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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs8
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/DataSnapshot/SnapshotStore.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/AvatarAnimations.cs2
-rw-r--r--OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp3
10 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 99584da..e2b2bbc 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -64,7 +64,7 @@ namespace OpenSim
64 /// <summary> 64 /// <summary>
65 /// The file used to load and save prim backup xml if no filename has been specified 65 /// The file used to load and save prim backup xml if no filename has been specified
66 /// </summary> 66 /// </summary>
67 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.Xml"; 67 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
68 68
69 /// <summary> 69 /// <summary>
70 /// The file used to load and save an opensim archive if no filename has been specified 70 /// The file used to load and save an opensim archive if no filename has been specified
@@ -178,17 +178,17 @@ namespace OpenSim
178 } 178 }
179 else 179 else
180 { 180 {
181 if (File.Exists("OpenSim.Xml")) 181 if (File.Exists("OpenSim.xml"))
182 { 182 {
183 //check for a xml config file 183 //check for a xml config file
184 Application.iniFilePath = "OpenSim.Xml"; 184 Application.iniFilePath = "OpenSim.xml";
185 m_config.Source = new XmlConfigSource(); 185 m_config.Source = new XmlConfigSource();
186 m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); 186 m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
187 m_config.Source.Merge(configSource); 187 m_config.Source.Merge(configSource);
188 } 188 }
189 else 189 else
190 { 190 {
191 //Application.iniFilePath = "OpenSim.Xml"; 191 //Application.iniFilePath = "OpenSim.xml";
192 // m_config.ConfigSource = new XmlConfigSource(); 192 // m_config.ConfigSource = new XmlConfigSource();
193 // no default config files, so set default values, and save it 193 // no default config files, so set default values, and save it
194 m_config.Source.Merge(DefaultConfig()); 194 m_config.Source.Merge(DefaultConfig());
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 2d57d7f..92321b6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
136 136
137 // Return new port 137 // Return new port
138 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. 138 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
139 // So the option allow_alternate_ports="true" was added to default.Xml 139 // So the option allow_alternate_ports="true" was added to default.xml
140 port = (uint)(listenPort - proxyPortOffset); 140 port = (uint)(listenPort - proxyPortOffset);
141 } 141 }
142 142
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
index d913cc5..a0d7c48 100644
--- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs
+++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs
@@ -211,7 +211,7 @@ namespace OpenSim.Region.DataSnapshot
211 private string DataFileNameScene(Scene scene) 211 private string DataFileNameScene(Scene scene)
212 { 212 {
213 return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName, "xml")); 213 return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName, "xml"));
214 //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".Xml"); 214 //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml");
215 } 215 }
216 216
217 private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc) 217 private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc)
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 8d74160..b2e006a 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
38 /// <summary> 38 /// <summary>
39 /// The location of the archive control file 39 /// The location of the archive control file
40 /// </summary> 40 /// </summary>
41 public static readonly string CONTROL_FILE_PATH = "archive.Xml"; 41 public static readonly string CONTROL_FILE_PATH = "archive.xml";
42 42
43 /// <summary> 43 /// <summary>
44 /// Path for the assets held in an archive 44 /// Path for the assets held in an archive
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
48 /// <summary> 48 /// <summary>
49 /// Path for the assets metadata file 49 /// Path for the assets metadata file
50 /// </summary> 50 /// </summary>
51 //public static readonly string ASSETS_METADATA_PATH = "assets.Xml"; 51 //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
52 52
53 /// <summary> 53 /// <summary>
54 /// Path for the prims file 54 /// Path for the prims file
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 6276d34..784e137 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); 105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
106 string filename 106 string filename
107 = string.Format( 107 = string.Format(
108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml", 108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name, 109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), 110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
111 sceneObject.UUID); 111 sceneObject.UUID);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index b49b2a4..75ae474 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
105 105
106 xtw.WriteEndDocument(); 106 xtw.WriteEndDocument();
107 107
108 archive.AddFile("assets.Xml", sw.ToString()); 108 archive.AddFile("assets.xml", sw.ToString());
109 } 109 }
110 110
111 /// <summary> 111 /// <summary>
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
index ffd90bf..1fb78b6 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
@@ -40,11 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
40 40
41 public string WriteToFile(Scene scene, string dir) 41 public string WriteToFile(Scene scene, string dir)
42 { 42 {
43 string targetFileName = dir + "objects.Xml"; 43 string targetFileName = dir + "objects.xml";
44 44
45 SaveSerialisedToFile(targetFileName, scene); 45 SaveSerialisedToFile(targetFileName, scene);
46 46
47 return "objects.Xml"; 47 return "objects.xml";
48 } 48 }
49 49
50 #endregion 50 #endregion
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
index 6bb5525..5417c8d 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
38 38
39 public AvatarAnimations() 39 public AvatarAnimations()
40 { 40 {
41 using (XmlTextReader reader = new XmlTextReader("data/avataranimations.Xml")) 41 using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
42 { 42 {
43 XmlDocument doc = new XmlDocument(); 43 XmlDocument doc = new XmlDocument();
44 doc.Load(reader); 44 doc.Load(reader);
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
index 4bab7c9..b87954c 100644
--- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
117 public void LoadRegion(Scene scene) 117 public void LoadRegion(Scene scene)
118 { 118 {
119 scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + 119 scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
120 Slash.DirectorySeparatorChar + "objects.Xml"); 120 Slash.DirectorySeparatorChar + "objects.xml");
121 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + 121 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
122 Slash.DirectorySeparatorChar + "heightmap.r32"); 122 Slash.DirectorySeparatorChar + "heightmap.r32");
123 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); 123 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 87904bb..baabe65 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -24,11 +24,10 @@
24 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
25 </Contents> 25 </Contents>
26 <References> 26 <References>
27 <ProjectReference type="Assembly" refto="../../../../../../bin/Axiom.MathLib.dll" localcopy="False" />
28 <ProjectReference type="Assembly" refto="../../../../../../bin/libsecondlife.dll" localcopy="False" />
29 <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" /> 27 <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
30 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" /> 28 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
31 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" /> 29 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
30 <ProjectReference type="Assembly" refto="../../../../../../bin/OpenMetaverseTypes.dll" localcopy="False" />
32 <ProjectReference type="Project" localcopy="False" refto="OpenSim" /> 31 <ProjectReference type="Project" localcopy="False" refto="OpenSim" />
33 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework" /> 32 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework" />
34 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework.Communications" /> 33 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework.Communications" />