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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d4911d7..aa22b2b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5721,13 +5721,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5721 if (remain < 7) 5721 if (remain < 7)
5722 return; 5722 return;
5723 5723
5724 LSL_Types.LSLInteger flexi = new LSL_Types.LSLInteger(rules.Data[idx++].ToString()); 5724 bool flexi = (LSL_Types.LSLInteger)rules.Data[idx++];
5725 int softness = Convert.ToInt32(rules.Data[idx++]); 5725 int softness = (LSL_Types.LSLInteger)rules.Data[idx++];
5726 float gravity = (float)Convert.ToDouble(rules.Data[idx++]); 5726 float gravity = (float)(LSL_Types.LSLFloat)rules.Data[idx++];
5727 float friction = (float)Convert.ToDouble(rules.Data[idx++]); 5727 float friction = (float)(LSL_Types.LSLFloat)rules.Data[idx++];
5728 float wind = (float)Convert.ToDouble(rules.Data[idx++]); 5728 float wind = (float)(LSL_Types.LSLFloat)rules.Data[idx++];
5729 float tension = (float)Convert.ToDouble(rules.Data[idx++]); 5729 float tension = (float)(LSL_Types.LSLFloat)rules.Data[idx++];
5730 LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5730 LSL_Types.Vector3 force = (LSL_Types.Vector3)rules.Data[idx++];
5731 5731
5732 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); 5732 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
5733 5733