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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 3423d2e..4bc266b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -69,12 +69,17 @@ public class BSPrim : BSPhysObject
69 69
70 private int CrossingFailures { get; set; } 70 private int CrossingFailures { get; set; }
71 71
72 // Keep a handle to the vehicle actor so it is easy to set parameters on same.
72 public BSDynamics VehicleActor; 73 public BSDynamics VehicleActor;
73 public const string VehicleActorName = "BasicVehicle"; 74 public const string VehicleActorName = "BasicVehicle";
74 75
76 // Parameters for the hover actor
75 public const string HoverActorName = "HoverActor"; 77 public const string HoverActorName = "HoverActor";
78 // Parameters for the axis lock actor
76 public const String LockedAxisActorName = "BSPrim.LockedAxis"; 79 public const String LockedAxisActorName = "BSPrim.LockedAxis";
80 // Parameters for the move to target actor
77 public const string MoveToTargetActorName = "MoveToTargetActor"; 81 public const string MoveToTargetActorName = "MoveToTargetActor";
82 // Parameters for the setForce and setTorque actors
78 public const string SetForceActorName = "SetForceActor"; 83 public const string SetForceActorName = "SetForceActor";
79 public const string SetTorqueActorName = "SetTorqueActor"; 84 public const string SetTorqueActorName = "SetTorqueActor";
80 85