aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs4
6 files changed, 7 insertions, 22 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 0512e48..ed1bab4 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1398 presence.Grouptitle = Title; 1398 presence.Grouptitle = Title;
1399 1399
1400 if (! presence.IsChildAgent) 1400 if (! presence.IsChildAgent)
1401 presence.SendAvatarDataToAllClients(); 1401 presence.SendAvatarDataToAllAgents();
1402 } 1402 }
1403 } 1403 }
1404 } 1404 }
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index d3c46c9..50a5fae 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -153,14 +153,6 @@ namespace OpenSim.Region.OptionalModules
153 153
154 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 154 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
155 155
156<<<<<<< HEAD
157 // newParcel will be null only if it outside of our current region. If this is the case, then the
158 // receiving permissions will perform the check.
159 if (newParcel == null)
160 return true;
161
162 // The prim hasn't crossed a region boundary so we don't need to worry
163=======
164 if (newParcel == null) 156 if (newParcel == null)
165 return true; 157 return true;
166 158
@@ -168,7 +160,6 @@ namespace OpenSim.Region.OptionalModules
168 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 160 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
169 161
170 // The prim hasn't crossed a region boundry so we don't need to worry 162 // The prim hasn't crossed a region boundry so we don't need to worry
171>>>>>>> avn/ubitvar
172 // about prim counts here 163 // about prim counts here
173 if(oldParcel != null && oldParcel.Equals(newParcel)) 164 if(oldParcel != null && oldParcel.Equals(newParcel))
174 { 165 {
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index edf51a2..e7d461f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -746,8 +746,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
746 746
747 List<SceneObjectGroup> objlist; 747 List<SceneObjectGroup> objlist;
748 List<Vector3> veclist; 748 List<Vector3> veclist;
749 749
750 bool success = host.RootPart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist); 750 Vector3 bbox = new Vector3();
751 float offsetHeight;
752 bool success = host.RootPart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist, out bbox, out offsetHeight);
751 if (! success) 753 if (! success)
752 { 754 {
753 GenerateRuntimeError("Failed to create object"); 755 GenerateRuntimeError("Failed to create object");
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index dc1ea95..35af6e7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -61,11 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
61 private readonly string m_firstname; 61 private readonly string m_firstname;
62 private readonly string m_lastname; 62 private readonly string m_lastname;
63 private readonly Vector3 m_startPos; 63 private readonly Vector3 m_startPos;
64<<<<<<< HEAD
65 private readonly UUID m_uuid;
66=======
67 private UUID m_uuid = UUID.Random(); 64 private UUID m_uuid = UUID.Random();
68>>>>>>> avn/ubitvar
69 private readonly Scene m_scene; 65 private readonly Scene m_scene;
70 private readonly UUID m_ownerID; 66 private readonly UUID m_ownerID;
71 67
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2977195..9dc4489 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -457,12 +457,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
457 /// <returns>true if they do, false if they don't.</returns> 457 /// <returns>true if they do, false if they don't.</returns>
458 private bool CheckPermissions(NPCAvatar av, UUID callerID) 458 private bool CheckPermissions(NPCAvatar av, UUID callerID)
459 { 459 {
460<<<<<<< HEAD
461 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 460 return callerID == UUID.Zero || av.OwnerID == UUID.Zero ||
462 av.OwnerID == callerID || av.AgentId == callerID; 461 av.OwnerID == callerID || av.AgentId == callerID;
463=======
464 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
465>>>>>>> avn/ubitvar
466 } 462 }
467 } 463 }
468} 464}
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index a26d145..1102aca 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
166 cdl.AddRow("physics", m_scene.PhysicsEnabled); 166 cdl.AddRow("physics", m_scene.PhysicsEnabled);
167 cdl.AddRow("scripting", m_scene.ScriptsEnabled); 167 cdl.AddRow("scripting", m_scene.ScriptsEnabled);
168 cdl.AddRow("teleport", m_scene.DebugTeleporting); 168 cdl.AddRow("teleport", m_scene.DebugTeleporting);
169 cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer); 169// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
170 cdl.AddRow("updates", m_scene.DebugUpdates); 170 cdl.AddRow("updates", m_scene.DebugUpdates);
171 171
172 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name); 172 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
@@ -313,7 +313,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
313 bool enableUpdateOnTimer; 313 bool enableUpdateOnTimer;
314 if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer)) 314 if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
315 { 315 {
316 m_scene.UpdateOnTimer = enableUpdateOnTimer; 316// m_scene.UpdateOnTimer = enableUpdateOnTimer;
317 m_scene.Active = false; 317 m_scene.Active = false;
318 318
319 while (m_scene.IsRunning) 319 while (m_scene.IsRunning)