
30 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); 30 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
31 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); 31 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
32 } 32 }
33 return lease; 33 return lease;
34 } 34 }
35 35
36 36
37 private Executor m_Exec; 37 private Executor m_Exec;
38 public Executor Exec 38 public Executor Exec
39 { 39 {
40 get 40 get
41 { 41 {
42 if (m_Exec == null) 42 if (m_Exec == null)
43 m_Exec = new Executor(this); 43 m_Exec = new Executor(this);
44 return m_Exec; 44 return m_Exec;
45 } 45 }
46 } 46 }
47 47
48 public LSL_BuiltIn_Commands_Interface m_LSL_Functions; 48 public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
49 49
50 public LSL_BaseClass() 50 public LSL_BaseClass()
51 { 51 {
52 } 52 }
53 public string State() 53 public string State()
54 { 54 {
55 return m_LSL_Functions.State(); 55 return m_LSL_Functions.State();
56 } 56 }
57 57
58 58
59 public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) 59 public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
60 { 60 {
61 m_LSL_Functions = LSL_Functions; 61 m_LSL_Functions = LSL_Functions;
62 62
63 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); 63 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
64 64
65 // Get this AppDomain's settings and display some of them. 65 // Get this AppDomain's settings and display some of them.
66 AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; 66 AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
67 Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", 67 Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
68 ads.ApplicationName, 68 ads.ApplicationName,
69 ads.ApplicationBase, 69 ads.ApplicationBase,
70 ads.ConfigurationFile 70 ads.ConfigurationFile
71 ); 71 );
72 72
73 // Display the name of the calling AppDomain and the name 73 // Display the name of the calling AppDomain and the name
74 // of the second domain. 74 // of the second domain.
75 // NOTE: The application's thread has transitioned between 75 // NOTE: The application's thread has transitioned between
76 // AppDomains. 76 // AppDomains.
77 Console.WriteLine("Calling to '{0}'.", 77 Console.WriteLine("Calling to '{0}'.",
78 Thread.GetDomain().FriendlyName 78 Thread.GetDomain().FriendlyName
79 ); 79 );
80 80
81 return; 81 return;
82 } 82 }
83 83
84 84
85 85
86 // 86 //
87 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 87 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
88 // 88 //
89 // They are only forwarders to LSL_BuiltIn_Commands.cs 89 // They are only forwarders to LSL_BuiltIn_Commands.cs
90 // 90 //
91 public double llSin(double f) { return m_LSL_Functions.llSin(f); } 91 public double llSin(double f) { return m_LSL_Functions.llSin(f); }
92 public double llCos(double f) { return m_LSL_Functions.llCos(f); } 92 public double llCos(double f) { return m_LSL_Functions.llCos(f); }
93 public double llTan(double f) { return m_LSL_Functions.llTan(f); } 93 public double llTan(double f) { return m_LSL_Functions.llTan(f); }
94 public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } 94 public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); }
95 public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } 95 public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); }
96 public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } 96 public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); }
97 public int llAbs(int i) { return m_LSL_Functions.llAbs(i); } 97 public int llAbs(int i) { return m_LSL_Functions.llAbs(i); }
98 public double llFabs(double f) { return m_LSL_Functions.llFabs(f); } 98 public double llFabs(double f) { return m_LSL_Functions.llFabs(f); }
99 public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } 99 public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); }
100 public int llFloor(double f) { return m_LSL_Functions.llFloor(f); } 100 public int llFloor(double f) { return m_LSL_Functions.llFloor(f); }
101 public int llCeil(double f) { return m_LSL_Functions.llCeil(f); } 101 public int llCeil(double f) { return m_LSL_Functions.llCeil(f); }
102 public int llRound(double f) { return m_LSL_Functions.llRound(f); } 102 public int llRound(double f) { return m_LSL_Functions.llRound(f); }
103 public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); } 103 public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); }
104 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); } 104 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); }
105 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); } 105 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); }
106 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); } 106 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); }
107 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); } 107 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); }
108 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } 108 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); }
109 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); } 109 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); }
110 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); } 110 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); }
111 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); } 111 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); }
112 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); } 112 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); }
113 public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } 113 public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); }
114 public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } 114 public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); }
115 // 115 //
116 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 116 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
117 // 117 //
118 public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } 118 public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); }
119 public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } 119 public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); }
120 public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } 120 public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); }
121 public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } 121 public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); }
122 public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } 122 public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); }
123 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } 123 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); }
124 public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } 124 public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); }
125 public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } 125 public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); }
126 public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } 126 public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); }
127 public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } 127 public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); }
128 public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } 128 public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); }
129 public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } 129 public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); }
130 public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } 130 public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); }
131 public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } 131 public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); }
132 public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } 132 public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); }
133 public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } 133 public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); }
134 public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } 134 public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); }
135 // 135 //
136 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 136 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
137 // 137 //
138 public void llDie() { m_LSL_Functions.llDie(); } 138 public void llDie() { m_LSL_Functions.llDie(); }
139 public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); } 139 public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); }
140 public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); } 140 public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); }
141 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); } 141 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); }
142 public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } 142 public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); }
143 public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } 143 public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); }
144 public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); } 144 public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); }
145 public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); } 145 public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); }
146 public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); } 146 public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); }
147 public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } 147 public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); }
148 public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } 148 public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); }
149 public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } 149 public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); }
150 public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } 150 public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); }
151 public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } 151 public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); }
152 public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } 152 public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); }
153 public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } 153 public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); }
154 public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } 154 public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); }
155 // 155 //
156 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 156 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
157 // 157 //
158 public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); } 158 public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); }
159 public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); } 159 public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); }
160 public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } 160 public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); }
161 public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); } 161 public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); }
162 public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); } 162 public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); }
163 public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } 163 public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); }
164 public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); } 164 public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); }
165 public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); } 165 public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); }
166 public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); } 166 public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); }
167 public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } 167 public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); }
168 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } 168 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); }
169 public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } 169 public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); }
170 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } 170 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); }
171 public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } 171 public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); }
172 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } 172 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); }
173 // 173 //
174 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 174 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
175 // 175 //
176 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } 176 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); }
177 public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } 177 public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); }
178 public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); } 178 public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); }
179 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } 179 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); }
180 public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); } 180 public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); }
181 public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); } 181 public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); }
182 public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); } 182 public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); }
183 public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } 183 public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); }
184 public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } 184 public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); }
185 public double llGetTime() { return m_LSL_Functions.llGetTime(); } 185 public double llGetTime() { return m_LSL_Functions.llGetTime(); }
186 public void llResetTime() { m_LSL_Functions.llResetTime(); } 186 public void llResetTime() { m_LSL_Functions.llResetTime(); }
187 public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } 187 public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); }
188 public void llSound() { m_LSL_Functions.llSound(); } 188 public void llSound() { m_LSL_Functions.llSound(); }
189 public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } 189 public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); }
190 public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } 190 public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); }
191 public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } 191 public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); }
192 public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } 192 public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); }
193 public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } 193 public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); }
194 // 194 //
195 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 195 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
196 // 196 //
197 public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } 197 public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); }
198 public void llStopSound() { m_LSL_Functions.llStopSound(); } 198 public void llStopSound() { m_LSL_Functions.llStopSound(); }
199 public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } 199 public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); }
200 public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } 200 public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); }
201 public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } 201 public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); }
202 public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } 202 public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); }
203 public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } 203 public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); }
204 public string llToLower(string source) { return m_LSL_Functions.llToLower(source); } 204 public string llToLower(string source) { return m_LSL_Functions.llToLower(source); }
205 public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } 205 public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); }
206 public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); } 206 public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); }
207 public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } 207 public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); }
208 public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } 208 public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); }
209 public void llMakeFire() { m_LSL_Functions.llMakeFire(); } 209 public void llMakeFire() { m_LSL_Functions.llMakeFire(); }
210 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); } 210 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); }
211 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } 211 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); }
212 public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } 212 public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); }
213 public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } 213 public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); }
214 public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } 214 public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); }
215 // 215 //
216 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 216 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
217 // 217 //
218 public double llGetMass() { return m_LSL_Functions.llGetMass(); } 218 public double llGetMass() { return m_LSL_Functions.llGetMass(); }
219 public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } 219 public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); }
220 public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } 220 public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); }
221 public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } 221 public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); }
222 public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } 222 public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); }
223 public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } 223 public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); }
224 public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); } 224 public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); }
225 public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); } 225 public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); }
226 public string llGetOwner() { return m_LSL_Functions.llGetOwner(); } 226 public string llGetOwner() { return m_LSL_Functions.llGetOwner(); }
227 public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } 227 public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); }
228 public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } 228 public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); }
229 public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } 229 public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); }
230 public string llGetKey() { return m_LSL_Functions.llGetKey(); } 230 public string llGetKey() { return m_LSL_Functions.llGetKey(); }
231 public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } 231 public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); }
232 public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } 232 public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); }
233 public void llStopHover() { m_LSL_Functions.llStopHover(); } 233 public void llStopHover() { m_LSL_Functions.llStopHover(); }
234 public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } 234 public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); }
235 public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } 235 public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); }
236 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } 236 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); }
237 // 237 //
238 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 238 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
239 // 239 //
240 public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } 240 public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); }
241 public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } 241 public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); }
242 public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } 242 public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); }
243 public void llPointAt() { m_LSL_Functions.llPointAt(); } 243 public void llPointAt() { m_LSL_Functions.llPointAt(); }
244 public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } 244 public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); }
245 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } 245 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); }
246 public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } 246 public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); }
247 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } 247 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); }
248 public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } 248 public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); }
249 public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } 249 public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); }
250 public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } 250 public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); }
251 public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } 251 public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); }
252 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } 252 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); }
253 public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } 253 public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); }
254 public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } 254 public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); }
255 public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } 255 public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); }
256 public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } 256 public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); }
257 public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); } 257 public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); }
258 public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } 258 public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); }
259 public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } 259 public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); }
260 // 260 //
261 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 261 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
262 // 262 //
263 public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } 263 public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); }
264 public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } 264 public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); }
265 public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } 265 public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); }
266 public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } 266 public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); }
267 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } 267 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); }
268 public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); } 268 public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); }
269 public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } 269 public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); }
270 public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } 270 public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); }
271 public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } 271 public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); }
272 public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } 272 public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); }
273 public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } 273 public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); }
274 public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } 274 public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); }
275 public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } 275 public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); }
276 public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } 276 public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); }
277 public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } 277 public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); }
278 public void llResetScript() { m_LSL_Functions.llResetScript(); } 278 public void llResetScript() { m_LSL_Functions.llResetScript(); }
279 public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } 279 public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); }
280 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } 280 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); }
281 public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } 281 public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); }
282 public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } 282 public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); }
283 public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } 283 public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); }
284 // 284 //
285 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 285 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
286 // 286 //
287 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } 287 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); }
288 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); } 288 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); }
289 public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } 289 public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); }
290 public double llAcos(double val) { return m_LSL_Functions.llAcos(val); } 290 public double llAcos(double val) { return m_LSL_Functions.llAcos(val); }
291 public double llAsin(double val) { return m_LSL_Functions.llAsin(val); } 291 public double llAsin(double val) { return m_LSL_Functions.llAsin(val); }
292 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); } 292 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); }
293 public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } 293 public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); }
294 public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } 294 public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); }
295 public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } 295 public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); }
296 public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } 296 public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); }
297 public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } 297 public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); }
298 public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } 298 public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); }
299 public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } 299 public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); }
300 public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } 300 public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); }
301 public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } 301 public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); }
302 public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } 302 public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); }
303 public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); } 303 public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); }
304 // 304 //
305 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 305 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
306 // 306 //
307 public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); } 307 public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); }
308 public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); } 308 public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); }
309 public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); } 309 public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); }
310 public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); } 310 public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); }
311 public LSL_Types.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); } 311 public LSL_Types.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); }
312 public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); } 312 public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); }
313 public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } 313 public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); }
314 public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } 314 public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); }
315 public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } 315 public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); }
316 public string llList2CSV(List<string> src) { return m_LSL_Functions.llList2CSV(src); } 316 public string llList2CSV(List<string> src) { return m_LSL_Functions.llList2CSV(src); }
317 public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } 317 public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); }
318 public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } 318 public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); }
319 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } 319 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); }
320 public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } 320 public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); }
321 public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } 321 public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); }
322 public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); } 322 public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); }
323 public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } 323 public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); }
324 public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } 324 public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); }
325 public string llGetDate() { return m_LSL_Functions.llGetDate(); } 325 public string llGetDate() { return m_LSL_Functions.llGetDate(); }
326 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } 326 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); }
327 public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } 327 public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); }
328 // 328 //
329 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 329 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
330 // 330 //
331 public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } 331 public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); }
332 public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } 332 public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); }
333 public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } 333 public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); }
334 public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } 334 public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); }
335 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } 335 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); }
336 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } 336 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); }
337 public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } 337 public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); }
338 public void llParseString2List() { m_LSL_Functions.llParseString2List(); } 338 public void llParseString2List() { m_LSL_Functions.llParseString2List(); }
339 public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } 339 public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); }
340 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } 340 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); }
341 public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } 341 public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); }
342 public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } 342 public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); }
343 public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } 343 public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); }
344 public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } 344 public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); }
345 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); } 345 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); }
346 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); } 346 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); }
347 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); } 347 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); }
348 public int llGetAttached() { return m_LSL_Functions.llGetAttached(); } 348 public int llGetAttached() { return m_LSL_Functions.llGetAttached(); }
349 public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } 349 public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); }
350 public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } 350 public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); }
351 public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } 351 public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); }
352 public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } 352 public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); }
353 // 353 //
354 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 354 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
355 // 355 //
356 public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); } 356 public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); }
357 public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } 357 public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); }
358 public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } 358 public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); }
359 public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } 359 public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); }
360 public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); } 360 public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); }
361 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } 361 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); }
362 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } 362 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); }
363 public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } 363 public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); }
364 public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } 364 public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); }
365 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); } 365 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); }
366 public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } 366 public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); }
367 public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } 367 public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); }
368 public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } 368 public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); }
369 public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } 369 public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); }
370 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } 370 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); }
371 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } 371 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); }
372 public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); } 372 public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); }
373 public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); } 373 public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); }
374 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } 374 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); }
375 public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } 375 public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); }
376 public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } 376 public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); }
377 public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } 377 public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); }
378 public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } 378 public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); }
379 public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } 379 public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); }
380 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } 380 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); }
381 // 381 //
382 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 382 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
383 // 383 //
384 public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } 384 public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); }
385 public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } 385 public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); }
386 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } 386 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); }
387 public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } 387 public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); }
388 public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } 388 public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); }
389 public void llSetPrimitiveParams(List<string> rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } 389 public void llSetPrimitiveParams(List<string> rules) { m_LSL_Functions.llSetPrimitiveParams(rules); }
390 public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } 390 public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); }
391 public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } 391 public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); }
392 public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); } 392 public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); }
393 public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } 393 public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); }
394 public double llLog10(double val) { return m_LSL_Functions.llLog10(val); } 394 public double llLog10(double val) { return m_LSL_Functions.llLog10(val); }
395 public double llLog(double val) { return m_LSL_Functions.llLog(val); } 395 public double llLog(double val) { return m_LSL_Functions.llLog(val); }
396 public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } 396 public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); }
397 public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } 397 public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); }
398 public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } 398 public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); }
399 public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } 399 public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); }
400 public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } 400 public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); }
401 public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } 401 public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); }
402 public string llGetCreator() { return m_LSL_Functions.llGetCreator(); } 402 public string llGetCreator() { return m_LSL_Functions.llGetCreator(); }
403 public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } 403 public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); }
404 public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } 404 public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); }
405 public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } 405 public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); }
406 public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } 406 public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); }
407 public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } 407 public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); }
408 public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } 408 public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); }
409 public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } 409 public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); }
410 // 410 //
411 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 411 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
412 // 412 //
413 public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } 413 public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); }
414 public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } 414 public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); }
415 public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } 415 public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); }
416 public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } 416 public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); }
417 public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); } 417 public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); }
418 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } 418 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); }
419 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } 419 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); }
420 public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } 420 public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); }
421 public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } 421 public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); }
422 public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); } 422 public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); }
423 public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } 423 public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); }
424 public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } 424 public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); }
425 public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } 425 public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); }
426 public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); } 426 public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); }
427 public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } 427 public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); }
428 public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } 428 public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); }
429 public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); } 429 public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); }
430 public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } 430 public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); }
431 public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } 431 public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); }
432 public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); } 432 public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); }
433 public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } 433 public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); }
434 // 434 //
435 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 435 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
436 // 436 //
437 public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } 437 public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); }
438 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } 438 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); }
439 public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } 439 public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); }
440 public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } 440 public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); }
441 public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } 441 public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); }
442 public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } 442 public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); }
443 public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } 443 public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); }
444 public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } 444 public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); }
445 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } 445 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); }
446 public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } 446 public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); }
447 public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } 447 public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); }
448 public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } 448 public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); }
449 public void llSetCameraParams(List<string> rules) { m_LSL_Functions.llSetCameraParams(rules); } 449 public void llSetCameraParams(List<string> rules) { m_LSL_Functions.llSetCameraParams(rules); }
450 public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } 450 public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); }
451 public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); } 451 public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); }
452 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } 452 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
453 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } 453 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
454 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } 454 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
455 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } 455 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
456 public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } 456 public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); }
457 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } 457 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
458 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } 458 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
459 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } 459 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
460 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } 460 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); }
461 public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } 461 public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); }
462 // 462 //
463 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs 463 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
464 // 464 //
465 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } 465 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
466 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } 466 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }
467 467
468 // 468 //
469 // OpenSim Functions 469 // OpenSim Functions
470 // 470 //
471 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); } 471 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); }
472 472
473 // LSL CONSTANTS 473 // LSL CONSTANTS
474 public const int TRUE = 1; 474 public const int TRUE = 1;
475 public const int FALSE = 0; 475 public const int FALSE = 0;
476 public const int STATUS_PHYSICS = 1; 476 public const int STATUS_PHYSICS = 1;
477 public const int STATUS_ROTATE_X = 2; 477 public const int STATUS_ROTATE_X = 2;
478 public const int STATUS_ROTATE_Y = 4; 478 public const int STATUS_ROTATE_Y = 4;
479 public const int STATUS_ROTATE_Z = 8; 479 public const int STATUS_ROTATE_Z = 8;
480 public const int STATUS_PHANTOM = 16; 480 public const int STATUS_PHANTOM = 16;
481 public const int STATUS_SANDBOX = 32; 481 public const int STATUS_SANDBOX = 32;
482 public const int STATUS_BLOCK_GRAB = 64; 482 public const int STATUS_BLOCK_GRAB = 64;
483 public const int STATUS_DIE_AT_EDGE = 128; 483 public const int STATUS_DIE_AT_EDGE = 128;
484 public const int STATUS_RETURN_AT_EDGE = 256; 484 public const int STATUS_RETURN_AT_EDGE = 256;
485 public const int AGENT = 1; 485 public const int AGENT = 1;
486 public const int ACTIVE = 2; 486 public const int ACTIVE = 2;
487 public const int PASSIVE = 4; 487 public const int PASSIVE = 4;
488 public const int SCRIPTED = 8; 488 public const int SCRIPTED = 8;
489 public const int CONTROL_FWD = 1; 489 public const int CONTROL_FWD = 1;
490 public const int CONTROL_BACK = 2; 490 public const int CONTROL_BACK = 2;
491 public const int CONTROL_LEFT = 4; 491 public const int CONTROL_LEFT = 4;
492 public const int CONTROL_RIGHT = 8; 492 public const int CONTROL_RIGHT = 8;
493 public const int CONTROL_UP = 16; 493 public const int CONTROL_UP = 16;
494 public const int CONTROL_DOWN = 32; 494 public const int CONTROL_DOWN = 32;
495 public const int CONTROL_ROT_LEFT = 256; 495 public const int CONTROL_ROT_LEFT = 256;
496 public const int CONTROL_ROT_RIGHT = 512; 496 public const int CONTROL_ROT_RIGHT = 512;
497 public const int CONTROL_LBUTTON = 268435456; 497 public const int CONTROL_LBUTTON = 268435456;
498 public const int CONTROL_ML_LBUTTON = 1073741824; 498 public const int CONTROL_ML_LBUTTON = 1073741824;
499 public const int PERMISSION_DEBIT = 2; 499 public const int PERMISSION_DEBIT = 2;
500 public const int PERMISSION_TAKE_CONTROLS = 4; 500 public const int PERMISSION_TAKE_CONTROLS = 4;
501 public const int PERMISSION_REMAP_CONTROLS = 8; 501 public const int PERMISSION_REMAP_CONTROLS = 8;
502 public const int PERMISSION_TRIGGER_ANIMATION = 16; 502 public const int PERMISSION_TRIGGER_ANIMATION = 16;
503 public const int PERMISSION_ATTACH = 32; 503 public const int PERMISSION_ATTACH = 32;
504 public const int PERMISSION_RELEASE_OWNERSHIP = 64; 504 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
505 public const int PERMISSION_CHANGE_LINKS = 128; 505 public const int PERMISSION_CHANGE_LINKS = 128;
506 public const int PERMISSION_CHANGE_JOINTS = 256; 506 public const int PERMISSION_CHANGE_JOINTS = 256;
507 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 507 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
508 public const int PERMISSION_TRACK_CAMERA = 1024; 508 public const int PERMISSION_TRACK_CAMERA = 1024;
509 public const int AGENT_FLYING = 1; 509 public const int AGENT_FLYING = 1;
510 public const int AGENT_ATTACHMENTS = 2; 510 public const int AGENT_ATTACHMENTS = 2;
511 public const int AGENT_SCRIPTED = 4; 511 public const int AGENT_SCRIPTED = 4;
512 public const int AGENT_MOUSELOOK = 8; 512 public const int AGENT_MOUSELOOK = 8;
513 public const int AGENT_SITTING = 16; 513 public const int AGENT_SITTING = 16;
514 public const int AGENT_ON_OBJECT = 32; 514 public const int AGENT_ON_OBJECT = 32;
515 public const int AGENT_AWAY = 64; 515 public const int AGENT_AWAY = 64;
516 public const int AGENT_WALKING = 128; 516 public const int AGENT_WALKING = 128;
517 public const int AGENT_IN_AIR = 256; 517 public const int AGENT_IN_AIR = 256;
518 public const int AGENT_TYPING = 512; 518 public const int AGENT_TYPING = 512;
519 public const int AGENT_CROUCHING = 1024; 519 public const int AGENT_CROUCHING = 1024;
520 public const int AGENT_BUSY = 2048; 520 public const int AGENT_BUSY = 2048;
521 public const int AGENT_ALWAYS_RUN = 4096; 521 public const int AGENT_ALWAYS_RUN = 4096;
522 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 522 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
523 public const int PSYS_PART_INTERP_SCALE_MASK = 2; 523 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
524 public const int PSYS_PART_BOUNCE_MASK = 4; 524 public const int PSYS_PART_BOUNCE_MASK = 4;
525 public const int PSYS_PART_WIND_MASK = 8; 525 public const int PSYS_PART_WIND_MASK = 8;
526 public const int PSYS_PART_FOLLOW_SRC_MASK = 16; 526 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
527 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; 527 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
528 public const int PSYS_PART_TARGET_POS_MASK = 64; 528 public const int PSYS_PART_TARGET_POS_MASK = 64;
529 public const int PSYS_PART_TARGET_LINEAR_MASK = 128; 529 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
530 public const int PSYS_PART_EMISSIVE_MASK = 256; 530 public const int PSYS_PART_EMISSIVE_MASK = 256;
531 public const int PSYS_PART_FLAGS = 0; 531 public const int PSYS_PART_FLAGS = 0;
532 public const int PSYS_PART_START_COLOR = 1; 532 public const int PSYS_PART_START_COLOR = 1;
533 public const int PSYS_PART_START_ALPHA = 2; 533 public const int PSYS_PART_START_ALPHA = 2;
534 public const int PSYS_PART_END_COLOR = 3; 534 public const int PSYS_PART_END_COLOR = 3;
535 public const int PSYS_PART_END_ALPHA = 4; 535 public const int PSYS_PART_END_ALPHA = 4;
536 public const int PSYS_PART_START_SCALE = 5; 536 public const int PSYS_PART_START_SCALE = 5;
537 public const int PSYS_PART_END_SCALE = 6; 537 public const int PSYS_PART_END_SCALE = 6;
538 public const int PSYS_PART_MAX_AGE = 7; 538 public const int PSYS_PART_MAX_AGE = 7;
539 public const int PSYS_SRC_ACCEL = 8; 539 public const int PSYS_SRC_ACCEL = 8;
540 public const int PSYS_SRC_PATTERN = 9; 540 public const int PSYS_SRC_PATTERN = 9;
541 public const int PSYS_SRC_INNERANGLE = 10; 541 public const int PSYS_SRC_INNERANGLE = 10;
542 public const int PSYS_SRC_OUTERANGLE = 11; 542 public const int PSYS_SRC_OUTERANGLE = 11;
543 public const int PSYS_SRC_TEXTURE = 12; 543 public const int PSYS_SRC_TEXTURE = 12;
544 public const int PSYS_SRC_BURST_RATE = 13; 544 public const int PSYS_SRC_BURST_RATE = 13;
545 public const int PSYS_SRC_BURST_PART_COUNT = 15; 545 public const int PSYS_SRC_BURST_PART_COUNT = 15;
546 public const int PSYS_SRC_BURST_RADIUS = 16; 546 public const int PSYS_SRC_BURST_RADIUS = 16;
547 public const int PSYS_SRC_BURST_SPEED_MIN = 17; 547 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
548 public const int PSYS_SRC_BURST_SPEED_MAX = 18; 548 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
549 public const int PSYS_SRC_MAX_AGE = 19; 549 public const int PSYS_SRC_MAX_AGE = 19;
550 public const int PSYS_SRC_TARGET_KEY = 20; 550 public const int PSYS_SRC_TARGET_KEY = 20;
551 public const int PSYS_SRC_OMEGA = 21; 551 public const int PSYS_SRC_OMEGA = 21;
552 public const int PSYS_SRC_ANGLE_BEGIN = 22; 552 public const int PSYS_SRC_ANGLE_BEGIN = 22;
553 public const int PSYS_SRC_ANGLE_END = 23; 553 public const int PSYS_SRC_ANGLE_END = 23;
554 public const int PSYS_SRC_PATTERN_DROP = 1; 554 public const int PSYS_SRC_PATTERN_DROP = 1;
555 public const int PSYS_SRC_PATTERN_EXPLODE = 2; 555 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
556 public const int PSYS_SRC_PATTERN_ANGLE = 4; 556 public const int PSYS_SRC_PATTERN_ANGLE = 4;
557 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; 557 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
558 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; 558 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
559 public const int VEHICLE_TYPE_NONE = 0; 559 public const int VEHICLE_TYPE_NONE = 0;
560 public const int VEHICLE_TYPE_SLED = 1; 560 public const int VEHICLE_TYPE_SLED = 1;
561 public const int VEHICLE_TYPE_CAR = 2; 561 public const int VEHICLE_TYPE_CAR = 2;
562 public const int VEHICLE_TYPE_BOAT = 3; 562 public const int VEHICLE_TYPE_BOAT = 3;
563 public const int VEHICLE_TYPE_AIRPLANE = 4; 563 public const int VEHICLE_TYPE_AIRPLANE = 4;
564 public const int VEHICLE_TYPE_BALLOON = 5; 564 public const int VEHICLE_TYPE_BALLOON = 5;
565 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; 565 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
566 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; 566 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
567 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; 567 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
568 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; 568 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
569 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; 569 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
570 public const int VEHICLE_HOVER_HEIGHT = 24; 570 public const int VEHICLE_HOVER_HEIGHT = 24;
571 public const int VEHICLE_HOVER_EFFICIENCY = 25; 571 public const int VEHICLE_HOVER_EFFICIENCY = 25;
572 public const int VEHICLE_HOVER_TIMESCALE = 26; 572 public const int VEHICLE_HOVER_TIMESCALE = 26;
573 public const int VEHICLE_BUOYANCY = 27; 573 public const int VEHICLE_BUOYANCY = 27;
574 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; 574 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
575 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; 575 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
576 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; 576 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
577 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; 577 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
578 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; 578 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
579 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; 579 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
580 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; 580 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
581 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; 581 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
582 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; 582 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
583 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; 583 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
584 public const int VEHICLE_BANKING_EFFICIENCY = 38; 584 public const int VEHICLE_BANKING_EFFICIENCY = 38;
585 public const int VEHICLE_BANKING_MIX = 39; 585 public const int VEHICLE_BANKING_MIX = 39;
586 public const int VEHICLE_BANKING_TIMESCALE = 40; 586 public const int VEHICLE_BANKING_TIMESCALE = 40;
587 public const int VEHICLE_REFERENCE_FRAME = 44; 587 public const int VEHICLE_REFERENCE_FRAME = 44;
588 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; 588 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
589 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; 589 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
590 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; 590 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
591 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; 591 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
592 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; 592 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
593 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; 593 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
594 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; 594 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
595 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; 595 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
596 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; 596 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
597 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; 597 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
598 public const int INVENTORY_ALL = -1; 598 public const int INVENTORY_ALL = -1;
599 public const int INVENTORY_NONE = -1; 599 public const int INVENTORY_NONE = -1;
600 public const int INVENTORY_TEXTURE = 0; 600 public const int INVENTORY_TEXTURE = 0;
601 public const int INVENTORY_SOUND = 1; 601 public const int INVENTORY_SOUND = 1;
602 public const int INVENTORY_LANDMARK = 3; 602 public const int INVENTORY_LANDMARK = 3;
603 public const int INVENTORY_CLOTHING = 5; 603 public const int INVENTORY_CLOTHING = 5;
604 public const int INVENTORY_OBJECT = 6; 604 public const int INVENTORY_OBJECT = 6;
605 public const int INVENTORY_NOTECARD = 7; 605 public const int INVENTORY_NOTECARD = 7;
606 public const int INVENTORY_SCRIPT = 10; 606 public const int INVENTORY_SCRIPT = 10;
607 public const int INVENTORY_BODYPART = 13; 607 public const int INVENTORY_BODYPART = 13;
608 public const int INVENTORY_ANIMATION = 20; 608 public const int INVENTORY_ANIMATION = 20;
609 public const int INVENTORY_GESTURE = 21; 609 public const int INVENTORY_GESTURE = 21;
610 public const int ATTACH_CHEST = 1; 610 public const int ATTACH_CHEST = 1;
611 public const int ATTACH_HEAD = 2; 611 public const int ATTACH_HEAD = 2;
612 public const int ATTACH_LSHOULDER = 3; 612 public const int ATTACH_LSHOULDER = 3;
613 public const int ATTACH_RSHOULDER = 4; 613 public const int ATTACH_RSHOULDER = 4;
614 public const int ATTACH_LHAND = 5; 614 public const int ATTACH_LHAND = 5;
615 public const int ATTACH_RHAND = 6; 615 public const int ATTACH_RHAND = 6;
616 public const int ATTACH_LFOOT = 7; 616 public const int ATTACH_LFOOT = 7;
617 public const int ATTACH_RFOOT = 8; 617 public const int ATTACH_RFOOT = 8;
618 public const int ATTACH_BACK = 9; 618 public const int ATTACH_BACK = 9;
619 public const int ATTACH_PELVIS = 10; 619 public const int ATTACH_PELVIS = 10;
620 public const int ATTACH_MOUTH = 11; 620 public const int ATTACH_MOUTH = 11;
621 public const int ATTACH_CHIN = 12; 621 public const int ATTACH_CHIN = 12;
622 public const int ATTACH_LEAR = 13; 622 public const int ATTACH_LEAR = 13;
623 public const int ATTACH_REAR = 14; 623 public const int ATTACH_REAR = 14;
624 public const int ATTACH_LEYE = 15; 624 public const int ATTACH_LEYE = 15;
625 public const int ATTACH_REYE = 16; 625 public const int ATTACH_REYE = 16;
626 public const int ATTACH_NOSE = 17; 626 public const int ATTACH_NOSE = 17;
627 public const int ATTACH_RUARM = 18; 627 public const int ATTACH_RUARM = 18;
628 public const int ATTACH_RLARM = 19; 628 public const int ATTACH_RLARM = 19;
629 public const int ATTACH_LUARM = 20; 629 public const int ATTACH_LUARM = 20;
630 public const int ATTACH_LLARM = 21; 630 public const int ATTACH_LLARM = 21;
631 public const int ATTACH_RHIP = 22; 631 public const int ATTACH_RHIP = 22;
632 public const int ATTACH_RULEG = 23; 632 public const int ATTACH_RULEG = 23;
633 public const int ATTACH_RLLEG = 24; 633 public const int ATTACH_RLLEG = 24;
634 public const int ATTACH_LHIP = 25; 634 public const int ATTACH_LHIP = 25;
635 public const int ATTACH_LULEG = 26; 635 public const int ATTACH_LULEG = 26;
636 public const int ATTACH_LLLEG = 27; 636 public const int ATTACH_LLLEG = 27;
637 public const int ATTACH_BELLY = 28; 637 public const int ATTACH_BELLY = 28;
638 public const int ATTACH_RPEC = 29; 638 public const int ATTACH_RPEC = 29;
639 public const int ATTACH_LPEC = 30; 639 public const int ATTACH_LPEC = 30;
640 public const int LAND_LEVEL = 0; 640 public const int LAND_LEVEL = 0;
641 public const int LAND_RAISE = 1; 641 public const int LAND_RAISE = 1;
642 public const int LAND_LOWER = 2; 642 public const int LAND_LOWER = 2;
643 public const int LAND_SMOOTH = 3; 643 public const int LAND_SMOOTH = 3;
644 public const int LAND_NOISE = 4; 644 public const int LAND_NOISE = 4;
645 public const int LAND_REVERT = 5; 645 public const int LAND_REVERT = 5;
646 public const int LAND_SMALL_BRUSH = 1; 646 public const int LAND_SMALL_BRUSH = 1;
647 public const int LAND_MEDIUM_BRUSH = 2; 647 public const int LAND_MEDIUM_BRUSH = 2;
648 public const int LAND_LARGE_BRUSH = 3; 648 public const int LAND_LARGE_BRUSH = 3;
649 public const int DATA_ONLINE = 1; 649 public const int DATA_ONLINE = 1;
650 public const int DATA_NAME = 2; 650 public const int DATA_NAME = 2;
651 public const int DATA_BORN = 3; 651 public const int DATA_BORN = 3;
652 public const int DATA_RATING = 4; 652 public const int DATA_RATING = 4;
653 public const int DATA_SIM_POS = 5; 653 public const int DATA_SIM_POS = 5;
654 public const int DATA_SIM_STATUS = 6; 654 public const int DATA_SIM_STATUS = 6;
655 public const int DATA_SIM_RATING = 7; 655 public const int DATA_SIM_RATING = 7;
656 public const int ANIM_ON = 1; 656 public const int ANIM_ON = 1;
657 public const int LOOP = 2; 657 public const int LOOP = 2;
658 public const int REVERSE = 4; 658 public const int REVERSE = 4;
659 public const int PING_PONG = 8; 659 public const int PING_PONG = 8;
660 public const int SMOOTH = 16; 660 public const int SMOOTH = 16;
661 public const int ROTATE = 32; 661 public const int ROTATE = 32;
662 public const int SCALE = 64; 662 public const int SCALE = 64;
663 public const int ALL_SIDES = -1; 663 public const int ALL_SIDES = -1;
664 public const int LINK_SET = -1; 664 public const int LINK_SET = -1;
665 public const int LINK_ROOT = 1; 665 public const int LINK_ROOT = 1;
666 public const int LINK_ALL_OTHERS = -2; 666 public const int LINK_ALL_OTHERS = -2;
667 public const int LINK_ALL_CHILDREN = -3; 667 public const int LINK_ALL_CHILDREN = -3;
668 public const int LINK_THIS = -4; 668 public const int LINK_THIS = -4;
669 public const int CHANGED_INVENTORY = 1; 669 public const int CHANGED_INVENTORY = 1;
670 public const int CHANGED_COLOR = 2; 670 public const int CHANGED_COLOR = 2;
671 public const int CHANGED_SHAPE = 4; 671 public const int CHANGED_SHAPE = 4;
672 public const int CHANGED_SCALE = 8; 672 public const int CHANGED_SCALE = 8;
673 public const int CHANGED_TEXTURE = 16; 673 public const int CHANGED_TEXTURE = 16;
674 public const int CHANGED_LINK = 32; 674 public const int CHANGED_LINK = 32;
675 public const int CHANGED_ALLOWED_DROP = 64; 675 public const int CHANGED_ALLOWED_DROP = 64;
676 public const int CHANGED_OWNER = 128; 676 public const int CHANGED_OWNER = 128;
677 public const int TYPE_INVALID = 0; 677 public const int TYPE_INVALID = 0;
678 public const int TYPE_INTEGER = 1; 678 public const int TYPE_INTEGER = 1;
679 public const int TYPE_double = 2; 679 public const int TYPE_double = 2;
680 public const int TYPE_STRING = 3; 680 public const int TYPE_STRING = 3;
681 public const int TYPE_KEY = 4; 681 public const int TYPE_KEY = 4;
682 public const int TYPE_VECTOR = 5; 682 public const int TYPE_VECTOR = 5;
683 public const int TYPE_ROTATION = 6; 683 public const int TYPE_ROTATION = 6;
684 public const int REMOTE_DATA_CHANNEL = 1; 684 public const int REMOTE_DATA_CHANNEL = 1;
685 public const int REMOTE_DATA_REQUEST = 2; 685 public const int REMOTE_DATA_REQUEST = 2;
686 public const int REMOTE_DATA_REPLY = 3; 686 public const int REMOTE_DATA_REPLY = 3;
687 //public const int PRIM_TYPE = 1; 687 //public const int PRIM_TYPE = 1;
688 public const int PRIM_MATERIAL = 2; 688 public const int PRIM_MATERIAL = 2;
689 public const int PRIM_PHYSICS = 3; 689 public const int PRIM_PHYSICS = 3;
690 public const int PRIM_TEMP_ON_REZ = 4; 690 public const int PRIM_TEMP_ON_REZ = 4;
691 public const int PRIM_PHANTOM = 5; 691 public const int PRIM_PHANTOM = 5;
692 public const int PRIM_POSITION = 6; 692 public const int PRIM_POSITION = 6;
693 public const int PRIM_SIZE = 7; 693 public const int PRIM_SIZE = 7;
694 public const int PRIM_ROTATION = 8; 694 public const int PRIM_ROTATION = 8;
695 public const int PRIM_TYPE = 9; 695 public const int PRIM_TYPE = 9;
696 public const int PRIM_TEXTURE = 17; 696 public const int PRIM_TEXTURE = 17;
697 public const int PRIM_COLOR = 18; 697 public const int PRIM_COLOR = 18;
698 public const int PRIM_BUMP_SHINY = 19; 698 public const int PRIM_BUMP_SHINY = 19;
699 public const int PRIM_FULLBRIGHT = 20; 699 public const int PRIM_FULLBRIGHT = 20;
700 public const int PRIM_FLEXIBLE = 21; 700 public const int PRIM_FLEXIBLE = 21;
701 public const int PRIM_TEXGEN = 22; 701 public const int PRIM_TEXGEN = 22;
702 public const int PRIM_TEXGEN_DEFAULT = 0; 702 public const int PRIM_TEXGEN_DEFAULT = 0;
703 public const int PRIM_TEXGEN_PLANAR = 1; 703 public const int PRIM_TEXGEN_PLANAR = 1;
704 public const int PRIM_TYPE_BOX = 0; 704 public const int PRIM_TYPE_BOX = 0;
705 public const int PRIM_TYPE_CYLINDER = 1; 705 public const int PRIM_TYPE_CYLINDER = 1;
706 public const int PRIM_TYPE_PRISM = 2; 706 public const int PRIM_TYPE_PRISM = 2;
707 public const int PRIM_TYPE_SPHERE = 3; 707 public const int PRIM_TYPE_SPHERE = 3;
708 public const int PRIM_TYPE_TORUS = 4; 708 public const int PRIM_TYPE_TORUS = 4;
709 public const int PRIM_TYPE_TUBE = 5; 709 public const int PRIM_TYPE_TUBE = 5;
710 public const int PRIM_TYPE_RING = 6; 710 public const int PRIM_TYPE_RING = 6;
711 public const int PRIM_HOLE_DEFAULT = 0; 711 public const int PRIM_HOLE_DEFAULT = 0;
712 public const int PRIM_HOLE_CIRCLE = 16; 712 public const int PRIM_HOLE_CIRCLE = 16;
713 public const int PRIM_HOLE_SQUARE = 32; 713 public const int PRIM_HOLE_SQUARE = 32;
714 public const int PRIM_HOLE_TRIANGLE = 48; 714 public const int PRIM_HOLE_TRIANGLE = 48;
715 public const int PRIM_MATERIAL_STONE = 0; 715 public const int PRIM_MATERIAL_STONE = 0;
716 public const int PRIM_MATERIAL_METAL = 1; 716 public const int PRIM_MATERIAL_METAL = 1;
717 public const int PRIM_MATERIAL_GLASS = 2; 717 public const int PRIM_MATERIAL_GLASS = 2;
718 public const int PRIM_MATERIAL_WOOD = 3; 718 public const int PRIM_MATERIAL_WOOD = 3;
719 public const int PRIM_MATERIAL_FLESH = 4; 719 public const int PRIM_MATERIAL_FLESH = 4;
720 public const int PRIM_MATERIAL_PLASTIC = 5; 720 public const int PRIM_MATERIAL_PLASTIC = 5;
721 public const int PRIM_MATERIAL_RUBBER = 6; 721 public const int PRIM_MATERIAL_RUBBER = 6;
722 public const int PRIM_MATERIAL_LIGHT = 7; 722 public const int PRIM_MATERIAL_LIGHT = 7;
723 public const int PRIM_SHINY_NONE = 0; 723 public const int PRIM_SHINY_NONE = 0;
724 public const int PRIM_SHINY_LOW = 1; 724 public const int PRIM_SHINY_LOW = 1;
725 public const int PRIM_SHINY_MEDIUM = 2; 725 public const int PRIM_SHINY_MEDIUM = 2;
726 public const int PRIM_SHINY_HIGH = 3; 726 public const int PRIM_SHINY_HIGH = 3;
727 public const int PRIM_BUMP_NONE = 0; 727 public const int PRIM_BUMP_NONE = 0;
728 public const int PRIM_BUMP_BRIGHT = 1; 728 public const int PRIM_BUMP_BRIGHT = 1;
729 public const int PRIM_BUMP_DARK = 2; 729 public const int PRIM_BUMP_DARK = 2;
730 public const int PRIM_BUMP_WOOD = 3; 730 public const int PRIM_BUMP_WOOD = 3;
731 public const int PRIM_BUMP_BARK = 4; 731 public const int PRIM_BUMP_BARK = 4;
732 public const int PRIM_BUMP_BRICKS = 5; 732 public const int PRIM_BUMP_BRICKS = 5;
733 public const int PRIM_BUMP_CHECKER = 6; 733 public const int PRIM_BUMP_CHECKER = 6;
734 public const int PRIM_BUMP_CONCRETE = 7; 734 public const int PRIM_BUMP_CONCRETE = 7;
735 public const int PRIM_BUMP_TILE = 8; 735 public const int PRIM_BUMP_TILE = 8;
736 public const int PRIM_BUMP_STONE = 9; 736 public const int PRIM_BUMP_STONE = 9;
737 public const int PRIM_BUMP_DISKS = 10; 737 public const int PRIM_BUMP_DISKS = 10;
738 public const int PRIM_BUMP_GRAVEL = 11; 738 public const int PRIM_BUMP_GRAVEL = 11;
739 public const int PRIM_BUMP_BLOBS = 12; 739 public const int PRIM_BUMP_BLOBS = 12;
740 public const int PRIM_BUMP_SIDING = 13; 740 public const int PRIM_BUMP_SIDING = 13;
741 public const int PRIM_BUMP_LARGETILE = 14; 741 public const int PRIM_BUMP_LARGETILE = 14;
742 public const int PRIM_BUMP_STUCCO = 15; 742 public const int PRIM_BUMP_STUCCO = 15;
743 public const int PRIM_BUMP_SUCTION = 16; 743 public const int PRIM_BUMP_SUCTION = 16;
744 public const int PRIM_BUMP_WEAVE = 17; 744 public const int PRIM_BUMP_WEAVE = 17;
745 public const int MASK_BASE = 0; 745 public const int MASK_BASE = 0;
746 public const int MASK_OWNER = 1; 746 public const int MASK_OWNER = 1;
747 public const int MASK_GROUP = 2; 747 public const int MASK_GROUP = 2;
748 public const int MASK_EVERYONE = 3; 748 public const int MASK_EVERYONE = 3;
749 public const int MASK_NEXT = 4; 749 public const int MASK_NEXT = 4;
750 public const int PERM_TRANSFER = 8192; 750 public const int PERM_TRANSFER = 8192;
751 public const int PERM_MODIFY = 16384; 751 public const int PERM_MODIFY = 16384;
752 public const int PERM_COPY = 32768; 752 public const int PERM_COPY = 32768;
753 public const int PERM_MOVE = 524288; 753 public const int PERM_MOVE = 524288;
754 public const int PERM_ALL = 2147483647; 754 public const int PERM_ALL = 2147483647;
755 public const int PARCEL_MEDIA_COMMAND_STOP = 0; 755 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
756 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; 756 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
757 public const int PARCEL_MEDIA_COMMAND_PLAY = 2; 757 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
758 public const int PARCEL_MEDIA_COMMAND_LOOP = 3; 758 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
759 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; 759 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
760 public const int PARCEL_MEDIA_COMMAND_URL = 5; 760 public const int PARCEL_MEDIA_COMMAND_URL = 5;
761 public const int PARCEL_MEDIA_COMMAND_TIME = 6; 761 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
762 public const int PARCEL_MEDIA_COMMAND_AGENT = 7; 762 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
763 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; 763 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
764 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; 764 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
765 public const int PAY_HIDE = -1; 765 public const int PAY_HIDE = -1;
766 public const int PAY_DEFAULT = -2; 766 public const int PAY_DEFAULT = -2;
767 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; 767 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
768 public const string EOF = "\n\n\n"; 768 public const string EOF = "\n\n\n";
769 public const double PI = 3.14159274f; 769 public const double PI = 3.14159274f;
770 public const double TWO_PI = 6.28318548f; 770 public const double TWO_PI = 6.28318548f;
771 public const double PI_BY_TWO = 1.57079637f; 771 public const double PI_BY_TWO = 1.57079637f;
772 public const double DEG_TO_RAD = 0.01745329238f; 772 public const double DEG_TO_RAD = 0.01745329238f;
773 public const double RAD_TO_DEG = 57.29578f; 773 public const double RAD_TO_DEG = 57.29578f;
774 public const double SQRT2 = 1.414213538f; 774 public const double SQRT2 = 1.414213538f;
775 775
776 // Can not be public const? 776 // Can not be public const?
777 public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0); 777 public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0);
778 public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0); 778 public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0);
779 779
780 780
781 781
782 } 782 }
783} 783}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs
index a6cf03e..00eb899 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs
@@ -1,84 +1,84 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
34{ 34{
35 public static class Common 35 public static class Common
36 { 36 {
37 static public bool Debug = true; 37 static public bool Debug = true;
38 static public bool IL_UseTryCatch = true; 38 static public bool IL_UseTryCatch = true;
39 static public bool IL_CreateConstructor = true; 39 static public bool IL_CreateConstructor = true;
40 static public bool IL_CreateFunctionList = true; 40 static public bool IL_CreateFunctionList = true;
41 static public bool IL_ProcessCodeChunks = true; 41 static public bool IL_ProcessCodeChunks = true;
42 42
43 public delegate void SendToDebugEventDelegate(string Message); 43 public delegate void SendToDebugEventDelegate(string Message);
44 public delegate void SendToLogEventDelegate(string Message); 44 public delegate void SendToLogEventDelegate(string Message);
45 static public event SendToDebugEventDelegate SendToDebugEvent; 45 static public event SendToDebugEventDelegate SendToDebugEvent;
46 static public event SendToLogEventDelegate SendToLogEvent; 46 static public event SendToLogEventDelegate SendToLogEvent;
47 47
48 static public void SendToDebug(string Message) 48 static public void SendToDebug(string Message)
49 { 49 {
50 //if (Debug == true) 50 //if (Debug == true)
51 Console.WriteLine("COMPILER:Debug: " + Message); 51 Console.WriteLine("COMPILER:Debug: " + Message);
52 SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 52 SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
53 } 53 }
54 static public void SendToLog(string Message) 54 static public void SendToLog(string Message)
55 { 55 {
56 //if (Debug == true) 56 //if (Debug == true)
57 Console.WriteLine("COMPILER:LOG: " + Message); 57 Console.WriteLine("COMPILER:LOG: " + Message);
58 SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 58 SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
59 } 59 }
60 } 60 }
61 61
62 // TEMPORARY TEST THINGIES 62 // TEMPORARY TEST THINGIES
63 public static class IL_Helper 63 public static class IL_Helper
64 { 64 {
65 public static string ReverseFormatString(string text1, string format) 65 public static string ReverseFormatString(string text1, string format)
66 { 66 {
67 Common.SendToDebug("ReverseFormatString text1: " + text1); 67 Common.SendToDebug("ReverseFormatString text1: " + text1);
68 Common.SendToDebug("ReverseFormatString format: " + format); 68 Common.SendToDebug("ReverseFormatString format: " + format);
69 return string.Format(format, text1); 69 return string.Format(format, text1);
70 } 70 }
71 public static string ReverseFormatString(string text1, UInt32 text2, string format) 71 public static string ReverseFormatString(string text1, UInt32 text2, string format)
72 { 72 {
73 Common.SendToDebug("ReverseFormatString text1: " + text1); 73 Common.SendToDebug("ReverseFormatString text1: " + text1);
74 Common.SendToDebug("ReverseFormatString text2: " + text2.ToString()); 74 Common.SendToDebug("ReverseFormatString text2: " + text2.ToString());
75 Common.SendToDebug("ReverseFormatString format: " + format); 75 Common.SendToDebug("ReverseFormatString format: " + format);
76 return string.Format(format, text1, text2.ToString()); 76 return string.Format(format, text1, text2.ToString());
77 } 77 }
78 public static string Cast_ToString(object obj) 78 public static string Cast_ToString(object obj)
79 { 79 {
80 Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString()); 80 Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString());
81 return "ABCDEFGIHJKLMNOPQ123"; 81 return "ABCDEFGIHJKLMNOPQ123";
82 } 82 }
83 } 83 }
84} 84}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
index a0c900f..f060f06 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
@@ -1,300 +1,300 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Reflection; 30using System.Reflection;
31using System.Reflection.Emit; 31using System.Reflection.Emit;
32using System.Threading; 32using System.Threading;
33 33
34 34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
36{ 36{
37 37
38 38
39 public class Engine 39 public class Engine
40 { 40 {
41 //private string LSO_FileName = @"LSO\AdditionTest.lso"; 41 //private string LSO_FileName = @"LSO\AdditionTest.lso";
42 private string LSO_FileName;// = @"LSO\CloseToDefault.lso"; 42 private string LSO_FileName;// = @"LSO\CloseToDefault.lso";
43 AppDomain appDomain; 43 AppDomain appDomain;
44 44
45 public string Compile(string LSOFileName) 45 public string Compile(string LSOFileName)
46 { 46 {
47 LSO_FileName = LSOFileName; 47 LSO_FileName = LSOFileName;
48 48
49 49
50 //appDomain = AppDomain.CreateDomain("AlternateAppDomain"); 50 //appDomain = AppDomain.CreateDomain("AlternateAppDomain");
51 appDomain = Thread.GetDomain(); 51 appDomain = Thread.GetDomain();
52 52
53 // Create Assembly Name 53 // Create Assembly Name
54 AssemblyName asmName = new AssemblyName(); 54 AssemblyName asmName = new AssemblyName();
55 asmName.Name = System.IO.Path.GetFileNameWithoutExtension(LSO_FileName); 55 asmName.Name = System.IO.Path.GetFileNameWithoutExtension(LSO_FileName);
56 //asmName.Name = "TestAssembly"; 56 //asmName.Name = "TestAssembly";
57 57
58 string DLL_FileName = asmName.Name + ".dll"; 58 string DLL_FileName = asmName.Name + ".dll";
59 string DLL_FileName_WithPath = System.IO.Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName; 59 string DLL_FileName_WithPath = System.IO.Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName;
60 60
61 Common.SendToLog("LSO File Name: " + System.IO.Path.GetFileName(LSO_FileName)); 61 Common.SendToLog("LSO File Name: " + System.IO.Path.GetFileName(LSO_FileName));
62 Common.SendToLog("Assembly name: " + asmName.Name); 62 Common.SendToLog("Assembly name: " + asmName.Name);
63 Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll"); 63 Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
64 Common.SendToLog("Starting processing of LSL ByteCode..."); 64 Common.SendToLog("Starting processing of LSL ByteCode...");
65 Common.SendToLog(""); 65 Common.SendToLog("");
66 66
67 67
68 68
69 // Create Assembly 69 // Create Assembly
70 AssemblyBuilder asmBuilder = appDomain.DefineDynamicAssembly( 70 AssemblyBuilder asmBuilder = appDomain.DefineDynamicAssembly(
71 asmName, 71 asmName,
72 AssemblyBuilderAccess.RunAndSave 72 AssemblyBuilderAccess.RunAndSave
73 ); 73 );
74 //// Create Assembly 74 //// Create Assembly
75 //AssemblyBuilder asmBuilder = 75 //AssemblyBuilder asmBuilder =
76 // Thread.GetDomain().DefineDynamicAssembly 76 // Thread.GetDomain().DefineDynamicAssembly
77 //(asmName, AssemblyBuilderAccess.RunAndSave); 77 //(asmName, AssemblyBuilderAccess.RunAndSave);
78 78
79 // Create a module (and save to disk) 79 // Create a module (and save to disk)
80 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule 80 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
81 (asmName.Name, 81 (asmName.Name,
82 DLL_FileName); 82 DLL_FileName);
83 83
84 //Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\""); 84 //Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\"");
85 // Create a Class (/Type) 85 // Create a Class (/Type)
86 TypeBuilder typeBuilder = modBuilder.DefineType( 86 TypeBuilder typeBuilder = modBuilder.DefineType(
87 "LSL_ScriptObject", 87 "LSL_ScriptObject",
88 TypeAttributes.Public | TypeAttributes.BeforeFieldInit, 88 TypeAttributes.Public | TypeAttributes.BeforeFieldInit,
89 typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass)); 89 typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass));
90 //, 90 //,
91 // typeof()); 91 // typeof());
92 //, typeof(LSL_BuiltIn_Commands_Interface)); 92 //, typeof(LSL_BuiltIn_Commands_Interface));
93 //, 93 //,
94 // typeof(object), 94 // typeof(object),
95 // new Type[] { typeof(LSL_CLRInterface.LSLScript) }); 95 // new Type[] { typeof(LSL_CLRInterface.LSLScript) });
96 96
97 97
98 98
99 /* 99 /*
100 * Generate the IL itself 100 * Generate the IL itself
101 */ 101 */
102 102
103 LSO_Parser LSOP = new LSO_Parser(LSO_FileName, typeBuilder); 103 LSO_Parser LSOP = new LSO_Parser(LSO_FileName, typeBuilder);
104 LSOP.OpenFile(); 104 LSOP.OpenFile();
105 LSOP.Parse(); 105 LSOP.Parse();
106 106
107 // Constructor has to be created AFTER LSO_Parser because of accumulated variables 107 // Constructor has to be created AFTER LSO_Parser because of accumulated variables
108 if (Common.IL_CreateConstructor) 108 if (Common.IL_CreateConstructor)
109 IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP); 109 IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP);
110 110
111 LSOP.CloseFile(); 111 LSOP.CloseFile();
112 /* 112 /*
113 * Done generating. Create a type and run it. 113 * Done generating. Create a type and run it.
114 */ 114 */
115 115
116 116
117 Common.SendToLog("Attempting to compile assembly..."); 117 Common.SendToLog("Attempting to compile assembly...");
118 // Compile it 118 // Compile it
119 Type type = typeBuilder.CreateType(); 119 Type type = typeBuilder.CreateType();
120 Common.SendToLog("Compilation successful!"); 120 Common.SendToLog("Compilation successful!");
121 121
122 Common.SendToLog("Saving assembly: " + DLL_FileName); 122 Common.SendToLog("Saving assembly: " + DLL_FileName);
123 asmBuilder.Save(DLL_FileName); 123 asmBuilder.Save(DLL_FileName);
124 124
125 Common.SendToLog("Returning assembly filename: " + DLL_FileName); 125 Common.SendToLog("Returning assembly filename: " + DLL_FileName);
126 126
127 127
128 return DLL_FileName; 128 return DLL_FileName;
129 129
130 130
131 //Common.SendToLog("Creating an instance of new assembly..."); 131 //Common.SendToLog("Creating an instance of new assembly...");
132 //// Create an instance we can play with 132 //// Create an instance we can play with
133 ////LSLScript hello = (LSLScript)Activator.CreateInstance(type); 133 ////LSLScript hello = (LSLScript)Activator.CreateInstance(type);
134 ////LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type); 134 ////LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
135 //object MyScript = (object)Activator.CreateInstance(type); 135 //object MyScript = (object)Activator.CreateInstance(type);
136 136
137 137
138 138
139 139
140 140
141 //System.Reflection.MemberInfo[] Members = type.GetMembers(); 141 //System.Reflection.MemberInfo[] Members = type.GetMembers();
142 142
143 //Common.SendToLog("Members of assembly " + type.ToString() + ":"); 143 //Common.SendToLog("Members of assembly " + type.ToString() + ":");
144 //foreach (MemberInfo member in Members) 144 //foreach (MemberInfo member in Members)
145 // Common.SendToLog(member.ToString()); 145 // Common.SendToLog(member.ToString());
146 146
147 147
148 //// Play with it 148 //// Play with it
149 ////MyScript.event_state_entry("Test"); 149 ////MyScript.event_state_entry("Test");
150 //object[] args = { null }; 150 //object[] args = { null };
151 ////System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null); 151 ////System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
152 152
153 //string[] ret = { }; 153 //string[] ret = { };
154 //if (Common.IL_CreateFunctionList) 154 //if (Common.IL_CreateFunctionList)
155 // ret = (string[])type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null); 155 // ret = (string[])type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
156 156
157 //foreach (string s in ret) 157 //foreach (string s in ret)
158 //{ 158 //{
159 // Common.SendToLog(""); 159 // Common.SendToLog("");
160 // Common.SendToLog("*** Executing LSL Server Event: " + s); 160 // Common.SendToLog("*** Executing LSL Server Event: " + s);
161 // //object test = type.GetMember(s); 161 // //object test = type.GetMember(s);
162 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args); 162 // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
163 // //runner(); 163 // //runner();
164 // //objBooks_Late = type.InvokeMember(s, BindingFlags.CreateInstance, null, objApp_Late, null); 164 // //objBooks_Late = type.InvokeMember(s, BindingFlags.CreateInstance, null, objApp_Late, null);
165 // type.InvokeMember(s, BindingFlags.InvokeMethod, null, MyScript, new object[] { "Test" }); 165 // type.InvokeMember(s, BindingFlags.InvokeMethod, null, MyScript, new object[] { "Test" });
166 166
167 //} 167 //}
168 168
169 169
170 } 170 }
171 171
172 172
173 private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP) 173 private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP)
174 { 174 {
175 175
176 176
177 Common.SendToDebug("IL_CREATE_CONSTRUCTOR()"); 177 Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
178 //ConstructorBuilder constructor = typeBuilder.DefineConstructor( 178 //ConstructorBuilder constructor = typeBuilder.DefineConstructor(
179 // MethodAttributes.Public, 179 // MethodAttributes.Public,
180 // CallingConventions.Standard, 180 // CallingConventions.Standard,
181 // new Type[0]); 181 // new Type[0]);
182 ConstructorBuilder constructor = typeBuilder.DefineConstructor( 182 ConstructorBuilder constructor = typeBuilder.DefineConstructor(
183 MethodAttributes.Public | 183 MethodAttributes.Public |
184 MethodAttributes.SpecialName | 184 MethodAttributes.SpecialName |
185 MethodAttributes.RTSpecialName, 185 MethodAttributes.RTSpecialName,
186 CallingConventions.Standard, 186 CallingConventions.Standard,
187 new Type[0]); 187 new Type[0]);
188 188
189 //Define the reflection ConstructorInfor for System.Object 189 //Define the reflection ConstructorInfor for System.Object
190 ConstructorInfo conObj = typeof(LSL_BaseClass).GetConstructor(new Type[0]); 190 ConstructorInfo conObj = typeof(LSL_BaseClass).GetConstructor(new Type[0]);
191 191
192 //call constructor of base object 192 //call constructor of base object
193 ILGenerator il = constructor.GetILGenerator(); 193 ILGenerator il = constructor.GetILGenerator();
194 194
195 il.Emit(OpCodes.Ldarg_0); 195 il.Emit(OpCodes.Ldarg_0);
196 il.Emit(OpCodes.Call, conObj); 196 il.Emit(OpCodes.Call, conObj);
197 197
198 198
199 //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: UInt32 State = 0;"); 199 //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: UInt32 State = 0;");
200 //string FieldName; 200 //string FieldName;
201 //// Create state object 201 //// Create state object
202 //FieldName = "State"; 202 //FieldName = "State";
203 //FieldBuilder State_fb = typeBuilder.DefineField( 203 //FieldBuilder State_fb = typeBuilder.DefineField(
204 // FieldName, 204 // FieldName,
205 // typeof(UInt32), 205 // typeof(UInt32),
206 // FieldAttributes.Public); 206 // FieldAttributes.Public);
207 //il.Emit(OpCodes.Ldarg_0); 207 //il.Emit(OpCodes.Ldarg_0);
208 //il.Emit(OpCodes.Ldc_I4, 0); 208 //il.Emit(OpCodes.Ldc_I4, 0);
209 //il.Emit(OpCodes.Stfld, State_fb); 209 //il.Emit(OpCodes.Stfld, State_fb);
210 210
211 211
212 //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: LSL_BuiltIn_Commands_TestImplementation LSL_BuiltIns = New LSL_BuiltIn_Commands_TestImplementation();"); 212 //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: LSL_BuiltIn_Commands_TestImplementation LSL_BuiltIns = New LSL_BuiltIn_Commands_TestImplementation();");
213 ////Type objType1 = typeof(object); 213 ////Type objType1 = typeof(object);
214 //Type objType1 = typeof(LSL_BuiltIn_Commands_TestImplementation); 214 //Type objType1 = typeof(LSL_BuiltIn_Commands_TestImplementation);
215 215
216 //FieldName = "LSL_BuiltIns"; 216 //FieldName = "LSL_BuiltIns";
217 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField( 217 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField(
218 // FieldName, 218 // FieldName,
219 // objType1, 219 // objType1,
220 // FieldAttributes.Public); 220 // FieldAttributes.Public);
221 221
222 ////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation(); 222 ////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation();
223 //il.Emit(OpCodes.Ldarg_0); 223 //il.Emit(OpCodes.Ldarg_0);
224 ////il.Emit(OpCodes.Ldstr, "Test 123"); 224 ////il.Emit(OpCodes.Ldstr, "Test 123");
225 //il.Emit(OpCodes.Newobj, objType1.GetConstructor(new Type[] { })); 225 //il.Emit(OpCodes.Newobj, objType1.GetConstructor(new Type[] { }));
226 //il.Emit(OpCodes.Stfld, LSL_BuiltIns_fb); 226 //il.Emit(OpCodes.Stfld, LSL_BuiltIns_fb);
227 227
228 foreach (UInt32 pos in LSOP.StaticBlocks.Keys) 228 foreach (UInt32 pos in LSOP.StaticBlocks.Keys)
229 { 229 {
230 LSO_Struct.StaticBlock sb; 230 LSO_Struct.StaticBlock sb;
231 LSOP.StaticBlocks.TryGetValue(pos, out sb); 231 LSOP.StaticBlocks.TryGetValue(pos, out sb);
232 232
233 if (sb.ObjectType > 0 && sb.ObjectType < 8) { // We don't want void or null's 233 if (sb.ObjectType > 0 && sb.ObjectType < 8) { // We don't want void or null's
234 234
235 il.Emit(OpCodes.Ldarg_0); 235 il.Emit(OpCodes.Ldarg_0);
236 // Push position to stack 236 // Push position to stack
237 il.Emit(OpCodes.Ldc_I4, pos); 237 il.Emit(OpCodes.Ldc_I4, pos);
238 //il.Emit(OpCodes.Box, typeof(UInt32)); 238 //il.Emit(OpCodes.Box, typeof(UInt32));
239 239
240 240
241 Type datatype = null; 241 Type datatype = null;
242 242
243 // Push data to stack 243 // Push data to stack
244 Common.SendToDebug("Adding to static (" + pos + ") type: " + ((LSO_Enums.Variable_Type_Codes)sb.ObjectType).ToString() + " (" + sb.ObjectType + ")"); 244 Common.SendToDebug("Adding to static (" + pos + ") type: " + ((LSO_Enums.Variable_Type_Codes)sb.ObjectType).ToString() + " (" + sb.ObjectType + ")");
245 switch ((LSO_Enums.Variable_Type_Codes)sb.ObjectType) 245 switch ((LSO_Enums.Variable_Type_Codes)sb.ObjectType)
246 { 246 {
247 case LSO_Enums.Variable_Type_Codes.Float: 247 case LSO_Enums.Variable_Type_Codes.Float:
248 case LSO_Enums.Variable_Type_Codes.Integer: 248 case LSO_Enums.Variable_Type_Codes.Integer:
249 //UInt32 249 //UInt32
250 il.Emit(OpCodes.Ldc_I4, BitConverter.ToUInt32(sb.BlockVariable, 0)); 250 il.Emit(OpCodes.Ldc_I4, BitConverter.ToUInt32(sb.BlockVariable, 0));
251 datatype = typeof(UInt32); 251 datatype = typeof(UInt32);
252 il.Emit(OpCodes.Box, datatype); 252 il.Emit(OpCodes.Box, datatype);
253 break; 253 break;
254 case LSO_Enums.Variable_Type_Codes.String: 254 case LSO_Enums.Variable_Type_Codes.String:
255 case LSO_Enums.Variable_Type_Codes.Key: 255 case LSO_Enums.Variable_Type_Codes.Key:
256 //String 256 //String
257 LSO_Struct.HeapBlock hb = LSOP.GetHeap(LSOP.myHeader.HR + BitConverter.ToUInt32(sb.BlockVariable, 0) - 1); 257 LSO_Struct.HeapBlock hb = LSOP.GetHeap(LSOP.myHeader.HR + BitConverter.ToUInt32(sb.BlockVariable, 0) - 1);
258 il.Emit(OpCodes.Ldstr, System.Text.Encoding.UTF8.GetString(hb.Data)); 258 il.Emit(OpCodes.Ldstr, System.Text.Encoding.UTF8.GetString(hb.Data));
259 datatype = typeof(string); 259 datatype = typeof(string);
260 break; 260 break;
261 case LSO_Enums.Variable_Type_Codes.Vector: 261 case LSO_Enums.Variable_Type_Codes.Vector:
262 datatype = typeof(LSO_Enums.Vector); 262 datatype = typeof(LSO_Enums.Vector);
263 //TODO: Not implemented 263 //TODO: Not implemented
264 break; 264 break;
265 case LSO_Enums.Variable_Type_Codes.Rotation: 265 case LSO_Enums.Variable_Type_Codes.Rotation:
266 //Object 266 //Object
267 //TODO: Not implemented 267 //TODO: Not implemented
268 datatype = typeof(LSO_Enums.Rotation); 268 datatype = typeof(LSO_Enums.Rotation);
269 break; 269 break;
270 default: 270 default:
271 datatype = typeof(object); 271 datatype = typeof(object);
272 break; 272 break;
273 } 273 }
274 274
275 275
276 // Make call 276 // Make call
277 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddToStatic", new Type[] { typeof(UInt32), datatype })); 277 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddToStatic", new Type[] { typeof(UInt32), datatype }));
278 } 278 }
279 279
280 } 280 }
281 281
282 282
283 283
284 284
285 ////il.Emit(OpCodes.Newobj, typeof(UInt32)); 285 ////il.Emit(OpCodes.Newobj, typeof(UInt32));
286 //il.Emit(OpCodes.Starg_0); 286 //il.Emit(OpCodes.Starg_0);
287 //// Create LSL function library 287 //// Create LSL function library
288 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField("LSL_BuiltIns", typeof(LSL_BuiltIn_Commands_Interface), FieldAttributes.Public); 288 //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField("LSL_BuiltIns", typeof(LSL_BuiltIn_Commands_Interface), FieldAttributes.Public);
289 //il.Emit(OpCodes.Newobj, typeof(LSL_BuiltIn_Commands_Interface)); 289 //il.Emit(OpCodes.Newobj, typeof(LSL_BuiltIn_Commands_Interface));
290 //il.Emit(OpCodes.Stloc_1); 290 //il.Emit(OpCodes.Stloc_1);
291 291
292 il.Emit(OpCodes.Ret); 292 il.Emit(OpCodes.Ret);
293 } 293 }
294 294
295 295
296 296
297 297
298 // End of class 298 // End of class
299 } 299 }
300} 300}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs
index f6444be..65be5e3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs
@@ -1,56 +1,56 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Reflection; 32using System.Reflection;
33using System.Reflection.Emit; 33using System.Reflection.Emit;
34 34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
36{ 36{
37 partial class LSO_Parser 37 partial class LSO_Parser
38 { 38 {
39 private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName) 39 private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
40 { 40 {
41 TypeBuilder typeBuilder = modBuilder.DefineType(typeName, 41 TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
42 TypeAttributes.Public | 42 TypeAttributes.Public |
43 TypeAttributes.Class | 43 TypeAttributes.Class |
44 TypeAttributes.AutoClass | 44 TypeAttributes.AutoClass |
45 TypeAttributes.AnsiClass | 45 TypeAttributes.AnsiClass |
46 TypeAttributes.BeforeFieldInit | 46 TypeAttributes.BeforeFieldInit |
47 TypeAttributes.AutoLayout, 47 TypeAttributes.AutoLayout,
48 typeof(object), 48 typeof(object),
49 new Type[] { typeof(object) }); 49 new Type[] { typeof(object) });
50 return typeBuilder; 50 return typeBuilder;
51 51
52 } 52 }
53 53
54 54
55 } 55 }
56} 56}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
index 374d37d..9cbb879 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
@@ -1,60 +1,60 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 5using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
6using OpenSim.Region.ScriptEngine.Common; 6using OpenSim.Region.ScriptEngine.Common;
7 7
8namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 8namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
9{ 9{
10 public partial class LSL_BaseClass 10 public partial class LSL_BaseClass
11 { 11 {
12 //public MemoryStream LSLStack = new MemoryStream(); 12 //public MemoryStream LSLStack = new MemoryStream();
13 public Stack<object> LSLStack = new Stack<object>(); 13 public Stack<object> LSLStack = new Stack<object>();
14 public Dictionary<UInt32, object> StaticVariables = new Dictionary<UInt32, object>(); 14 public Dictionary<UInt32, object> StaticVariables = new Dictionary<UInt32, object>();
15 public Dictionary<UInt32, object> GlobalVariables = new Dictionary<UInt32, object>(); 15 public Dictionary<UInt32, object> GlobalVariables = new Dictionary<UInt32, object>();
16 public Dictionary<UInt32, object> LocalVariables = new Dictionary<UInt32, object>(); 16 public Dictionary<UInt32, object> LocalVariables = new Dictionary<UInt32, object>();
17 //public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>(); 17 //public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
18 //public void AddFunction(String x) { 18 //public void AddFunction(String x) {
19 // FunctionList.Add(x); 19 // FunctionList.Add(x);
20 //} 20 //}
21 //public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>; 21 //public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
22 //public struct StackItemStruct 22 //public struct StackItemStruct
23 //{ 23 //{
24 // public LSO_Enums.Variable_Type_Codes ItemType; 24 // public LSO_Enums.Variable_Type_Codes ItemType;
25 // public object Data; 25 // public object Data;
26 //} 26 //}
27 public UInt32 State = 0; 27 public UInt32 State = 0;
28 public LSL_BuiltIn_Commands_Interface LSL_Builtins; 28 public LSL_BuiltIn_Commands_Interface LSL_Builtins;
29 public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn() 29 public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
30 { 30 {
31 return LSL_Builtins; 31 return LSL_Builtins;
32 } 32 }
33 33
34 34
35 public LSL_BaseClass() { } 35 public LSL_BaseClass() { }
36 36
37 37
38 public virtual int OverrideMe() 38 public virtual int OverrideMe()
39 { 39 {
40 return 0; 40 return 0;
41 } 41 }
42 public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins) 42 public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
43 { 43 {
44 LSL_Builtins = LSLBuiltins; 44 LSL_Builtins = LSLBuiltins;
45 45
46 Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called"); 46 Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
47 //LSL_Builtins.llSay(0, "Test"); 47 //LSL_Builtins.llSay(0, "Test");
48 return; 48 return;
49 } 49 }
50 50
51 public void AddToStatic(UInt32 index, object obj) 51 public void AddToStatic(UInt32 index, object obj)
52 { 52 {
53 Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType()); 53 Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
54 StaticVariables.Add(index, obj); 54 StaticVariables.Add(index, obj);
55 } 55 }
56 56
57 57
58 58
59 } 59 }
60} 60}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs
index d3ca625..3b47d08 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs
@@ -1,373 +1,373 @@
1//using System; 1//using System;
2//using System.Collections.Generic; 2//using System.Collections.Generic;
3//using System.Text; 3//using System.Text;
4 4
5//namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 5//namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
6//{ 6//{
7// public partial class LSL_BaseClass 7// public partial class LSL_BaseClass
8// { 8// {
9 9
10 10
11// public float llSin() { 11// public float llSin() {
12// float f = (float)LSLStack.Pop(); 12// float f = (float)LSLStack.Pop();
13// return LSL_Builtins.llSin(f); 13// return LSL_Builtins.llSin(f);
14// } 14// }
15// public float llCos() { 15// public float llCos() {
16// float f = (float)LSLStack.Pop(); 16// float f = (float)LSLStack.Pop();
17// return LSL_Builtins.llCos(f); 17// return LSL_Builtins.llCos(f);
18// } 18// }
19// public float llTan() { 19// public float llTan() {
20// float f = (float)LSLStack.Pop(); 20// float f = (float)LSLStack.Pop();
21// return LSL_Builtins.llTan(f); 21// return LSL_Builtins.llTan(f);
22// } 22// }
23// public float llAtan2() { 23// public float llAtan2() {
24// float x = (float)LSLStack.Pop(); 24// float x = (float)LSLStack.Pop();
25// float y = (float)LSLStack.Pop(); 25// float y = (float)LSLStack.Pop();
26// return LSL_Builtins.llAtan2(x, y); 26// return LSL_Builtins.llAtan2(x, y);
27// } 27// }
28// public float llSqrt() { 28// public float llSqrt() {
29// float f = (float)LSLStack.Pop(); 29// float f = (float)LSLStack.Pop();
30// return LSL_Builtins.llSqrt(f); 30// return LSL_Builtins.llSqrt(f);
31// } 31// }
32// float llPow() 32// float llPow()
33// { 33// {
34// float fexponent = (float)LSLStack.Pop(); 34// float fexponent = (float)LSLStack.Pop();
35// float fbase = (float)LSLStack.Pop(); 35// float fbase = (float)LSLStack.Pop();
36// return LSL_Builtins.llPow(fbase, fexponent); 36// return LSL_Builtins.llPow(fbase, fexponent);
37// } 37// }
38// //UInt32 llAbs(UInt32 i){ return; } 38// //UInt32 llAbs(UInt32 i){ return; }
39// //float llFabs(float f){ return; } 39// //float llFabs(float f){ return; }
40// //float llFrand(float mag){ return; } 40// //float llFrand(float mag){ return; }
41// //UInt32 llFloor(float f){ return; } 41// //UInt32 llFloor(float f){ return; }
42// //UInt32 llCeil(float f){ return; } 42// //UInt32 llCeil(float f){ return; }
43// //UInt32 llRound(float f){ return; } 43// //UInt32 llRound(float f){ return; }
44// //float llVecMag(LSO_Enums.Vector v){ return; } 44// //float llVecMag(LSO_Enums.Vector v){ return; }
45// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; } 45// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; }
46// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; } 46// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; }
47// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; } 47// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; }
48// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; } 48// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; }
49// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; } 49// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; }
50// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; } 50// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; }
51// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; } 51// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; }
52// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; } 52// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; }
53// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; } 53// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; }
54// public void llWhisper() 54// public void llWhisper()
55// { 55// {
56// UInt16 i = (UInt16)LSLStack.Pop(); 56// UInt16 i = (UInt16)LSLStack.Pop();
57// string s = (string)LSLStack.Pop(); 57// string s = (string)LSLStack.Pop();
58// LSL_Builtins.llWhisper(i, s); 58// LSL_Builtins.llWhisper(i, s);
59// } 59// }
60// public void llSay() 60// public void llSay()
61// { 61// {
62// UInt16 i = (UInt16)LSLStack.Pop(); 62// UInt16 i = (UInt16)LSLStack.Pop();
63// string s = (string)LSLStack.Pop(); 63// string s = (string)LSLStack.Pop();
64// LSL_Builtins.llSay(i, s); 64// LSL_Builtins.llSay(i, s);
65// } 65// }
66// //void llShout(UInt16 channelID, string text); 66// //void llShout(UInt16 channelID, string text);
67// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg); 67// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
68// //void llListenControl(UInt32 number, UInt32 active); 68// //void llListenControl(UInt32 number, UInt32 active);
69// //void llListenRemove(UInt32 number); 69// //void llListenRemove(UInt32 number);
70// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc); 70// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
71// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate); 71// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
72// //void llSensorRemove(); 72// //void llSensorRemove();
73// //string llDetectedName(UInt32 number); 73// //string llDetectedName(UInt32 number);
74// //LSO_Enums.Key llDetectedKey(UInt32 number); 74// //LSO_Enums.Key llDetectedKey(UInt32 number);
75// //LSO_Enums.Key llDetectedOwner(UInt32 number); 75// //LSO_Enums.Key llDetectedOwner(UInt32 number);
76// //UInt32 llDetectedType(UInt32 number); 76// //UInt32 llDetectedType(UInt32 number);
77// //LSO_Enums.Vector llDetectedPos(UInt32 number); 77// //LSO_Enums.Vector llDetectedPos(UInt32 number);
78// //LSO_Enums.Vector llDetectedVel(UInt32 number); 78// //LSO_Enums.Vector llDetectedVel(UInt32 number);
79// //LSO_Enums.Vector llDetectedGrab(UInt32 number); 79// //LSO_Enums.Vector llDetectedGrab(UInt32 number);
80// //LSO_Enums.Rotation llDetectedRot(UInt32 number); 80// //LSO_Enums.Rotation llDetectedRot(UInt32 number);
81// //UInt32 llDetectedGroup(UInt32 number); 81// //UInt32 llDetectedGroup(UInt32 number);
82// //UInt32 llDetectedLinkNumber(UInt32 number); 82// //UInt32 llDetectedLinkNumber(UInt32 number);
83// //void llDie(); 83// //void llDie();
84// //float llGround(LSO_Enums.Vector offset); 84// //float llGround(LSO_Enums.Vector offset);
85// //float llCloud(LSO_Enums.Vector offset); 85// //float llCloud(LSO_Enums.Vector offset);
86// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset); 86// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
87// //void llSetStatus(UInt32 status, UInt32 value); 87// //void llSetStatus(UInt32 status, UInt32 value);
88// //UInt32 llGetStatus(UInt32 status); 88// //UInt32 llGetStatus(UInt32 status);
89// //void llSetScale(LSO_Enums.Vector scale); 89// //void llSetScale(LSO_Enums.Vector scale);
90// //LSO_Enums.Vector llGetScale(); 90// //LSO_Enums.Vector llGetScale();
91// //void llSetColor(); 91// //void llSetColor();
92// //float llGetAlpha(); 92// //float llGetAlpha();
93// //void llSetAlpha(); 93// //void llSetAlpha();
94// //LSO_Enums.Vector llGetColor(); 94// //LSO_Enums.Vector llGetColor();
95// //void llSetTexture(); 95// //void llSetTexture();
96// //void llScaleTexture(); 96// //void llScaleTexture();
97// //void llOffsetTexture(); 97// //void llOffsetTexture();
98// //void llRotateTexture(); 98// //void llRotateTexture();
99// //string llGetTexture(); 99// //string llGetTexture();
100// //void llSetPos(); 100// //void llSetPos();
101 101
102// public void llGetPos() { } 102// public void llGetPos() { }
103// public void llGetLocalPos() { } 103// public void llGetLocalPos() { }
104// public void llSetRot() { } 104// public void llSetRot() { }
105// public void llGetRot() { } 105// public void llGetRot() { }
106// public void llGetLocalRot() { } 106// public void llGetLocalRot() { }
107// public void llSetForce() { } 107// public void llSetForce() { }
108// public void llGetForce() { } 108// public void llGetForce() { }
109// public void llTarget() { } 109// public void llTarget() { }
110// public void llTargetRemove() { } 110// public void llTargetRemove() { }
111// public void llRotTarget() { } 111// public void llRotTarget() { }
112// public void llRotTargetRemove() { } 112// public void llRotTargetRemove() { }
113// public void llMoveToTarget() { } 113// public void llMoveToTarget() { }
114// public void llStopMoveToTarget() { } 114// public void llStopMoveToTarget() { }
115// public void llApplyImpulse() { } 115// public void llApplyImpulse() { }
116// public void llApplyRotationalImpulse() { } 116// public void llApplyRotationalImpulse() { }
117// public void llSetTorque() { } 117// public void llSetTorque() { }
118// public void llGetTorque() { } 118// public void llGetTorque() { }
119// public void llSetForceAndTorque() { } 119// public void llSetForceAndTorque() { }
120// public void llGetVel() { } 120// public void llGetVel() { }
121// public void llGetAccel() { } 121// public void llGetAccel() { }
122// public void llGetOmega() { } 122// public void llGetOmega() { }
123// public void llGetTimeOfDay() { } 123// public void llGetTimeOfDay() { }
124// public void llGetWallclock() { } 124// public void llGetWallclock() { }
125// public void llGetTime() { } 125// public void llGetTime() { }
126// public void llResetTime() { } 126// public void llResetTime() { }
127// public void llGetAndResetTime() { } 127// public void llGetAndResetTime() { }
128// public void llSound() { } 128// public void llSound() { }
129// public void llPlaySound() { } 129// public void llPlaySound() { }
130// public void llLoopSound() { } 130// public void llLoopSound() { }
131// public void llLoopSoundMaster() { } 131// public void llLoopSoundMaster() { }
132// public void llLoopSoundSlave() { } 132// public void llLoopSoundSlave() { }
133// public void llPlaySoundSlave() { } 133// public void llPlaySoundSlave() { }
134// public void llTriggerSound() { } 134// public void llTriggerSound() { }
135// public void llStopSound() { } 135// public void llStopSound() { }
136// public void llPreloadSound() { } 136// public void llPreloadSound() { }
137// public void llGetSubString() { } 137// public void llGetSubString() { }
138// public void llDeleteSubString() { } 138// public void llDeleteSubString() { }
139// public void llInsertString() { } 139// public void llInsertString() { }
140// public void llToUpper() { } 140// public void llToUpper() { }
141// public void llToLower() { } 141// public void llToLower() { }
142// public void llGiveMoney() { } 142// public void llGiveMoney() { }
143// public void llMakeExplosion() { } 143// public void llMakeExplosion() { }
144// public void llMakeFountain() { } 144// public void llMakeFountain() { }
145// public void llMakeSmoke() { } 145// public void llMakeSmoke() { }
146// public void llMakeFire() { } 146// public void llMakeFire() { }
147// public void llRezObject() { } 147// public void llRezObject() { }
148// public void llLookAt() { } 148// public void llLookAt() { }
149// public void llStopLookAt() { } 149// public void llStopLookAt() { }
150// public void llSetTimerEvent() { } 150// public void llSetTimerEvent() { }
151// public void llSleep() { } 151// public void llSleep() { }
152// public void llGetMass() { } 152// public void llGetMass() { }
153// public void llCollisionFilter() { } 153// public void llCollisionFilter() { }
154// public void llTakeControls() { } 154// public void llTakeControls() { }
155// public void llReleaseControls() { } 155// public void llReleaseControls() { }
156// public void llAttachToAvatar() { } 156// public void llAttachToAvatar() { }
157// public void llDetachFromAvatar() { } 157// public void llDetachFromAvatar() { }
158// public void llTakeCamera() { } 158// public void llTakeCamera() { }
159// public void llReleaseCamera() { } 159// public void llReleaseCamera() { }
160// public void llGetOwner() { } 160// public void llGetOwner() { }
161// public void llInstantMessage() { } 161// public void llInstantMessage() { }
162// public void llEmail() { } 162// public void llEmail() { }
163// public void llGetNextEmail() { } 163// public void llGetNextEmail() { }
164// public void llGetKey() { } 164// public void llGetKey() { }
165// public void llSetBuoyancy() { } 165// public void llSetBuoyancy() { }
166// public void llSetHoverHeight() { } 166// public void llSetHoverHeight() { }
167// public void llStopHover() { } 167// public void llStopHover() { }
168// public void llMinEventDelay() { } 168// public void llMinEventDelay() { }
169// public void llSoundPreload() { } 169// public void llSoundPreload() { }
170// public void llRotLookAt() { } 170// public void llRotLookAt() { }
171// public void llStringLength() { } 171// public void llStringLength() { }
172// public void llStartAnimation() { } 172// public void llStartAnimation() { }
173// public void llStopAnimation() { } 173// public void llStopAnimation() { }
174// public void llPointAt() { } 174// public void llPointAt() { }
175// public void llStopPointAt() { } 175// public void llStopPointAt() { }
176// public void llTargetOmega() { } 176// public void llTargetOmega() { }
177// public void llGetStartParameter() { } 177// public void llGetStartParameter() { }
178// public void llGodLikeRezObject() { } 178// public void llGodLikeRezObject() { }
179// public void llRequestPermissions() { } 179// public void llRequestPermissions() { }
180// public void llGetPermissionsKey() { } 180// public void llGetPermissionsKey() { }
181// public void llGetPermissions() { } 181// public void llGetPermissions() { }
182// public void llGetLinkNumber() { } 182// public void llGetLinkNumber() { }
183// public void llSetLinkColor() { } 183// public void llSetLinkColor() { }
184// public void llCreateLink() { } 184// public void llCreateLink() { }
185// public void llBreakLink() { } 185// public void llBreakLink() { }
186// public void llBreakAllLinks() { } 186// public void llBreakAllLinks() { }
187// public void llGetLinkKey() { } 187// public void llGetLinkKey() { }
188// public void llGetLinkName() { } 188// public void llGetLinkName() { }
189// public void llGetInventoryNumber() { } 189// public void llGetInventoryNumber() { }
190// public void llGetInventoryName() { } 190// public void llGetInventoryName() { }
191// public void llSetScriptState() { } 191// public void llSetScriptState() { }
192// public void llGetEnergy() { } 192// public void llGetEnergy() { }
193// public void llGiveInventory() { } 193// public void llGiveInventory() { }
194// public void llRemoveInventory() { } 194// public void llRemoveInventory() { }
195// public void llSetText() { } 195// public void llSetText() { }
196// public void llWater() { } 196// public void llWater() { }
197// public void llPassTouches() { } 197// public void llPassTouches() { }
198// public void llRequestAgentData() { } 198// public void llRequestAgentData() { }
199// public void llRequestInventoryData() { } 199// public void llRequestInventoryData() { }
200// public void llSetDamage() { } 200// public void llSetDamage() { }
201// public void llTeleportAgentHome() { } 201// public void llTeleportAgentHome() { }
202// public void llModifyLand() { } 202// public void llModifyLand() { }
203// public void llCollisionSound() { } 203// public void llCollisionSound() { }
204// public void llCollisionSprite() { } 204// public void llCollisionSprite() { }
205// public void llGetAnimation() { } 205// public void llGetAnimation() { }
206// public void llResetScript() { } 206// public void llResetScript() { }
207// public void llMessageLinked() { } 207// public void llMessageLinked() { }
208// public void llPushObject() { } 208// public void llPushObject() { }
209// public void llPassCollisions() { } 209// public void llPassCollisions() { }
210// public void llGetScriptName() { } 210// public void llGetScriptName() { }
211// public void llGetNumberOfSides() { } 211// public void llGetNumberOfSides() { }
212// public void llAxisAngle2Rot() { } 212// public void llAxisAngle2Rot() { }
213// public void llRot2Axis() { } 213// public void llRot2Axis() { }
214// public void llRot2Angle() { } 214// public void llRot2Angle() { }
215// public void llAcos() { } 215// public void llAcos() { }
216// public void llAsin() { } 216// public void llAsin() { }
217// public void llAngleBetween() { } 217// public void llAngleBetween() { }
218// public void llGetInventoryKey() { } 218// public void llGetInventoryKey() { }
219// public void llAllowInventoryDrop() { } 219// public void llAllowInventoryDrop() { }
220// public void llGetSunDirection() { } 220// public void llGetSunDirection() { }
221// public void llGetTextureOffset() { } 221// public void llGetTextureOffset() { }
222// public void llGetTextureScale() { } 222// public void llGetTextureScale() { }
223// public void llGetTextureRot() { } 223// public void llGetTextureRot() { }
224// public void llSubStringIndex() { } 224// public void llSubStringIndex() { }
225// public void llGetOwnerKey() { } 225// public void llGetOwnerKey() { }
226// public void llGetCenterOfMass() { } 226// public void llGetCenterOfMass() { }
227// public void llListSort() { } 227// public void llListSort() { }
228// public void llGetListLength() { } 228// public void llGetListLength() { }
229// public void llList2Integer() { } 229// public void llList2Integer() { }
230// public void llList2Float() { } 230// public void llList2Float() { }
231// public void llList2String() { } 231// public void llList2String() { }
232// public void llList2Key() { } 232// public void llList2Key() { }
233// public void llList2Vector() { } 233// public void llList2Vector() { }
234// public void llList2Rot() { } 234// public void llList2Rot() { }
235// public void llList2List() { } 235// public void llList2List() { }
236// public void llDeleteSubList() { } 236// public void llDeleteSubList() { }
237// public void llGetListEntryType() { } 237// public void llGetListEntryType() { }
238// public void llList2CSV() { } 238// public void llList2CSV() { }
239// public void llCSV2List() { } 239// public void llCSV2List() { }
240// public void llListRandomize() { } 240// public void llListRandomize() { }
241// public void llList2ListStrided() { } 241// public void llList2ListStrided() { }
242// public void llGetRegionCorner() { } 242// public void llGetRegionCorner() { }
243// public void llListInsertList() { } 243// public void llListInsertList() { }
244// public void llListFindList() { } 244// public void llListFindList() { }
245// public void llGetObjectName() { } 245// public void llGetObjectName() { }
246// public void llSetObjectName() { } 246// public void llSetObjectName() { }
247// public void llGetDate() { } 247// public void llGetDate() { }
248// public void llEdgeOfWorld() { } 248// public void llEdgeOfWorld() { }
249// public void llGetAgentInfo() { } 249// public void llGetAgentInfo() { }
250// public void llAdjustSoundVolume() { } 250// public void llAdjustSoundVolume() { }
251// public void llSetSoundQueueing() { } 251// public void llSetSoundQueueing() { }
252// public void llSetSoundRadius() { } 252// public void llSetSoundRadius() { }
253// public void llKey2Name() { } 253// public void llKey2Name() { }
254// public void llSetTextureAnim() { } 254// public void llSetTextureAnim() { }
255// public void llTriggerSoundLimited() { } 255// public void llTriggerSoundLimited() { }
256// public void llEjectFromLand() { } 256// public void llEjectFromLand() { }
257// public void llParseString2List() { } 257// public void llParseString2List() { }
258// public void llOverMyLand() { } 258// public void llOverMyLand() { }
259// public void llGetLandOwnerAt() { } 259// public void llGetLandOwnerAt() { }
260// public void llGetNotecardLine() { } 260// public void llGetNotecardLine() { }
261// public void llGetAgentSize() { } 261// public void llGetAgentSize() { }
262// public void llSameGroup() { } 262// public void llSameGroup() { }
263// public void llUnSit() { } 263// public void llUnSit() { }
264// public void llGroundSlope() { } 264// public void llGroundSlope() { }
265// public void llGroundNormal() { } 265// public void llGroundNormal() { }
266// public void llGroundContour() { } 266// public void llGroundContour() { }
267// public void llGetAttached() { } 267// public void llGetAttached() { }
268// public void llGetFreeMemory() { } 268// public void llGetFreeMemory() { }
269// public void llGetRegionName() { } 269// public void llGetRegionName() { }
270// public void llGetRegionTimeDilation() { } 270// public void llGetRegionTimeDilation() { }
271// public void llGetRegionFPS() { } 271// public void llGetRegionFPS() { }
272// public void llParticleSystem() { } 272// public void llParticleSystem() { }
273// public void llGroundRepel() { } 273// public void llGroundRepel() { }
274// public void llGiveInventoryList() { } 274// public void llGiveInventoryList() { }
275// public void llSetVehicleType() { } 275// public void llSetVehicleType() { }
276// public void llSetVehicleFloatParam() { } 276// public void llSetVehicleFloatParam() { }
277// public void llSetVehicleVectorParam() { } 277// public void llSetVehicleVectorParam() { }
278// public void llSetVehicleRotationParam() { } 278// public void llSetVehicleRotationParam() { }
279// public void llSetVehicleFlags() { } 279// public void llSetVehicleFlags() { }
280// public void llRemoveVehicleFlags() { } 280// public void llRemoveVehicleFlags() { }
281// public void llSitTarget() { } 281// public void llSitTarget() { }
282// public void llAvatarOnSitTarget() { } 282// public void llAvatarOnSitTarget() { }
283// public void llAddToLandPassList() { } 283// public void llAddToLandPassList() { }
284// public void llSetTouchText() { } 284// public void llSetTouchText() { }
285// public void llSetSitText() { } 285// public void llSetSitText() { }
286// public void llSetCameraEyeOffset() { } 286// public void llSetCameraEyeOffset() { }
287// public void llSetCameraAtOffset() { } 287// public void llSetCameraAtOffset() { }
288// public void llDumpList2String() { } 288// public void llDumpList2String() { }
289// public void llScriptDanger() { } 289// public void llScriptDanger() { }
290// public void llDialog() { } 290// public void llDialog() { }
291// public void llVolumeDetect() { } 291// public void llVolumeDetect() { }
292// public void llResetOtherScript() { } 292// public void llResetOtherScript() { }
293// public void llGetScriptState() { } 293// public void llGetScriptState() { }
294// public void llRemoteLoadScript() { } 294// public void llRemoteLoadScript() { }
295// public void llSetRemoteScriptAccessPin() { } 295// public void llSetRemoteScriptAccessPin() { }
296// public void llRemoteLoadScriptPin() { } 296// public void llRemoteLoadScriptPin() { }
297// public void llOpenRemoteDataChannel() { } 297// public void llOpenRemoteDataChannel() { }
298// public void llSendRemoteData() { } 298// public void llSendRemoteData() { }
299// public void llRemoteDataReply() { } 299// public void llRemoteDataReply() { }
300// public void llCloseRemoteDataChannel() { } 300// public void llCloseRemoteDataChannel() { }
301// public void llMD5String() { } 301// public void llMD5String() { }
302// public void llSetPrimitiveParams() { } 302// public void llSetPrimitiveParams() { }
303// public void llStringToBase64() { } 303// public void llStringToBase64() { }
304// public void llBase64ToString() { } 304// public void llBase64ToString() { }
305// public void llXorBase64Strings() { } 305// public void llXorBase64Strings() { }
306// public void llRemoteDataSetRegion() { } 306// public void llRemoteDataSetRegion() { }
307// public void llLog10() { } 307// public void llLog10() { }
308// public void llLog() { } 308// public void llLog() { }
309// public void llGetAnimationList() { } 309// public void llGetAnimationList() { }
310// public void llSetParcelMusicURL() { } 310// public void llSetParcelMusicURL() { }
311// public void llGetRootPosition() { } 311// public void llGetRootPosition() { }
312// public void llGetRootRotation() { } 312// public void llGetRootRotation() { }
313// public void llGetObjectDesc() { } 313// public void llGetObjectDesc() { }
314// public void llSetObjectDesc() { } 314// public void llSetObjectDesc() { }
315// public void llGetCreator() { } 315// public void llGetCreator() { }
316// public void llGetTimestamp() { } 316// public void llGetTimestamp() { }
317// public void llSetLinkAlpha() { } 317// public void llSetLinkAlpha() { }
318// public void llGetNumberOfPrims() { } 318// public void llGetNumberOfPrims() { }
319// public void llGetNumberOfNotecardLines() { } 319// public void llGetNumberOfNotecardLines() { }
320// public void llGetBoundingBox() { } 320// public void llGetBoundingBox() { }
321// public void llGetGeometricCenter() { } 321// public void llGetGeometricCenter() { }
322// public void llGetPrimitiveParams() { } 322// public void llGetPrimitiveParams() { }
323// public void llIntegerToBase64() { } 323// public void llIntegerToBase64() { }
324// public void llBase64ToInteger() { } 324// public void llBase64ToInteger() { }
325// public void llGetGMTclock() { } 325// public void llGetGMTclock() { }
326// public void llGetSimulatorHostname() { } 326// public void llGetSimulatorHostname() { }
327// public void llSetLocalRot() { } 327// public void llSetLocalRot() { }
328// public void llParseStringKeepNulls() { } 328// public void llParseStringKeepNulls() { }
329// public void llRezAtRoot() { } 329// public void llRezAtRoot() { }
330// public void llGetObjectPermMask() { } 330// public void llGetObjectPermMask() { }
331// public void llSetObjectPermMask() { } 331// public void llSetObjectPermMask() { }
332// public void llGetInventoryPermMask() { } 332// public void llGetInventoryPermMask() { }
333// public void llSetInventoryPermMask() { } 333// public void llSetInventoryPermMask() { }
334// public void llGetInventoryCreator() { } 334// public void llGetInventoryCreator() { }
335// public void llOwnerSay() { } 335// public void llOwnerSay() { }
336// public void llRequestSimulatorData() { } 336// public void llRequestSimulatorData() { }
337// public void llForceMouselook() { } 337// public void llForceMouselook() { }
338// public void llGetObjectMass() { } 338// public void llGetObjectMass() { }
339// public void llListReplaceList() { } 339// public void llListReplaceList() { }
340// public void llLoadURL() { } 340// public void llLoadURL() { }
341// public void llParcelMediaCommandList() { } 341// public void llParcelMediaCommandList() { }
342// public void llParcelMediaQuery() { } 342// public void llParcelMediaQuery() { }
343// public void llModPow() { } 343// public void llModPow() { }
344// public void llGetInventoryType() { } 344// public void llGetInventoryType() { }
345// public void llSetPayPrice() { } 345// public void llSetPayPrice() { }
346// public void llGetCameraPos() { } 346// public void llGetCameraPos() { }
347// public void llGetCameraRot() { } 347// public void llGetCameraRot() { }
348// public void llSetPrimURL() { } 348// public void llSetPrimURL() { }
349// public void llRefreshPrimURL() { } 349// public void llRefreshPrimURL() { }
350// public void llEscapeURL() { } 350// public void llEscapeURL() { }
351// public void llUnescapeURL() { } 351// public void llUnescapeURL() { }
352// public void llMapDestination() { } 352// public void llMapDestination() { }
353// public void llAddToLandBanList() { } 353// public void llAddToLandBanList() { }
354// public void llRemoveFromLandPassList() { } 354// public void llRemoveFromLandPassList() { }
355// public void llRemoveFromLandBanList() { } 355// public void llRemoveFromLandBanList() { }
356// public void llSetCameraParams() { } 356// public void llSetCameraParams() { }
357// public void llClearCameraParams() { } 357// public void llClearCameraParams() { }
358// public void llListStatistics() { } 358// public void llListStatistics() { }
359// public void llGetUnixTime() { } 359// public void llGetUnixTime() { }
360// public void llGetParcelFlags() { } 360// public void llGetParcelFlags() { }
361// public void llGetRegionFlags() { } 361// public void llGetRegionFlags() { }
362// public void llXorBase64StringsCorrect() { } 362// public void llXorBase64StringsCorrect() { }
363// public void llHTTPRequest() { } 363// public void llHTTPRequest() { }
364// public void llResetLandBanList() { } 364// public void llResetLandBanList() { }
365// public void llResetLandPassList() { } 365// public void llResetLandPassList() { }
366// public void llGetParcelPrimCount() { } 366// public void llGetParcelPrimCount() { }
367// public void llGetParcelPrimOwners() { } 367// public void llGetParcelPrimOwners() { }
368// public void llGetObjectPrimCount() { } 368// public void llGetObjectPrimCount() { }
369// public void llGetParcelMaxPrims() { } 369// public void llGetParcelMaxPrims() { }
370// public void llGetParcelDetails() { } 370// public void llGetParcelDetails() { }
371 371
372// } 372// }
373//} 373//}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
index e55f28d..09a24d5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs
@@ -1,350 +1,350 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 5namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
6{ 6{
7 public partial class LSL_BaseClass 7 public partial class LSL_BaseClass
8 { 8 {
9 /* 9 /*
10 * OPCODES 10 * OPCODES
11 * 11 *
12 * These are internal "assembly" commands, 12 * These are internal "assembly" commands,
13 * basic operators like "ADD", "PUSH" and "POP" 13 * basic operators like "ADD", "PUSH" and "POP"
14 * 14 *
15 * It also contains managed stack and keeps track of internal variables, etc. 15 * It also contains managed stack and keeps track of internal variables, etc.
16 * 16 *
17 */ 17 */
18 18
19 19
20 public void StoreToLocal(UInt32 index) 20 public void StoreToLocal(UInt32 index)
21 { 21 {
22 // TODO: How to determine local? 22 // TODO: How to determine local?
23 Common.SendToDebug("::StoreToLocal " + index); 23 Common.SendToDebug("::StoreToLocal " + index);
24 if (LocalVariables.ContainsKey(index)) 24 if (LocalVariables.ContainsKey(index))
25 LocalVariables.Remove(index); 25 LocalVariables.Remove(index);
26 LocalVariables.Add(index, LSLStack.Peek()); 26 LocalVariables.Add(index, LSLStack.Peek());
27 } 27 }
28 public void StoreToGlobal(UInt32 index) 28 public void StoreToGlobal(UInt32 index)
29 { 29 {
30 Common.SendToDebug("::StoreToGlobal " + index); 30 Common.SendToDebug("::StoreToGlobal " + index);
31 if (GlobalVariables.ContainsKey(index)) 31 if (GlobalVariables.ContainsKey(index))
32 GlobalVariables.Remove(index); 32 GlobalVariables.Remove(index);
33 GlobalVariables.Add(index, LSLStack.Peek()); 33 GlobalVariables.Add(index, LSLStack.Peek());
34 } 34 }
35 public void StoreToStatic(UInt32 index) 35 public void StoreToStatic(UInt32 index)
36 { 36 {
37 Common.SendToDebug("::StoreToStatic " + index); 37 Common.SendToDebug("::StoreToStatic " + index);
38 //if (StaticVariables.ContainsKey(index)) 38 //if (StaticVariables.ContainsKey(index))
39 // StaticVariables.Remove(index); 39 // StaticVariables.Remove(index);
40 StaticVariables.Add(index, LSLStack.Peek()); 40 StaticVariables.Add(index, LSLStack.Peek());
41 } 41 }
42 public void GetFromLocal(UInt32 index) 42 public void GetFromLocal(UInt32 index)
43 { 43 {
44 // TODO: How to determine local? 44 // TODO: How to determine local?
45 Common.SendToDebug("::GetFromLocal " + index); 45 Common.SendToDebug("::GetFromLocal " + index);
46 object ret; 46 object ret;
47 LocalVariables.TryGetValue(index, out ret); 47 LocalVariables.TryGetValue(index, out ret);
48 LSLStack.Push(ret); 48 LSLStack.Push(ret);
49 //return ret; 49 //return ret;
50 } 50 }
51 public void GetFromGlobal(UInt32 index) 51 public void GetFromGlobal(UInt32 index)
52 { 52 {
53 Common.SendToDebug("::GetFromGlobal " + index); 53 Common.SendToDebug("::GetFromGlobal " + index);
54 object ret; 54 object ret;
55 GlobalVariables.TryGetValue(index, out ret); 55 GlobalVariables.TryGetValue(index, out ret);
56 LSLStack.Push(ret); 56 LSLStack.Push(ret);
57 //return ret; 57 //return ret;
58 } 58 }
59 public void GetFromStatic(UInt32 index) 59 public void GetFromStatic(UInt32 index)
60 { 60 {
61 Common.SendToDebug("::GetFromStatic " + index); 61 Common.SendToDebug("::GetFromStatic " + index);
62 object ret; 62 object ret;
63 StaticVariables.TryGetValue(index, out ret); 63 StaticVariables.TryGetValue(index, out ret);
64 Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString()); 64 Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString());
65 LSLStack.Push(ret); 65 LSLStack.Push(ret);
66 //return ret; 66 //return ret;
67 } 67 }
68 68
69 public object POPToStack() 69 public object POPToStack()
70 { 70 {
71 Common.SendToDebug("::POPToStack"); 71 Common.SendToDebug("::POPToStack");
72 //return LSLStack.Pop(); 72 //return LSLStack.Pop();
73 object p = LSLStack.Pop(); 73 object p = LSLStack.Pop();
74 if (p.GetType() == typeof(UInt32)) 74 if (p.GetType() == typeof(UInt32))
75 return (UInt32)p; 75 return (UInt32)p;
76 if (p.GetType() == typeof(string)) 76 if (p.GetType() == typeof(string))
77 return (string)p; 77 return (string)p;
78 if (p.GetType() == typeof(Int32)) 78 if (p.GetType() == typeof(Int32))
79 return (Int32)p; 79 return (Int32)p;
80 if (p.GetType() == typeof(UInt16)) 80 if (p.GetType() == typeof(UInt16))
81 return (UInt16)p; 81 return (UInt16)p;
82 if (p.GetType() == typeof(float)) 82 if (p.GetType() == typeof(float))
83 return (float)p; 83 return (float)p;
84 if (p.GetType() == typeof(LSO_Enums.Vector)) 84 if (p.GetType() == typeof(LSO_Enums.Vector))
85 return (LSO_Enums.Vector)p; 85 return (LSO_Enums.Vector)p;
86 if (p.GetType() == typeof(LSO_Enums.Rotation)) 86 if (p.GetType() == typeof(LSO_Enums.Rotation))
87 return (LSO_Enums.Rotation)p; 87 return (LSO_Enums.Rotation)p;
88 if (p.GetType() == typeof(LSO_Enums.Key)) 88 if (p.GetType() == typeof(LSO_Enums.Key))
89 return (LSO_Enums.Key)p; 89 return (LSO_Enums.Key)p;
90 90
91 return p; 91 return p;
92 } 92 }
93 93
94 //public object POPToStack(UInt32 count) 94 //public object POPToStack(UInt32 count)
95 //{ 95 //{
96 // // POP NUMBER FROM TOP OF STACK 96 // // POP NUMBER FROM TOP OF STACK
97 // //LSLStack.SetLength(LSLStack.Length - 4); 97 // //LSLStack.SetLength(LSLStack.Length - 4);
98 // Common.SendToDebug("::POPToStack " + count); 98 // Common.SendToDebug("::POPToStack " + count);
99 // if (count < 2) 99 // if (count < 2)
100 // return LSLStack.Pop(); 100 // return LSLStack.Pop();
101 101
102 // Stack<object> s = new Stack<object>(); 102 // Stack<object> s = new Stack<object>();
103 // for (int i = 0; i < count; i++) 103 // for (int i = 0; i < count; i++)
104 // { 104 // {
105 // s.Push(LSLStack.Pop); 105 // s.Push(LSLStack.Pop);
106 106
107 // } 107 // }
108 108
109 //} 109 //}
110 110
111 public void POP() 111 public void POP()
112 { 112 {
113 // POP NUMBER FROM TOP OF STACK 113 // POP NUMBER FROM TOP OF STACK
114 //LSLStack.SetLength(LSLStack.Length - 4); 114 //LSLStack.SetLength(LSLStack.Length - 4);
115 Common.SendToDebug("::POP"); 115 Common.SendToDebug("::POP");
116 if (LSLStack.Count < 1) 116 if (LSLStack.Count < 1)
117 { 117 {
118 //TODO: Temporary fix 118 //TODO: Temporary fix
119 Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!"); 119 Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!");
120 } 120 }
121 else 121 else
122 { 122 {
123 LSLStack.Pop(); 123 LSLStack.Pop();
124 } 124 }
125 } 125 }
126 public void PUSH(object Param) 126 public void PUSH(object Param)
127 { 127 {
128 if (Param == null) 128 if (Param == null)
129 { 129 {
130 Common.SendToDebug("::PUSH: <null>"); 130 Common.SendToDebug("::PUSH: <null>");
131 } 131 }
132 else 132 else
133 { 133 {
134 134
135 //Common.SendToDebug("::PUSH: " + Param.GetType()); 135 //Common.SendToDebug("::PUSH: " + Param.GetType());
136 } 136 }
137 137
138 LSLStack.Push(Param); 138 LSLStack.Push(Param);
139 } 139 }
140 public void ADD(UInt32 Param) 140 public void ADD(UInt32 Param)
141 { 141 {
142 Common.SendToDebug("::ADD: " + Param); 142 Common.SendToDebug("::ADD: " + Param);
143 object o2 = LSLStack.Pop(); 143 object o2 = LSLStack.Pop();
144 object o1 = LSLStack.Pop(); 144 object o1 = LSLStack.Pop();
145 Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() + " (" + o2.ToString() + ")"); 145 Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() + " (" + o2.ToString() + ")");
146 if (o2.GetType() == typeof(string)) 146 if (o2.GetType() == typeof(string))
147 { 147 {
148 LSLStack.Push((string)o1 + (string)o2); 148 LSLStack.Push((string)o1 + (string)o2);
149 return; 149 return;
150 } 150 }
151 if (o2.GetType() == typeof(UInt32)) 151 if (o2.GetType() == typeof(UInt32))
152 { 152 {
153 LSLStack.Push((UInt32)o1 + (UInt32)o2); 153 LSLStack.Push((UInt32)o1 + (UInt32)o2);
154 return; 154 return;
155 } 155 }
156 156
157 } 157 }
158 public void SUB(UInt32 Param) 158 public void SUB(UInt32 Param)
159 { 159 {
160 Common.SendToDebug("::SUB: " + Param); 160 Common.SendToDebug("::SUB: " + Param);
161 UInt32 i2 = (UInt32)LSLStack.Pop(); 161 UInt32 i2 = (UInt32)LSLStack.Pop();
162 UInt32 i1 = (UInt32)LSLStack.Pop(); 162 UInt32 i1 = (UInt32)LSLStack.Pop();
163 LSLStack.Push((UInt32)(i1 - i2)); 163 LSLStack.Push((UInt32)(i1 - i2));
164 } 164 }
165 public void MUL(UInt32 Param) 165 public void MUL(UInt32 Param)
166 { 166 {
167 Common.SendToDebug("::SUB: " + Param); 167 Common.SendToDebug("::SUB: " + Param);
168 UInt32 i2 = (UInt32)LSLStack.Pop(); 168 UInt32 i2 = (UInt32)LSLStack.Pop();
169 UInt32 i1 = (UInt32)LSLStack.Pop(); 169 UInt32 i1 = (UInt32)LSLStack.Pop();
170 LSLStack.Push((UInt32)(i1 * i2)); 170 LSLStack.Push((UInt32)(i1 * i2));
171 } 171 }
172 public void DIV(UInt32 Param) 172 public void DIV(UInt32 Param)
173 { 173 {
174 Common.SendToDebug("::DIV: " + Param); 174 Common.SendToDebug("::DIV: " + Param);
175 UInt32 i2 = (UInt32)LSLStack.Pop(); 175 UInt32 i2 = (UInt32)LSLStack.Pop();
176 UInt32 i1 = (UInt32)LSLStack.Pop(); 176 UInt32 i1 = (UInt32)LSLStack.Pop();
177 LSLStack.Push((UInt32)(i1 / i2)); 177 LSLStack.Push((UInt32)(i1 / i2));
178 } 178 }
179 179
180 180
181 public void MOD(UInt32 Param) 181 public void MOD(UInt32 Param)
182 { 182 {
183 Common.SendToDebug("::MOD: " + Param); 183 Common.SendToDebug("::MOD: " + Param);
184 UInt32 i2 = (UInt32)LSLStack.Pop(); 184 UInt32 i2 = (UInt32)LSLStack.Pop();
185 UInt32 i1 = (UInt32)LSLStack.Pop(); 185 UInt32 i1 = (UInt32)LSLStack.Pop();
186 LSLStack.Push((UInt32)(i1 % i2)); 186 LSLStack.Push((UInt32)(i1 % i2));
187 } 187 }
188 public void EQ(UInt32 Param) 188 public void EQ(UInt32 Param)
189 { 189 {
190 Common.SendToDebug("::EQ: " + Param); 190 Common.SendToDebug("::EQ: " + Param);
191 UInt32 i2 = (UInt32)LSLStack.Pop(); 191 UInt32 i2 = (UInt32)LSLStack.Pop();
192 UInt32 i1 = (UInt32)LSLStack.Pop(); 192 UInt32 i1 = (UInt32)LSLStack.Pop();
193 if (i1 == i2) 193 if (i1 == i2)
194 { 194 {
195 LSLStack.Push((UInt32)1); 195 LSLStack.Push((UInt32)1);
196 } 196 }
197 else 197 else
198 { 198 {
199 LSLStack.Push((UInt32)0); 199 LSLStack.Push((UInt32)0);
200 } 200 }
201 } 201 }
202 public void NEQ(UInt32 Param) 202 public void NEQ(UInt32 Param)
203 { 203 {
204 Common.SendToDebug("::NEQ: " + Param); 204 Common.SendToDebug("::NEQ: " + Param);
205 UInt32 i2 = (UInt32)LSLStack.Pop(); 205 UInt32 i2 = (UInt32)LSLStack.Pop();
206 UInt32 i1 = (UInt32)LSLStack.Pop(); 206 UInt32 i1 = (UInt32)LSLStack.Pop();
207 if (i1 != i2) 207 if (i1 != i2)
208 { 208 {
209 LSLStack.Push((UInt32)1); 209 LSLStack.Push((UInt32)1);
210 } 210 }
211 else 211 else
212 { 212 {
213 LSLStack.Push((UInt32)0); 213 LSLStack.Push((UInt32)0);
214 } 214 }
215 } 215 }
216 public void LEQ(UInt32 Param) 216 public void LEQ(UInt32 Param)
217 { 217 {
218 Common.SendToDebug("::LEQ: " + Param); 218 Common.SendToDebug("::LEQ: " + Param);
219 UInt32 i2 = (UInt32)LSLStack.Pop(); 219 UInt32 i2 = (UInt32)LSLStack.Pop();
220 UInt32 i1 = (UInt32)LSLStack.Pop(); 220 UInt32 i1 = (UInt32)LSLStack.Pop();
221 if (i1 <= i2) 221 if (i1 <= i2)
222 { 222 {
223 LSLStack.Push((UInt32)1); 223 LSLStack.Push((UInt32)1);
224 } 224 }
225 else 225 else
226 { 226 {
227 LSLStack.Push((UInt32)0); 227 LSLStack.Push((UInt32)0);
228 } 228 }
229 } 229 }
230 public void GEQ(UInt32 Param) 230 public void GEQ(UInt32 Param)
231 { 231 {
232 Common.SendToDebug("::GEQ: " + Param); 232 Common.SendToDebug("::GEQ: " + Param);
233 UInt32 i2 = (UInt32)LSLStack.Pop(); 233 UInt32 i2 = (UInt32)LSLStack.Pop();
234 UInt32 i1 = (UInt32)LSLStack.Pop(); 234 UInt32 i1 = (UInt32)LSLStack.Pop();
235 if (i1 >= i2) 235 if (i1 >= i2)
236 { 236 {
237 LSLStack.Push((UInt32)1); 237 LSLStack.Push((UInt32)1);
238 } 238 }
239 else 239 else
240 { 240 {
241 LSLStack.Push((UInt32)0); 241 LSLStack.Push((UInt32)0);
242 } 242 }
243 } 243 }
244 public void LESS(UInt32 Param) 244 public void LESS(UInt32 Param)
245 { 245 {
246 Common.SendToDebug("::LESS: " + Param); 246 Common.SendToDebug("::LESS: " + Param);
247 UInt32 i2 = (UInt32)LSLStack.Pop(); 247 UInt32 i2 = (UInt32)LSLStack.Pop();
248 UInt32 i1 = (UInt32)LSLStack.Pop(); 248 UInt32 i1 = (UInt32)LSLStack.Pop();
249 if (i1 < i2) 249 if (i1 < i2)
250 { 250 {
251 LSLStack.Push((UInt32)1); 251 LSLStack.Push((UInt32)1);
252 } 252 }
253 else 253 else
254 { 254 {
255 LSLStack.Push((UInt32)0); 255 LSLStack.Push((UInt32)0);
256 } 256 }
257 } 257 }
258 public void GREATER(UInt32 Param) 258 public void GREATER(UInt32 Param)
259 { 259 {
260 Common.SendToDebug("::GREATER: " + Param); 260 Common.SendToDebug("::GREATER: " + Param);
261 UInt32 i2 = (UInt32)LSLStack.Pop(); 261 UInt32 i2 = (UInt32)LSLStack.Pop();
262 UInt32 i1 = (UInt32)LSLStack.Pop(); 262 UInt32 i1 = (UInt32)LSLStack.Pop();
263 if (i1 > i2) 263 if (i1 > i2)
264 { 264 {
265 LSLStack.Push((UInt32)1); 265 LSLStack.Push((UInt32)1);
266 } 266 }
267 else 267 else
268 { 268 {
269 LSLStack.Push((UInt32)0); 269 LSLStack.Push((UInt32)0);
270 } 270 }
271 } 271 }
272 272
273 273
274 274
275 public void BITAND() 275 public void BITAND()
276 { 276 {
277 Common.SendToDebug("::BITAND"); 277 Common.SendToDebug("::BITAND");
278 UInt32 i2 = (UInt32)LSLStack.Pop(); 278 UInt32 i2 = (UInt32)LSLStack.Pop();
279 UInt32 i1 = (UInt32)LSLStack.Pop(); 279 UInt32 i1 = (UInt32)LSLStack.Pop();
280 LSLStack.Push((UInt32)(i1 & i2)); 280 LSLStack.Push((UInt32)(i1 & i2));
281 } 281 }
282 public void BITOR() 282 public void BITOR()
283 { 283 {
284 Common.SendToDebug("::BITOR"); 284 Common.SendToDebug("::BITOR");
285 UInt32 i2 = (UInt32)LSLStack.Pop(); 285 UInt32 i2 = (UInt32)LSLStack.Pop();
286 UInt32 i1 = (UInt32)LSLStack.Pop(); 286 UInt32 i1 = (UInt32)LSLStack.Pop();
287 LSLStack.Push((UInt32)(i1 | i2)); 287 LSLStack.Push((UInt32)(i1 | i2));
288 } 288 }
289 public void BITXOR() 289 public void BITXOR()
290 { 290 {
291 Common.SendToDebug("::BITXOR"); 291 Common.SendToDebug("::BITXOR");
292 UInt32 i2 = (UInt32)LSLStack.Pop(); 292 UInt32 i2 = (UInt32)LSLStack.Pop();
293 UInt32 i1 = (UInt32)LSLStack.Pop(); 293 UInt32 i1 = (UInt32)LSLStack.Pop();
294 LSLStack.Push((UInt32)(i1 ^ i2)); 294 LSLStack.Push((UInt32)(i1 ^ i2));
295 } 295 }
296 public void BOOLAND() 296 public void BOOLAND()
297 { 297 {
298 Common.SendToDebug("::BOOLAND"); 298 Common.SendToDebug("::BOOLAND");
299 bool b2 = bool.Parse((string)LSLStack.Pop()); 299 bool b2 = bool.Parse((string)LSLStack.Pop());
300 bool b1 = bool.Parse((string)LSLStack.Pop()); 300 bool b1 = bool.Parse((string)LSLStack.Pop());
301 if (b1 && b2) 301 if (b1 && b2)
302 { 302 {
303 LSLStack.Push((UInt32)1); 303 LSLStack.Push((UInt32)1);
304 } 304 }
305 else 305 else
306 { 306 {
307 LSLStack.Push((UInt32)0); 307 LSLStack.Push((UInt32)0);
308 } 308 }
309 } 309 }
310 public void BOOLOR() 310 public void BOOLOR()
311 { 311 {
312 Common.SendToDebug("::BOOLOR"); 312 Common.SendToDebug("::BOOLOR");
313 bool b2 = bool.Parse((string)LSLStack.Pop()); 313 bool b2 = bool.Parse((string)LSLStack.Pop());
314 bool b1 = bool.Parse((string)LSLStack.Pop()); 314 bool b1 = bool.Parse((string)LSLStack.Pop());
315 315
316 if (b1 || b2) 316 if (b1 || b2)
317 { 317 {
318 LSLStack.Push((UInt32)1); 318 LSLStack.Push((UInt32)1);
319 } 319 }
320 else 320 else
321 { 321 {
322 LSLStack.Push((UInt32)0); 322 LSLStack.Push((UInt32)0);
323 } 323 }
324 324
325 } 325 }
326 public void NEG(UInt32 Param) 326 public void NEG(UInt32 Param)
327 { 327 {
328 Common.SendToDebug("::NEG: " + Param); 328 Common.SendToDebug("::NEG: " + Param);
329 //UInt32 i2 = (UInt32)LSLStack.Pop(); 329 //UInt32 i2 = (UInt32)LSLStack.Pop();
330 UInt32 i1 = (UInt32)LSLStack.Pop(); 330 UInt32 i1 = (UInt32)LSLStack.Pop();
331 LSLStack.Push((UInt32)(i1 * -1)); 331 LSLStack.Push((UInt32)(i1 * -1));
332 } 332 }
333 public void BITNOT() 333 public void BITNOT()
334 { 334 {
335 //Common.SendToDebug("::BITNOT"); 335 //Common.SendToDebug("::BITNOT");
336 //UInt32 i2 = (UInt32)LSLStack.Pop(); 336 //UInt32 i2 = (UInt32)LSLStack.Pop();
337 //UInt32 i1 = (UInt32)LSLStack.Pop(); 337 //UInt32 i1 = (UInt32)LSLStack.Pop();
338 //LSLStack.Push((UInt32)(i1 / i2)); 338 //LSLStack.Push((UInt32)(i1 / i2));
339 } 339 }
340 public void BOOLNOT() 340 public void BOOLNOT()
341 { 341 {
342 //Common.SendToDebug("::BOOLNOT"); 342 //Common.SendToDebug("::BOOLNOT");
343 ////UInt32 i2 = (UInt32)LSLStack.Pop(); 343 ////UInt32 i2 = (UInt32)LSLStack.Pop();
344 //UInt32 i1 = (UInt32)LSLStack.Pop(); 344 //UInt32 i1 = (UInt32)LSLStack.Pop();
345 //LSLStack.Push((UInt32)(i1)); 345 //LSLStack.Push((UInt32)(i1));
346 } 346 }
347 347
348 348
349 } 349 }
350} 350}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs
index a59f531..5f01bf5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs
@@ -1,79 +1,79 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
34{ 34{
35 public class LSL_CLRInterface 35 public class LSL_CLRInterface
36 { 36 {
37 public interface LSLScript 37 public interface LSLScript
38 { 38 {
39 //public virtual void Run(object arg) 39 //public virtual void Run(object arg)
40 //{ 40 //{
41 //} 41 //}
42 //void Run(object arg); 42 //void Run(object arg);
43 43
44 //void event_state_entry(object arg); 44 //void event_state_entry(object arg);
45 //void event_state_exit(); 45 //void event_state_exit();
46 //void event_touch_start(object arg); 46 //void event_touch_start(object arg);
47 //void event_touch(); 47 //void event_touch();
48 //void event_touch_end(); 48 //void event_touch_end();
49 //void event_collision_start(); 49 //void event_collision_start();
50 //void event_collision(); 50 //void event_collision();
51 //void event_collision_end(); 51 //void event_collision_end();
52 //void event_land_collision_start(); 52 //void event_land_collision_start();
53 //void event_land_collision(); 53 //void event_land_collision();
54 //void event_land_collision_end(); 54 //void event_land_collision_end();
55 //void event_timer(); 55 //void event_timer();
56 //void event_listen(); 56 //void event_listen();
57 //void event_on_rez(); 57 //void event_on_rez();
58 //void event_sensor(); 58 //void event_sensor();
59 //void event_no_sensor(); 59 //void event_no_sensor();
60 //void event_control(); 60 //void event_control();
61 //void event_money(); 61 //void event_money();
62 //void event_email(); 62 //void event_email();
63 //void event_at_target(); 63 //void event_at_target();
64 //void event_not_at_target(); 64 //void event_not_at_target();
65 //void event_at_rot_target(); 65 //void event_at_rot_target();
66 //void event_not_at_rot_target(); 66 //void event_not_at_rot_target();
67 //void event_run_time_permissions(); 67 //void event_run_time_permissions();
68 //void event_changed(); 68 //void event_changed();
69 //void event_attach(); 69 //void event_attach();
70 //void event_dataserver(); 70 //void event_dataserver();
71 //void event_link_message(); 71 //void event_link_message();
72 //void event_moving_start(); 72 //void event_moving_start();
73 //void event_moving_end(); 73 //void event_moving_end();
74 //void event_object_rez(); 74 //void event_object_rez();
75 //void event_remote_data(); 75 //void event_remote_data();
76 //void event_http_response(); 76 //void event_http_response();
77 } 77 }
78 } 78 }
79} 79}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs
index d8ce6c1..ee166a6 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs
@@ -1,436 +1,436 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Reflection; 32using System.Reflection;
33using System.Reflection.Emit; 33using System.Reflection.Emit;
34using OpenSim.Region.ScriptEngine.Common; 34using OpenSim.Region.ScriptEngine.Common;
35 35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 36namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
37{ 37{
38 partial class LSO_Parser 38 partial class LSO_Parser
39 { 39 {
40 //internal Stack<Type> ILStack = new Stack<Type>(); 40 //internal Stack<Type> ILStack = new Stack<Type>();
41 //LSO_Enums MyLSO_Enums = new LSO_Enums(); 41 //LSO_Enums MyLSO_Enums = new LSO_Enums();
42 42
43 internal bool LSL_PROCESS_OPCODE(ILGenerator il) 43 internal bool LSL_PROCESS_OPCODE(ILGenerator il)
44 { 44 {
45 45
46 byte bp1; 46 byte bp1;
47 UInt32 u32p1; 47 UInt32 u32p1;
48 float fp1; 48 float fp1;
49 UInt16 opcode = br_read(1)[0]; 49 UInt16 opcode = br_read(1)[0];
50 Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString()); 50 Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
51 string idesc = ((LSO_Enums.Operation_Table)opcode).ToString(); 51 string idesc = ((LSO_Enums.Operation_Table)opcode).ToString();
52 switch ((LSO_Enums.Operation_Table)opcode) 52 switch ((LSO_Enums.Operation_Table)opcode)
53 { 53 {
54 54
55 /*************** 55 /***************
56 * IMPLEMENTED * 56 * IMPLEMENTED *
57 ***************/ 57 ***************/
58 case LSO_Enums.Operation_Table.NOOP: 58 case LSO_Enums.Operation_Table.NOOP:
59 break; 59 break;
60 case LSO_Enums.Operation_Table.PUSHSP: 60 case LSO_Enums.Operation_Table.PUSHSP:
61 // Push Stack Top (Memory Address) to stack 61 // Push Stack Top (Memory Address) to stack
62 Common.SendToDebug("Instruction " + idesc); 62 Common.SendToDebug("Instruction " + idesc);
63 Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack"); 63 Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack");
64 IL_Push(il, (UInt32)myHeader.SP); 64 IL_Push(il, (UInt32)myHeader.SP);
65 break; 65 break;
66 // BYTE 66 // BYTE
67 case LSO_Enums.Operation_Table.PUSHARGB: 67 case LSO_Enums.Operation_Table.PUSHARGB:
68 Common.SendToDebug("Param1: " + br_read(1)[0]); 68 Common.SendToDebug("Param1: " + br_read(1)[0]);
69 break; 69 break;
70 // INTEGER 70 // INTEGER
71 case LSO_Enums.Operation_Table.PUSHARGI: 71 case LSO_Enums.Operation_Table.PUSHARGI:
72 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 72 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
73 Common.SendToDebug("Instruction " + idesc + ", Param1: " + u32p1); 73 Common.SendToDebug("Instruction " + idesc + ", Param1: " + u32p1);
74 IL_Push(il, u32p1); 74 IL_Push(il, u32p1);
75 break; 75 break;
76 // FLOAT 76 // FLOAT
77 case LSO_Enums.Operation_Table.PUSHARGF: 77 case LSO_Enums.Operation_Table.PUSHARGF:
78 fp1 = BitConverter.ToUInt32(br_read(4), 0); 78 fp1 = BitConverter.ToUInt32(br_read(4), 0);
79 Common.SendToDebug("Instruction " + idesc + ", Param1: " + fp1); 79 Common.SendToDebug("Instruction " + idesc + ", Param1: " + fp1);
80 IL_Push(il, fp1); 80 IL_Push(il, fp1);
81 break; 81 break;
82 // STRING 82 // STRING
83 case LSO_Enums.Operation_Table.PUSHARGS: 83 case LSO_Enums.Operation_Table.PUSHARGS:
84 string s = Read_String(); 84 string s = Read_String();
85 Common.SendToDebug("Instruction " + idesc + ", Param1: " + s); 85 Common.SendToDebug("Instruction " + idesc + ", Param1: " + s);
86 IL_Debug(il, "OPCODE: " + idesc + ":" + s); 86 IL_Debug(il, "OPCODE: " + idesc + ":" + s);
87 IL_Push(il, s); 87 IL_Push(il, s);
88 break; 88 break;
89 // VECTOR z,y,x 89 // VECTOR z,y,x
90 case LSO_Enums.Operation_Table.PUSHARGV: 90 case LSO_Enums.Operation_Table.PUSHARGV:
91 LSO_Enums.Vector v = new LSO_Enums.Vector(); 91 LSO_Enums.Vector v = new LSO_Enums.Vector();
92 v.Z = BitConverter.ToUInt32(br_read(4), 0); 92 v.Z = BitConverter.ToUInt32(br_read(4), 0);
93 v.Y = BitConverter.ToUInt32(br_read(4), 0); 93 v.Y = BitConverter.ToUInt32(br_read(4), 0);
94 v.X = BitConverter.ToUInt32(br_read(4), 0); 94 v.X = BitConverter.ToUInt32(br_read(4), 0);
95 Common.SendToDebug("Param1 Z: " + v.Z); 95 Common.SendToDebug("Param1 Z: " + v.Z);
96 Common.SendToDebug("Param1 Y: " + v.Y); 96 Common.SendToDebug("Param1 Y: " + v.Y);
97 Common.SendToDebug("Param1 X: " + v.X); 97 Common.SendToDebug("Param1 X: " + v.X);
98 IL_Push(il, v); 98 IL_Push(il, v);
99 break; 99 break;
100 // ROTATION s,z,y,x 100 // ROTATION s,z,y,x
101 case LSO_Enums.Operation_Table.PUSHARGQ: 101 case LSO_Enums.Operation_Table.PUSHARGQ:
102 LSO_Enums.Rotation r = new LSO_Enums.Rotation(); 102 LSO_Enums.Rotation r = new LSO_Enums.Rotation();
103 r.S = BitConverter.ToUInt32(br_read(4), 0); 103 r.S = BitConverter.ToUInt32(br_read(4), 0);
104 r.Z = BitConverter.ToUInt32(br_read(4), 0); 104 r.Z = BitConverter.ToUInt32(br_read(4), 0);
105 r.Y = BitConverter.ToUInt32(br_read(4), 0); 105 r.Y = BitConverter.ToUInt32(br_read(4), 0);
106 r.X = BitConverter.ToUInt32(br_read(4), 0); 106 r.X = BitConverter.ToUInt32(br_read(4), 0);
107 Common.SendToDebug("Param1 S: " + r.S); 107 Common.SendToDebug("Param1 S: " + r.S);
108 Common.SendToDebug("Param1 Z: " + r.Z); 108 Common.SendToDebug("Param1 Z: " + r.Z);
109 Common.SendToDebug("Param1 Y: " + r.Y); 109 Common.SendToDebug("Param1 Y: " + r.Y);
110 Common.SendToDebug("Param1 X: " + r.X); 110 Common.SendToDebug("Param1 X: " + r.X);
111 IL_Push(il, r); 111 IL_Push(il, r);
112 break; 112 break;
113 113
114 case LSO_Enums.Operation_Table.PUSHE: 114 case LSO_Enums.Operation_Table.PUSHE:
115 IL_Push(il, (UInt32)0); 115 IL_Push(il, (UInt32)0);
116 break; 116 break;
117 117
118 case LSO_Enums.Operation_Table.PUSHARGE: 118 case LSO_Enums.Operation_Table.PUSHARGE:
119 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 119 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
120 Common.SendToDebug("Param1: " + u32p1); 120 Common.SendToDebug("Param1: " + u32p1);
121 //IL_Push(il, new string(" ".ToCharArray()[0], Convert.ToInt32(u32p1))); 121 //IL_Push(il, new string(" ".ToCharArray()[0], Convert.ToInt32(u32p1)));
122 IL_Push(il, u32p1); 122 IL_Push(il, u32p1);
123 break; 123 break;
124 // BYTE 124 // BYTE
125 case LSO_Enums.Operation_Table.ADD: 125 case LSO_Enums.Operation_Table.ADD:
126 case LSO_Enums.Operation_Table.SUB: 126 case LSO_Enums.Operation_Table.SUB:
127 case LSO_Enums.Operation_Table.MUL: 127 case LSO_Enums.Operation_Table.MUL:
128 case LSO_Enums.Operation_Table.DIV: 128 case LSO_Enums.Operation_Table.DIV:
129 case LSO_Enums.Operation_Table.EQ: 129 case LSO_Enums.Operation_Table.EQ:
130 case LSO_Enums.Operation_Table.NEQ: 130 case LSO_Enums.Operation_Table.NEQ:
131 case LSO_Enums.Operation_Table.LEQ: 131 case LSO_Enums.Operation_Table.LEQ:
132 case LSO_Enums.Operation_Table.GEQ: 132 case LSO_Enums.Operation_Table.GEQ:
133 case LSO_Enums.Operation_Table.LESS: 133 case LSO_Enums.Operation_Table.LESS:
134 case LSO_Enums.Operation_Table.GREATER: 134 case LSO_Enums.Operation_Table.GREATER:
135 case LSO_Enums.Operation_Table.NEG: 135 case LSO_Enums.Operation_Table.NEG:
136 case LSO_Enums.Operation_Table.MOD: 136 case LSO_Enums.Operation_Table.MOD:
137 bp1 = br_read(1)[0]; 137 bp1 = br_read(1)[0];
138 Common.SendToDebug("Param1: " + bp1); 138 Common.SendToDebug("Param1: " + bp1);
139 IL_CallBaseFunction(il, idesc, (UInt32)bp1); 139 IL_CallBaseFunction(il, idesc, (UInt32)bp1);
140 break; 140 break;
141 141
142 // NO ARGUMENTS 142 // NO ARGUMENTS
143 case LSO_Enums.Operation_Table.BITAND: 143 case LSO_Enums.Operation_Table.BITAND:
144 case LSO_Enums.Operation_Table.BITOR: 144 case LSO_Enums.Operation_Table.BITOR:
145 case LSO_Enums.Operation_Table.BITXOR: 145 case LSO_Enums.Operation_Table.BITXOR:
146 case LSO_Enums.Operation_Table.BOOLAND: 146 case LSO_Enums.Operation_Table.BOOLAND:
147 case LSO_Enums.Operation_Table.BOOLOR: 147 case LSO_Enums.Operation_Table.BOOLOR:
148 case LSO_Enums.Operation_Table.BITNOT: 148 case LSO_Enums.Operation_Table.BITNOT:
149 case LSO_Enums.Operation_Table.BOOLNOT: 149 case LSO_Enums.Operation_Table.BOOLNOT:
150 IL_CallBaseFunction(il, idesc); 150 IL_CallBaseFunction(il, idesc);
151 break; 151 break;
152 // SHORT 152 // SHORT
153 case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE: 153 case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
154 // TODO: What is size of short? 154 // TODO: What is size of short?
155 UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0); 155 UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0);
156 Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString()); 156 Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString());
157 //Common.SendToDebug("Param1: " + U16p1); 157 //Common.SendToDebug("Param1: " + U16p1);
158 string fname = ((LSO_Enums.BuiltIn_Functions)U16p1).ToString(); 158 string fname = ((LSO_Enums.BuiltIn_Functions)U16p1).ToString();
159 159
160 bool cmdFound = false; 160 bool cmdFound = false;
161 foreach (MethodInfo mi in typeof(LSL_BuiltIn_Commands_Interface).GetMethods()) 161 foreach (MethodInfo mi in typeof(LSL_BuiltIn_Commands_Interface).GetMethods())
162 { 162 {
163 // Found command 163 // Found command
164 if (mi.Name == fname) 164 if (mi.Name == fname)
165 { 165 {
166 il.Emit(OpCodes.Ldarg_0); 166 il.Emit(OpCodes.Ldarg_0);
167 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("GetLSL_BuiltIn", new Type[] { })); 167 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("GetLSL_BuiltIn", new Type[] { }));
168 // Pop required number of items from my stack to .Net stack 168 // Pop required number of items from my stack to .Net stack
169 IL_PopToStack(il, mi.GetParameters().Length); 169 IL_PopToStack(il, mi.GetParameters().Length);
170 il.Emit(OpCodes.Callvirt, mi); 170 il.Emit(OpCodes.Callvirt, mi);
171 cmdFound = true; 171 cmdFound = true;
172 break; 172 break;
173 } 173 }
174 } 174 }
175 if (cmdFound == false) 175 if (cmdFound == false)
176 { 176 {
177 Common.SendToDebug("ERROR: UNABLE TO LOCATE OPCODE " + idesc + " IN BASECLASS"); 177 Common.SendToDebug("ERROR: UNABLE TO LOCATE OPCODE " + idesc + " IN BASECLASS");
178 } 178 }
179 179
180 break; 180 break;
181 181
182 // RETURN 182 // RETURN
183 case LSO_Enums.Operation_Table.RETURN: 183 case LSO_Enums.Operation_Table.RETURN:
184 184
185 Common.SendToDebug("OPCODE: RETURN"); 185 Common.SendToDebug("OPCODE: RETURN");
186 return true; 186 return true;
187 187
188 case LSO_Enums.Operation_Table.POP: 188 case LSO_Enums.Operation_Table.POP:
189 case LSO_Enums.Operation_Table.POPS: 189 case LSO_Enums.Operation_Table.POPS:
190 case LSO_Enums.Operation_Table.POPL: 190 case LSO_Enums.Operation_Table.POPL:
191 case LSO_Enums.Operation_Table.POPV: 191 case LSO_Enums.Operation_Table.POPV:
192 case LSO_Enums.Operation_Table.POPQ: 192 case LSO_Enums.Operation_Table.POPQ:
193 // Pops a specific datatype from the stack 193 // Pops a specific datatype from the stack
194 // We just ignore the datatype for now 194 // We just ignore the datatype for now
195 IL_Pop(il); 195 IL_Pop(il);
196 break; 196 break;
197 197
198 // LONG 198 // LONG
199 case LSO_Enums.Operation_Table.STORE: 199 case LSO_Enums.Operation_Table.STORE:
200 case LSO_Enums.Operation_Table.STORES: 200 case LSO_Enums.Operation_Table.STORES:
201 case LSO_Enums.Operation_Table.STOREL: 201 case LSO_Enums.Operation_Table.STOREL:
202 case LSO_Enums.Operation_Table.STOREV: 202 case LSO_Enums.Operation_Table.STOREV:
203 case LSO_Enums.Operation_Table.STOREQ: 203 case LSO_Enums.Operation_Table.STOREQ:
204 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 204 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
205 Common.SendToDebug("Param1: " + u32p1.ToString()); 205 Common.SendToDebug("Param1: " + u32p1.ToString());
206 IL_CallBaseFunction(il, "StoreToLocal", u32p1); 206 IL_CallBaseFunction(il, "StoreToLocal", u32p1);
207 break; 207 break;
208 208
209 case LSO_Enums.Operation_Table.STOREG: 209 case LSO_Enums.Operation_Table.STOREG:
210 case LSO_Enums.Operation_Table.STOREGS: 210 case LSO_Enums.Operation_Table.STOREGS:
211 case LSO_Enums.Operation_Table.STOREGL: 211 case LSO_Enums.Operation_Table.STOREGL:
212 case LSO_Enums.Operation_Table.STOREGV: 212 case LSO_Enums.Operation_Table.STOREGV:
213 case LSO_Enums.Operation_Table.STOREGQ: 213 case LSO_Enums.Operation_Table.STOREGQ:
214 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 214 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
215 Common.SendToDebug("Param1: " + u32p1.ToString()); 215 Common.SendToDebug("Param1: " + u32p1.ToString());
216 IL_CallBaseFunction(il, "StoreToGlobal", u32p1); 216 IL_CallBaseFunction(il, "StoreToGlobal", u32p1);
217 break; 217 break;
218 218
219 case LSO_Enums.Operation_Table.LOADP: 219 case LSO_Enums.Operation_Table.LOADP:
220 case LSO_Enums.Operation_Table.LOADSP: 220 case LSO_Enums.Operation_Table.LOADSP:
221 case LSO_Enums.Operation_Table.LOADLP: 221 case LSO_Enums.Operation_Table.LOADLP:
222 case LSO_Enums.Operation_Table.LOADVP: 222 case LSO_Enums.Operation_Table.LOADVP:
223 case LSO_Enums.Operation_Table.LOADQP: 223 case LSO_Enums.Operation_Table.LOADQP:
224 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 224 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
225 Common.SendToDebug("Param1: " + u32p1.ToString()); 225 Common.SendToDebug("Param1: " + u32p1.ToString());
226 IL_CallBaseFunction(il, "StoreToLocal", u32p1); 226 IL_CallBaseFunction(il, "StoreToLocal", u32p1);
227 IL_Pop(il); 227 IL_Pop(il);
228 break; 228 break;
229 229
230 case LSO_Enums.Operation_Table.LOADGP: 230 case LSO_Enums.Operation_Table.LOADGP:
231 case LSO_Enums.Operation_Table.LOADGSP: 231 case LSO_Enums.Operation_Table.LOADGSP:
232 case LSO_Enums.Operation_Table.LOADGLP: 232 case LSO_Enums.Operation_Table.LOADGLP:
233 case LSO_Enums.Operation_Table.LOADGVP: 233 case LSO_Enums.Operation_Table.LOADGVP:
234 case LSO_Enums.Operation_Table.LOADGQP: 234 case LSO_Enums.Operation_Table.LOADGQP:
235 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 235 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
236 Common.SendToDebug("Param1: " + u32p1.ToString()); 236 Common.SendToDebug("Param1: " + u32p1.ToString());
237 IL_CallBaseFunction(il, "StoreToStatic", u32p1 - 6 + myHeader.GVR); 237 IL_CallBaseFunction(il, "StoreToStatic", u32p1 - 6 + myHeader.GVR);
238 IL_Pop(il); 238 IL_Pop(il);
239 break; 239 break;
240 240
241 // PUSH FROM LOCAL FRAME 241 // PUSH FROM LOCAL FRAME
242 case LSO_Enums.Operation_Table.PUSH: 242 case LSO_Enums.Operation_Table.PUSH:
243 case LSO_Enums.Operation_Table.PUSHS: 243 case LSO_Enums.Operation_Table.PUSHS:
244 case LSO_Enums.Operation_Table.PUSHL: 244 case LSO_Enums.Operation_Table.PUSHL:
245 case LSO_Enums.Operation_Table.PUSHV: 245 case LSO_Enums.Operation_Table.PUSHV:
246 case LSO_Enums.Operation_Table.PUSHQ: 246 case LSO_Enums.Operation_Table.PUSHQ:
247 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 247 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
248 Common.SendToDebug("Param1: " + u32p1.ToString()); 248 Common.SendToDebug("Param1: " + u32p1.ToString());
249 IL_CallBaseFunction(il, "GetFromLocal", u32p1); 249 IL_CallBaseFunction(il, "GetFromLocal", u32p1);
250 250
251 break; 251 break;
252 252
253 // PUSH FROM STATIC FRAME 253 // PUSH FROM STATIC FRAME
254 case LSO_Enums.Operation_Table.PUSHG: 254 case LSO_Enums.Operation_Table.PUSHG:
255 case LSO_Enums.Operation_Table.PUSHGS: 255 case LSO_Enums.Operation_Table.PUSHGS:
256 case LSO_Enums.Operation_Table.PUSHGL: 256 case LSO_Enums.Operation_Table.PUSHGL:
257 case LSO_Enums.Operation_Table.PUSHGV: 257 case LSO_Enums.Operation_Table.PUSHGV:
258 case LSO_Enums.Operation_Table.PUSHGQ: 258 case LSO_Enums.Operation_Table.PUSHGQ:
259 u32p1 = BitConverter.ToUInt32(br_read(4), 0); 259 u32p1 = BitConverter.ToUInt32(br_read(4), 0);
260 Common.SendToDebug("Param1: " + u32p1.ToString()); 260 Common.SendToDebug("Param1: " + u32p1.ToString());
261 IL_CallBaseFunction(il, "GetFromStatic", u32p1 - 6 + myHeader.GVR); 261 IL_CallBaseFunction(il, "GetFromStatic", u32p1 - 6 + myHeader.GVR);
262 break; 262 break;
263 263
264 264
265 /*********************** 265 /***********************
266 * NOT IMPLEMENTED YET * 266 * NOT IMPLEMENTED YET *
267 ***********************/ 267 ***********************/
268 268
269 269
270 270
271 case LSO_Enums.Operation_Table.POPIP: 271 case LSO_Enums.Operation_Table.POPIP:
272 case LSO_Enums.Operation_Table.POPSP: 272 case LSO_Enums.Operation_Table.POPSP:
273 case LSO_Enums.Operation_Table.POPSLR: 273 case LSO_Enums.Operation_Table.POPSLR:
274 case LSO_Enums.Operation_Table.POPARG: 274 case LSO_Enums.Operation_Table.POPARG:
275 case LSO_Enums.Operation_Table.POPBP: 275 case LSO_Enums.Operation_Table.POPBP:
276 //Common.SendToDebug("Instruction " + idesc + ": Ignored"); 276 //Common.SendToDebug("Instruction " + idesc + ": Ignored");
277 Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack (TODO: Only popping 1)"); 277 Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack (TODO: Only popping 1)");
278 //Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); 278 //Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
279 IL_Pop(il); 279 IL_Pop(il);
280 break; 280 break;
281 281
282 282
283 283
284 // None 284 // None
285 case LSO_Enums.Operation_Table.PUSHIP: 285 case LSO_Enums.Operation_Table.PUSHIP:
286 // PUSH INSTRUCTION POINTER 286 // PUSH INSTRUCTION POINTER
287 break; 287 break;
288 case LSO_Enums.Operation_Table.PUSHBP: 288 case LSO_Enums.Operation_Table.PUSHBP:
289 289
290 case LSO_Enums.Operation_Table.PUSHEV: 290 case LSO_Enums.Operation_Table.PUSHEV:
291 break; 291 break;
292 case LSO_Enums.Operation_Table.PUSHEQ: 292 case LSO_Enums.Operation_Table.PUSHEQ:
293 break; 293 break;
294 294
295 295
296 // LONG 296 // LONG
297 case LSO_Enums.Operation_Table.JUMP: 297 case LSO_Enums.Operation_Table.JUMP:
298 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); 298 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
299 break; 299 break;
300 // BYTE, LONG 300 // BYTE, LONG
301 case LSO_Enums.Operation_Table.JUMPIF: 301 case LSO_Enums.Operation_Table.JUMPIF:
302 case LSO_Enums.Operation_Table.JUMPNIF: 302 case LSO_Enums.Operation_Table.JUMPNIF:
303 Common.SendToDebug("Param1: " + br_read(1)[0]); 303 Common.SendToDebug("Param1: " + br_read(1)[0]);
304 Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0)); 304 Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0));
305 break; 305 break;
306 // LONG 306 // LONG
307 case LSO_Enums.Operation_Table.STATE: 307 case LSO_Enums.Operation_Table.STATE:
308 bp1 = br_read(1)[0]; 308 bp1 = br_read(1)[0];
309 //il.Emit(OpCodes.Ld); // Load local variable 0 onto stack 309 //il.Emit(OpCodes.Ld); // Load local variable 0 onto stack
310 //il.Emit(OpCodes.Ldc_I4, 0); // Push index position 310 //il.Emit(OpCodes.Ldc_I4, 0); // Push index position
311 //il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value 311 //il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value
312 //il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value 312 //il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
313 break; 313 break;
314 case LSO_Enums.Operation_Table.CALL: 314 case LSO_Enums.Operation_Table.CALL:
315 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); 315 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
316 Common.SendToDebug("ERROR: Function CALL not implemented yet."); 316 Common.SendToDebug("ERROR: Function CALL not implemented yet.");
317 break; 317 break;
318 // BYTE 318 // BYTE
319 case LSO_Enums.Operation_Table.CAST: 319 case LSO_Enums.Operation_Table.CAST:
320 bp1 = br_read(1)[0]; 320 bp1 = br_read(1)[0];
321 Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)); 321 Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1));
322 Common.SendToDebug("Param1: " + bp1); 322 Common.SendToDebug("Param1: " + bp1);
323 switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1) 323 switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)
324 { 324 {
325 case LSO_Enums.OpCode_Cast_TypeDefs.String: 325 case LSO_Enums.OpCode_Cast_TypeDefs.String:
326 Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Box, ILStack.Pop());"); 326 Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Box, ILStack.Pop());");
327 break; 327 break;
328 default: 328 default:
329 Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!"); 329 Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!");
330 break; 330 break;
331 } 331 }
332 break; 332 break;
333 // LONG 333 // LONG
334 case LSO_Enums.Operation_Table.STACKTOS: 334 case LSO_Enums.Operation_Table.STACKTOS:
335 case LSO_Enums.Operation_Table.STACKTOL: 335 case LSO_Enums.Operation_Table.STACKTOL:
336 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); 336 Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
337 break; 337 break;
338 // BYTE 338 // BYTE
339 case LSO_Enums.Operation_Table.PRINT: 339 case LSO_Enums.Operation_Table.PRINT:
340 case LSO_Enums.Operation_Table.CALLLIB: 340 case LSO_Enums.Operation_Table.CALLLIB:
341 Common.SendToDebug("Param1: " + br_read(1)[0]); 341 Common.SendToDebug("Param1: " + br_read(1)[0]);
342 break; 342 break;
343 } 343 }
344 return false; 344 return false;
345 } 345 }
346 346
347 private void IL_PopToStack(ILGenerator il) 347 private void IL_PopToStack(ILGenerator il)
348 { 348 {
349 IL_PopToStack(il, 1); 349 IL_PopToStack(il, 1);
350 } 350 }
351 private void IL_PopToStack(ILGenerator il, int count) 351 private void IL_PopToStack(ILGenerator il, int count)
352 { 352 {
353 Common.SendToDebug("IL_PopToStack();"); 353 Common.SendToDebug("IL_PopToStack();");
354 for (int i = 0; i < count; i++) 354 for (int i = 0; i < count; i++)
355 { 355 {
356 IL_CallBaseFunction(il, "POPToStack"); 356 IL_CallBaseFunction(il, "POPToStack");
357 //il.Emit(OpCodes.Ldarg_0); 357 //il.Emit(OpCodes.Ldarg_0);
358 //il.Emit(OpCodes.Call, 358 //il.Emit(OpCodes.Call,
359 // typeof(LSL_BaseClass).GetMethod("POPToStack", 359 // typeof(LSL_BaseClass).GetMethod("POPToStack",
360 // new Type[] { })); 360 // new Type[] { }));
361 } 361 }
362 } 362 }
363 private void IL_Pop(ILGenerator il) 363 private void IL_Pop(ILGenerator il)
364 { 364 {
365 Common.SendToDebug("IL_Pop();"); 365 Common.SendToDebug("IL_Pop();");
366 IL_CallBaseFunction(il, "POP"); 366 IL_CallBaseFunction(il, "POP");
367 } 367 }
368 private void IL_Debug(ILGenerator il, string text) 368 private void IL_Debug(ILGenerator il, string text)
369 { 369 {
370 il.Emit(OpCodes.Ldstr, text); 370 il.Emit(OpCodes.Ldstr, text);
371 il.Emit(OpCodes.Call, typeof(Common).GetMethod("SendToDebug", 371 il.Emit(OpCodes.Call, typeof(Common).GetMethod("SendToDebug",
372 new Type[] { typeof(string) } 372 new Type[] { typeof(string) }
373 )); 373 ));
374 } 374 }
375 private void IL_CallBaseFunction(ILGenerator il, string methodname) 375 private void IL_CallBaseFunction(ILGenerator il, string methodname)
376 { 376 {
377 il.Emit(OpCodes.Ldarg_0); 377 il.Emit(OpCodes.Ldarg_0);
378 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { })); 378 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { }));
379 } 379 }
380 private void IL_CallBaseFunction(ILGenerator il, string methodname, object data) 380 private void IL_CallBaseFunction(ILGenerator il, string methodname, object data)
381 { 381 {
382 il.Emit(OpCodes.Ldarg_0); 382 il.Emit(OpCodes.Ldarg_0);
383 if (data.GetType() == typeof(string)) 383 if (data.GetType() == typeof(string))
384 il.Emit(OpCodes.Ldstr, (string)data); 384 il.Emit(OpCodes.Ldstr, (string)data);
385 if (data.GetType() == typeof(UInt32)) 385 if (data.GetType() == typeof(UInt32))
386 il.Emit(OpCodes.Ldc_I4, (UInt32)data); 386 il.Emit(OpCodes.Ldc_I4, (UInt32)data);
387 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { data.GetType() })); 387 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { data.GetType() }));
388 } 388 }
389 389
390 private void IL_Push(ILGenerator il, object data) 390 private void IL_Push(ILGenerator il, object data)
391 { 391 {
392 il.Emit(OpCodes.Ldarg_0); 392 il.Emit(OpCodes.Ldarg_0);
393 Common.SendToDebug("PUSH datatype: " + data.GetType()); 393 Common.SendToDebug("PUSH datatype: " + data.GetType());
394 394
395 IL_PushDataTypeToILStack(il, data); 395 IL_PushDataTypeToILStack(il, data);
396 396
397 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("PUSH", new Type[] { data.GetType() })); 397 il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("PUSH", new Type[] { data.GetType() }));
398 398
399 } 399 }
400 400
401 private void IL_PushDataTypeToILStack(ILGenerator il, object data) 401 private void IL_PushDataTypeToILStack(ILGenerator il, object data)
402 { 402 {
403 if (data.GetType() == typeof(UInt16)) 403 if (data.GetType() == typeof(UInt16))
404 { 404 {
405 il.Emit(OpCodes.Ldc_I4, (UInt16)data); 405 il.Emit(OpCodes.Ldc_I4, (UInt16)data);
406 il.Emit(OpCodes.Box, data.GetType()); 406 il.Emit(OpCodes.Box, data.GetType());
407 } 407 }
408 if (data.GetType() == typeof(UInt32)) 408 if (data.GetType() == typeof(UInt32))
409 { 409 {
410 il.Emit(OpCodes.Ldc_I4, (UInt32)data); 410 il.Emit(OpCodes.Ldc_I4, (UInt32)data);
411 il.Emit(OpCodes.Box, data.GetType()); 411 il.Emit(OpCodes.Box, data.GetType());
412 } 412 }
413 if (data.GetType() == typeof(Int32)) 413 if (data.GetType() == typeof(Int32))
414 { 414 {
415 il.Emit(OpCodes.Ldc_I4, (Int32)data); 415 il.Emit(OpCodes.Ldc_I4, (Int32)data);
416 il.Emit(OpCodes.Box, data.GetType()); 416 il.Emit(OpCodes.Box, data.GetType());
417 } 417 }
418 if (data.GetType() == typeof(float)) 418 if (data.GetType() == typeof(float))
419 { 419 {
420 il.Emit(OpCodes.Ldc_I4, (float)data); 420 il.Emit(OpCodes.Ldc_I4, (float)data);
421 il.Emit(OpCodes.Box, data.GetType()); 421 il.Emit(OpCodes.Box, data.GetType());
422 } 422 }
423 if (data.GetType() == typeof(string)) 423 if (data.GetType() == typeof(string))
424 il.Emit(OpCodes.Ldstr, (string)data); 424 il.Emit(OpCodes.Ldstr, (string)data);
425 //if (data.GetType() == typeof(LSO_Enums.Rotation)) 425 //if (data.GetType() == typeof(LSO_Enums.Rotation))
426 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Rotation)data); 426 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Rotation)data);
427 //if (data.GetType() == typeof(LSO_Enums.Vector)) 427 //if (data.GetType() == typeof(LSO_Enums.Vector))
428 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Vector)data); 428 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Vector)data);
429 //if (data.GetType() == typeof(LSO_Enums.Key)) 429 //if (data.GetType() == typeof(LSO_Enums.Key))
430 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Key)data); 430 // il.Emit(OpCodes.Ldobj, (LSO_Enums.Key)data);
431 431
432 } 432 }
433 433
434 434
435 } 435 }
436} 436}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs
index db666d9..30ce314 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs
@@ -1,557 +1,557 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
34{ 34{
35 public static class LSO_Enums 35 public static class LSO_Enums
36 { 36 {
37 //public System.Collections.Generic.Dictionary<Byte, Type> OpCode_Add_Types; 37 //public System.Collections.Generic.Dictionary<Byte, Type> OpCode_Add_Types;
38 38
39 //LSO_Enums() { 39 //LSO_Enums() {
40 // OpCode_Add_Types.Add(51, typeof(String)); 40 // OpCode_Add_Types.Add(51, typeof(String));
41 // OpCode_Add_Types.Add(17, typeof(UInt32)); 41 // OpCode_Add_Types.Add(17, typeof(UInt32));
42 //} 42 //}
43 43
44 [Serializable] 44 [Serializable]
45 public enum OpCode_Add_TypeDefs 45 public enum OpCode_Add_TypeDefs
46 { 46 {
47 String = 51, 47 String = 51,
48 UInt32 = 17 48 UInt32 = 17
49 } 49 }
50 [Serializable] 50 [Serializable]
51 public enum OpCode_Cast_TypeDefs 51 public enum OpCode_Cast_TypeDefs
52 { 52 {
53 String = 19 53 String = 19
54 } 54 }
55 55
56 [Serializable] 56 [Serializable]
57 public struct Key 57 public struct Key
58 { 58 {
59 public string KeyString; 59 public string KeyString;
60 } 60 }
61 61
62 [Serializable] 62 [Serializable]
63 public struct Vector 63 public struct Vector
64 { 64 {
65 public UInt32 Z; 65 public UInt32 Z;
66 public UInt32 Y; 66 public UInt32 Y;
67 public UInt32 X; 67 public UInt32 X;
68 } 68 }
69 [Serializable] 69 [Serializable]
70 public struct Rotation 70 public struct Rotation
71 { 71 {
72 public UInt32 S; 72 public UInt32 S;
73 public UInt32 Z; 73 public UInt32 Z;
74 public UInt32 Y; 74 public UInt32 Y;
75 public UInt32 X; 75 public UInt32 X;
76 } 76 }
77 [Serializable] 77 [Serializable]
78 public enum Variable_Type_Codes 78 public enum Variable_Type_Codes
79 { 79 {
80 Void = 0, 80 Void = 0,
81 Integer = 1, 81 Integer = 1,
82 Float = 2, 82 Float = 2,
83 String = 3, 83 String = 3,
84 Key = 4, 84 Key = 4,
85 Vector = 5, 85 Vector = 5,
86 Rotation = 6, 86 Rotation = 6,
87 List = 7, 87 List = 7,
88 Null = 8 88 Null = 8
89 } 89 }
90 [Serializable] 90 [Serializable]
91 public enum Event_Mask_Values 91 public enum Event_Mask_Values
92 { 92 {
93 state_entry = 0, 93 state_entry = 0,
94 state_exit = 1, 94 state_exit = 1,
95 touch_start = 2, 95 touch_start = 2,
96 touch = 3, 96 touch = 3,
97 touch_end = 4, 97 touch_end = 4,
98 collision_start = 5, 98 collision_start = 5,
99 collision = 6, 99 collision = 6,
100 collision_end = 7, 100 collision_end = 7,
101 land_collision_start = 8, 101 land_collision_start = 8,
102 land_collision = 9, 102 land_collision = 9,
103 land_collision_end = 10, 103 land_collision_end = 10,
104 timer = 11, 104 timer = 11,
105 listen = 12, 105 listen = 12,
106 on_rez = 13, 106 on_rez = 13,
107 sensor = 14, 107 sensor = 14,
108 no_sensor = 15, 108 no_sensor = 15,
109 control = 16, 109 control = 16,
110 money = 17, 110 money = 17,
111 email = 18, 111 email = 18,
112 at_target = 19, 112 at_target = 19,
113 not_at_target = 20, 113 not_at_target = 20,
114 at_rot_target = 21, 114 at_rot_target = 21,
115 not_at_rot_target = 22, 115 not_at_rot_target = 22,
116 run_time_permissions = 23, 116 run_time_permissions = 23,
117 changed = 24, 117 changed = 24,
118 attach = 25, 118 attach = 25,
119 dataserver = 26, 119 dataserver = 26,
120 link_message = 27, 120 link_message = 27,
121 moving_start = 28, 121 moving_start = 28,
122 moving_end = 29, 122 moving_end = 29,
123 object_rez = 30, 123 object_rez = 30,
124 remote_data = 31, 124 remote_data = 31,
125 http_response = 32 125 http_response = 32
126 } 126 }
127 [Serializable] 127 [Serializable]
128 public enum Operation_Table 128 public enum Operation_Table
129 { 129 {
130 NOOP = 0x0, 130 NOOP = 0x0,
131 POP = 0x1, 131 POP = 0x1,
132 POPS = 0x2, 132 POPS = 0x2,
133 POPL = 0x3, 133 POPL = 0x3,
134 POPV = 0x4, 134 POPV = 0x4,
135 POPQ = 0x5, 135 POPQ = 0x5,
136 POPARG = 0x6, 136 POPARG = 0x6,
137 POPIP = 0x7, 137 POPIP = 0x7,
138 POPBP = 0x8, 138 POPBP = 0x8,
139 POPSP = 0x9, 139 POPSP = 0x9,
140 POPSLR = 0xa, 140 POPSLR = 0xa,
141 DUP = 0x20, 141 DUP = 0x20,
142 DUPS = 0x21, 142 DUPS = 0x21,
143 DUPL = 0x22, 143 DUPL = 0x22,
144 DUPV = 0x23, 144 DUPV = 0x23,
145 DUPQ = 0x24, 145 DUPQ = 0x24,
146 STORE = 0x30, 146 STORE = 0x30,
147 STORES = 0x31, 147 STORES = 0x31,
148 STOREL = 0x32, 148 STOREL = 0x32,
149 STOREV = 0x33, 149 STOREV = 0x33,
150 STOREQ = 0x34, 150 STOREQ = 0x34,
151 STOREG = 0x35, 151 STOREG = 0x35,
152 STOREGS = 0x36, 152 STOREGS = 0x36,
153 STOREGL = 0x37, 153 STOREGL = 0x37,
154 STOREGV = 0x38, 154 STOREGV = 0x38,
155 STOREGQ = 0x39, 155 STOREGQ = 0x39,
156 LOADP = 0x3a, 156 LOADP = 0x3a,
157 LOADSP = 0x3b, 157 LOADSP = 0x3b,
158 LOADLP = 0x3c, 158 LOADLP = 0x3c,
159 LOADVP = 0x3d, 159 LOADVP = 0x3d,
160 LOADQP = 0x3e, 160 LOADQP = 0x3e,
161 LOADGP = 0x3f, 161 LOADGP = 0x3f,
162 LOADGSP = 0x40, 162 LOADGSP = 0x40,
163 LOADGLP = 0x41, 163 LOADGLP = 0x41,
164 LOADGVP = 0x42, 164 LOADGVP = 0x42,
165 LOADGQP = 0x43, 165 LOADGQP = 0x43,
166 PUSH = 0x50, 166 PUSH = 0x50,
167 PUSHS = 0x51, 167 PUSHS = 0x51,
168 PUSHL = 0x52, 168 PUSHL = 0x52,
169 PUSHV = 0x53, 169 PUSHV = 0x53,
170 PUSHQ = 0x54, 170 PUSHQ = 0x54,
171 PUSHG = 0x55, 171 PUSHG = 0x55,
172 PUSHGS = 0x56, 172 PUSHGS = 0x56,
173 PUSHGL = 0x57, 173 PUSHGL = 0x57,
174 PUSHGV = 0x58, 174 PUSHGV = 0x58,
175 PUSHGQ = 0x59, 175 PUSHGQ = 0x59,
176 PUSHIP = 0x5a, 176 PUSHIP = 0x5a,
177 PUSHBP = 0x5b, 177 PUSHBP = 0x5b,
178 PUSHSP = 0x5c, 178 PUSHSP = 0x5c,
179 PUSHARGB = 0x5d, 179 PUSHARGB = 0x5d,
180 PUSHARGI = 0x5e, 180 PUSHARGI = 0x5e,
181 PUSHARGF = 0x5f, 181 PUSHARGF = 0x5f,
182 PUSHARGS = 0x60, 182 PUSHARGS = 0x60,
183 PUSHARGV = 0x61, 183 PUSHARGV = 0x61,
184 PUSHARGQ = 0x62, 184 PUSHARGQ = 0x62,
185 PUSHE = 0x63, 185 PUSHE = 0x63,
186 PUSHEV = 0x64, 186 PUSHEV = 0x64,
187 PUSHEQ = 0x65, 187 PUSHEQ = 0x65,
188 PUSHARGE = 0x66, 188 PUSHARGE = 0x66,
189 ADD = 0x70, 189 ADD = 0x70,
190 SUB = 0x71, 190 SUB = 0x71,
191 MUL = 0x72, 191 MUL = 0x72,
192 DIV = 0x73, 192 DIV = 0x73,
193 MOD = 0x74, 193 MOD = 0x74,
194 EQ = 0x75, 194 EQ = 0x75,
195 NEQ = 0x76, 195 NEQ = 0x76,
196 LEQ = 0x77, 196 LEQ = 0x77,
197 GEQ = 0x78, 197 GEQ = 0x78,
198 LESS = 0x79, 198 LESS = 0x79,
199 GREATER = 0x7a, 199 GREATER = 0x7a,
200 BITAND = 0x7b, 200 BITAND = 0x7b,
201 BITOR = 0x7c, 201 BITOR = 0x7c,
202 BITXOR = 0x7d, 202 BITXOR = 0x7d,
203 BOOLAND = 0x7e, 203 BOOLAND = 0x7e,
204 BOOLOR = 0x7f, 204 BOOLOR = 0x7f,
205 NEG = 0x80, 205 NEG = 0x80,
206 BITNOT = 0x81, 206 BITNOT = 0x81,
207 BOOLNOT = 0x82, 207 BOOLNOT = 0x82,
208 JUMP = 0x90, 208 JUMP = 0x90,
209 JUMPIF = 0x91, 209 JUMPIF = 0x91,
210 JUMPNIF = 0x92, 210 JUMPNIF = 0x92,
211 STATE = 0x93, 211 STATE = 0x93,
212 CALL = 0x94, 212 CALL = 0x94,
213 RETURN = 0x95, 213 RETURN = 0x95,
214 CAST = 0xa0, 214 CAST = 0xa0,
215 STACKTOS = 0xb0, 215 STACKTOS = 0xb0,
216 STACKTOL = 0xb1, 216 STACKTOL = 0xb1,
217 PRINT = 0xc0, 217 PRINT = 0xc0,
218 CALLLIB = 0xd0, 218 CALLLIB = 0xd0,
219 CALLLIB_TWO_BYTE = 0xd1, 219 CALLLIB_TWO_BYTE = 0xd1,
220 SHL = 0xe0, 220 SHL = 0xe0,
221 SHR = 0xe1 221 SHR = 0xe1
222 } 222 }
223 [Serializable] 223 [Serializable]
224 public enum BuiltIn_Functions 224 public enum BuiltIn_Functions
225 { 225 {
226 llSin = 0, 226 llSin = 0,
227 llCos = 1, 227 llCos = 1,
228 llTan = 2, 228 llTan = 2,
229 llAtan2 = 3, 229 llAtan2 = 3,
230 llSqrt = 4, 230 llSqrt = 4,
231 llPow = 5, 231 llPow = 5,
232 llAbs = 6, 232 llAbs = 6,
233 llFabs = 7, 233 llFabs = 7,
234 llFrand = 8, 234 llFrand = 8,
235 llFloor = 9, 235 llFloor = 9,
236 llCeil = 10, 236 llCeil = 10,
237 llRound = 11, 237 llRound = 11,
238 llVecMag = 12, 238 llVecMag = 12,
239 llVecNorm = 13, 239 llVecNorm = 13,
240 llVecDist = 14, 240 llVecDist = 14,
241 llRot2Euler = 15, 241 llRot2Euler = 15,
242 llEuler2Rot = 16, 242 llEuler2Rot = 16,
243 llAxes2Rot = 17, 243 llAxes2Rot = 17,
244 llRot2Fwd = 18, 244 llRot2Fwd = 18,
245 llRot2Left = 19, 245 llRot2Left = 19,
246 llRot2Up = 20, 246 llRot2Up = 20,
247 llRotBetween = 21, 247 llRotBetween = 21,
248 llWhisper = 22, 248 llWhisper = 22,
249 llSay = 23, 249 llSay = 23,
250 llShout = 24, 250 llShout = 24,
251 llListen = 25, 251 llListen = 25,
252 llListenControl = 26, 252 llListenControl = 26,
253 llListenRemove = 27, 253 llListenRemove = 27,
254 llSensor = 28, 254 llSensor = 28,
255 llSensorRepeat = 29, 255 llSensorRepeat = 29,
256 llSensorRemove = 30, 256 llSensorRemove = 30,
257 llDetectedName = 31, 257 llDetectedName = 31,
258 llDetectedKey = 32, 258 llDetectedKey = 32,
259 llDetectedOwner = 33, 259 llDetectedOwner = 33,
260 llDetectedType = 34, 260 llDetectedType = 34,
261 llDetectedPos = 35, 261 llDetectedPos = 35,
262 llDetectedVel = 36, 262 llDetectedVel = 36,
263 llDetectedGrab = 37, 263 llDetectedGrab = 37,
264 llDetectedRot = 38, 264 llDetectedRot = 38,
265 llDetectedGroup = 39, 265 llDetectedGroup = 39,
266 llDetectedLinkNumber = 40, 266 llDetectedLinkNumber = 40,
267 llDie = 41, 267 llDie = 41,
268 llGround = 42, 268 llGround = 42,
269 llCloud = 43, 269 llCloud = 43,
270 llWind = 44, 270 llWind = 44,
271 llSetStatus = 45, 271 llSetStatus = 45,
272 llGetStatus = 46, 272 llGetStatus = 46,
273 llSetScale = 47, 273 llSetScale = 47,
274 llGetScale = 48, 274 llGetScale = 48,
275 llSetColor = 49, 275 llSetColor = 49,
276 llGetAlpha = 50, 276 llGetAlpha = 50,
277 llSetAlpha = 51, 277 llSetAlpha = 51,
278 llGetColor = 52, 278 llGetColor = 52,
279 llSetTexture = 53, 279 llSetTexture = 53,
280 llScaleTexture = 54, 280 llScaleTexture = 54,
281 llOffsetTexture = 55, 281 llOffsetTexture = 55,
282 llRotateTexture = 56, 282 llRotateTexture = 56,
283 llGetTexture = 57, 283 llGetTexture = 57,
284 llSetPos = 58, 284 llSetPos = 58,
285 llGetPos = 59, 285 llGetPos = 59,
286 llGetLocalPos = 60, 286 llGetLocalPos = 60,
287 llSetRot = 61, 287 llSetRot = 61,
288 llGetRot = 62, 288 llGetRot = 62,
289 llGetLocalRot = 63, 289 llGetLocalRot = 63,
290 llSetForce = 64, 290 llSetForce = 64,
291 llGetForce = 65, 291 llGetForce = 65,
292 llTarget = 66, 292 llTarget = 66,
293 llTargetRemove = 67, 293 llTargetRemove = 67,
294 llRotTarget = 68, 294 llRotTarget = 68,
295 llRotTargetRemove = 69, 295 llRotTargetRemove = 69,
296 llMoveToTarget = 70, 296 llMoveToTarget = 70,
297 llStopMoveToTarget = 71, 297 llStopMoveToTarget = 71,
298 llApplyImpulse = 72, 298 llApplyImpulse = 72,
299 llApplyRotationalImpulse = 73, 299 llApplyRotationalImpulse = 73,
300 llSetTorque = 74, 300 llSetTorque = 74,
301 llGetTorque = 75, 301 llGetTorque = 75,
302 llSetForceAndTorque = 76, 302 llSetForceAndTorque = 76,
303 llGetVel = 77, 303 llGetVel = 77,
304 llGetAccel = 78, 304 llGetAccel = 78,
305 llGetOmega = 79, 305 llGetOmega = 79,
306 llGetTimeOfDay = 80, 306 llGetTimeOfDay = 80,
307 llGetWallclock = 81, 307 llGetWallclock = 81,
308 llGetTime = 82, 308 llGetTime = 82,
309 llResetTime = 83, 309 llResetTime = 83,
310 llGetAndResetTime = 84, 310 llGetAndResetTime = 84,
311 llSound = 85, 311 llSound = 85,
312 llPlaySound = 86, 312 llPlaySound = 86,
313 llLoopSound = 87, 313 llLoopSound = 87,
314 llLoopSoundMaster = 88, 314 llLoopSoundMaster = 88,
315 llLoopSoundSlave = 89, 315 llLoopSoundSlave = 89,
316 llPlaySoundSlave = 90, 316 llPlaySoundSlave = 90,
317 llTriggerSound = 91, 317 llTriggerSound = 91,
318 llStopSound = 92, 318 llStopSound = 92,
319 llPreloadSound = 93, 319 llPreloadSound = 93,
320 llGetSubString = 94, 320 llGetSubString = 94,
321 llDeleteSubString = 95, 321 llDeleteSubString = 95,
322 llInsertString = 96, 322 llInsertString = 96,
323 llToUpper = 97, 323 llToUpper = 97,
324 llToLower = 98, 324 llToLower = 98,
325 llGiveMoney = 99, 325 llGiveMoney = 99,
326 llMakeExplosion = 100, 326 llMakeExplosion = 100,
327 llMakeFountain = 101, 327 llMakeFountain = 101,
328 llMakeSmoke = 102, 328 llMakeSmoke = 102,
329 llMakeFire = 103, 329 llMakeFire = 103,
330 llRezObject = 104, 330 llRezObject = 104,
331 llLookAt = 105, 331 llLookAt = 105,
332 llStopLookAt = 106, 332 llStopLookAt = 106,
333 llSetTimerEvent = 107, 333 llSetTimerEvent = 107,
334 llSleep = 108, 334 llSleep = 108,
335 llGetMass = 109, 335 llGetMass = 109,
336 llCollisionFilter = 110, 336 llCollisionFilter = 110,
337 llTakeControls = 111, 337 llTakeControls = 111,
338 llReleaseControls = 112, 338 llReleaseControls = 112,
339 llAttachToAvatar = 113, 339 llAttachToAvatar = 113,
340 llDetachFromAvatar = 114, 340 llDetachFromAvatar = 114,
341 llTakeCamera = 115, 341 llTakeCamera = 115,
342 llReleaseCamera = 116, 342 llReleaseCamera = 116,
343 llGetOwner = 117, 343 llGetOwner = 117,
344 llInstantMessage = 118, 344 llInstantMessage = 118,
345 llEmail = 119, 345 llEmail = 119,
346 llGetNextEmail = 120, 346 llGetNextEmail = 120,
347 llGetKey = 121, 347 llGetKey = 121,
348 llSetBuoyancy = 122, 348 llSetBuoyancy = 122,
349 llSetHoverHeight = 123, 349 llSetHoverHeight = 123,
350 llStopHover = 124, 350 llStopHover = 124,
351 llMinEventDelay = 125, 351 llMinEventDelay = 125,
352 llSoundPreload = 126, 352 llSoundPreload = 126,
353 llRotLookAt = 127, 353 llRotLookAt = 127,
354 llStringLength = 128, 354 llStringLength = 128,
355 llStartAnimation = 129, 355 llStartAnimation = 129,
356 llStopAnimation = 130, 356 llStopAnimation = 130,
357 llPointAt = 131, 357 llPointAt = 131,
358 llStopPointAt = 132, 358 llStopPointAt = 132,
359 llTargetOmega = 133, 359 llTargetOmega = 133,
360 llGetStartParameter = 134, 360 llGetStartParameter = 134,
361 llGodLikeRezObject = 135, 361 llGodLikeRezObject = 135,
362 llRequestPermissions = 136, 362 llRequestPermissions = 136,
363 llGetPermissionsKey = 137, 363 llGetPermissionsKey = 137,
364 llGetPermissions = 138, 364 llGetPermissions = 138,
365 llGetLinkNumber = 139, 365 llGetLinkNumber = 139,
366 llSetLinkColor = 140, 366 llSetLinkColor = 140,
367 llCreateLink = 141, 367 llCreateLink = 141,
368 llBreakLink = 142, 368 llBreakLink = 142,
369 llBreakAllLinks = 143, 369 llBreakAllLinks = 143,
370 llGetLinkKey = 144, 370 llGetLinkKey = 144,
371 llGetLinkName = 145, 371 llGetLinkName = 145,
372 llGetInventoryNumber = 146, 372 llGetInventoryNumber = 146,
373 llGetInventoryName = 147, 373 llGetInventoryName = 147,
374 llSetScriptState = 148, 374 llSetScriptState = 148,
375 llGetEnergy = 149, 375 llGetEnergy = 149,
376 llGiveInventory = 150, 376 llGiveInventory = 150,
377 llRemoveInventory = 151, 377 llRemoveInventory = 151,
378 llSetText = 152, 378 llSetText = 152,
379 llWater = 153, 379 llWater = 153,
380 llPassTouches = 154, 380 llPassTouches = 154,
381 llRequestAgentData = 155, 381 llRequestAgentData = 155,
382 llRequestInventoryData = 156, 382 llRequestInventoryData = 156,
383 llSetDamage = 157, 383 llSetDamage = 157,
384 llTeleportAgentHome = 158, 384 llTeleportAgentHome = 158,
385 llModifyLand = 159, 385 llModifyLand = 159,
386 llCollisionSound = 160, 386 llCollisionSound = 160,
387 llCollisionSprite = 161, 387 llCollisionSprite = 161,
388 llGetAnimation = 162, 388 llGetAnimation = 162,
389 llResetScript = 163, 389 llResetScript = 163,
390 llMessageLinked = 164, 390 llMessageLinked = 164,
391 llPushObject = 165, 391 llPushObject = 165,
392 llPassCollisions = 166, 392 llPassCollisions = 166,
393 llGetScriptName = 167, 393 llGetScriptName = 167,
394 llGetNumberOfSides = 168, 394 llGetNumberOfSides = 168,
395 llAxisAngle2Rot = 169, 395 llAxisAngle2Rot = 169,
396 llRot2Axis = 170, 396 llRot2Axis = 170,
397 llRot2Angle = 171, 397 llRot2Angle = 171,
398 llAcos = 172, 398 llAcos = 172,
399 llAsin = 173, 399 llAsin = 173,
400 llAngleBetween = 174, 400 llAngleBetween = 174,
401 llGetInventoryKey = 175, 401 llGetInventoryKey = 175,
402 llAllowInventoryDrop = 176, 402 llAllowInventoryDrop = 176,
403 llGetSunDirection = 177, 403 llGetSunDirection = 177,
404 llGetTextureOffset = 178, 404 llGetTextureOffset = 178,
405 llGetTextureScale = 179, 405 llGetTextureScale = 179,
406 llGetTextureRot = 180, 406 llGetTextureRot = 180,
407 llSubStringIndex = 181, 407 llSubStringIndex = 181,
408 llGetOwnerKey = 182, 408 llGetOwnerKey = 182,
409 llGetCenterOfMass = 183, 409 llGetCenterOfMass = 183,
410 llListSort = 184, 410 llListSort = 184,
411 llGetListLength = 185, 411 llGetListLength = 185,
412 llList2Integer = 186, 412 llList2Integer = 186,
413 llList2Float = 187, 413 llList2Float = 187,
414 llList2String = 188, 414 llList2String = 188,
415 llList2Key = 189, 415 llList2Key = 189,
416 llList2Vector = 190, 416 llList2Vector = 190,
417 llList2Rot = 191, 417 llList2Rot = 191,
418 llList2List = 192, 418 llList2List = 192,
419 llDeleteSubList = 193, 419 llDeleteSubList = 193,
420 llGetListEntryType = 194, 420 llGetListEntryType = 194,
421 llList2CSV = 195, 421 llList2CSV = 195,
422 llCSV2List = 196, 422 llCSV2List = 196,
423 llListRandomize = 197, 423 llListRandomize = 197,
424 llList2ListStrided = 198, 424 llList2ListStrided = 198,
425 llGetRegionCorner = 199, 425 llGetRegionCorner = 199,
426 llListInsertList = 200, 426 llListInsertList = 200,
427 llListFindList = 201, 427 llListFindList = 201,
428 llGetObjectName = 202, 428 llGetObjectName = 202,
429 llSetObjectName = 203, 429 llSetObjectName = 203,
430 llGetDate = 204, 430 llGetDate = 204,
431 llEdgeOfWorld = 205, 431 llEdgeOfWorld = 205,
432 llGetAgentInfo = 206, 432 llGetAgentInfo = 206,
433 llAdjustSoundVolume = 207, 433 llAdjustSoundVolume = 207,
434 llSetSoundQueueing = 208, 434 llSetSoundQueueing = 208,
435 llSetSoundRadius = 209, 435 llSetSoundRadius = 209,
436 llKey2Name = 210, 436 llKey2Name = 210,
437 llSetTextureAnim = 211, 437 llSetTextureAnim = 211,
438 llTriggerSoundLimited = 212, 438 llTriggerSoundLimited = 212,
439 llEjectFromLand = 213, 439 llEjectFromLand = 213,
440 llParseString2List = 214, 440 llParseString2List = 214,
441 llOverMyLand = 215, 441 llOverMyLand = 215,
442 llGetLandOwnerAt = 216, 442 llGetLandOwnerAt = 216,
443 llGetNotecardLine = 217, 443 llGetNotecardLine = 217,
444 llGetAgentSize = 218, 444 llGetAgentSize = 218,
445 llSameGroup = 219, 445 llSameGroup = 219,
446 llUnSit = 220, 446 llUnSit = 220,
447 llGroundSlope = 221, 447 llGroundSlope = 221,
448 llGroundNormal = 222, 448 llGroundNormal = 222,
449 llGroundContour = 223, 449 llGroundContour = 223,
450 llGetAttached = 224, 450 llGetAttached = 224,
451 llGetFreeMemory = 225, 451 llGetFreeMemory = 225,
452 llGetRegionName = 226, 452 llGetRegionName = 226,
453 llGetRegionTimeDilation = 227, 453 llGetRegionTimeDilation = 227,
454 llGetRegionFPS = 228, 454 llGetRegionFPS = 228,
455 llParticleSystem = 229, 455 llParticleSystem = 229,
456 llGroundRepel = 230, 456 llGroundRepel = 230,
457 llGiveInventoryList = 231, 457 llGiveInventoryList = 231,
458 llSetVehicleType = 232, 458 llSetVehicleType = 232,
459 llSetVehicleFloatParam = 233, 459 llSetVehicleFloatParam = 233,
460 llSetVehicleVectorParam = 234, 460 llSetVehicleVectorParam = 234,
461 llSetVehicleRotationParam = 235, 461 llSetVehicleRotationParam = 235,
462 llSetVehicleFlags = 236, 462 llSetVehicleFlags = 236,
463 llRemoveVehicleFlags = 237, 463 llRemoveVehicleFlags = 237,
464 llSitTarget = 238, 464 llSitTarget = 238,
465 llAvatarOnSitTarget = 239, 465 llAvatarOnSitTarget = 239,
466 llAddToLandPassList = 240, 466 llAddToLandPassList = 240,
467 llSetTouchText = 241, 467 llSetTouchText = 241,
468 llSetSitText = 242, 468 llSetSitText = 242,
469 llSetCameraEyeOffset = 243, 469 llSetCameraEyeOffset = 243,
470 llSetCameraAtOffset = 244, 470 llSetCameraAtOffset = 244,
471 llDumpList2String = 245, 471 llDumpList2String = 245,
472 llScriptDanger = 246, 472 llScriptDanger = 246,
473 llDialog = 247, 473 llDialog = 247,
474 llVolumeDetect = 248, 474 llVolumeDetect = 248,
475 llResetOtherScript = 249, 475 llResetOtherScript = 249,
476 llGetScriptState = 250, 476 llGetScriptState = 250,
477 llRemoteLoadScript = 251, 477 llRemoteLoadScript = 251,
478 llSetRemoteScriptAccessPin = 252, 478 llSetRemoteScriptAccessPin = 252,
479 llRemoteLoadScriptPin = 253, 479 llRemoteLoadScriptPin = 253,
480 llOpenRemoteDataChannel = 254, 480 llOpenRemoteDataChannel = 254,
481 llSendRemoteData = 255, 481 llSendRemoteData = 255,
482 llRemoteDataReply = 256, 482 llRemoteDataReply = 256,
483 llCloseRemoteDataChannel = 257, 483 llCloseRemoteDataChannel = 257,
484 llMD5String = 258, 484 llMD5String = 258,
485 llSetPrimitiveParams = 259, 485 llSetPrimitiveParams = 259,
486 llStringToBase64 = 260, 486 llStringToBase64 = 260,
487 llBase64ToString = 261, 487 llBase64ToString = 261,
488 llXorBase64Strings = 262, 488 llXorBase64Strings = 262,
489 llRemoteDataSetRegion = 263, 489 llRemoteDataSetRegion = 263,
490 llLog10 = 264, 490 llLog10 = 264,
491 llLog = 265, 491 llLog = 265,
492 llGetAnimationList = 266, 492 llGetAnimationList = 266,
493 llSetParcelMusicURL = 267, 493 llSetParcelMusicURL = 267,
494 llGetRootPosition = 268, 494 llGetRootPosition = 268,
495 llGetRootRotation = 269, 495 llGetRootRotation = 269,
496 llGetObjectDesc = 270, 496 llGetObjectDesc = 270,
497 llSetObjectDesc = 271, 497 llSetObjectDesc = 271,
498 llGetCreator = 272, 498 llGetCreator = 272,
499 llGetTimestamp = 273, 499 llGetTimestamp = 273,
500 llSetLinkAlpha = 274, 500 llSetLinkAlpha = 274,
501 llGetNumberOfPrims = 275, 501 llGetNumberOfPrims = 275,
502 llGetNumberOfNotecardLines = 276, 502 llGetNumberOfNotecardLines = 276,
503 llGetBoundingBox = 277, 503 llGetBoundingBox = 277,
504 llGetGeometricCenter = 278, 504 llGetGeometricCenter = 278,
505 llGetPrimitiveParams = 279, 505 llGetPrimitiveParams = 279,
506 llIntegerToBase64 = 280, 506 llIntegerToBase64 = 280,
507 llBase64ToInteger = 281, 507 llBase64ToInteger = 281,
508 llGetGMTclock = 282, 508 llGetGMTclock = 282,
509 llGetSimulatorHostname = 283, 509 llGetSimulatorHostname = 283,
510 llSetLocalRot = 284, 510 llSetLocalRot = 284,
511 llParseStringKeepNulls = 285, 511 llParseStringKeepNulls = 285,
512 llRezAtRoot = 286, 512 llRezAtRoot = 286,
513 llGetObjectPermMask = 287, 513 llGetObjectPermMask = 287,
514 llSetObjectPermMask = 288, 514 llSetObjectPermMask = 288,
515 llGetInventoryPermMask = 289, 515 llGetInventoryPermMask = 289,
516 llSetInventoryPermMask = 290, 516 llSetInventoryPermMask = 290,
517 llGetInventoryCreator = 291, 517 llGetInventoryCreator = 291,
518 llOwnerSay = 292, 518 llOwnerSay = 292,
519 llRequestSimulatorData = 293, 519 llRequestSimulatorData = 293,
520 llForceMouselook = 294, 520 llForceMouselook = 294,
521 llGetObjectMass = 295, 521 llGetObjectMass = 295,
522 llListReplaceList = 296, 522 llListReplaceList = 296,
523 llLoadURL = 297, 523 llLoadURL = 297,
524 llParcelMediaCommandList = 298, 524 llParcelMediaCommandList = 298,
525 llParcelMediaQuery = 299, 525 llParcelMediaQuery = 299,
526 llModPow = 300, 526 llModPow = 300,
527 llGetInventoryType = 301, 527 llGetInventoryType = 301,
528 llSetPayPrice = 302, 528 llSetPayPrice = 302,
529 llGetCameraPos = 303, 529 llGetCameraPos = 303,
530 llGetCameraRot = 304, 530 llGetCameraRot = 304,
531 llSetPrimURL = 305, 531 llSetPrimURL = 305,
532 llRefreshPrimURL = 306, 532 llRefreshPrimURL = 306,
533 llEscapeURL = 307, 533 llEscapeURL = 307,
534 llUnescapeURL = 308, 534 llUnescapeURL = 308,
535 llMapDestination = 309, 535 llMapDestination = 309,
536 llAddToLandBanList = 310, 536 llAddToLandBanList = 310,
537 llRemoveFromLandPassList = 311, 537 llRemoveFromLandPassList = 311,
538 llRemoveFromLandBanList = 312, 538 llRemoveFromLandBanList = 312,
539 llSetCameraParams = 313, 539 llSetCameraParams = 313,
540 llClearCameraParams = 314, 540 llClearCameraParams = 314,
541 llListStatistics = 315, 541 llListStatistics = 315,
542 llGetUnixTime = 316, 542 llGetUnixTime = 316,
543 llGetParcelFlags = 317, 543 llGetParcelFlags = 317,
544 llGetRegionFlags = 318, 544 llGetRegionFlags = 318,
545 llXorBase64StringsCorrect = 319, 545 llXorBase64StringsCorrect = 319,
546 llHTTPRequest = 320, 546 llHTTPRequest = 320,
547 llResetLandBanList = 321, 547 llResetLandBanList = 321,
548 llResetLandPassList = 322, 548 llResetLandPassList = 322,
549 llGetParcelPrimCount = 323, 549 llGetParcelPrimCount = 323,
550 llGetParcelPrimOwners = 324, 550 llGetParcelPrimOwners = 324,
551 llGetObjectPrimCount = 325, 551 llGetObjectPrimCount = 325,
552 llGetParcelMaxPrims = 326, 552 llGetParcelMaxPrims = 326,
553 llGetParcelDetails = 327 553 llGetParcelDetails = 327
554 } 554 }
555 555
556 } 556 }
557} 557}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
index c3e3e73..ba97375 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
@@ -1,722 +1,722 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34using System.Reflection.Emit; 34using System.Reflection.Emit;
35 35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 36namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
37{ 37{
38 partial class LSO_Parser 38 partial class LSO_Parser
39 { 39 {
40 private string FileName; 40 private string FileName;
41 private FileStream fs; 41 private FileStream fs;
42 private BinaryReader br; 42 private BinaryReader br;
43 internal LSO_Struct.Header myHeader; 43 internal LSO_Struct.Header myHeader;
44 internal Dictionary<long, LSO_Struct.StaticBlock> StaticBlocks = new Dictionary<long, LSO_Struct.StaticBlock>(); 44 internal Dictionary<long, LSO_Struct.StaticBlock> StaticBlocks = new Dictionary<long, LSO_Struct.StaticBlock>();
45 //private System.Collections.Hashtable StaticBlocks = new System.Collections.Hashtable(); 45 //private System.Collections.Hashtable StaticBlocks = new System.Collections.Hashtable();
46 46
47 private TypeBuilder typeBuilder; 47 private TypeBuilder typeBuilder;
48 private System.Collections.Generic.List<string> EventList = new System.Collections.Generic.List<string>(); 48 private System.Collections.Generic.List<string> EventList = new System.Collections.Generic.List<string>();
49 49
50 public LSO_Parser(string _FileName, TypeBuilder _typeBuilder) 50 public LSO_Parser(string _FileName, TypeBuilder _typeBuilder)
51 { 51 {
52 FileName = _FileName; 52 FileName = _FileName;
53 typeBuilder = _typeBuilder; 53 typeBuilder = _typeBuilder;
54 } 54 }
55 55
56 internal void OpenFile() 56 internal void OpenFile()
57 { 57 {
58 // Open 58 // Open
59 Common.SendToDebug("Opening filename: " + FileName); 59 Common.SendToDebug("Opening filename: " + FileName);
60 fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read); 60 fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
61 br = new BinaryReader(fs, Encoding.BigEndianUnicode); 61 br = new BinaryReader(fs, Encoding.BigEndianUnicode);
62 62
63 } 63 }
64 internal void CloseFile() 64 internal void CloseFile()
65 { 65 {
66 66
67 // Close 67 // Close
68 br.Close(); 68 br.Close();
69 fs.Close(); 69 fs.Close();
70 } 70 }
71 71
72 72
73 /// <summary> 73 /// <summary>
74 /// Parse LSO file. 74 /// Parse LSO file.
75 /// </summary> 75 /// </summary>
76 public void Parse() 76 public void Parse()
77 { 77 {
78 78
79 79
80 80
81 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack. 81 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
82 82
83 83
84 // HEADER BLOCK 84 // HEADER BLOCK
85 Common.SendToDebug("Reading HEADER BLOCK at: 0"); 85 Common.SendToDebug("Reading HEADER BLOCK at: 0");
86 fs.Seek(0, SeekOrigin.Begin); 86 fs.Seek(0, SeekOrigin.Begin);
87 myHeader = new LSO_Struct.Header(); 87 myHeader = new LSO_Struct.Header();
88 myHeader.TM = BitConverter.ToUInt32(br_read(4), 0); 88 myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
89 myHeader.IP = BitConverter.ToUInt32(br_read(4), 0); 89 myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
90 myHeader.VN = BitConverter.ToUInt32(br_read(4), 0); 90 myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
91 myHeader.BP = BitConverter.ToUInt32(br_read(4), 0); 91 myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
92 myHeader.SP = BitConverter.ToUInt32(br_read(4), 0); 92 myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
93 myHeader.HR = BitConverter.ToUInt32(br_read(4), 0); 93 myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
94 myHeader.HP = BitConverter.ToUInt32(br_read(4), 0); 94 myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
95 myHeader.CS = BitConverter.ToUInt32(br_read(4), 0); 95 myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
96 myHeader.NS = BitConverter.ToUInt32(br_read(4), 0); 96 myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
97 myHeader.CE = BitConverter.ToUInt32(br_read(4), 0); 97 myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
98 myHeader.IE = BitConverter.ToUInt32(br_read(4), 0); 98 myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
99 myHeader.ER = BitConverter.ToUInt32(br_read(4), 0); 99 myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
100 myHeader.FR = BitConverter.ToUInt32(br_read(4), 0); 100 myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
101 myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0); 101 myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
102 myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0); 102 myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
103 myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0); 103 myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
104 myHeader.PR = BitConverter.ToUInt32(br_read(4), 0); 104 myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
105 myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0); 105 myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
106 myHeader.SR = BitConverter.ToUInt32(br_read(4), 0); 106 myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
107 myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0); 107 myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
108 myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0); 108 myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
109 myHeader.NER = BitConverter.ToUInt64(br_read(8), 0); 109 myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
110 110
111 // Print Header Block to debug 111 // Print Header Block to debug
112 Common.SendToDebug("TM - Top of memory (size): " + myHeader.TM); 112 Common.SendToDebug("TM - Top of memory (size): " + myHeader.TM);
113 Common.SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP); 113 Common.SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
114 Common.SendToDebug("VN - Version number: " + myHeader.VN); 114 Common.SendToDebug("VN - Version number: " + myHeader.VN);
115 Common.SendToDebug("BP - Local Frame Pointer: " + myHeader.BP); 115 Common.SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
116 Common.SendToDebug("SP - Stack Pointer: " + myHeader.SP); 116 Common.SendToDebug("SP - Stack Pointer: " + myHeader.SP);
117 Common.SendToDebug("HR - Heap Register: " + myHeader.HR); 117 Common.SendToDebug("HR - Heap Register: " + myHeader.HR);
118 Common.SendToDebug("HP - Heap Pointer: " + myHeader.HP); 118 Common.SendToDebug("HP - Heap Pointer: " + myHeader.HP);
119 Common.SendToDebug("CS - Current State: " + myHeader.CS); 119 Common.SendToDebug("CS - Current State: " + myHeader.CS);
120 Common.SendToDebug("NS - Next State: " + myHeader.NS); 120 Common.SendToDebug("NS - Next State: " + myHeader.NS);
121 Common.SendToDebug("CE - Current Events: " + myHeader.CE); 121 Common.SendToDebug("CE - Current Events: " + myHeader.CE);
122 Common.SendToDebug("IE - In Event: " + myHeader.IE); 122 Common.SendToDebug("IE - In Event: " + myHeader.IE);
123 Common.SendToDebug("ER - Event Register: " + myHeader.ER); 123 Common.SendToDebug("ER - Event Register: " + myHeader.ER);
124 Common.SendToDebug("FR - Fault Register: " + myHeader.FR); 124 Common.SendToDebug("FR - Fault Register: " + myHeader.FR);
125 Common.SendToDebug("SLR - Sleep Register: " + myHeader.SLR); 125 Common.SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
126 Common.SendToDebug("GVR - Global Variable Register: " + myHeader.GVR); 126 Common.SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
127 Common.SendToDebug("GFR - Global Function Register: " + myHeader.GFR); 127 Common.SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
128 Common.SendToDebug("PR - Parameter Register: " + myHeader.PR); 128 Common.SendToDebug("PR - Parameter Register: " + myHeader.PR);
129 Common.SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR); 129 Common.SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
130 Common.SendToDebug("SR - State Register: " + myHeader.SR); 130 Common.SendToDebug("SR - State Register: " + myHeader.SR);
131 Common.SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE); 131 Common.SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
132 Common.SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE); 132 Common.SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
133 Common.SendToDebug("NER - 64-bit Event Register: " + myHeader.NER); 133 Common.SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
134 Common.SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position); 134 Common.SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
135 135
136 // STATIC BLOCK 136 // STATIC BLOCK
137 Common.SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR); 137 Common.SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
138 fs.Seek(myHeader.GVR, SeekOrigin.Begin); 138 fs.Seek(myHeader.GVR, SeekOrigin.Begin);
139 int StaticBlockCount = 0; 139 int StaticBlockCount = 0;
140 // Read function blocks until we hit GFR 140 // Read function blocks until we hit GFR
141 while (fs.Position < myHeader.GFR) 141 while (fs.Position < myHeader.GFR)
142 { 142 {
143 StaticBlockCount++; 143 StaticBlockCount++;
144 long startReadPos = fs.Position; 144 long startReadPos = fs.Position;
145 Common.SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + startReadPos); 145 Common.SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + startReadPos);
146 146
147 //fs.Seek(myHeader.GVR, SeekOrigin.Begin); 147 //fs.Seek(myHeader.GVR, SeekOrigin.Begin);
148 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock(); 148 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
149 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0); 149 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
150 myStaticBlock.ObjectType = br_read(1)[0]; 150 myStaticBlock.ObjectType = br_read(1)[0];
151 Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString()); 151 Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
152 myStaticBlock.Unknown = br_read(1)[0]; 152 myStaticBlock.Unknown = br_read(1)[0];
153 // Size of datatype varies -- what about strings? 153 // Size of datatype varies -- what about strings?
154 if (myStaticBlock.ObjectType != 0) 154 if (myStaticBlock.ObjectType != 0)
155 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType)); 155 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
156 156
157 StaticBlocks.Add((UInt32)startReadPos, myStaticBlock); 157 StaticBlocks.Add((UInt32)startReadPos, myStaticBlock);
158 158
159 } 159 }
160 Common.SendToDebug("Number of Static Blocks read: " + StaticBlockCount); 160 Common.SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
161 161
162 162
163 // FUNCTION BLOCK 163 // FUNCTION BLOCK
164 // Always right after STATIC BLOCK 164 // Always right after STATIC BLOCK
165 LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock(); 165 LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
166 if (myHeader.GFR == myHeader.SR) 166 if (myHeader.GFR == myHeader.SR)
167 { 167 {
168 // If GFR and SR are at same position then there is no fuction block 168 // If GFR and SR are at same position then there is no fuction block
169 Common.SendToDebug("No FUNCTION BLOCK found"); 169 Common.SendToDebug("No FUNCTION BLOCK found");
170 } 170 }
171 else 171 else
172 { 172 {
173 Common.SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR); 173 Common.SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
174 fs.Seek(myHeader.GFR, SeekOrigin.Begin); 174 fs.Seek(myHeader.GFR, SeekOrigin.Begin);
175 myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0); 175 myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
176 Common.SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount); 176 Common.SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
177 if (myFunctionBlock.FunctionCount > 0) 177 if (myFunctionBlock.FunctionCount > 0)
178 { 178 {
179 myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount]; 179 myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
180 for (int i = 0; i < myFunctionBlock.FunctionCount; i++) 180 for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
181 { 181 {
182 Common.SendToDebug("Reading function " + i + " at: " + fs.Position); 182 Common.SendToDebug("Reading function " + i + " at: " + fs.Position);
183 // TODO: ADD TO FUNCTION LIST (How do we identify it later?) 183 // TODO: ADD TO FUNCTION LIST (How do we identify it later?)
184 // Note! Absolute position 184 // Note! Absolute position
185 myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR; 185 myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
186 Common.SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]); 186 Common.SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
187 } 187 }
188 } 188 }
189 } 189 }
190 190
191 191
192 // STATE FRAME BLOCK 192 // STATE FRAME BLOCK
193 // Always right after FUNCTION BLOCK 193 // Always right after FUNCTION BLOCK
194 Common.SendToDebug("Reading STATE BLOCK at: " + myHeader.SR); 194 Common.SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
195 fs.Seek(myHeader.SR, SeekOrigin.Begin); 195 fs.Seek(myHeader.SR, SeekOrigin.Begin);
196 LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock(); 196 LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
197 myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0); 197 myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
198 if (myStateFrameBlock.StateCount > 0) 198 if (myStateFrameBlock.StateCount > 0)
199 { 199 {
200 // Initialize array 200 // Initialize array
201 myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount]; 201 myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
202 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 202 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
203 { 203 {
204 Common.SendToDebug("Reading STATE POINTER BLOCK " + (i + 1) + " at: " + fs.Position); 204 Common.SendToDebug("Reading STATE POINTER BLOCK " + (i + 1) + " at: " + fs.Position);
205 // Position is relative to state frame 205 // Position is relative to state frame
206 myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0); 206 myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
207 myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8)); 207 myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
208 Common.SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location); 208 Common.SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
209 Common.SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count); 209 Common.SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
210 210
211 //// Read STATE BLOCK 211 //// Read STATE BLOCK
212 //long CurPos = fs.Position; 212 //long CurPos = fs.Position;
213 //fs.Seek(CurPos, SeekOrigin.Begin); 213 //fs.Seek(CurPos, SeekOrigin.Begin);
214 214
215 } 215 }
216 } 216 }
217 217
218 218
219 // STATE BLOCK 219 // STATE BLOCK
220 // For each StateFrameBlock there is one StateBlock with multiple event handlers 220 // For each StateFrameBlock there is one StateBlock with multiple event handlers
221 221
222 if (myStateFrameBlock.StateCount > 0) 222 if (myStateFrameBlock.StateCount > 0)
223 { 223 {
224 // Go through all State Frame Pointers found 224 // Go through all State Frame Pointers found
225 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 225 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
226 { 226 {
227 227
228 fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin); 228 fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
229 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position); 229 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
230 230
231 // READ: STATE BLOCK HEADER 231 // READ: STATE BLOCK HEADER
232 myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock(); 232 myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
233 myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note 233 myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
234 myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0); 234 myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
235 myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0]; 235 myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
236 myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note 236 myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
237 Common.SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos); 237 Common.SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
238 Common.SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize); 238 Common.SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
239 Common.SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos); 239 Common.SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
240 240
241 // We need to count number of bits flagged in EventMask? 241 // We need to count number of bits flagged in EventMask?
242 242
243 243
244 // for each bit in myStateFrameBlock.StatePointer[i].EventMask 244 // for each bit in myStateFrameBlock.StatePointer[i].EventMask
245 245
246 // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE 246 // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
247 //TODO: Create event hooks 247 //TODO: Create event hooks
248 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1]; 248 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
249 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) 249 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
250 { 250 {
251 251
252 if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true) 252 if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
253 { 253 {
254 // We got an event 254 // We got an event
255 // READ: STATE BLOCK HANDLER 255 // READ: STATE BLOCK HANDLER
256 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position); 256 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
257 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0); 257 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
258 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0); 258 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
259 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer); 259 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
260 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize); 260 Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize);
261 } 261 }
262 } 262 }
263 } 263 }
264 } 264 }
265 265
266 266
267 267
268 268
269 //// READ FUNCTION CODE CHUNKS 269 //// READ FUNCTION CODE CHUNKS
270 //// Functions + Function start pos (GFR) 270 //// Functions + Function start pos (GFR)
271 //// TODO: Somehow be able to identify and reference this 271 //// TODO: Somehow be able to identify and reference this
272 //LSO_Struct.CodeChunk[] myFunctionCodeChunk; 272 //LSO_Struct.CodeChunk[] myFunctionCodeChunk;
273 //if (myFunctionBlock.FunctionCount > 0) 273 //if (myFunctionBlock.FunctionCount > 0)
274 //{ 274 //{
275 // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount]; 275 // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
276 // for (int i = 0; i < myFunctionBlock.FunctionCount; i++) 276 // for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
277 // { 277 // {
278 // Common.SendToDebug("Reading Function Code Chunk " + i); 278 // Common.SendToDebug("Reading Function Code Chunk " + i);
279 // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]); 279 // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
280 // } 280 // }
281 281
282 //} 282 //}
283 // READ EVENT CODE CHUNKS 283 // READ EVENT CODE CHUNKS
284 LSO_Struct.CodeChunk[] myEventCodeChunk; 284 LSO_Struct.CodeChunk[] myEventCodeChunk;
285 if (myStateFrameBlock.StateCount > 0) 285 if (myStateFrameBlock.StateCount > 0)
286 { 286 {
287 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; 287 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
288 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 288 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
289 { 289 {
290 // TODO: Somehow organize events and functions so they can be found again, 290 // TODO: Somehow organize events and functions so they can be found again,
291 // two level search ain't no good 291 // two level search ain't no good
292 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) 292 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
293 { 293 {
294 294
295 295
296 if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0) 296 if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
297 { 297 {
298 Common.SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii); 298 Common.SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
299 299
300 300
301 // Override a Method / Function 301 // Override a Method / Function
302 string eventname = i + "_event_" + (LSO_Enums.Event_Mask_Values)ii; 302 string eventname = i + "_event_" + (LSO_Enums.Event_Mask_Values)ii;
303 Common.SendToDebug("Event Name: " + eventname); 303 Common.SendToDebug("Event Name: " + eventname);
304 if (Common.IL_ProcessCodeChunks) 304 if (Common.IL_ProcessCodeChunks)
305 { 305 {
306 EventList.Add(eventname); 306 EventList.Add(eventname);
307 307
308 // JUMP TO CODE PROCESSOR 308 // JUMP TO CODE PROCESSOR
309 ProcessCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, typeBuilder, eventname); 309 ProcessCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, typeBuilder, eventname);
310 } 310 }
311 } 311 }
312 312
313 } 313 }
314 314
315 } 315 }
316 316
317 } 317 }
318 318
319 319
320 320
321 321
322 if (Common.IL_CreateFunctionList) 322 if (Common.IL_CreateFunctionList)
323 IL_INSERT_FUNCTIONLIST(); 323 IL_INSERT_FUNCTIONLIST();
324 324
325 } 325 }
326 326
327 internal LSO_Struct.HeapBlock GetHeap(UInt32 pos) 327 internal LSO_Struct.HeapBlock GetHeap(UInt32 pos)
328 { 328 {
329 // HEAP BLOCK 329 // HEAP BLOCK
330 // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries) 330 // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
331 Common.SendToDebug("Reading HEAP BLOCK at: " + pos); 331 Common.SendToDebug("Reading HEAP BLOCK at: " + pos);
332 fs.Seek(pos, SeekOrigin.Begin); 332 fs.Seek(pos, SeekOrigin.Begin);
333 333
334 LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock(); 334 LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
335 myHeapBlock.DataBlockSize = BitConverter.ToInt32(br_read(4), 0); 335 myHeapBlock.DataBlockSize = BitConverter.ToInt32(br_read(4), 0);
336 myHeapBlock.ObjectType = br_read(1)[0]; 336 myHeapBlock.ObjectType = br_read(1)[0];
337 myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0); 337 myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
338 //myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType)); 338 //myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
339 // Don't read it reversed 339 // Don't read it reversed
340 myHeapBlock.Data = new byte[myHeapBlock.DataBlockSize - 1]; 340 myHeapBlock.Data = new byte[myHeapBlock.DataBlockSize - 1];
341 br.Read(myHeapBlock.Data, 0, myHeapBlock.DataBlockSize - 1); 341 br.Read(myHeapBlock.Data, 0, myHeapBlock.DataBlockSize - 1);
342 342
343 343
344 Common.SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize); 344 Common.SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
345 Common.SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString()); 345 Common.SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
346 Common.SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount); 346 Common.SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
347 347
348 return myHeapBlock; 348 return myHeapBlock;
349 } 349 }
350 private byte[] br_read(int len) 350 private byte[] br_read(int len)
351 { 351 {
352 if (len <= 0) 352 if (len <= 0)
353 return null; 353 return null;
354 354
355 try 355 try
356 { 356 {
357 byte[] bytes = new byte[len]; 357 byte[] bytes = new byte[len];
358 for (int i = len - 1; i > -1; i--) 358 for (int i = len - 1; i > -1; i--)
359 bytes[i] = br.ReadByte(); 359 bytes[i] = br.ReadByte();
360 return bytes; 360 return bytes;
361 } 361 }
362 catch (Exception e) 362 catch (Exception e)
363 { 363 {
364 Common.SendToDebug("Exception: " + e.ToString()); 364 Common.SendToDebug("Exception: " + e.ToString());
365 throw (e); 365 throw (e);
366 } 366 }
367 } 367 }
368 //private byte[] br_read_smallendian(int len) 368 //private byte[] br_read_smallendian(int len)
369 //{ 369 //{
370 // byte[] bytes = new byte[len]; 370 // byte[] bytes = new byte[len];
371 // br.Read(bytes,0, len); 371 // br.Read(bytes,0, len);
372 // return bytes; 372 // return bytes;
373 //} 373 //}
374 private Type getLLObjectType(byte objectCode) 374 private Type getLLObjectType(byte objectCode)
375 { 375 {
376 switch ((LSO_Enums.Variable_Type_Codes)objectCode) 376 switch ((LSO_Enums.Variable_Type_Codes)objectCode)
377 { 377 {
378 case LSO_Enums.Variable_Type_Codes.Void: return typeof(void); 378 case LSO_Enums.Variable_Type_Codes.Void: return typeof(void);
379 case LSO_Enums.Variable_Type_Codes.Integer: return typeof(UInt32); 379 case LSO_Enums.Variable_Type_Codes.Integer: return typeof(UInt32);
380 case LSO_Enums.Variable_Type_Codes.Float: return typeof(float); 380 case LSO_Enums.Variable_Type_Codes.Float: return typeof(float);
381 case LSO_Enums.Variable_Type_Codes.String: return typeof(string); 381 case LSO_Enums.Variable_Type_Codes.String: return typeof(string);
382 case LSO_Enums.Variable_Type_Codes.Key: return typeof(string); 382 case LSO_Enums.Variable_Type_Codes.Key: return typeof(string);
383 case LSO_Enums.Variable_Type_Codes.Vector: return typeof(LSO_Enums.Vector); 383 case LSO_Enums.Variable_Type_Codes.Vector: return typeof(LSO_Enums.Vector);
384 case LSO_Enums.Variable_Type_Codes.Rotation: return typeof(LSO_Enums.Rotation); 384 case LSO_Enums.Variable_Type_Codes.Rotation: return typeof(LSO_Enums.Rotation);
385 case LSO_Enums.Variable_Type_Codes.List: 385 case LSO_Enums.Variable_Type_Codes.List:
386 Common.SendToDebug("TODO: List datatype not implemented yet!"); 386 Common.SendToDebug("TODO: List datatype not implemented yet!");
387 return typeof(System.Collections.ArrayList); 387 return typeof(System.Collections.ArrayList);
388 case LSO_Enums.Variable_Type_Codes.Null: 388 case LSO_Enums.Variable_Type_Codes.Null:
389 Common.SendToDebug("TODO: Datatype null is not implemented, using string instead.!"); 389 Common.SendToDebug("TODO: Datatype null is not implemented, using string instead.!");
390 return typeof(string); 390 return typeof(string);
391 default: 391 default:
392 Common.SendToDebug("Lookup of LSL datatype " + objectCode + " to .Net datatype failed: Unknown LSL datatype. Defaulting to object."); 392 Common.SendToDebug("Lookup of LSL datatype " + objectCode + " to .Net datatype failed: Unknown LSL datatype. Defaulting to object.");
393 return typeof(object); 393 return typeof(object);
394 } 394 }
395 } 395 }
396 private int getObjectSize(byte ObjectType) 396 private int getObjectSize(byte ObjectType)
397 { 397 {
398 switch ((LSO_Enums.Variable_Type_Codes)ObjectType) 398 switch ((LSO_Enums.Variable_Type_Codes)ObjectType)
399 { 399 {
400 case LSO_Enums.Variable_Type_Codes.Integer: 400 case LSO_Enums.Variable_Type_Codes.Integer:
401 case LSO_Enums.Variable_Type_Codes.Float: 401 case LSO_Enums.Variable_Type_Codes.Float:
402 case LSO_Enums.Variable_Type_Codes.String: 402 case LSO_Enums.Variable_Type_Codes.String:
403 case LSO_Enums.Variable_Type_Codes.Key: 403 case LSO_Enums.Variable_Type_Codes.Key:
404 case LSO_Enums.Variable_Type_Codes.List: 404 case LSO_Enums.Variable_Type_Codes.List:
405 return 4; 405 return 4;
406 case LSO_Enums.Variable_Type_Codes.Vector: 406 case LSO_Enums.Variable_Type_Codes.Vector:
407 return 12; 407 return 12;
408 case LSO_Enums.Variable_Type_Codes.Rotation: 408 case LSO_Enums.Variable_Type_Codes.Rotation:
409 return 16; 409 return 16;
410 default: 410 default:
411 return 0; 411 return 0;
412 } 412 }
413 } 413 }
414 private string Read_String() 414 private string Read_String()
415 { 415 {
416 string ret = ""; 416 string ret = "";
417 byte reader = br_read(1)[0]; 417 byte reader = br_read(1)[0];
418 while (reader != 0x000) 418 while (reader != 0x000)
419 { 419 {
420 ret += (char)reader; 420 ret += (char)reader;
421 reader = br_read(1)[0]; 421 reader = br_read(1)[0];
422 } 422 }
423 return ret; 423 return ret;
424 } 424 }
425 425
426 /// <summary> 426 /// <summary>
427 /// Reads a code chunk and creates IL 427 /// Reads a code chunk and creates IL
428 /// </summary> 428 /// </summary>
429 /// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param> 429 /// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
430 /// <param name="typeBuilder">TypeBuilder for assembly</param> 430 /// <param name="typeBuilder">TypeBuilder for assembly</param>
431 /// <param name="eventname">Name of event (function) to generate</param> 431 /// <param name="eventname">Name of event (function) to generate</param>
432 private void ProcessCodeChunk(UInt32 pos, TypeBuilder typeBuilder, string eventname) 432 private void ProcessCodeChunk(UInt32 pos, TypeBuilder typeBuilder, string eventname)
433 { 433 {
434 434
435 LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk(); 435 LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
436 436
437 Common.SendToDebug("Reading Function Code Chunk at: " + pos); 437 Common.SendToDebug("Reading Function Code Chunk at: " + pos);
438 fs.Seek(pos, SeekOrigin.Begin); 438 fs.Seek(pos, SeekOrigin.Begin);
439 myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0); 439 myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
440 Common.SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize); 440 Common.SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize);
441 // Read until null 441 // Read until null
442 myCodeChunk.Comment = Read_String(); 442 myCodeChunk.Comment = Read_String();
443 Common.SendToDebug("Function comment: " + myCodeChunk.Comment); 443 Common.SendToDebug("Function comment: " + myCodeChunk.Comment);
444 myCodeChunk.ReturnTypePos = br_read(1)[0]; 444 myCodeChunk.ReturnTypePos = br_read(1)[0];
445 myCodeChunk.ReturnType = GetStaticBlock((long)myCodeChunk.ReturnTypePos + (long)myHeader.GVR); 445 myCodeChunk.ReturnType = GetStaticBlock((long)myCodeChunk.ReturnTypePos + (long)myHeader.GVR);
446 Common.SendToDebug("Return type #" + myCodeChunk.ReturnType.ObjectType + ": " + ((LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType.ObjectType).ToString()); 446 Common.SendToDebug("Return type #" + myCodeChunk.ReturnType.ObjectType + ": " + ((LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType.ObjectType).ToString());
447 447
448 448
449 // TODO: How to determine number of codechunks -- does this method work? 449 // TODO: How to determine number of codechunks -- does this method work?
450 myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>(); 450 myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
451 byte reader = br_read(1)[0]; 451 byte reader = br_read(1)[0];
452 reader = br_read(1)[0]; 452 reader = br_read(1)[0];
453 453
454 // NOTE ON CODE CHUNK ARGUMENTS 454 // NOTE ON CODE CHUNK ARGUMENTS
455 // This determins type definition 455 // This determins type definition
456 int ccount = 0; 456 int ccount = 0;
457 while (reader != 0x000) 457 while (reader != 0x000)
458 { 458 {
459 ccount++; 459 ccount++;
460 Common.SendToDebug("Reading Code Chunk Argument " + ccount); 460 Common.SendToDebug("Reading Code Chunk Argument " + ccount);
461 LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument(); 461 LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
462 CCA.FunctionReturnTypePos = reader; 462 CCA.FunctionReturnTypePos = reader;
463 reader = br_read(1)[0]; 463 reader = br_read(1)[0];
464 CCA.NullString = reader; 464 CCA.NullString = reader;
465 CCA.FunctionReturnType = GetStaticBlock(CCA.FunctionReturnTypePos + myHeader.GVR); 465 CCA.FunctionReturnType = GetStaticBlock(CCA.FunctionReturnTypePos + myHeader.GVR);
466 myCodeChunk.CodeChunkArguments.Add(CCA); 466 myCodeChunk.CodeChunkArguments.Add(CCA);
467 Common.SendToDebug("Code Chunk Argument " + ccount + " type #" + CCA.FunctionReturnType.ObjectType + ": " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType.ObjectType); 467 Common.SendToDebug("Code Chunk Argument " + ccount + " type #" + CCA.FunctionReturnType.ObjectType + ": " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType.ObjectType);
468 } 468 }
469 // Create string array 469 // Create string array
470 Type[] MethodArgs = new Type[myCodeChunk.CodeChunkArguments.Count]; 470 Type[] MethodArgs = new Type[myCodeChunk.CodeChunkArguments.Count];
471 for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++) 471 for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
472 { 472 {
473 MethodArgs[_ic] = getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType); 473 MethodArgs[_ic] = getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType);
474 Common.SendToDebug("Method argument " + _ic + ": " + getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType).ToString()); 474 Common.SendToDebug("Method argument " + _ic + ": " + getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType).ToString());
475 } 475 }
476 // End marker is 0x000 476 // End marker is 0x000
477 myCodeChunk.EndMarker = reader; 477 myCodeChunk.EndMarker = reader;
478 478
479 479
480 // 480 //
481 // Emit: START OF METHOD (FUNCTION) 481 // Emit: START OF METHOD (FUNCTION)
482 // 482 //
483 483
484 Common.SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod..."); 484 Common.SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
485 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname, 485 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
486 MethodAttributes.Public, 486 MethodAttributes.Public,
487 typeof(void), 487 typeof(void),
488 new Type[] { typeof(object) }); 488 new Type[] { typeof(object) });
489 //MethodArgs); 489 //MethodArgs);
490 //typeof(void), //getLLObjectType(myCodeChunk.ReturnType), 490 //typeof(void), //getLLObjectType(myCodeChunk.ReturnType),
491 // new Type[] { typeof(object) }, //); 491 // new Type[] { typeof(object) }, //);
492 492
493 //Common.SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder..."); 493 //Common.SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
494 //typeBuilder.DefineMethodOverride(methodBuilder, 494 //typeBuilder.DefineMethodOverride(methodBuilder,
495 // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname)); 495 // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
496 496
497 // Create the IL generator 497 // Create the IL generator
498 498
499 Common.SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();"); 499 Common.SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
500 ILGenerator il = methodBuilder.GetILGenerator(); 500 ILGenerator il = methodBuilder.GetILGenerator();
501 501
502 502
503 if (Common.IL_UseTryCatch) 503 if (Common.IL_UseTryCatch)
504 IL_INSERT_TRY(il, eventname); 504 IL_INSERT_TRY(il, eventname);
505 505
506 506
507 507
508 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); 508 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
509 //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 509 //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
510 //il.Emit(OpCodes.Call, typeof(Console).GetMethod 510 //il.Emit(OpCodes.Call, typeof(Console).GetMethod
511 // ("WriteLine", new Type[] { typeof(string) })); 511 // ("WriteLine", new Type[] { typeof(string) }));
512 512
513 //Common.SendToDebug("STARTUP: il.Emit(OpCodes.Ldc_I4_S, 0);"); 513 //Common.SendToDebug("STARTUP: il.Emit(OpCodes.Ldc_I4_S, 0);");
514 514
515 //il.Emit(OpCodes.Ldc_I4_S, 0); 515 //il.Emit(OpCodes.Ldc_I4_S, 0);
516 for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++) 516 for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
517 { 517 {
518 Common.SendToDebug("PARAMS: il.Emit(OpCodes.Ldarg, " + _ic + ");"); 518 Common.SendToDebug("PARAMS: il.Emit(OpCodes.Ldarg, " + _ic + ");");
519 il.Emit(OpCodes.Ldarg, _ic); 519 il.Emit(OpCodes.Ldarg, _ic);
520 } 520 }
521 521
522 522
523 523
524 // 524 //
525 // CALLING OPCODE PROCESSOR, one command at the time TO GENERATE IL 525 // CALLING OPCODE PROCESSOR, one command at the time TO GENERATE IL
526 // 526 //
527 bool FoundRet = false; 527 bool FoundRet = false;
528 while (FoundRet == false) 528 while (FoundRet == false)
529 { 529 {
530 FoundRet = LSL_PROCESS_OPCODE(il); 530 FoundRet = LSL_PROCESS_OPCODE(il);
531 } 531 }
532 532
533 533
534 if (Common.IL_UseTryCatch) 534 if (Common.IL_UseTryCatch)
535 IL_INSERT_END_TRY(il, eventname); 535 IL_INSERT_END_TRY(il, eventname);
536 536
537 // Emit: RETURN FROM METHOD 537 // Emit: RETURN FROM METHOD
538 il.Emit(OpCodes.Ret); 538 il.Emit(OpCodes.Ret);
539 539
540 return; 540 return;
541 541
542 } 542 }
543 543
544 private void IL_INSERT_FUNCTIONLIST() 544 private void IL_INSERT_FUNCTIONLIST()
545 { 545 {
546 546
547 Common.SendToDebug("Creating function list"); 547 Common.SendToDebug("Creating function list");
548 548
549 549
550 string eventname = "GetFunctions"; 550 string eventname = "GetFunctions";
551 551
552 Common.SendToDebug("Creating IL " + eventname); 552 Common.SendToDebug("Creating IL " + eventname);
553 // Define a private String field. 553 // Define a private String field.
554 //FieldBuilder myField = myTypeBuilder.DefineField("EventList", typeof(String[]), FieldAttributes.Public); 554 //FieldBuilder myField = myTypeBuilder.DefineField("EventList", typeof(String[]), FieldAttributes.Public);
555 555
556 556
557 //FieldBuilder mem = typeBuilder.DefineField("mem", typeof(Array), FieldAttributes.Private); 557 //FieldBuilder mem = typeBuilder.DefineField("mem", typeof(Array), FieldAttributes.Private);
558 558
559 559
560 560
561 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname, 561 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
562 MethodAttributes.Public, 562 MethodAttributes.Public,
563 typeof(string[]), 563 typeof(string[]),
564 null); 564 null);
565 565
566 //typeBuilder.DefineMethodOverride(methodBuilder, 566 //typeBuilder.DefineMethodOverride(methodBuilder,
567 // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname)); 567 // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
568 568
569 ILGenerator il = methodBuilder.GetILGenerator(); 569 ILGenerator il = methodBuilder.GetILGenerator();
570 570
571 571
572 572
573 573
574 // IL_INSERT_TRY(il, eventname); 574 // IL_INSERT_TRY(il, eventname);
575 575
576 // // Push string to stack 576 // // Push string to stack
577 // il.Emit(OpCodes.Ldstr, "Inside " + eventname); 577 // il.Emit(OpCodes.Ldstr, "Inside " + eventname);
578 578
579 //// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); 579 //// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
580 //il.Emit(OpCodes.Call, typeof(Console).GetMethod 580 //il.Emit(OpCodes.Call, typeof(Console).GetMethod
581 // ("WriteLine", new Type[] { typeof(string) })); 581 // ("WriteLine", new Type[] { typeof(string) }));
582 582
583 //initIL.Emit(OpCodes.Newobj, typeof(string[])); 583 //initIL.Emit(OpCodes.Newobj, typeof(string[]));
584 584
585 //string[] MyArray = new string[2] { "TestItem1" , "TestItem2" }; 585 //string[] MyArray = new string[2] { "TestItem1" , "TestItem2" };
586 586
587 ////il.Emit(OpCodes.Ldarg_0); 587 ////il.Emit(OpCodes.Ldarg_0);
588 588
589 il.DeclareLocal(typeof(string[])); 589 il.DeclareLocal(typeof(string[]));
590 590
591 ////il.Emit(OpCodes.Ldarg_0); 591 ////il.Emit(OpCodes.Ldarg_0);
592 il.Emit(OpCodes.Ldc_I4, EventList.Count); // Specify array length 592 il.Emit(OpCodes.Ldc_I4, EventList.Count); // Specify array length
593 il.Emit(OpCodes.Newarr, typeof(String)); // create new string array 593 il.Emit(OpCodes.Newarr, typeof(String)); // create new string array
594 il.Emit(OpCodes.Stloc_0); // Store array as local variable 0 in stack 594 il.Emit(OpCodes.Stloc_0); // Store array as local variable 0 in stack
595 ////SetFunctionList 595 ////SetFunctionList
596 596
597 for (int lv = 0; lv < EventList.Count; lv++) 597 for (int lv = 0; lv < EventList.Count; lv++)
598 { 598 {
599 il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack 599 il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
600 il.Emit(OpCodes.Ldc_I4, lv); // Push index position 600 il.Emit(OpCodes.Ldc_I4, lv); // Push index position
601 il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value 601 il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
602 il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value 602 il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
603 603
604 //il.Emit(OpCodes.Ldarg_0); 604 //il.Emit(OpCodes.Ldarg_0);
605 //il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value 605 //il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
606 //il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddFunction", new Type[] { typeof(string) })); 606 //il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddFunction", new Type[] { typeof(string) }));
607 607
608 } 608 }
609 609
610 610
611 611
612 // IL_INSERT_END_TRY(il, eventname); 612 // IL_INSERT_END_TRY(il, eventname);
613 613
614 614
615 il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack 615 il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
616 // il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("SetFunctionList", new Type[] { typeof(Array) })); 616 // il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("SetFunctionList", new Type[] { typeof(Array) }));
617 617
618 il.Emit(OpCodes.Ret); // Return 618 il.Emit(OpCodes.Ret); // Return
619 619
620 } 620 }
621 621
622 622
623 private void IL_INSERT_TRY(ILGenerator il, string eventname) 623 private void IL_INSERT_TRY(ILGenerator il, string eventname)
624 { 624 {
625 /* 625 /*
626 * CLR TRY 626 * CLR TRY
627 */ 627 */
628 //Common.SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()"); 628 //Common.SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
629 il.BeginExceptionBlock(); 629 il.BeginExceptionBlock();
630 630
631 // Push "Hello World!" string to stack 631 // Push "Hello World!" string to stack
632 //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); 632 //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
633 //il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname); 633 //il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
634 634
635 } 635 }
636 636
637 private void IL_INSERT_END_TRY(ILGenerator il, string eventname) 637 private void IL_INSERT_END_TRY(ILGenerator il, string eventname)
638 { 638 {
639 /* 639 /*
640 * CATCH 640 * CATCH
641 */ 641 */
642 Common.SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));"); 642 Common.SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
643 il.BeginCatchBlock(typeof(Exception)); 643 il.BeginCatchBlock(typeof(Exception));
644 644
645 // Push "Hello World!" string to stack 645 // Push "Hello World!" string to stack
646 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); 646 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
647 il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": "); 647 il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
648 648
649 //call void [mscorlib]System.Console::WriteLine(string) 649 //call void [mscorlib]System.Console::WriteLine(string)
650 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 650 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
651 il.Emit(OpCodes.Call, typeof(Console).GetMethod 651 il.Emit(OpCodes.Call, typeof(Console).GetMethod
652 ("Write", new Type[] { typeof(string) })); 652 ("Write", new Type[] { typeof(string) }));
653 653
654 //callvirt instance string [mscorlib]System.Exception::get_Message() 654 //callvirt instance string [mscorlib]System.Exception::get_Message()
655 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt..."); 655 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
656 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod 656 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
657 ("get_Message")); 657 ("get_Message"));
658 658
659 //call void [mscorlib]System.Console::WriteLine(string) 659 //call void [mscorlib]System.Console::WriteLine(string)
660 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 660 Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
661 il.Emit(OpCodes.Call, typeof(Console).GetMethod 661 il.Emit(OpCodes.Call, typeof(Console).GetMethod
662 ("WriteLine", new Type[] { typeof(string) })); 662 ("WriteLine", new Type[] { typeof(string) }));
663 663
664 /* 664 /*
665 * CLR END TRY 665 * CLR END TRY
666 */ 666 */
667 //Common.SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();"); 667 //Common.SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
668 il.EndExceptionBlock(); 668 il.EndExceptionBlock();
669 } 669 }
670 670
671 private LSO_Struct.StaticBlock GetStaticBlock(long pos) 671 private LSO_Struct.StaticBlock GetStaticBlock(long pos)
672 { 672 {
673 long FirstPos = fs.Position; 673 long FirstPos = fs.Position;
674 try 674 try
675 { 675 {
676 UInt32 position = (UInt32)pos; 676 UInt32 position = (UInt32)pos;
677 // STATIC BLOCK 677 // STATIC BLOCK
678 Common.SendToDebug("Reading STATIC BLOCK at: " + position); 678 Common.SendToDebug("Reading STATIC BLOCK at: " + position);
679 fs.Seek(position, SeekOrigin.Begin); 679 fs.Seek(position, SeekOrigin.Begin);
680 680
681 if (StaticBlocks.ContainsKey(position) == true) 681 if (StaticBlocks.ContainsKey(position) == true)
682 { 682 {
683 Common.SendToDebug("Found cached STATIC BLOCK"); 683 Common.SendToDebug("Found cached STATIC BLOCK");
684 684
685 685
686 686
687 return StaticBlocks[pos]; 687 return StaticBlocks[pos];
688 } 688 }
689 689
690 //int StaticBlockCount = 0; 690 //int StaticBlockCount = 0;
691 // Read function blocks until we hit GFR 691 // Read function blocks until we hit GFR
692 //while (fs.Position < myHeader.GFR) 692 //while (fs.Position < myHeader.GFR)
693 //{ 693 //{
694 //StaticBlockCount++; 694 //StaticBlockCount++;
695 695
696 //Common.SendToDebug("Reading Static Block at: " + position); 696 //Common.SendToDebug("Reading Static Block at: " + position);
697 697
698 //fs.Seek(myHeader.GVR, SeekOrigin.Begin); 698 //fs.Seek(myHeader.GVR, SeekOrigin.Begin);
699 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock(); 699 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
700 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0); 700 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
701 myStaticBlock.ObjectType = br_read(1)[0]; 701 myStaticBlock.ObjectType = br_read(1)[0];
702 Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString()); 702 Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
703 myStaticBlock.Unknown = br_read(1)[0]; 703 myStaticBlock.Unknown = br_read(1)[0];
704 // Size of datatype varies 704 // Size of datatype varies
705 if (myStaticBlock.ObjectType != 0) 705 if (myStaticBlock.ObjectType != 0)
706 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType)); 706 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
707 707
708 StaticBlocks.Add(position, myStaticBlock); 708 StaticBlocks.Add(position, myStaticBlock);
709 //} 709 //}
710 Common.SendToDebug("Done reading Static Block."); 710 Common.SendToDebug("Done reading Static Block.");
711 return myStaticBlock; 711 return myStaticBlock;
712 } 712 }
713 finally 713 finally
714 { 714 {
715 // Go back to original read pos 715 // Go back to original read pos
716 fs.Seek(FirstPos, SeekOrigin.Begin); 716 fs.Seek(FirstPos, SeekOrigin.Begin);
717 } 717 }
718 718
719 } 719 }
720 720
721 } 721 }
722} 722}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs
index 53d1318..baeda38 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs
@@ -1,135 +1,135 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29 29
30using System; 30using System;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Text; 32using System.Text;
33 33
34namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 34namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
35{ 35{
36 static class LSO_Struct 36 static class LSO_Struct
37 { 37 {
38 38
39 public struct Header 39 public struct Header
40 { 40 {
41 public UInt32 TM; 41 public UInt32 TM;
42 public UInt32 IP; 42 public UInt32 IP;
43 public UInt32 VN; 43 public UInt32 VN;
44 public UInt32 BP; 44 public UInt32 BP;
45 public UInt32 SP; 45 public UInt32 SP;
46 public UInt32 HR; 46 public UInt32 HR;
47 public UInt32 HP; 47 public UInt32 HP;
48 public UInt32 CS; 48 public UInt32 CS;
49 public UInt32 NS; 49 public UInt32 NS;
50 public UInt32 CE; 50 public UInt32 CE;
51 public UInt32 IE; 51 public UInt32 IE;
52 public UInt32 ER; 52 public UInt32 ER;
53 public UInt32 FR; 53 public UInt32 FR;
54 public UInt32 SLR; 54 public UInt32 SLR;
55 public UInt32 GVR; 55 public UInt32 GVR;
56 public UInt32 GFR; 56 public UInt32 GFR;
57 public UInt32 PR; 57 public UInt32 PR;
58 public UInt32 ESR; 58 public UInt32 ESR;
59 public UInt32 SR; 59 public UInt32 SR;
60 public UInt64 NCE; 60 public UInt64 NCE;
61 public UInt64 NIE; 61 public UInt64 NIE;
62 public UInt64 NER; 62 public UInt64 NER;
63 } 63 }
64 64
65 public struct StaticBlock 65 public struct StaticBlock
66 { 66 {
67 public UInt32 Static_Chunk_Header_Size; 67 public UInt32 Static_Chunk_Header_Size;
68 public byte ObjectType; 68 public byte ObjectType;
69 public byte Unknown; 69 public byte Unknown;
70 public byte[] BlockVariable; 70 public byte[] BlockVariable;
71 } 71 }
72 /* Not actually a structure 72 /* Not actually a structure
73 public struct StaticBlockVariable 73 public struct StaticBlockVariable
74 { 74 {
75 public UInt32 Integer1; 75 public UInt32 Integer1;
76 public UInt32 Float1; 76 public UInt32 Float1;
77 public UInt32 HeapPointer_String; 77 public UInt32 HeapPointer_String;
78 public UInt32 HeapPointer_Key; 78 public UInt32 HeapPointer_Key;
79 public byte[] Vector_12; 79 public byte[] Vector_12;
80 public byte[] Rotation_16; 80 public byte[] Rotation_16;
81 public UInt32 Pointer_List_Structure; 81 public UInt32 Pointer_List_Structure;
82 } */ 82 } */
83 public struct HeapBlock 83 public struct HeapBlock
84 { 84 {
85 public Int32 DataBlockSize; 85 public Int32 DataBlockSize;
86 public byte ObjectType; 86 public byte ObjectType;
87 public UInt16 ReferenceCount; 87 public UInt16 ReferenceCount;
88 public byte[] Data; 88 public byte[] Data;
89 } 89 }
90 public struct StateFrameBlock 90 public struct StateFrameBlock
91 { 91 {
92 public UInt32 StateCount; 92 public UInt32 StateCount;
93 public StatePointerBlock[] StatePointer; 93 public StatePointerBlock[] StatePointer;
94 } 94 }
95 public struct StatePointerBlock 95 public struct StatePointerBlock
96 { 96 {
97 public UInt32 Location; 97 public UInt32 Location;
98 public System.Collections.BitArray EventMask; 98 public System.Collections.BitArray EventMask;
99 public StateBlock StateBlock; 99 public StateBlock StateBlock;
100 } 100 }
101 public struct StateBlock 101 public struct StateBlock
102 { 102 {
103 public UInt32 StartPos; 103 public UInt32 StartPos;
104 public UInt32 EndPos; 104 public UInt32 EndPos;
105 public UInt32 HeaderSize; 105 public UInt32 HeaderSize;
106 public byte Unknown; 106 public byte Unknown;
107 public StateBlockHandler[] StateBlockHandlers; 107 public StateBlockHandler[] StateBlockHandlers;
108 } 108 }
109 public struct StateBlockHandler 109 public struct StateBlockHandler
110 { 110 {
111 public UInt32 CodeChunkPointer; 111 public UInt32 CodeChunkPointer;
112 public UInt32 CallFrameSize; 112 public UInt32 CallFrameSize;
113 } 113 }
114 public struct FunctionBlock 114 public struct FunctionBlock
115 { 115 {
116 public UInt32 FunctionCount; 116 public UInt32 FunctionCount;
117 public UInt32[] CodeChunkPointer; 117 public UInt32[] CodeChunkPointer;
118 } 118 }
119 public struct CodeChunk 119 public struct CodeChunk
120 { 120 {
121 public UInt32 CodeChunkHeaderSize; 121 public UInt32 CodeChunkHeaderSize;
122 public string Comment; 122 public string Comment;
123 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments; 123 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
124 public byte EndMarker; 124 public byte EndMarker;
125 public byte ReturnTypePos; 125 public byte ReturnTypePos;
126 public StaticBlock ReturnType; 126 public StaticBlock ReturnType;
127 } 127 }
128 public struct CodeChunkArgument 128 public struct CodeChunkArgument
129 { 129 {
130 public byte FunctionReturnTypePos; 130 public byte FunctionReturnTypePos;
131 public byte NullString; 131 public byte NullString;
132 public StaticBlock FunctionReturnType; 132 public StaticBlock FunctionReturnType;
133 } 133 }
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 8f9f4e9..c98da48 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1,770 +1,770 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.Scenes.Scripting; 6using OpenSim.Region.Environment.Scenes.Scripting;
7using OpenSim.Region.Environment.Interfaces; 7using OpenSim.Region.Environment.Interfaces;
8using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 8using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
9using OpenSim.Region.ScriptEngine.Common; 9using OpenSim.Region.ScriptEngine.Common;
10using OpenSim.Framework.Console; 10using OpenSim.Framework.Console;
11using OpenSim.Framework.Utilities; 11using OpenSim.Framework.Utilities;
12using System.Runtime.Remoting.Lifetime; 12using System.Runtime.Remoting.Lifetime;
13 13
14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler 14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
15{ 15{
16 16
17 /// <summary> 17 /// <summary>
18 /// Contains all LSL ll-functions. This class will be in Default AppDomain. 18 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
19 /// </summary> 19 /// </summary>
20 public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface 20 public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface
21 { 21 {
22 22
23 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 23 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
24 private ScriptEngine m_ScriptEngine; 24 private ScriptEngine m_ScriptEngine;
25 private IScriptHost m_host; 25 private IScriptHost m_host;
26 private uint m_localID; 26 private uint m_localID;
27 private LLUUID m_itemID; 27 private LLUUID m_itemID;
28 28
29 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID) 29 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID)
30 { 30 {
31 m_ScriptEngine = ScriptEngine; 31 m_ScriptEngine = ScriptEngine;
32 m_host = host; 32 m_host = host;
33 m_localID = localID; 33 m_localID = localID;
34 m_itemID = itemID; 34 m_itemID = itemID;
35 35
36 36
37 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); 37 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
38 } 38 }
39 39
40 40
41 private string m_state = "default"; 41 private string m_state = "default";
42 42
43 public string State() 43 public string State()
44 { 44 {
45 return m_state; 45 return m_state;
46 } 46 }
47 47
48 // Object never expires 48 // Object never expires
49 public override Object InitializeLifetimeService() 49 public override Object InitializeLifetimeService()
50 { 50 {
51 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); 51 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
52 // return null; 52 // return null;
53 ILease lease = (ILease)base.InitializeLifetimeService(); 53 ILease lease = (ILease)base.InitializeLifetimeService();
54 54
55 if (lease.CurrentState == LeaseState.Initial) 55 if (lease.CurrentState == LeaseState.Initial)
56 { 56 {
57 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); 57 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
58 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); 58 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
59 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); 59 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
60 } 60 }
61 return lease; 61 return lease;
62 } 62 }
63 63
64 64
65 public Scene World 65 public Scene World
66 { 66 {
67 get { return m_ScriptEngine.World; } 67 get { return m_ScriptEngine.World; }
68 } 68 }
69 69
70 //These are the implementations of the various ll-functions used by the LSL scripts. 70 //These are the implementations of the various ll-functions used by the LSL scripts.
71 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 71 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
72 public double llSin(double f) { return (double)Math.Sin(f); } 72 public double llSin(double f) { return (double)Math.Sin(f); }
73 public double llCos(double f) { return (double)Math.Cos(f); } 73 public double llCos(double f) { return (double)Math.Cos(f); }
74 public double llTan(double f) { return (double)Math.Tan(f); } 74 public double llTan(double f) { return (double)Math.Tan(f); }
75 public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); } 75 public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
76 public double llSqrt(double f) { return (double)Math.Sqrt(f); } 76 public double llSqrt(double f) { return (double)Math.Sqrt(f); }
77 public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); } 77 public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
78 public int llAbs(int i) { return (int)Math.Abs(i); } 78 public int llAbs(int i) { return (int)Math.Abs(i); }
79 public double llFabs(double f) { return (double)Math.Abs(f); } 79 public double llFabs(double f) { return (double)Math.Abs(f); }
80 80
81 public double llFrand(double mag) 81 public double llFrand(double mag)
82 { 82 {
83 lock (Util.RandomClass) 83 lock (Util.RandomClass)
84 { 84 {
85 return Util.RandomClass.Next((int)mag); 85 return Util.RandomClass.Next((int)mag);
86 } 86 }
87 } 87 }
88 88
89 public int llFloor(double f) { return (int)Math.Floor(f); } 89 public int llFloor(double f) { return (int)Math.Floor(f); }
90 public int llCeil(double f) { return (int)Math.Ceiling(f); } 90 public int llCeil(double f) { return (int)Math.Ceiling(f); }
91 public int llRound(double f) { return (int)Math.Round(f, 3); } 91 public int llRound(double f) { return (int)Math.Round(f, 3); }
92 92
93 //This next group are vector operations involving squaring and square root. ckrinke 93 //This next group are vector operations involving squaring and square root. ckrinke
94 public double llVecMag(LSL_Types.Vector3 v) 94 public double llVecMag(LSL_Types.Vector3 v)
95 { 95 {
96 return (v.X*v.X + v.Y*v.Y + v.Z*v.Z); 96 return (v.X*v.X + v.Y*v.Y + v.Z*v.Z);
97 } 97 }
98 98
99 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) 99 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
100 { 100 {
101 double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z; 101 double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z;
102 LSL_Types.Vector3 nor = new LSL_Types.Vector3(); 102 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
103 nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag; 103 nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag;
104 return nor; 104 return nor;
105 } 105 }
106 106
107 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) 107 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
108 { 108 {
109 double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z; 109 double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z;
110 return Math.Sqrt(dx * dx + dy * dy + dz * dz); 110 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
111 } 111 }
112 112
113 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 113 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
114 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) 114 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
115 { 115 {
116 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 116 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
117 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R); 117 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R);
118 double m = (t.X + t.Y + t.Z + t.R); 118 double m = (t.X + t.Y + t.Z + t.R);
119 if (m == 0) return new LSL_Types.Vector3(); 119 if (m == 0) return new LSL_Types.Vector3();
120 double n = 2 * (r.Y * r.R + r.X * r.Z); 120 double n = 2 * (r.Y * r.R + r.X * r.Z);
121 double p = m * m - n * n; 121 double p = m * m - n * n;
122 if (p > 0) 122 if (p > 0)
123 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X*r.R - r.Y*r.Z),(-t.X - t.Y + t.Z + t.R)), 123 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X*r.R - r.Y*r.Z),(-t.X - t.Y + t.Z + t.R)),
124 Math.Atan2(n,Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z*r.R - r.X*r.Y),( t.X - t.Y - t.Z + t.R))); 124 Math.Atan2(n,Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z*r.R - r.X*r.Y),( t.X - t.Y - t.Z + t.R)));
125 else if(n>0) 125 else if(n>0)
126 return new LSL_Types.Vector3( 0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z)); 126 return new LSL_Types.Vector3( 0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
127 else 127 else
128 return new LSL_Types.Vector3( 0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z)); 128 return new LSL_Types.Vector3( 0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
129 } 129 }
130 130
131 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 131 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
132 { 132 {
133 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 133 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
134 float err = 0.00001f; 134 float err = 0.00001f;
135 double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2); 135 double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2);
136 double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2); 136 double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2);
137 double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2); 137 double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2);
138 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); 138 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
139 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); 139 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
140 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); 140 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
141 LSL_Types.Quaternion a = new LSL_Types.Quaternion(); 141 LSL_Types.Quaternion a = new LSL_Types.Quaternion();
142//This multiplication doesnt compile, yet. a = a1 * a2 * a3; 142//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
143 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, 143 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
144 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz); 144 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz);
145 LSL_Types.Quaternion c = new LSL_Types.Quaternion(); 145 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
146//This addition doesnt compile yet c = a + b; 146//This addition doesnt compile yet c = a + b;
147 LSL_Types.Quaternion d = new LSL_Types.Quaternion(); 147 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
148//This addition doesnt compile yet d = a - b; 148//This addition doesnt compile yet d = a - b;
149 if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) || 149 if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
150 (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) || 150 (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
151 (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) || 151 (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
152 (Math.Abs(c.R) > err && Math.Abs(d.R) > err)) 152 (Math.Abs(c.R) > err && Math.Abs(d.R) > err))
153 { 153 {
154 //return a new Quaternion that is null until I figure this out 154 //return a new Quaternion that is null until I figure this out
155 // return b; 155 // return b;
156 // return a; 156 // return a;
157 } 157 }
158 return new LSL_Types.Quaternion(); 158 return new LSL_Types.Quaternion();
159 } 159 }
160 160
161 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); } 161 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); }
162 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } 162 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
163 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } 163 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
164 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } 164 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
165 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); } 165 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); }
166 166
167 public void llWhisper(int channelID, string text) 167 public void llWhisper(int channelID, string text)
168 { 168 {
169 //type for whisper is 0 169 //type for whisper is 0
170 World.SimChat(Helpers.StringToField(text), 170 World.SimChat(Helpers.StringToField(text),
171 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 171 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
172 } 172 }
173 173
174 public void llSay(int channelID, string text) 174 public void llSay(int channelID, string text)
175 { 175 {
176 //type for say is 1 176 //type for say is 1
177 177
178 World.SimChat(Helpers.StringToField(text), 178 World.SimChat(Helpers.StringToField(text),
179 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 179 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
180 } 180 }
181 181
182 public void llShout(int channelID, string text) 182 public void llShout(int channelID, string text)
183 { 183 {
184 //type for shout is 2 184 //type for shout is 2
185 World.SimChat(Helpers.StringToField(text), 185 World.SimChat(Helpers.StringToField(text),
186 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 186 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
187 } 187 }
188 188
189 public int llListen(int channelID, string name, string ID, string msg) { return 0; } 189 public int llListen(int channelID, string name, string ID, string msg) { return 0; }
190 public void llListenControl(int number, int active) { return; } 190 public void llListenControl(int number, int active) { return; }
191 public void llListenRemove(int number) { return; } 191 public void llListenRemove(int number) { return; }
192 public void llSensor(string name, string id, int type, double range, double arc) { return; } 192 public void llSensor(string name, string id, int type, double range, double arc) { return; }
193 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; } 193 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; }
194 public void llSensorRemove() { return; } 194 public void llSensorRemove() { return; }
195 public string llDetectedName(int number) { return ""; } 195 public string llDetectedName(int number) { return ""; }
196 public string llDetectedKey(int number) { return ""; } 196 public string llDetectedKey(int number) { return ""; }
197 public string llDetectedOwner(int number) { return ""; } 197 public string llDetectedOwner(int number) { return ""; }
198 public int llDetectedType(int number) { return 0; } 198 public int llDetectedType(int number) { return 0; }
199 public LSL_Types.Vector3 llDetectedPos(int number) { return new LSL_Types.Vector3(); } 199 public LSL_Types.Vector3 llDetectedPos(int number) { return new LSL_Types.Vector3(); }
200 public LSL_Types.Vector3 llDetectedVel(int number) { return new LSL_Types.Vector3(); } 200 public LSL_Types.Vector3 llDetectedVel(int number) { return new LSL_Types.Vector3(); }
201 public LSL_Types.Vector3 llDetectedGrab(int number) { return new LSL_Types.Vector3(); } 201 public LSL_Types.Vector3 llDetectedGrab(int number) { return new LSL_Types.Vector3(); }
202 public LSL_Types.Quaternion llDetectedRot(int number) { return new LSL_Types.Quaternion(); } 202 public LSL_Types.Quaternion llDetectedRot(int number) { return new LSL_Types.Quaternion(); }
203 public int llDetectedGroup(int number) { return 0; } 203 public int llDetectedGroup(int number) { return 0; }
204 public int llDetectedLinkNumber(int number) { return 0; } 204 public int llDetectedLinkNumber(int number) { return 0; }
205 public void llDie() { return; } 205 public void llDie() { return; }
206 public double llGround(LSL_Types.Vector3 offset) { return 0; } 206 public double llGround(LSL_Types.Vector3 offset) { return 0; }
207 public double llCloud(LSL_Types.Vector3 offset) { return 0; } 207 public double llCloud(LSL_Types.Vector3 offset) { return 0; }
208 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 208 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
209 public void llSetStatus(int status, int value) { return; } 209 public void llSetStatus(int status, int value) { return; }
210 public int llGetStatus(int status) { return 0; } 210 public int llGetStatus(int status) { return 0; }
211 public void llSetScale(LSL_Types.Vector3 scale) { return; } 211 public void llSetScale(LSL_Types.Vector3 scale) { return; }
212 public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(); } 212 public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(); }
213 public void llSetColor(LSL_Types.Vector3 color, int face) { return; } 213 public void llSetColor(LSL_Types.Vector3 color, int face) { return; }
214 public double llGetAlpha(int face) { return 0; } 214 public double llGetAlpha(int face) { return 0; }
215 public void llSetAlpha(double alpha, int face) { return; } 215 public void llSetAlpha(double alpha, int face) { return; }
216 public LSL_Types.Vector3 llGetColor(int face) { return new LSL_Types.Vector3(); } 216 public LSL_Types.Vector3 llGetColor(int face) { return new LSL_Types.Vector3(); }
217 public void llSetTexture(string texture, int face) { return; } 217 public void llSetTexture(string texture, int face) { return; }
218 public void llScaleTexture(double u, double v, int face) { return; } 218 public void llScaleTexture(double u, double v, int face) { return; }
219 public void llOffsetTexture(double u, double v, int face) { return; } 219 public void llOffsetTexture(double u, double v, int face) { return; }
220 public void llRotateTexture(double rotation, int face) { return; } 220 public void llRotateTexture(double rotation, int face) { return; }
221 221
222 public string llGetTexture(int face) 222 public string llGetTexture(int face)
223 { 223 {
224 return ""; 224 return "";
225 } 225 }
226 226
227 public void llSetPos(LSL_Types.Vector3 pos) { return; } 227 public void llSetPos(LSL_Types.Vector3 pos) { return; }
228 228
229 public LSL_Types.Vector3 llGetPos() 229 public LSL_Types.Vector3 llGetPos()
230 { 230 {
231 throw new NotImplementedException("llGetPos"); 231 throw new NotImplementedException("llGetPos");
232 // return m_host.AbsolutePosition; 232 // return m_host.AbsolutePosition;
233 } 233 }
234 234
235 public LSL_Types.Vector3 llGetLocalPos() { return new LSL_Types.Vector3(); } 235 public LSL_Types.Vector3 llGetLocalPos() { return new LSL_Types.Vector3(); }
236 public void llSetRot(LSL_Types.Quaternion rot) { } 236 public void llSetRot(LSL_Types.Quaternion rot) { }
237 public LSL_Types.Quaternion llGetRot() { return new LSL_Types.Quaternion(); } 237 public LSL_Types.Quaternion llGetRot() { return new LSL_Types.Quaternion(); }
238 public LSL_Types.Quaternion llGetLocalRot() { return new LSL_Types.Quaternion(); } 238 public LSL_Types.Quaternion llGetLocalRot() { return new LSL_Types.Quaternion(); }
239 public void llSetForce(LSL_Types.Vector3 force, int local) { } 239 public void llSetForce(LSL_Types.Vector3 force, int local) { }
240 public LSL_Types.Vector3 llGetForce() { return new LSL_Types.Vector3(); } 240 public LSL_Types.Vector3 llGetForce() { return new LSL_Types.Vector3(); }
241 public int llTarget(LSL_Types.Vector3 position, double range) { return 0; } 241 public int llTarget(LSL_Types.Vector3 position, double range) { return 0; }
242 public void llTargetRemove(int number) { } 242 public void llTargetRemove(int number) { }
243 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return 0; } 243 public int llRotTarget(LSL_Types.Quaternion rot, double error) { return 0; }
244 public void llRotTargetRemove(int number) { } 244 public void llRotTargetRemove(int number) { }
245 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { } 245 public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { }
246 public void llStopMoveToTarget() { } 246 public void llStopMoveToTarget() { }
247 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { } 247 public void llApplyImpulse(LSL_Types.Vector3 force, int local) { }
248 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { } 248 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { }
249 public void llSetTorque(LSL_Types.Vector3 torque, int local) { } 249 public void llSetTorque(LSL_Types.Vector3 torque, int local) { }
250 public LSL_Types.Vector3 llGetTorque() { return new LSL_Types.Vector3(); } 250 public LSL_Types.Vector3 llGetTorque() { return new LSL_Types.Vector3(); }
251 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { } 251 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { }
252 public LSL_Types.Vector3 llGetVel() { return new LSL_Types.Vector3(); } 252 public LSL_Types.Vector3 llGetVel() { return new LSL_Types.Vector3(); }
253 public LSL_Types.Vector3 llGetAccel() { return new LSL_Types.Vector3(); } 253 public LSL_Types.Vector3 llGetAccel() { return new LSL_Types.Vector3(); }
254 public LSL_Types.Vector3 llGetOmega() { return new LSL_Types.Vector3(); } 254 public LSL_Types.Vector3 llGetOmega() { return new LSL_Types.Vector3(); }
255 public double llGetTimeOfDay() { return 0; } 255 public double llGetTimeOfDay() { return 0; }
256 256
257 public double llGetWallclock() 257 public double llGetWallclock()
258 { 258 {
259 return DateTime.Now.TimeOfDay.TotalSeconds; 259 return DateTime.Now.TimeOfDay.TotalSeconds;
260 } 260 }
261 261
262 public double llGetTime() { return 0; } 262 public double llGetTime() { return 0; }
263 public void llResetTime() { } 263 public void llResetTime() { }
264 public double llGetAndResetTime() { return 0; } 264 public double llGetAndResetTime() { return 0; }
265 public void llSound() { } 265 public void llSound() { }
266 public void llPlaySound(string sound, double volume) { } 266 public void llPlaySound(string sound, double volume) { }
267 public void llLoopSound(string sound, double volume) { } 267 public void llLoopSound(string sound, double volume) { }
268 public void llLoopSoundMaster(string sound, double volume) { } 268 public void llLoopSoundMaster(string sound, double volume) { }
269 public void llLoopSoundSlave(string sound, double volume) { } 269 public void llLoopSoundSlave(string sound, double volume) { }
270 public void llPlaySoundSlave(string sound, double volume) { } 270 public void llPlaySoundSlave(string sound, double volume) { }
271 public void llTriggerSound(string sound, double volume) { } 271 public void llTriggerSound(string sound, double volume) { }
272 public void llStopSound() { } 272 public void llStopSound() { }
273 public void llPreloadSound(string sound) { } 273 public void llPreloadSound(string sound) { }
274 274
275 public string llGetSubString(string src, int start, int end) 275 public string llGetSubString(string src, int start, int end)
276 { 276 {
277 return src.Substring(start, end); 277 return src.Substring(start, end);
278 } 278 }
279 279
280 public string llDeleteSubString(string src, int start, int end) {return "";} 280 public string llDeleteSubString(string src, int start, int end) {return "";}
281 public string llInsertString(string dst, int position, string src) { return ""; } 281 public string llInsertString(string dst, int position, string src) { return ""; }
282 282
283 public string llToUpper(string src) 283 public string llToUpper(string src)
284 { 284 {
285 return src.ToUpper(); 285 return src.ToUpper();
286 } 286 }
287 287
288 public string llToLower(string src) 288 public string llToLower(string src)
289 { 289 {
290 return src.ToLower(); 290 return src.ToLower();
291 } 291 }
292 292
293 public int llGiveMoney(string destination, int amount) { return 0; } 293 public int llGiveMoney(string destination, int amount) { return 0; }
294 public void llMakeExplosion() { } 294 public void llMakeExplosion() { }
295 public void llMakeFountain() { } 295 public void llMakeFountain() { }
296 public void llMakeSmoke() { } 296 public void llMakeSmoke() { }
297 public void llMakeFire() { } 297 public void llMakeFire() { }
298 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { } 298 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { }
299 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { } 299 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { }
300 public void llStopLookAt() { } 300 public void llStopLookAt() { }
301 301
302 public void llSetTimerEvent(double sec) 302 public void llSetTimerEvent(double sec)
303 { 303 {
304 // Setting timer repeat 304 // Setting timer repeat
305 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); 305 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
306 } 306 }
307 307
308 public void llSleep(double sec) 308 public void llSleep(double sec)
309 { 309 {
310 System.Threading.Thread.Sleep((int)(sec * 1000)); 310 System.Threading.Thread.Sleep((int)(sec * 1000));
311 } 311 }
312 312
313 public double llGetMass() { return 0; } 313 public double llGetMass() { return 0; }
314 public void llCollisionFilter(string name, string id, int accept) { } 314 public void llCollisionFilter(string name, string id, int accept) { }
315 public void llTakeControls(int controls, int accept, int pass_on) { } 315 public void llTakeControls(int controls, int accept, int pass_on) { }
316 public void llReleaseControls() { } 316 public void llReleaseControls() { }
317 public void llAttachToAvatar(int attachment) { } 317 public void llAttachToAvatar(int attachment) { }
318 public void llDetachFromAvatar() { } 318 public void llDetachFromAvatar() { }
319 public void llTakeCamera() { } 319 public void llTakeCamera() { }
320 public void llReleaseCamera() { } 320 public void llReleaseCamera() { }
321 321
322 public string llGetOwner() 322 public string llGetOwner()
323 { 323 {
324 return m_host.ObjectOwner.ToStringHyphenated(); 324 return m_host.ObjectOwner.ToStringHyphenated();
325 } 325 }
326 326
327 public void llInstantMessage(string user, string message) { } 327 public void llInstantMessage(string user, string message) { }
328 public void llEmail(string address, string subject, string message) { } 328 public void llEmail(string address, string subject, string message) { }
329 public void llGetNextEmail(string address, string subject) { } 329 public void llGetNextEmail(string address, string subject) { }
330 330
331 public string llGetKey() 331 public string llGetKey()
332 { 332 {
333 return m_host.UUID.ToStringHyphenated(); 333 return m_host.UUID.ToStringHyphenated();
334 } 334 }
335 335
336 public void llSetBuoyancy(double buoyancy) { } 336 public void llSetBuoyancy(double buoyancy) { }
337 public void llSetHoverHeight(double height, int water, double tau) { } 337 public void llSetHoverHeight(double height, int water, double tau) { }
338 public void llStopHover() { } 338 public void llStopHover() { }
339 public void llMinEventDelay(double delay) { } 339 public void llMinEventDelay(double delay) { }
340 public void llSoundPreload() { } 340 public void llSoundPreload() { }
341 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { } 341 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { }
342 342
343 public int llStringLength(string str) 343 public int llStringLength(string str)
344 { 344 {
345 if (str.Length > 0) 345 if (str.Length > 0)
346 { 346 {
347 return str.Length; 347 return str.Length;
348 } 348 }
349 else 349 else
350 { 350 {
351 return 0; 351 return 0;
352 } 352 }
353 } 353 }
354 354
355 public void llStartAnimation(string anim) { } 355 public void llStartAnimation(string anim) { }
356 public void llStopAnimation(string anim) { } 356 public void llStopAnimation(string anim) { }
357 public void llPointAt() { } 357 public void llPointAt() { }
358 public void llStopPointAt() { } 358 public void llStopPointAt() { }
359 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { } 359 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { }
360 public int llGetStartParameter() { return 0; } 360 public int llGetStartParameter() { return 0; }
361 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { } 361 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { }
362 public void llRequestPermissions(string agent, int perm) { } 362 public void llRequestPermissions(string agent, int perm) { }
363 public string llGetPermissionsKey() { return ""; } 363 public string llGetPermissionsKey() { return ""; }
364 public int llGetPermissions() { return 0; } 364 public int llGetPermissions() { return 0; }
365 public int llGetLinkNumber() { return 0; } 365 public int llGetLinkNumber() { return 0; }
366 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { } 366 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { }
367 public void llCreateLink(string target, int parent) { } 367 public void llCreateLink(string target, int parent) { }
368 public void llBreakLink(int linknum) { } 368 public void llBreakLink(int linknum) { }
369 public void llBreakAllLinks() { } 369 public void llBreakAllLinks() { }
370 public string llGetLinkKey(int linknum) { return ""; } 370 public string llGetLinkKey(int linknum) { return ""; }
371 public void llGetLinkName(int linknum) { } 371 public void llGetLinkName(int linknum) { }
372 public int llGetInventoryNumber(int type) { return 0; } 372 public int llGetInventoryNumber(int type) { return 0; }
373 public string llGetInventoryName(int type, int number) { return ""; } 373 public string llGetInventoryName(int type, int number) { return ""; }
374 public void llSetScriptState(string name, int run) { } 374 public void llSetScriptState(string name, int run) { }
375 public double llGetEnergy() { return 1.0f; } 375 public double llGetEnergy() { return 1.0f; }
376 public void llGiveInventory(string destination, string inventory) { } 376 public void llGiveInventory(string destination, string inventory) { }
377 public void llRemoveInventory(string item) { } 377 public void llRemoveInventory(string item) { }
378 378
379 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) 379 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
380 { 380 {
381 // TEMP DISABLED UNTIL WE CAN AGREE UPON VECTOR/ROTATION FORMAT 381 // TEMP DISABLED UNTIL WE CAN AGREE UPON VECTOR/ROTATION FORMAT
382 //m_host.SetText(text, color, alpha); 382 //m_host.SetText(text, color, alpha);
383 } 383 }
384 384
385 public double llWater(LSL_Types.Vector3 offset) { return 0; } 385 public double llWater(LSL_Types.Vector3 offset) { return 0; }
386 public void llPassTouches(int pass) { } 386 public void llPassTouches(int pass) { }
387 public string llRequestAgentData(string id, int data) { return ""; } 387 public string llRequestAgentData(string id, int data) { return ""; }
388 public string llRequestInventoryData(string name) { return ""; } 388 public string llRequestInventoryData(string name) { return ""; }
389 public void llSetDamage(double damage) { } 389 public void llSetDamage(double damage) { }
390 public void llTeleportAgentHome(string agent) { } 390 public void llTeleportAgentHome(string agent) { }
391 public void llModifyLand(int action, int brush) { } 391 public void llModifyLand(int action, int brush) { }
392 public void llCollisionSound(string impact_sound, double impact_volume) { } 392 public void llCollisionSound(string impact_sound, double impact_volume) { }
393 public void llCollisionSprite(string impact_sprite) { } 393 public void llCollisionSprite(string impact_sprite) { }
394 public string llGetAnimation(string id) { return ""; } 394 public string llGetAnimation(string id) { return ""; }
395 public void llResetScript() { } 395 public void llResetScript() { }
396 public void llMessageLinked(int linknum, int num, string str, string id) { } 396 public void llMessageLinked(int linknum, int num, string str, string id) { }
397 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } 397 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
398 public void llPassCollisions(int pass) { } 398 public void llPassCollisions(int pass) { }
399 public string llGetScriptName() { return ""; } 399 public string llGetScriptName() { return ""; }
400 400
401 public int llGetNumberOfSides() { return 0; } 401 public int llGetNumberOfSides() { return 0; }
402 402
403 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); } 403 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); }
404 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); } 404 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); }
405 public void llRot2Angle() { } 405 public void llRot2Angle() { }
406 406
407 public double llAcos(double val) 407 public double llAcos(double val)
408 { 408 {
409 return (double)Math.Acos(val); 409 return (double)Math.Acos(val);
410 } 410 }
411 411
412 public double llAsin(double val) 412 public double llAsin(double val)
413 { 413 {
414 return (double)Math.Asin(val); 414 return (double)Math.Asin(val);
415 } 415 }
416 416
417 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; } 417 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; }
418 public string llGetInventoryKey(string name) { return ""; } 418 public string llGetInventoryKey(string name) { return ""; }
419 public void llAllowInventoryDrop(int add) { } 419 public void llAllowInventoryDrop(int add) { }
420 public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); } 420 public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); }
421 public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); } 421 public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); }
422 public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); } 422 public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); }
423 public double llGetTextureRot(int side) { return 0; } 423 public double llGetTextureRot(int side) { return 0; }
424 424
425 public int llSubStringIndex(string source, string pattern) 425 public int llSubStringIndex(string source, string pattern)
426 { 426 {
427 return source.IndexOf(pattern); 427 return source.IndexOf(pattern);
428 } 428 }
429 429
430 public string llGetOwnerKey(string id) 430 public string llGetOwnerKey(string id)
431 { 431 {
432 return ""; 432 return "";
433 } 433 }
434 434
435 public LSL_Types.Vector3 llGetCenterOfMass() { return new LSL_Types.Vector3(); } 435 public LSL_Types.Vector3 llGetCenterOfMass() { return new LSL_Types.Vector3(); }
436 436
437 public List<string> llListSort(List<string> src, int stride, int ascending) 437 public List<string> llListSort(List<string> src, int stride, int ascending)
438 { 438 {
439 //List<string> nlist = src.Sort(); 439 //List<string> nlist = src.Sort();
440 440
441 //if (ascending == 0) 441 //if (ascending == 0)
442 //{ 442 //{
443 //nlist.Reverse(); 443 //nlist.Reverse();
444 //} 444 //}
445 445
446 //return nlist; 446 //return nlist;
447 return new List<string>(); ; 447 return new List<string>(); ;
448 } 448 }
449 449
450 public int llGetListLength(List<string> src) 450 public int llGetListLength(List<string> src)
451 { 451 {
452 return src.Count; 452 return src.Count;
453 } 453 }
454 454
455 public int llList2Integer(List<string> src, int index) 455 public int llList2Integer(List<string> src, int index)
456 { 456 {
457 return Convert.ToInt32(src[index]); 457 return Convert.ToInt32(src[index]);
458 } 458 }
459 459
460 public double llList2double(List<string> src, int index) 460 public double llList2double(List<string> src, int index)
461 { 461 {
462 return Convert.ToDouble(src[index]); 462 return Convert.ToDouble(src[index]);
463 } 463 }
464 464
465 public float llList2Float(List<string> src, int index) 465 public float llList2Float(List<string> src, int index)
466 { 466 {
467 return Convert.ToSingle(src[index]); 467 return Convert.ToSingle(src[index]);
468 } 468 }
469 469
470 public string llList2String(List<string> src, int index) 470 public string llList2String(List<string> src, int index)
471 { 471 {
472 return src[index]; 472 return src[index];
473 } 473 }
474 474
475 public string llList2Key(List<string> src, int index) 475 public string llList2Key(List<string> src, int index)
476 { 476 {
477 //return OpenSim.Framework.Types.ToStringHyphenated(src[index]); 477 //return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
478 return ""; 478 return "";
479 } 479 }
480 480
481 public LSL_Types.Vector3 llList2Vector(List<string> src, int index) 481 public LSL_Types.Vector3 llList2Vector(List<string> src, int index)
482 { return new LSL_Types.Vector3(); } 482 { return new LSL_Types.Vector3(); }
483 public LSL_Types.Quaternion llList2Rot(List<string> src, int index) 483 public LSL_Types.Quaternion llList2Rot(List<string> src, int index)
484 { return new LSL_Types.Quaternion(); } 484 { return new LSL_Types.Quaternion(); }
485 public List<string> llList2List(List<string> src, int start, int end) 485 public List<string> llList2List(List<string> src, int start, int end)
486 { return new List<string>(); } 486 { return new List<string>(); }
487 public List<string> llDeleteSubList(List<string> src, int start, int end) 487 public List<string> llDeleteSubList(List<string> src, int start, int end)
488 { return new List<string>(); } 488 { return new List<string>(); }
489 public int llGetListEntryType(List<string> src, int index) { return 0; } 489 public int llGetListEntryType(List<string> src, int index) { return 0; }
490 public string llList2CSV(List<string> src) { return ""; } 490 public string llList2CSV(List<string> src) { return ""; }
491 public List<string> llCSV2List(string src) 491 public List<string> llCSV2List(string src)
492 { return new List<string>(); } 492 { return new List<string>(); }
493 public List<string> llListRandomize(List<string> src, int stride) 493 public List<string> llListRandomize(List<string> src, int stride)
494 { return new List<string>(); } 494 { return new List<string>(); }
495 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) 495 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
496 { return new List<string>(); } 496 { return new List<string>(); }
497 497
498 public LSL_Types.Vector3 llGetRegionCorner() 498 public LSL_Types.Vector3 llGetRegionCorner()
499 { 499 {
500 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); 500 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
501 } 501 }
502 502
503 public List<string> llListInsertList(List<string> dest, List<string> src, int start) 503 public List<string> llListInsertList(List<string> dest, List<string> src, int start)
504 { return new List<string>(); } 504 { return new List<string>(); }
505 public int llListFindList(List<string> src, List<string> test) { return 0; } 505 public int llListFindList(List<string> src, List<string> test) { return 0; }
506 506
507 public string llGetObjectName() 507 public string llGetObjectName()
508 { 508 {
509 return m_host.Name; 509 return m_host.Name;
510 } 510 }
511 511
512 public void llSetObjectName(string name) 512 public void llSetObjectName(string name)
513 { 513 {
514 m_host.Name = name; 514 m_host.Name = name;
515 } 515 }
516 516
517 public string llGetDate() 517 public string llGetDate()
518 { 518 {
519 DateTime date = DateTime.Now.ToUniversalTime(); 519 DateTime date = DateTime.Now.ToUniversalTime();
520 string result = date.ToString("yyyy-MM-dd"); 520 string result = date.ToString("yyyy-MM-dd");
521 return result; 521 return result;
522 } 522 }
523 523
524 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return 0; } 524 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return 0; }
525 public int llGetAgentInfo(string id) { return 0; } 525 public int llGetAgentInfo(string id) { return 0; }
526 public void llAdjustSoundVolume(double volume) { } 526 public void llAdjustSoundVolume(double volume) { }
527 public void llSetSoundQueueing(int queue) { } 527 public void llSetSoundQueueing(int queue) { }
528 public void llSetSoundRadius(double radius) { } 528 public void llSetSoundRadius(double radius) { }
529 public string llKey2Name(string id) { return ""; } 529 public string llKey2Name(string id) { return ""; }
530 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { } 530 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
531 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { } 531 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { }
532 public void llEjectFromLand(string pest) { } 532 public void llEjectFromLand(string pest) { }
533 533
534 public void llParseString2List() { } 534 public void llParseString2List() { }
535 535
536 public int llOverMyLand(string id) { return 0; } 536 public int llOverMyLand(string id) { return 0; }
537 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return ""; } 537 public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return ""; }
538 public string llGetNotecardLine(string name, int line) { return ""; } 538 public string llGetNotecardLine(string name, int line) { return ""; }
539 public LSL_Types.Vector3 llGetAgentSize(string id) { return new LSL_Types.Vector3(); } 539 public LSL_Types.Vector3 llGetAgentSize(string id) { return new LSL_Types.Vector3(); }
540 public int llSameGroup(string agent) { return 0; } 540 public int llSameGroup(string agent) { return 0; }
541 public void llUnSit(string id) { } 541 public void llUnSit(string id) { }
542 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 542 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
543 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 543 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
544 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 544 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
545 public int llGetAttached() { return 0; } 545 public int llGetAttached() { return 0; }
546 public int llGetFreeMemory() { return 0; } 546 public int llGetFreeMemory() { return 0; }
547 547
548 public string llGetRegionName() 548 public string llGetRegionName()
549 { 549 {
550 return World.RegionInfo.RegionName; 550 return World.RegionInfo.RegionName;
551 } 551 }
552 552
553 public double llGetRegionTimeDilation() { return 1.0f; } 553 public double llGetRegionTimeDilation() { return 1.0f; }
554 public double llGetRegionFPS() { return 10.0f; } 554 public double llGetRegionFPS() { return 10.0f; }
555 public void llParticleSystem(List<Object> rules) { } 555 public void llParticleSystem(List<Object> rules) { }
556 public void llGroundRepel(double height, int water, double tau) { } 556 public void llGroundRepel(double height, int water, double tau) { }
557 public void llGiveInventoryList() { } 557 public void llGiveInventoryList() { }
558 public void llSetVehicleType(int type) { } 558 public void llSetVehicleType(int type) { }
559 public void llSetVehicledoubleParam(int param, double value) { } 559 public void llSetVehicledoubleParam(int param, double value) { }
560 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { } 560 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { }
561 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { } 561 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { }
562 public void llSetVehicleFlags(int flags) { } 562 public void llSetVehicleFlags(int flags) { }
563 public void llRemoveVehicleFlags(int flags) { } 563 public void llRemoveVehicleFlags(int flags) { }
564 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { } 564 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { }
565 public string llAvatarOnSitTarget() { return ""; } 565 public string llAvatarOnSitTarget() { return ""; }
566 public void llAddToLandPassList(string avatar, double hours) { } 566 public void llAddToLandPassList(string avatar, double hours) { }
567 567
568 public void llSetTouchText(string text) 568 public void llSetTouchText(string text)
569 { 569 {
570 m_host.TouchName = text; 570 m_host.TouchName = text;
571 } 571 }
572 572
573 public void llSetSitText(string text) 573 public void llSetSitText(string text)
574 { 574 {
575 m_host.SitName = text; 575 m_host.SitName = text;
576 } 576 }
577 577
578 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { } 578 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { }
579 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { } 579 public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { }
580 public void llDumpList2String() { } 580 public void llDumpList2String() { }
581 public void llScriptDanger(LSL_Types.Vector3 pos) { } 581 public void llScriptDanger(LSL_Types.Vector3 pos) { }
582 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { } 582 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { }
583 public void llVolumeDetect(int detect) { } 583 public void llVolumeDetect(int detect) { }
584 public void llResetOtherScript(string name) { } 584 public void llResetOtherScript(string name) { }
585 585
586 public int llGetScriptState(string name) 586 public int llGetScriptState(string name)
587 { 587 {
588 return 0; 588 return 0;
589 } 589 }
590 590
591 public void llRemoteLoadScript() { } 591 public void llRemoteLoadScript() { }
592 public void llSetRemoteScriptAccessPin(int pin) { } 592 public void llSetRemoteScriptAccessPin(int pin) { }
593 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { } 593 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { }
594 public void llOpenRemoteDataChannel() { } 594 public void llOpenRemoteDataChannel() { }
595 public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; } 595 public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; }
596 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { } 596 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { }
597 public void llCloseRemoteDataChannel(string channel) { } 597 public void llCloseRemoteDataChannel(string channel) { }
598 598
599 public string llMD5String(string src, int nonce) 599 public string llMD5String(string src, int nonce)
600 { 600 {
601 return Util.Md5Hash(src + ":" + nonce.ToString()); 601 return Util.Md5Hash(src + ":" + nonce.ToString());
602 } 602 }
603 603
604 public void llSetPrimitiveParams(List<string> rules) { } 604 public void llSetPrimitiveParams(List<string> rules) { }
605 public string llStringToBase64(string str) { return ""; } 605 public string llStringToBase64(string str) { return ""; }
606 public string llBase64ToString(string str) { return ""; } 606 public string llBase64ToString(string str) { return ""; }
607 public void llXorBase64Strings() { } 607 public void llXorBase64Strings() { }
608 public void llRemoteDataSetRegion() { } 608 public void llRemoteDataSetRegion() { }
609 public double llLog10(double val) { return (double)Math.Log10(val); } 609 public double llLog10(double val) { return (double)Math.Log10(val); }
610 public double llLog(double val) { return (double)Math.Log(val); } 610 public double llLog(double val) { return (double)Math.Log(val); }
611 public List<string> llGetAnimationList(string id) { return new List<string>(); } 611 public List<string> llGetAnimationList(string id) { return new List<string>(); }
612 public void llSetParcelMusicURL(string url) { } 612 public void llSetParcelMusicURL(string url) { }
613 613
614 public LSL_Types.Vector3 llGetRootPosition() 614 public LSL_Types.Vector3 llGetRootPosition()
615 { 615 {
616 throw new NotImplementedException("llGetRootPosition"); 616 throw new NotImplementedException("llGetRootPosition");
617 //return m_root.AbsolutePosition; 617 //return m_root.AbsolutePosition;
618 } 618 }
619 619
620 public LSL_Types.Quaternion llGetRootRotation() 620 public LSL_Types.Quaternion llGetRootRotation()
621 { 621 {
622 return new LSL_Types.Quaternion(); 622 return new LSL_Types.Quaternion();
623 } 623 }
624 624
625 public string llGetObjectDesc() 625 public string llGetObjectDesc()
626 { 626 {
627 return m_host.Description; 627 return m_host.Description;
628 } 628 }
629 629
630 public void llSetObjectDesc(string desc) 630 public void llSetObjectDesc(string desc)
631 { 631 {
632 m_host.Description = desc; 632 m_host.Description = desc;
633 } 633 }
634 634
635 public string llGetCreator() 635 public string llGetCreator()
636 { 636 {
637 return m_host.ObjectCreator.ToStringHyphenated(); 637 return m_host.ObjectCreator.ToStringHyphenated();
638 } 638 }
639 639
640 public string llGetTimestamp() { return ""; } 640 public string llGetTimestamp() { return ""; }
641 public void llSetLinkAlpha(int linknumber, double alpha, int face) { } 641 public void llSetLinkAlpha(int linknumber, double alpha, int face) { }
642 public int llGetNumberOfPrims() { return 0; } 642 public int llGetNumberOfPrims() { return 0; }
643 public string llGetNumberOfNotecardLines(string name) { return ""; } 643 public string llGetNumberOfNotecardLines(string name) { return ""; }
644 public List<string> llGetBoundingBox(string obj) { return new List<string>(); } 644 public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
645 public LSL_Types.Vector3 llGetGeometricCenter() { return new LSL_Types.Vector3(); } 645 public LSL_Types.Vector3 llGetGeometricCenter() { return new LSL_Types.Vector3(); }
646 public void llGetPrimitiveParams() { } 646 public void llGetPrimitiveParams() { }
647 public string llIntegerToBase64(int number) { return ""; } 647 public string llIntegerToBase64(int number) { return ""; }
648 public int llBase64ToInteger(string str) { return 0; } 648 public int llBase64ToInteger(string str) { return 0; }
649 649
650 public double llGetGMTclock() 650 public double llGetGMTclock()
651 { 651 {
652 return DateTime.UtcNow.TimeOfDay.TotalSeconds; 652 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
653 } 653 }
654 654
655 public string llGetSimulatorHostname() 655 public string llGetSimulatorHostname()
656 { 656 {
657 return System.Environment.MachineName; 657 return System.Environment.MachineName;
658 } 658 }
659 659
660 public void llSetLocalRot(LSL_Types.Quaternion rot) { } 660 public void llSetLocalRot(LSL_Types.Quaternion rot) { }
661 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) 661 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
662 { return new List<string>(); } 662 { return new List<string>(); }
663 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { } 663 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { }
664 664
665 public int llGetObjectPermMask(int mask) { return 0; } 665 public int llGetObjectPermMask(int mask) { return 0; }
666 666
667 public void llSetObjectPermMask(int mask, int value) { } 667 public void llSetObjectPermMask(int mask, int value) { }
668 668
669 public void llGetInventoryPermMask(string item, int mask) { } 669 public void llGetInventoryPermMask(string item, int mask) { }
670 public void llSetInventoryPermMask(string item, int mask, int value) { } 670 public void llSetInventoryPermMask(string item, int mask, int value) { }
671 public string llGetInventoryCreator(string item) { return ""; } 671 public string llGetInventoryCreator(string item) { return ""; }
672 public void llOwnerSay(string msg) { } 672 public void llOwnerSay(string msg) { }
673 public void llRequestSimulatorData(string simulator, int data) { } 673 public void llRequestSimulatorData(string simulator, int data) { }
674 public void llForceMouselook(int mouselook) { } 674 public void llForceMouselook(int mouselook) { }
675 public double llGetObjectMass(string id) { return 0; } 675 public double llGetObjectMass(string id) { return 0; }
676 public void llListReplaceList() { } 676 public void llListReplaceList() { }
677 677
678 public void llLoadURL(string avatar_id, string message, string url) 678 public void llLoadURL(string avatar_id, string message, string url)
679 { 679 {
680 LLUUID avatarId = new LLUUID(avatar_id); 680 LLUUID avatarId = new LLUUID(avatar_id);
681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); 681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url);
682 } 682 }
683 683
684 public void llParcelMediaCommandList(List<string> commandList) { } 684 public void llParcelMediaCommandList(List<string> commandList) { }
685 public void llParcelMediaQuery() { } 685 public void llParcelMediaQuery() { }
686 686
687 public int llModPow(int a, int b, int c) 687 public int llModPow(int a, int b, int c)
688 { 688 {
689 Int64 tmp = 0; 689 Int64 tmp = 0;
690 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 690 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
691 return Convert.ToInt32(tmp); 691 return Convert.ToInt32(tmp);
692 } 692 }
693 693
694 public int llGetInventoryType(string name) { return 0; } 694 public int llGetInventoryType(string name) { return 0; }
695 695
696 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { } 696 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { }
697 public LSL_Types.Vector3 llGetCameraPos() { return new LSL_Types.Vector3(); } 697 public LSL_Types.Vector3 llGetCameraPos() { return new LSL_Types.Vector3(); }
698 public LSL_Types.Quaternion llGetCameraRot() { return new LSL_Types.Quaternion(); } 698 public LSL_Types.Quaternion llGetCameraRot() { return new LSL_Types.Quaternion(); }
699 public void llSetPrimURL() { } 699 public void llSetPrimURL() { }
700 public void llRefreshPrimURL() { } 700 public void llRefreshPrimURL() { }
701 701
702 public string llEscapeURL(string url) 702 public string llEscapeURL(string url)
703 { 703 {
704 try 704 try
705 { 705 {
706 return Uri.EscapeUriString(url); 706 return Uri.EscapeUriString(url);
707 } 707 }
708 catch (Exception ex) 708 catch (Exception ex)
709 { 709 {
710 return "llEscapeURL: " + ex.ToString(); 710 return "llEscapeURL: " + ex.ToString();
711 } 711 }
712 } 712 }
713 713
714 public string llUnescapeURL(string url) 714 public string llUnescapeURL(string url)
715 { 715 {
716 try 716 try
717 { 717 {
718 return Uri.UnescapeDataString(url); 718 return Uri.UnescapeDataString(url);
719 } 719 }
720 catch (Exception ex) 720 catch (Exception ex)
721 { 721 {
722 return "llUnescapeURL: " + ex.ToString(); 722 return "llUnescapeURL: " + ex.ToString();
723 } 723 }
724 } 724 }
725 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { } 725 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { }
726 public void llAddToLandBanList(string avatar, double hours) { } 726 public void llAddToLandBanList(string avatar, double hours) { }
727 public void llRemoveFromLandPassList(string avatar) { } 727 public void llRemoveFromLandPassList(string avatar) { }
728 public void llRemoveFromLandBanList(string avatar) { } 728 public void llRemoveFromLandBanList(string avatar) { }
729 public void llSetCameraParams(List<string> rules) { } 729 public void llSetCameraParams(List<string> rules) { }
730 public void llClearCameraParams() { } 730 public void llClearCameraParams() { }
731 public double llListStatistics(int operation, List<string> src) { return 0; } 731 public double llListStatistics(int operation, List<string> src) { return 0; }
732 732
733 public int llGetUnixTime() 733 public int llGetUnixTime()
734 { 734 {
735 return Util.UnixTimeSinceEpoch(); 735 return Util.UnixTimeSinceEpoch();
736 } 736 }
737 737
738 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; } 738 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return 0; }
739 public int llGetRegionFlags() { return 0; } 739 public int llGetRegionFlags() { return 0; }
740 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; } 740 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; }
741 public void llHTTPRequest() { } 741 public void llHTTPRequest() { }
742 public void llResetLandBanList() { } 742 public void llResetLandBanList() { }
743 public void llResetLandPassList() { } 743 public void llResetLandPassList() { }
744 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return 0; } 744 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return 0; }
745 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return new List<string>(); } 745 public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return new List<string>(); }
746 public int llGetObjectPrimCount(string object_id) { return 0; } 746 public int llGetObjectPrimCount(string object_id) { return 0; }
747 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } 747 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; }
748 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); } 748 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); }
749 749
750 // 750 //
751 // OpenSim functions 751 // OpenSim functions
752 // 752 //
753 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) 753 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer)
754 { 754 {
755 if (dynamicID == "") 755 if (dynamicID == "")
756 { 756 {
757 IDynamicTextureManager textureManager = this.World.RequestModuleInterface<IDynamicTextureManager>(); 757 IDynamicTextureManager textureManager = this.World.RequestModuleInterface<IDynamicTextureManager>();
758 LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer); 758 LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer);
759 return createdTexture.ToStringHyphenated(); 759 return createdTexture.ToStringHyphenated();
760 } 760 }
761 else 761 else
762 { 762 {
763 //TODO update existing dynamic textures 763 //TODO update existing dynamic textures
764 } 764 }
765 765
766 return LLUUID.Zero.ToStringHyphenated(); 766 return LLUUID.Zero.ToStringHyphenated();
767 } 767 }
768 768
769 } 769 }
770} 770}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 979865c..d4f0327 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -1,131 +1,131 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using libsecondlife; 32using libsecondlife;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35 35
36namespace OpenSim.Region.ScriptEngine.DotNetEngine 36namespace OpenSim.Region.ScriptEngine.DotNetEngine
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 39 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
40 /// </summary> 40 /// </summary>
41 [Serializable] 41 [Serializable]
42 class EventManager 42 class EventManager
43 { 43 {
44 private ScriptEngine myScriptEngine; 44 private ScriptEngine myScriptEngine;
45 //public IScriptHost TEMP_OBJECT_ID; 45 //public IScriptHost TEMP_OBJECT_ID;
46 public EventManager(ScriptEngine _ScriptEngine) 46 public EventManager(ScriptEngine _ScriptEngine)
47 { 47 {
48 myScriptEngine = _ScriptEngine; 48 myScriptEngine = _ScriptEngine;
49 // TODO: HOOK EVENTS UP TO SERVER! 49 // TODO: HOOK EVENTS UP TO SERVER!
50 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); 50 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager 51 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
52 52
53 // Hook up a test event to our test form 53 // Hook up a test event to our test form
54 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); 54 myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
55 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); 55 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
56 myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript); 56 myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
57 myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript); 57 myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript);
58 58
59 } 59 }
60 60
61 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 61 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
62 { 62 {
63 // Add to queue for all scripts in ObjectID object 63 // Add to queue for all scripts in ObjectID object
64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 64 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
65 //Console.WriteLine("touch_start localID: " + localID); 65 //Console.WriteLine("touch_start localID: " + localID);
66 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); 66 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
67 } 67 }
68 public void OnRezScript(uint localID, LLUUID itemID, string script) 68 public void OnRezScript(uint localID, LLUUID itemID, string script)
69 { 69 {
70 //myScriptEngine.myScriptManager.StartScript( 70 //myScriptEngine.myScriptManager.StartScript(
71 // Path.Combine("ScriptEngines", "Default.lsl"), 71 // Path.Combine("ScriptEngines", "Default.lsl"),
72 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 72 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
73 //); 73 //);
74 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); 74 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
75 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); 75 myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
76 } 76 }
77 public void OnRemoveScript(uint localID, LLUUID itemID) 77 public void OnRemoveScript(uint localID, LLUUID itemID)
78 { 78 {
79 //myScriptEngine.myScriptManager.StartScript( 79 //myScriptEngine.myScriptManager.StartScript(
80 // Path.Combine("ScriptEngines", "Default.lsl"), 80 // Path.Combine("ScriptEngines", "Default.lsl"),
81 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() 81 // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
82 //); 82 //);
83 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); 83 Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
84 myScriptEngine.m_ScriptManager.StopScript( 84 myScriptEngine.m_ScriptManager.StopScript(
85 localID, 85 localID,
86 itemID 86 itemID
87 ); 87 );
88 88
89 } 89 }
90 90
91 // TODO: Replace placeholders below 91 // TODO: Replace placeholders below
92 // These needs to be hooked up to OpenSim during init of this class 92 // These needs to be hooked up to OpenSim during init of this class
93 // then queued in EventQueueManager. 93 // then queued in EventQueueManager.
94 // When queued in EventQueueManager they need to be LSL compatible (name and params) 94 // When queued in EventQueueManager they need to be LSL compatible (name and params)
95 95
96 //public void state_entry() { } // 96 //public void state_entry() { } //
97 public void state_exit() { } 97 public void state_exit() { }
98 //public void touch_start() { } 98 //public void touch_start() { }
99 public void touch() { } 99 public void touch() { }
100 public void touch_end() { } 100 public void touch_end() { }
101 public void collision_start() { } 101 public void collision_start() { }
102 public void collision() { } 102 public void collision() { }
103 public void collision_end() { } 103 public void collision_end() { }
104 public void land_collision_start() { } 104 public void land_collision_start() { }
105 public void land_collision() { } 105 public void land_collision() { }
106 public void land_collision_end() { } 106 public void land_collision_end() { }
107 public void timer() { } 107 public void timer() { }
108 public void listen() { } 108 public void listen() { }
109 public void on_rez() { } 109 public void on_rez() { }
110 public void sensor() { } 110 public void sensor() { }
111 public void no_sensor() { } 111 public void no_sensor() { }
112 public void control() { } 112 public void control() { }
113 public void money() { } 113 public void money() { }
114 public void email() { } 114 public void email() { }
115 public void at_target() { } 115 public void at_target() { }
116 public void not_at_target() { } 116 public void not_at_target() { }
117 public void at_rot_target() { } 117 public void at_rot_target() { }
118 public void not_at_rot_target() { } 118 public void not_at_rot_target() { }
119 public void run_time_permissions() { } 119 public void run_time_permissions() { }
120 public void changed() { } 120 public void changed() { }
121 public void attach() { } 121 public void attach() { }
122 public void dataserver() { } 122 public void dataserver() { }
123 public void link_message() { } 123 public void link_message() { }
124 public void moving_start() { } 124 public void moving_start() { }
125 public void moving_end() { } 125 public void moving_end() { }
126 public void object_rez() { } 126 public void object_rez() { }
127 public void remote_data() { } 127 public void remote_data() { }
128 public void http_response() { } 128 public void http_response() { }
129 129
130 } 130 }
131} 131}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 3dc5d77..955e978 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -1,321 +1,321 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using libsecondlife; 35using libsecondlife;
36using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 36using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
37 37
38namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
39{ 39{
40 /// <summary> 40 /// <summary>
41 /// EventQueueManager handles event queues 41 /// EventQueueManager handles event queues
42 /// Events are queued and executed in separate thread 42 /// Events are queued and executed in separate thread
43 /// </summary> 43 /// </summary>
44 [Serializable] 44 [Serializable]
45 class EventQueueManager 45 class EventQueueManager
46 { 46 {
47 /// <summary> 47 /// <summary>
48 /// List of threads processing event queue 48 /// List of threads processing event queue
49 /// </summary> 49 /// </summary>
50 private List<Thread> eventQueueThreads = new List<Thread>(); 50 private List<Thread> eventQueueThreads = new List<Thread>();
51 private object queueLock = new object(); // Mutex lock object 51 private object queueLock = new object(); // Mutex lock object
52 /// <summary> 52 /// <summary>
53 /// How many ms to sleep if queue is empty 53 /// How many ms to sleep if queue is empty
54 /// </summary> 54 /// </summary>
55 private int nothingToDoSleepms = 50; 55 private int nothingToDoSleepms = 50;
56 /// <summary> 56 /// <summary>
57 /// How many threads to process queue with 57 /// How many threads to process queue with
58 /// </summary> 58 /// </summary>
59 private int numberOfThreads = 2; 59 private int numberOfThreads = 2;
60 /// <summary> 60 /// <summary>
61 /// Queue containing events waiting to be executed 61 /// Queue containing events waiting to be executed
62 /// </summary> 62 /// </summary>
63 private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); 63 private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
64 /// <summary> 64 /// <summary>
65 /// Queue item structure 65 /// Queue item structure
66 /// </summary> 66 /// </summary>
67 private struct QueueItemStruct 67 private struct QueueItemStruct
68 { 68 {
69 public uint localID; 69 public uint localID;
70 public LLUUID itemID; 70 public LLUUID itemID;
71 public string functionName; 71 public string functionName;
72 public object[] param; 72 public object[] param;
73 } 73 }
74 74
75 /// <summary> 75 /// <summary>
76 /// List of localID locks for mutex processing of script events 76 /// List of localID locks for mutex processing of script events
77 /// </summary> 77 /// </summary>
78 private List<uint> objectLocks = new List<uint>(); 78 private List<uint> objectLocks = new List<uint>();
79 private object tryLockLock = new object(); // Mutex lock object 79 private object tryLockLock = new object(); // Mutex lock object
80 80
81 private ScriptEngine m_ScriptEngine; 81 private ScriptEngine m_ScriptEngine;
82 public EventQueueManager(ScriptEngine _ScriptEngine) 82 public EventQueueManager(ScriptEngine _ScriptEngine)
83 { 83 {
84 m_ScriptEngine = _ScriptEngine; 84 m_ScriptEngine = _ScriptEngine;
85 85
86 // 86 //
87 // Start event queue processing threads (worker threads) 87 // Start event queue processing threads (worker threads)
88 // 88 //
89 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) 89 for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
90 { 90 {
91 Thread EventQueueThread = new Thread(EventQueueThreadLoop); 91 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
92 eventQueueThreads.Add(EventQueueThread); 92 eventQueueThreads.Add(EventQueueThread);
93 EventQueueThread.IsBackground = true; 93 EventQueueThread.IsBackground = true;
94 EventQueueThread.Priority = ThreadPriority.BelowNormal; 94 EventQueueThread.Priority = ThreadPriority.BelowNormal;
95 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 95 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
96 EventQueueThread.Start(); 96 EventQueueThread.Start();
97 } 97 }
98 } 98 }
99 ~EventQueueManager() 99 ~EventQueueManager()
100 { 100 {
101 101
102 // Kill worker threads 102 // Kill worker threads
103 foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads)) 103 foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads))
104 { 104 {
105 if (EventQueueThread != null && EventQueueThread.IsAlive == true) 105 if (EventQueueThread != null && EventQueueThread.IsAlive == true)
106 { 106 {
107 try 107 try
108 { 108 {
109 EventQueueThread.Abort(); 109 EventQueueThread.Abort();
110 EventQueueThread.Join(); 110 EventQueueThread.Join();
111 } 111 }
112 catch (Exception) 112 catch (Exception)
113 { 113 {
114 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 114 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
115 } 115 }
116 } 116 }
117 } 117 }
118 eventQueueThreads.Clear(); 118 eventQueueThreads.Clear();
119 // Todo: Clean up our queues 119 // Todo: Clean up our queues
120 eventQueue.Clear(); 120 eventQueue.Clear();
121 121
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// Queue processing thread loop 125 /// Queue processing thread loop
126 /// </summary> 126 /// </summary>
127 private void EventQueueThreadLoop() 127 private void EventQueueThreadLoop()
128 { 128 {
129 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 129 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
130 try 130 try
131 { 131 {
132 QueueItemStruct BlankQIS = new QueueItemStruct(); 132 QueueItemStruct BlankQIS = new QueueItemStruct();
133 while (true) 133 while (true)
134 { 134 {
135 try 135 try
136 { 136 {
137 QueueItemStruct QIS = BlankQIS; 137 QueueItemStruct QIS = BlankQIS;
138 bool GotItem = false; 138 bool GotItem = false;
139 139
140 if (eventQueue.Count == 0) 140 if (eventQueue.Count == 0)
141 { 141 {
142 // Nothing to do? Sleep a bit waiting for something to do 142 // Nothing to do? Sleep a bit waiting for something to do
143 Thread.Sleep(nothingToDoSleepms); 143 Thread.Sleep(nothingToDoSleepms);
144 } 144 }
145 else 145 else
146 { 146 {
147 // Something in queue, process 147 // Something in queue, process
148 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); 148 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
149 149
150 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD 150 // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
151 lock (queueLock) 151 lock (queueLock)
152 { 152 {
153 GotItem = false; 153 GotItem = false;
154 for (int qc = 0; qc < eventQueue.Count; qc++) 154 for (int qc = 0; qc < eventQueue.Count; qc++)
155 { 155 {
156 // Get queue item 156 // Get queue item
157 QIS = eventQueue.Dequeue(); 157 QIS = eventQueue.Dequeue();
158 158
159 // Check if object is being processed by someone else 159 // Check if object is being processed by someone else
160 if (TryLock(QIS.localID) == false) 160 if (TryLock(QIS.localID) == false)
161 { 161 {
162 // Object is already being processed, requeue it 162 // Object is already being processed, requeue it
163 eventQueue.Enqueue(QIS); 163 eventQueue.Enqueue(QIS);
164 } 164 }
165 else 165 else
166 { 166 {
167 // We have lock on an object and can process it 167 // We have lock on an object and can process it
168 GotItem = true; 168 GotItem = true;
169 break; 169 break;
170 } 170 }
171 } // go through queue 171 } // go through queue
172 } // lock 172 } // lock
173 173
174 if (GotItem == true) 174 if (GotItem == true)
175 { 175 {
176 // Execute function 176 // Execute function
177 try 177 try
178 { 178 {
179 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param); 179 m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param);
180 } 180 }
181 catch (Exception e) 181 catch (Exception e)
182 { 182 {
183 // DISPLAY ERROR INWORLD 183 // DISPLAY ERROR INWORLD
184 string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; 184 string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
185 if (e.InnerException != null) 185 if (e.InnerException != null)
186 { // Send inner exception 186 { // Send inner exception
187 text += e.InnerException.Message.ToString(); 187 text += e.InnerException.Message.ToString();
188 } 188 }
189 else 189 else
190 { // Send normal 190 { // Send normal
191 text += e.Message.ToString(); 191 text += e.Message.ToString();
192 } 192 }
193 try 193 try
194 { 194 {
195 if (text.Length > 1500) 195 if (text.Length > 1500)
196 text = text.Substring(0, 1500); 196 text = text.Substring(0, 1500);
197 IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); 197 IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
198 //if (m_host != null) 198 //if (m_host != null)
199 //{ 199 //{
200 m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 200 m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
201 } catch { 201 } catch {
202 //} 202 //}
203 //else 203 //else
204 //{ 204 //{
205 // T oconsole 205 // T oconsole
206 Console.WriteLine("Unable to send text in-world:\r\n" + text); 206 Console.WriteLine("Unable to send text in-world:\r\n" + text);
207 } 207 }
208 208
209 } 209 }
210 finally 210 finally
211 { 211 {
212 ReleaseLock(QIS.localID); 212 ReleaseLock(QIS.localID);
213 } 213 }
214 } 214 }
215 215
216 } // Something in queue 216 } // Something in queue
217 } catch (ThreadAbortException tae) { 217 } catch (ThreadAbortException tae) {
218 throw tae; 218 throw tae;
219 } catch (Exception e) { 219 } catch (Exception e) {
220 Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString()); 220 Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString());
221 } 221 }
222 } // while 222 } // while
223 } // try 223 } // try
224 catch (ThreadAbortException) 224 catch (ThreadAbortException)
225 { 225 {
226 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 226 //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
227 } 227 }
228 } 228 }
229 229
230 /// <summary> 230 /// <summary>
231 /// Try to get a mutex lock on localID 231 /// Try to get a mutex lock on localID
232 /// </summary> 232 /// </summary>
233 /// <param name="localID"></param> 233 /// <param name="localID"></param>
234 /// <returns></returns> 234 /// <returns></returns>
235 private bool TryLock(uint localID) 235 private bool TryLock(uint localID)
236 { 236 {
237 lock (tryLockLock) 237 lock (tryLockLock)
238 { 238 {
239 if (objectLocks.Contains(localID) == true) 239 if (objectLocks.Contains(localID) == true)
240 { 240 {
241 return false; 241 return false;
242 } 242 }
243 else 243 else
244 { 244 {
245 objectLocks.Add(localID); 245 objectLocks.Add(localID);
246 return true; 246 return true;
247 } 247 }
248 } 248 }
249 } 249 }
250 250
251 /// <summary> 251 /// <summary>
252 /// Release mutex lock on localID 252 /// Release mutex lock on localID
253 /// </summary> 253 /// </summary>
254 /// <param name="localID"></param> 254 /// <param name="localID"></param>
255 private void ReleaseLock(uint localID) 255 private void ReleaseLock(uint localID)
256 { 256 {
257 lock (tryLockLock) 257 lock (tryLockLock)
258 { 258 {
259 if (objectLocks.Contains(localID) == true) 259 if (objectLocks.Contains(localID) == true)
260 { 260 {
261 objectLocks.Remove(localID); 261 objectLocks.Remove(localID);
262 } 262 }
263 } 263 }
264 } 264 }
265 265
266 266
267 /// <summary> 267 /// <summary>
268 /// Add event to event execution queue 268 /// Add event to event execution queue
269 /// </summary> 269 /// </summary>
270 /// <param name="localID"></param> 270 /// <param name="localID"></param>
271 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 271 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
272 /// <param name="param">Array of parameters to match event mask</param> 272 /// <param name="param">Array of parameters to match event mask</param>
273 public void AddToObjectQueue(uint localID, string FunctionName, object[] param) 273 public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
274 { 274 {
275 // Determine all scripts in Object and add to their queue 275 // Determine all scripts in Object and add to their queue
276 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 276 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
277 277
278 278
279 // Do we have any scripts in this object at all? If not, return 279 // Do we have any scripts in this object at all? If not, return
280 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) 280 if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
281 { 281 {
282 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 282 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
283 return; 283 return;
284 } 284 }
285 285
286 Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); 286 Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
287 287
288 foreach ( LLUUID itemID in scriptKeys ) 288 foreach ( LLUUID itemID in scriptKeys )
289 { 289 {
290 // Add to each script in that object 290 // Add to each script in that object
291 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 291 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
292 AddToScriptQueue(localID, itemID, FunctionName, param); 292 AddToScriptQueue(localID, itemID, FunctionName, param);
293 } 293 }
294 294
295 } 295 }
296 296
297 /// <summary> 297 /// <summary>
298 /// Add event to event execution queue 298 /// Add event to event execution queue
299 /// </summary> 299 /// </summary>
300 /// <param name="localID"></param> 300 /// <param name="localID"></param>
301 /// <param name="itemID"></param> 301 /// <param name="itemID"></param>
302 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 302 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
303 /// <param name="param">Array of parameters to match event mask</param> 303 /// <param name="param">Array of parameters to match event mask</param>
304 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) 304 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
305 { 305 {
306 lock (queueLock) 306 lock (queueLock)
307 { 307 {
308 // Create a structure and add data 308 // Create a structure and add data
309 QueueItemStruct QIS = new QueueItemStruct(); 309 QueueItemStruct QIS = new QueueItemStruct();
310 QIS.localID = localID; 310 QIS.localID = localID;
311 QIS.itemID = itemID; 311 QIS.itemID = itemID;
312 QIS.functionName = FunctionName; 312 QIS.functionName = FunctionName;
313 QIS.param = param; 313 QIS.param = param;
314 314
315 // Add it to queue 315 // Add it to queue
316 eventQueue.Enqueue(QIS); 316 eventQueue.Enqueue(QIS);
317 } 317 }
318 } 318 }
319 319
320 } 320 }
321} 321}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
index 7ce6556..af8a62e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -1,148 +1,148 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Threading; 4using System.Threading;
5using libsecondlife; 5using libsecondlife;
6 6
7namespace OpenSim.Region.ScriptEngine.DotNetEngine 7namespace OpenSim.Region.ScriptEngine.DotNetEngine
8{ 8{
9 /// <summary> 9 /// <summary>
10 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. 10 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
11 /// </summary> 11 /// </summary>
12 class LSLLongCmdHandler 12 class LSLLongCmdHandler
13 { 13 {
14 private Thread cmdHandlerThread; 14 private Thread cmdHandlerThread;
15 private int cmdHandlerThreadCycleSleepms = 100; 15 private int cmdHandlerThreadCycleSleepms = 100;
16 16
17 private ScriptEngine m_ScriptEngine; 17 private ScriptEngine m_ScriptEngine;
18 public LSLLongCmdHandler(ScriptEngine _ScriptEngine) 18 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
19 { 19 {
20 m_ScriptEngine = _ScriptEngine; 20 m_ScriptEngine = _ScriptEngine;
21 21
22 // Start the thread that will be doing the work 22 // Start the thread that will be doing the work
23 cmdHandlerThread = new Thread(CmdHandlerThreadLoop); 23 cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
24 cmdHandlerThread.Name = "CmdHandlerThread"; 24 cmdHandlerThread.Name = "CmdHandlerThread";
25 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 25 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
26 cmdHandlerThread.IsBackground = true; 26 cmdHandlerThread.IsBackground = true;
27 cmdHandlerThread.Start(); 27 cmdHandlerThread.Start();
28 } 28 }
29 ~LSLLongCmdHandler() 29 ~LSLLongCmdHandler()
30 { 30 {
31 // Shut down thread 31 // Shut down thread
32 try 32 try
33 { 33 {
34 if (cmdHandlerThread != null) 34 if (cmdHandlerThread != null)
35 { 35 {
36 if (cmdHandlerThread.IsAlive == true) 36 if (cmdHandlerThread.IsAlive == true)
37 { 37 {
38 cmdHandlerThread.Abort(); 38 cmdHandlerThread.Abort();
39 cmdHandlerThread.Join(); 39 cmdHandlerThread.Join();
40 } 40 }
41 } 41 }
42 } 42 }
43 catch { } 43 catch { }
44 } 44 }
45 45
46 private void CmdHandlerThreadLoop() 46 private void CmdHandlerThreadLoop()
47 { 47 {
48 while (true) 48 while (true)
49 { 49 {
50 // Check timers 50 // Check timers
51 CheckTimerEvents(); 51 CheckTimerEvents();
52 52
53 // Sleep before next cycle 53 // Sleep before next cycle
54 Thread.Sleep(cmdHandlerThreadCycleSleepms); 54 Thread.Sleep(cmdHandlerThreadCycleSleepms);
55 } 55 }
56 } 56 }
57 57
58 /// <summary> 58 /// <summary>
59 /// Remove a specific script (and all its pending commands) 59 /// Remove a specific script (and all its pending commands)
60 /// </summary> 60 /// </summary>
61 /// <param name="m_localID"></param> 61 /// <param name="m_localID"></param>
62 /// <param name="m_itemID"></param> 62 /// <param name="m_itemID"></param>
63 public void RemoveScript(uint m_localID, LLUUID m_itemID) 63 public void RemoveScript(uint m_localID, LLUUID m_itemID)
64 { 64 {
65 // Remove a specific script 65 // Remove a specific script
66 66
67 // Remove from: Timers 67 // Remove from: Timers
68 UnSetTimerEvents(m_localID, m_itemID); 68 UnSetTimerEvents(m_localID, m_itemID);
69 } 69 }
70 70
71 71
72 // 72 //
73 // TIMER 73 // TIMER
74 // 74 //
75 private class TimerClass 75 private class TimerClass
76 { 76 {
77 public uint localID; 77 public uint localID;
78 public LLUUID itemID; 78 public LLUUID itemID;
79 public double interval; 79 public double interval;
80 public DateTime next; 80 public DateTime next;
81 } 81 }
82 private List<TimerClass> Timers = new List<TimerClass>(); 82 private List<TimerClass> Timers = new List<TimerClass>();
83 private object ListLock = new object(); 83 private object ListLock = new object();
84 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) 84 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
85 { 85 {
86 Console.WriteLine("SetTimerEvent"); 86 Console.WriteLine("SetTimerEvent");
87 87
88 // Always remove first, in case this is a re-set 88 // Always remove first, in case this is a re-set
89 UnSetTimerEvents(m_localID, m_itemID); 89 UnSetTimerEvents(m_localID, m_itemID);
90 if (sec == 0) // Disabling timer 90 if (sec == 0) // Disabling timer
91 return; 91 return;
92 92
93 // Add to timer 93 // Add to timer
94 TimerClass ts = new TimerClass(); 94 TimerClass ts = new TimerClass();
95 ts.localID = m_localID; 95 ts.localID = m_localID;
96 ts.itemID = m_itemID; 96 ts.itemID = m_itemID;
97 ts.interval = sec; 97 ts.interval = sec;
98 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 98 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
99 lock (ListLock) 99 lock (ListLock)
100 { 100 {
101 Timers.Add(ts); 101 Timers.Add(ts);
102 } 102 }
103 } 103 }
104 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) 104 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
105 { 105 {
106 // Remove from timer 106 // Remove from timer
107 lock (ListLock) 107 lock (ListLock)
108 { 108 {
109 List<TimerClass> NewTimers = new List<TimerClass>(); 109 List<TimerClass> NewTimers = new List<TimerClass>();
110 foreach (TimerClass ts in Timers) 110 foreach (TimerClass ts in Timers)
111 { 111 {
112 if (ts.localID != m_localID && ts.itemID != m_itemID) 112 if (ts.localID != m_localID && ts.itemID != m_itemID)
113 { 113 {
114 NewTimers.Add(ts); 114 NewTimers.Add(ts);
115 } 115 }
116 } 116 }
117 Timers.Clear(); 117 Timers.Clear();
118 Timers = NewTimers; 118 Timers = NewTimers;
119 } 119 }
120 } 120 }
121 public void CheckTimerEvents() 121 public void CheckTimerEvents()
122 { 122 {
123 // Nothing to do here? 123 // Nothing to do here?
124 if (Timers.Count == 0) 124 if (Timers.Count == 0)
125 return; 125 return;
126 126
127 lock (ListLock) 127 lock (ListLock)
128 { 128 {
129 129
130 // Go through all timers 130 // Go through all timers
131 foreach (TimerClass ts in Timers) 131 foreach (TimerClass ts in Timers)
132 { 132 {
133 // Time has passed? 133 // Time has passed?
134 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 134 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
135 { 135 {
136 // Add it to queue 136 // Add it to queue
137 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); 137 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
138 // set next interval 138 // set next interval
139 139
140 140
141 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 141 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
142 } 142 }
143 } 143 }
144 } // lock 144 } // lock
145 } 145 }
146 146
147 } 147 }
148} 148}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
index aa76b6a..0aa1a0b 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs
@@ -1,35 +1,35 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine")] 12[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine")]
13[assembly: AssemblyCopyright("Copyright © 2007")] 13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")] 23[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Revision and Build Numbers 32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")] 34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")] 35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 73cf851..c57e56a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -1,132 +1,132 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using libsecondlife; 36using libsecondlife;
37 37
38namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
39{ 39{
40 /// <summary> 40 /// <summary>
41 /// This is the root object for ScriptEngine 41 /// This is the root object for ScriptEngine
42 /// </summary> 42 /// </summary>
43 [Serializable] 43 [Serializable]
44 public class ScriptEngine :IRegionModule 44 public class ScriptEngine :IRegionModule
45 { 45 {
46 46
47 internal OpenSim.Region.Environment.Scenes.Scene World; 47 internal OpenSim.Region.Environment.Scenes.Scene World;
48 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 48 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
49 internal EventQueueManager m_EventQueueManager; // Executes events 49 internal EventQueueManager m_EventQueueManager; // Executes events
50 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts 50 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
51 internal AppDomainManager m_AppDomainManager; 51 internal AppDomainManager m_AppDomainManager;
52 internal LSLLongCmdHandler m_LSLLongCmdHandler; 52 internal LSLLongCmdHandler m_LSLLongCmdHandler;
53 53
54 private OpenSim.Framework.Console.LogBase m_log; 54 private OpenSim.Framework.Console.LogBase m_log;
55 55
56 public ScriptEngine() 56 public ScriptEngine()
57 { 57 {
58 //Common.SendToDebug("ScriptEngine Object Initialized"); 58 //Common.SendToDebug("ScriptEngine Object Initialized");
59 Common.mySE = this; 59 Common.mySE = this;
60 } 60 }
61 61
62 public LogBase Log 62 public LogBase Log
63 { 63 {
64 get { return m_log; } 64 get { return m_log; }
65 } 65 }
66 66
67 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) 67 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
68 { 68 {
69 69
70 World = Sceneworld; 70 World = Sceneworld;
71 m_log = logger; 71 m_log = logger;
72 72
73 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); 73 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
74 74
75 //m_logger.Status("ScriptEngine", "InitializeEngine"); 75 //m_logger.Status("ScriptEngine", "InitializeEngine");
76 76
77 // Create all objects we'll be using 77 // Create all objects we'll be using
78 m_EventQueueManager = new EventQueueManager(this); 78 m_EventQueueManager = new EventQueueManager(this);
79 m_EventManager = new EventManager(this); 79 m_EventManager = new EventManager(this);
80 m_ScriptManager = new ScriptManager(this); 80 m_ScriptManager = new ScriptManager(this);
81 m_AppDomainManager = new AppDomainManager(); 81 m_AppDomainManager = new AppDomainManager();
82 m_LSLLongCmdHandler = new LSLLongCmdHandler(this); 82 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
83 83
84 // Should we iterate the region for scripts that needs starting? 84 // Should we iterate the region for scripts that needs starting?
85 // Or can we assume we are loaded before anything else so we can use proper events? 85 // Or can we assume we are loaded before anything else so we can use proper events?
86 86
87 87
88 } 88 }
89 89
90 public void Shutdown() 90 public void Shutdown()
91 { 91 {
92 // We are shutting down 92 // We are shutting down
93 } 93 }
94 94
95 //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) 95 //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
96 //[Obsolete("!!!FOR DEBUGGING ONLY!!!")] 96 //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
97 //public void StartScript(string ScriptID, IScriptHost ObjectID) 97 //public void StartScript(string ScriptID, IScriptHost ObjectID)
98 //{ 98 //{
99 // this.myEventManager.TEMP_OBJECT_ID = ObjectID; 99 // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
100 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); 100 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
101 // myScriptManager.StartScript(ScriptID, ObjectID); 101 // myScriptManager.StartScript(ScriptID, ObjectID);
102 //} 102 //}
103 103
104 #region IRegionModule 104 #region IRegionModule
105 105
106 public void Initialise(Scene scene) 106 public void Initialise(Scene scene)
107 { 107 {
108 this.InitializeEngine(scene, MainLog.Instance); 108 this.InitializeEngine(scene, MainLog.Instance);
109 } 109 }
110 110
111 public void PostInitialise() 111 public void PostInitialise()
112 { 112 {
113 113
114 } 114 }
115 115
116 public void CloseDown() 116 public void CloseDown()
117 { 117 {
118 } 118 }
119 119
120 public string GetName() 120 public string GetName()
121 { 121 {
122 return "LSLScriptingModule"; 122 return "LSLScriptingModule";
123 } 123 }
124 124
125 public bool IsSharedModule() 125 public bool IsSharedModule()
126 { 126 {
127 return false; 127 return false;
128 } 128 }
129 129
130 #endregion 130 #endregion
131 } 131 }
132} 132}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 055acc4..ec50b93 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -1,408 +1,408 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Runtime.Remoting; 34using System.Runtime.Remoting;
35using System.Runtime.Serialization; 35using System.Runtime.Serialization;
36using System.Runtime.Serialization.Formatters.Binary; 36using System.Runtime.Serialization.Formatters.Binary;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38using OpenSim.Region.Environment.Scenes.Scripting; 38using OpenSim.Region.Environment.Scenes.Scripting;
39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 39using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41using OpenSim.Region.ScriptEngine.Common; 41using OpenSim.Region.ScriptEngine.Common;
42using libsecondlife; 42using libsecondlife;
43 43
44 44
45namespace OpenSim.Region.ScriptEngine.DotNetEngine 45namespace OpenSim.Region.ScriptEngine.DotNetEngine
46{ 46{
47 /// <summary> 47 /// <summary>
48 /// Loads scripts 48 /// Loads scripts
49 /// Compiles them if necessary 49 /// Compiles them if necessary
50 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) 50 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
51 /// </summary> 51 /// </summary>
52 [Serializable] 52 [Serializable]
53 public class ScriptManager 53 public class ScriptManager
54 { 54 {
55 #region Declares 55 #region Declares
56 private Thread scriptLoadUnloadThread; 56 private Thread scriptLoadUnloadThread;
57 private int scriptLoadUnloadThread_IdleSleepms = 100; 57 private int scriptLoadUnloadThread_IdleSleepms = 100;
58 private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>(); 58 private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
59 private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>(); 59 private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
60 private struct LoadStruct 60 private struct LoadStruct
61 { 61 {
62 public uint localID; 62 public uint localID;
63 public LLUUID itemID; 63 public LLUUID itemID;
64 public string script; 64 public string script;
65 } 65 }
66 private struct UnloadStruct 66 private struct UnloadStruct
67 { 67 {
68 public uint localID; 68 public uint localID;
69 public LLUUID itemID; 69 public LLUUID itemID;
70 } 70 }
71 71
72 // Object<string, Script<string, script>> 72 // Object<string, Script<string, script>>
73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
75 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); 75 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
76 public Scene World 76 public Scene World
77 { 77 {
78 get 78 get
79 { 79 {
80 return m_scriptEngine.World; 80 return m_scriptEngine.World;
81 } 81 }
82 } 82 }
83#endregion 83#endregion
84 #region Object init/shutdown 84 #region Object init/shutdown
85 private ScriptEngine m_scriptEngine; 85 private ScriptEngine m_scriptEngine;
86 public ScriptManager(ScriptEngine scriptEngine) 86 public ScriptManager(ScriptEngine scriptEngine)
87 { 87 {
88 m_scriptEngine = scriptEngine; 88 m_scriptEngine = scriptEngine;
89 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 89 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
90 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); 90 scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
91 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; 91 scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
92 scriptLoadUnloadThread.IsBackground = true; 92 scriptLoadUnloadThread.IsBackground = true;
93 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; 93 scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
94 scriptLoadUnloadThread.Start(); 94 scriptLoadUnloadThread.Start();
95 95
96 } 96 }
97 ~ScriptManager () 97 ~ScriptManager ()
98 { 98 {
99 // Abort load/unload thread 99 // Abort load/unload thread
100 try 100 try
101 { 101 {
102 if (scriptLoadUnloadThread != null) 102 if (scriptLoadUnloadThread != null)
103 { 103 {
104 if (scriptLoadUnloadThread.IsAlive == true) 104 if (scriptLoadUnloadThread.IsAlive == true)
105 { 105 {
106 scriptLoadUnloadThread.Abort(); 106 scriptLoadUnloadThread.Abort();
107 scriptLoadUnloadThread.Join(); 107 scriptLoadUnloadThread.Join();
108 } 108 }
109 } 109 }
110 } 110 }
111 catch 111 catch
112 { 112 {
113 } 113 }
114 } 114 }
115 #endregion 115 #endregion
116 #region Load / Unload scripts (Thread loop) 116 #region Load / Unload scripts (Thread loop)
117 private void ScriptLoadUnloadThreadLoop() 117 private void ScriptLoadUnloadThreadLoop()
118 { 118 {
119 try 119 try
120 { 120 {
121 while (true) 121 while (true)
122 { 122 {
123 if (loadQueue.Count == 0 && unloadQueue.Count == 0) 123 if (loadQueue.Count == 0 && unloadQueue.Count == 0)
124 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); 124 Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
125 125
126 if (loadQueue.Count > 0) 126 if (loadQueue.Count > 0)
127 { 127 {
128 LoadStruct item = loadQueue.Dequeue(); 128 LoadStruct item = loadQueue.Dequeue();
129 _StartScript(item.localID, item.itemID, item.script); 129 _StartScript(item.localID, item.itemID, item.script);
130 } 130 }
131 131
132 if (unloadQueue.Count > 0) 132 if (unloadQueue.Count > 0)
133 { 133 {
134 UnloadStruct item = unloadQueue.Dequeue(); 134 UnloadStruct item = unloadQueue.Dequeue();
135 _StopScript(item.localID, item.itemID); 135 _StopScript(item.localID, item.itemID);
136 } 136 }
137 137
138 138
139 139
140 } 140 }
141 } 141 }
142 catch (ThreadAbortException tae) 142 catch (ThreadAbortException tae)
143 { 143 {
144 string a = tae.ToString(); 144 string a = tae.ToString();
145 a = ""; 145 a = "";
146 // Expected 146 // Expected
147 } 147 }
148 148
149 } 149 }
150 #endregion 150 #endregion
151 #region Helper functions 151 #region Helper functions
152 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) 152 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
153 { 153 {
154 154
155 //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); 155 //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
156 return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; 156 return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
157 157
158 } 158 }
159 159
160 160
161 #endregion 161 #endregion
162 #region Internal functions to keep track of script 162 #region Internal functions to keep track of script
163 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID) 163 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
164 { 164 {
165 if (Scripts.ContainsKey(localID) == false) 165 if (Scripts.ContainsKey(localID) == false)
166 return null; 166 return null;
167 167
168 Dictionary<LLUUID, LSL_BaseClass> Obj; 168 Dictionary<LLUUID, LSL_BaseClass> Obj;
169 Scripts.TryGetValue(localID, out Obj); 169 Scripts.TryGetValue(localID, out Obj);
170 170
171 return Obj.Keys; 171 return Obj.Keys;
172 172
173 } 173 }
174 174
175 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID) 175 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
176 { 176 {
177 if (Scripts.ContainsKey(localID) == false) 177 if (Scripts.ContainsKey(localID) == false)
178 return null; 178 return null;
179 179
180 Dictionary<LLUUID, LSL_BaseClass> Obj; 180 Dictionary<LLUUID, LSL_BaseClass> Obj;
181 Scripts.TryGetValue(localID, out Obj); 181 Scripts.TryGetValue(localID, out Obj);
182 if (Obj.ContainsKey(itemID) == false) 182 if (Obj.ContainsKey(itemID) == false)
183 return null; 183 return null;
184 184
185 // Get script 185 // Get script
186 LSL_BaseClass Script; 186 LSL_BaseClass Script;
187 Obj.TryGetValue(itemID, out Script); 187 Obj.TryGetValue(itemID, out Script);
188 188
189 return Script; 189 return Script;
190 190
191 } 191 }
192 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script) 192 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
193 { 193 {
194 // Create object if it doesn't exist 194 // Create object if it doesn't exist
195 if (Scripts.ContainsKey(localID) == false) 195 if (Scripts.ContainsKey(localID) == false)
196 { 196 {
197 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>()); 197 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
198 } 198 }
199 199
200 // Delete script if it exists 200 // Delete script if it exists
201 Dictionary<LLUUID, LSL_BaseClass> Obj; 201 Dictionary<LLUUID, LSL_BaseClass> Obj;
202 Scripts.TryGetValue(localID, out Obj); 202 Scripts.TryGetValue(localID, out Obj);
203 if (Obj.ContainsKey(itemID) == true) 203 if (Obj.ContainsKey(itemID) == true)
204 Obj.Remove(itemID); 204 Obj.Remove(itemID);
205 205
206 // Add to object 206 // Add to object
207 Obj.Add(itemID, Script); 207 Obj.Add(itemID, Script);
208 208
209 } 209 }
210 internal void RemoveScript(uint localID, LLUUID itemID) 210 internal void RemoveScript(uint localID, LLUUID itemID)
211 { 211 {
212 // Don't have that object? 212 // Don't have that object?
213 if (Scripts.ContainsKey(localID) == false) 213 if (Scripts.ContainsKey(localID) == false)
214 return; 214 return;
215 215
216 // Delete script if it exists 216 // Delete script if it exists
217 Dictionary<LLUUID, LSL_BaseClass> Obj; 217 Dictionary<LLUUID, LSL_BaseClass> Obj;
218 Scripts.TryGetValue(localID, out Obj); 218 Scripts.TryGetValue(localID, out Obj);
219 if (Obj.ContainsKey(itemID) == true) 219 if (Obj.ContainsKey(itemID) == true)
220 Obj.Remove(itemID); 220 Obj.Remove(itemID);
221 221
222 } 222 }
223 #endregion 223 #endregion
224 #region Start/Stop script 224 #region Start/Stop script
225 /// <summary> 225 /// <summary>
226 /// Fetches, loads and hooks up a script to an objects events 226 /// Fetches, loads and hooks up a script to an objects events
227 /// </summary> 227 /// </summary>
228 /// <param name="itemID"></param> 228 /// <param name="itemID"></param>
229 /// <param name="localID"></param> 229 /// <param name="localID"></param>
230 public void StartScript(uint localID, LLUUID itemID, string Script) 230 public void StartScript(uint localID, LLUUID itemID, string Script)
231 { 231 {
232 LoadStruct ls = new LoadStruct(); 232 LoadStruct ls = new LoadStruct();
233 ls.localID = localID; 233 ls.localID = localID;
234 ls.itemID = itemID; 234 ls.itemID = itemID;
235 ls.script = Script; 235 ls.script = Script;
236 loadQueue.Enqueue(ls); 236 loadQueue.Enqueue(ls);
237 } 237 }
238 /// <summary> 238 /// <summary>
239 /// Disables and unloads a script 239 /// Disables and unloads a script
240 /// </summary> 240 /// </summary>
241 /// <param name="localID"></param> 241 /// <param name="localID"></param>
242 /// <param name="itemID"></param> 242 /// <param name="itemID"></param>
243 public void StopScript(uint localID, LLUUID itemID) 243 public void StopScript(uint localID, LLUUID itemID)
244 { 244 {
245 UnloadStruct ls = new UnloadStruct(); 245 UnloadStruct ls = new UnloadStruct();
246 ls.localID = localID; 246 ls.localID = localID;
247 ls.itemID = itemID; 247 ls.itemID = itemID;
248 unloadQueue.Enqueue(ls); 248 unloadQueue.Enqueue(ls);
249 } 249 }
250 250
251 private void _StartScript(uint localID, LLUUID itemID, string Script) 251 private void _StartScript(uint localID, LLUUID itemID, string Script)
252 { 252 {
253 //IScriptHost root = host.GetRoot(); 253 //IScriptHost root = host.GetRoot();
254 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); 254 Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
255 255
256 // We will initialize and start the script. 256 // We will initialize and start the script.
257 // It will be up to the script itself to hook up the correct events. 257 // It will be up to the script itself to hook up the correct events.
258 string FileName = ""; 258 string FileName = "";
259 259
260 IScriptHost m_host = World.GetSceneObjectPart(localID); 260 IScriptHost m_host = World.GetSceneObjectPart(localID);
261 261
262 try 262 try
263 { 263 {
264 264
265 265
266 266
267 267
268 // Create a new instance of the compiler (currently we don't want reuse) 268 // Create a new instance of the compiler (currently we don't want reuse)
269 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); 269 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
270 // Compile (We assume LSL) 270 // Compile (We assume LSL)
271 FileName = LSLCompiler.CompileFromLSLText(Script); 271 FileName = LSLCompiler.CompileFromLSLText(Script);
272 //Console.WriteLine("Compilation of " + FileName + " done"); 272 //Console.WriteLine("Compilation of " + FileName + " done");
273 // * Insert yield into code 273 // * Insert yield into code
274 FileName = ProcessYield(FileName); 274 FileName = ProcessYield(FileName);
275 275
276 276
277#if DEBUG 277#if DEBUG
278 long before; 278 long before;
279 before = GC.GetTotalMemory(true); 279 before = GC.GetTotalMemory(true);
280#endif 280#endif
281 LSL_BaseClass CompiledScript; 281 LSL_BaseClass CompiledScript;
282 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); 282 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName);
283#if DEBUG 283#if DEBUG
284 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 284 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
285#endif 285#endif
286 286
287 // Add it to our script memstruct 287 // Add it to our script memstruct
288 SetScript(localID, itemID, CompiledScript); 288 SetScript(localID, itemID, CompiledScript);
289 289
290 // We need to give (untrusted) assembly a private instance of BuiltIns 290 // We need to give (untrusted) assembly a private instance of BuiltIns
291 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 291 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
292 292
293 293
294 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); 294 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
295 295
296 // Start the script - giving it BuiltIns 296 // Start the script - giving it BuiltIns
297 CompiledScript.Start(LSLB); 297 CompiledScript.Start(LSLB);
298 298
299 // Fire the first start-event 299 // Fire the first start-event
300 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); 300 m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
301 301
302 302
303 } 303 }
304 catch (Exception e) 304 catch (Exception e)
305 { 305 {
306 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); 306 //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
307 try 307 try
308 { 308 {
309 // DISPLAY ERROR INWORLD 309 // DISPLAY ERROR INWORLD
310 string text = "Error compiling script:\r\n" + e.Message.ToString(); 310 string text = "Error compiling script:\r\n" + e.Message.ToString();
311 if (text.Length > 1500) 311 if (text.Length > 1500)
312 text = text.Substring(0, 1500); 312 text = text.Substring(0, 1500);
313 World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 313 World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
314 } 314 }
315 catch (Exception e2) 315 catch (Exception e2)
316 { 316 {
317 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); 317 m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
318 } 318 }
319 } 319 }
320 320
321 321
322 322
323 } 323 }
324 324
325 private void _StopScript(uint localID, LLUUID itemID) 325 private void _StopScript(uint localID, LLUUID itemID)
326 { 326 {
327 // Stop script 327 // Stop script
328 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); 328 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
329 329
330 330
331 // Stop long command on script 331 // Stop long command on script
332 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); 332 m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
333 333
334 LSL_BaseClass LSLBC = GetScript(localID, itemID); 334 LSL_BaseClass LSLBC = GetScript(localID, itemID);
335 if (LSLBC == null) 335 if (LSLBC == null)
336 return; 336 return;
337 337
338 // TEMP: First serialize it 338 // TEMP: First serialize it
339 //GetSerializedScript(localID, itemID); 339 //GetSerializedScript(localID, itemID);
340 340
341 341
342 try 342 try
343 { 343 {
344 // Get AppDomain 344 // Get AppDomain
345 AppDomain ad = LSLBC.Exec.GetAppDomain(); 345 AppDomain ad = LSLBC.Exec.GetAppDomain();
346 // Tell script not to accept new requests 346 // Tell script not to accept new requests
347 GetScript(localID, itemID).Exec.StopScript(); 347 GetScript(localID, itemID).Exec.StopScript();
348 // Remove from internal structure 348 // Remove from internal structure
349 RemoveScript(localID, itemID); 349 RemoveScript(localID, itemID);
350 // Tell AppDomain that we have stopped script 350 // Tell AppDomain that we have stopped script
351 m_scriptEngine.m_AppDomainManager.StopScript(ad); 351 m_scriptEngine.m_AppDomainManager.StopScript(ad);
352 } 352 }
353 catch(Exception e) 353 catch(Exception e)
354 { 354 {
355 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString()); 355 Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString());
356 } 356 }
357 } 357 }
358 private string ProcessYield(string FileName) 358 private string ProcessYield(string FileName)
359 { 359 {
360 // TODO: Create a new assembly and copy old but insert Yield Code 360 // TODO: Create a new assembly and copy old but insert Yield Code
361 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); 361 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
362 return FileName; 362 return FileName;
363 } 363 }
364 #endregion 364 #endregion
365 #region Perform event execution in script 365 #region Perform event execution in script
366 /// <summary> 366 /// <summary>
367 /// Execute a LL-event-function in Script 367 /// Execute a LL-event-function in Script
368 /// </summary> 368 /// </summary>
369 /// <param name="localID">Object the script is located in</param> 369 /// <param name="localID">Object the script is located in</param>
370 /// <param name="itemID">Script ID</param> 370 /// <param name="itemID">Script ID</param>
371 /// <param name="FunctionName">Name of function</param> 371 /// <param name="FunctionName">Name of function</param>
372 /// <param name="args">Arguments to pass to function</param> 372 /// <param name="args">Arguments to pass to function</param>
373 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) 373 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
374 { 374 {
375 375
376 // Execute a function in the script 376 // Execute a function in the script
377 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); 377 //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
378 LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); 378 LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
379 if (Script == null) 379 if (Script == null)
380 return; 380 return;
381 381
382 // Must be done in correct AppDomain, so leaving it up to the script itself 382 // Must be done in correct AppDomain, so leaving it up to the script itself
383 Script.Exec.ExecuteEvent(FunctionName, args); 383 Script.Exec.ExecuteEvent(FunctionName, args);
384 384
385 } 385 }
386 #endregion 386 #endregion
387 387
388 #region Script serialization/deserialization 388 #region Script serialization/deserialization
389 public void GetSerializedScript(uint localID, LLUUID itemID) 389 public void GetSerializedScript(uint localID, LLUUID itemID)
390 { 390 {
391 // Serialize the script and return it 391 // Serialize the script and return it
392 // Should not be a problem 392 // Should not be a problem
393 System.IO.FileStream fs = System.IO.File.Create("SERIALIZED_SCRIPT_" + itemID); 393 System.IO.FileStream fs = System.IO.File.Create("SERIALIZED_SCRIPT_" + itemID);
394 BinaryFormatter b = new BinaryFormatter(); 394 BinaryFormatter b = new BinaryFormatter();
395 b.Serialize(fs, GetScript(localID,itemID)); 395 b.Serialize(fs, GetScript(localID,itemID));
396 fs.Close(); 396 fs.Close();
397 397
398 398
399 } 399 }
400 public void PutSerializedScript(uint localID, LLUUID itemID) 400 public void PutSerializedScript(uint localID, LLUUID itemID)
401 { 401 {
402 // Deserialize the script and inject it into an AppDomain 402 // Deserialize the script and inject it into an AppDomain
403 403
404 // How to inject into an AppDomain? 404 // How to inject into an AppDomain?
405 } 405 }
406 #endregion 406 #endregion
407 } 407 }
408} 408}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
index 64cb7cd..46d438a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
@@ -1,45 +1,45 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Rail.Transformation; 4using Rail.Transformation;
5using Rail.Reflect; 5using Rail.Reflect;
6using Rail.Exceptions; 6using Rail.Exceptions;
7using Rail.MSIL; 7using Rail.MSIL;
8 8
9namespace OpenSim.Region.ScriptEngine.DotNetEngine 9namespace OpenSim.Region.ScriptEngine.DotNetEngine
10{ 10{
11 /// <summary> 11 /// <summary>
12 /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes! 12 /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
13 /// Its offspring will be the actual implementation. 13 /// Its offspring will be the actual implementation.
14 /// </summary> 14 /// </summary>
15 class TempDotNetMicroThreadingCodeInjector 15 class TempDotNetMicroThreadingCodeInjector
16 { 16 {
17 public static string TestFix(string FileName) 17 public static string TestFix(string FileName)
18 { 18 {
19 string ret = System.IO.Path.GetFileNameWithoutExtension(FileName + "_fixed.dll"); 19 string ret = System.IO.Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
20 20
21 Console.WriteLine("Loading: \"" + FileName + "\""); 21 Console.WriteLine("Loading: \"" + FileName + "\"");
22 RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName); 22 RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
23 23
24 24
25 //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe 25 //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
26 RTypeDef type = (RTypeDef)rAssembly.RModuleDef.GetType("SecondLife.Script"); 26 RTypeDef type = (RTypeDef)rAssembly.RModuleDef.GetType("SecondLife.Script");
27 27
28 //Get the methods in the type 28 //Get the methods in the type
29 RMethod[] m = type.GetMethods(); 29 RMethod[] m = type.GetMethods();
30 30
31 //Create a MethodPrologueAdder visitor object with the method to add 31 //Create a MethodPrologueAdder visitor object with the method to add
32 //and with the flag that enables local variable creation set to true 32 //and with the flag that enables local variable creation set to true
33 MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef)m[0], true); 33 MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef)m[0], true);
34 34
35 //Apply the changes to the assembly 35 //Apply the changes to the assembly
36 rAssembly.Accept(mpa); 36 rAssembly.Accept(mpa);
37 37
38 //Save the new assembly 38 //Save the new assembly
39 rAssembly.SaveAssembly(ret); 39 rAssembly.SaveAssembly(ret);
40 40
41 return ret; 41 return ret;
42 42
43 } 43 }
44 } 44 }
45} 45}