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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index df4c7f8..4d7c40e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4764,7 +4764,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4764 4764
4765 if (m_host.RegionHandle == presence.RegionHandle) 4765 if (m_host.RegionHandle == presence.RegionHandle)
4766 { 4766 {
4767 Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames; 4767 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4768 4768
4769 if (presence != null) 4769 if (presence != null)
4770 { 4770 {
@@ -6064,7 +6064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6064 } 6064 }
6065 6065
6066 if (agent.Animator.Animations.DefaultAnimation.AnimID 6066 if (agent.Animator.Animations.DefaultAnimation.AnimID
6067 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 6067 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
6068 { 6068 {
6069 flags |= ScriptBaseClass.AGENT_SITTING; 6069 flags |= ScriptBaseClass.AGENT_SITTING;
6070 } 6070 }
@@ -8408,7 +8408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8408 LSL_Vector lower; 8408 LSL_Vector lower;
8409 LSL_Vector upper; 8409 LSL_Vector upper;
8410 if (presence.Animator.Animations.DefaultAnimation.AnimID 8410 if (presence.Animator.Animations.DefaultAnimation.AnimID
8411 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8411 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8412 { 8412 {
8413 // This is for ground sitting avatars 8413 // This is for ground sitting avatars
8414 float height = presence.Appearance.AvatarHeight / 2.66666667f; 8414 float height = presence.Appearance.AvatarHeight / 2.66666667f;