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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs15
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs24
3 files changed, 1 insertions, 43 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 9203169..05eaf2a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1251,12 +1251,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1251 public override Vector3 PIDTarget { set { return; } } 1251 public override Vector3 PIDTarget { set { return; } }
1252 public override bool PIDActive 1252 public override bool PIDActive
1253 { 1253 {
1254<<<<<<< HEAD
1255 get { return false; } 1254 get { return false; }
1256=======
1257 // os version
1258 // get { return false; }
1259>>>>>>> avn/ubitvar
1260 set { return; } 1255 set { return; }
1261 } 1256 }
1262 public override float PIDTau { set { return; } } 1257 public override float PIDTau { set { return; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6363422..0a99e30 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2955,14 +2955,8 @@ Console.WriteLine(" JointCreateFixed");
2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2956 } 2956 }
2957 } 2957 }
2958<<<<<<< HEAD
2959 public override bool PIDActive { get; set; }
2960=======
2961 // os version
2962 //public override bool PIDActive {get { return m_usePID; } set { m_usePID = value; } }
2963 public override bool PIDActive { set { m_usePID = value; } }
2964 2958
2965>>>>>>> avn/ubitvar 2959 public override bool PIDActive { get; set; }
2966 public override float PIDTau { set { m_PIDTau = value; } } 2960 public override float PIDTau { set { m_PIDTau = value; } }
2967 2961
2968 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2962 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
@@ -3359,14 +3353,7 @@ Console.WriteLine(" JointCreateFixed");
3359 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; 3353 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
3360 if (assetProvider != null) 3354 if (assetProvider != null)
3361 assetProvider(_pbs.SculptTexture, MeshAssetReceived); 3355 assetProvider(_pbs.SculptTexture, MeshAssetReceived);
3362<<<<<<< HEAD
3363 }, null, "ODEPrim.CheckMeshAsset"); 3356 }, null, "ODEPrim.CheckMeshAsset");
3364=======
3365 // os version
3366 //}, null, "ODEPrim.CheckMeshAsset");
3367 // avn
3368 });
3369>>>>>>> avn/ubitvar
3370 } 3357 }
3371 } 3358 }
3372 3359
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 7f4a809..3776ac9 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2020,35 +2020,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2020 2020
2021 #region Add/Remove Entities 2021 #region Add/Remove Entities
2022 2022
2023<<<<<<< HEAD
2024 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) 2023 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
2025 { 2024 {
2026 OdeCharacter newAv 2025 OdeCharacter newAv
2027 = new OdeCharacter( 2026 = new OdeCharacter(
2028 avName, this, position, velocity, size, avPIDD, avPIDP, 2027 avName, this, position, velocity, size, avPIDD, avPIDP,
2029=======
2030/* core version
2031 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
2032 {
2033 OdeCharacter newAv
2034 = new OdeCharacter(
2035 avName, this, position, velocity, size, avPIDD, avPIDP,
2036 avCapRadius, avStandupTensor, avDensity,
2037 avMovementDivisorWalk, avMovementDivisorRun);
2038
2039 newAv.Flying = isFlying;
2040 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
2041 newAv.m_avatarplanted = avplanted;
2042
2043 return newAv;
2044 }
2045*/
2046 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
2047 {
2048 OdeCharacter newAv
2049 = new OdeCharacter(
2050 avName, this, position, Vector3.Zero, size, avPIDD, avPIDP,
2051>>>>>>> avn/ubitvar
2052 avCapRadius, avStandupTensor, avDensity, 2028 avCapRadius, avStandupTensor, avDensity,
2053 avMovementDivisorWalk, avMovementDivisorRun); 2029 avMovementDivisorWalk, avMovementDivisorRun);
2054 2030