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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs119
3 files changed, 130 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index c321a15..fd62535 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -242,7 +242,15 @@ namespace OpenSim.Region.Framework.Scenes
242 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); 242 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
243 243
244 public event EstateToolsSunUpdate OnEstateToolsSunUpdate; 244 public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
245
246 /// <summary>
247 /// Triggered when an object is added to the scene.
248 /// </summary>
249 public event Action<SceneObjectGroup> OnObjectAddedToScene;
245 250
251 /// <summary>
252 /// Triggered when an object is removed from the scene.
253 /// </summary>
246 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); 254 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
247 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; 255 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
248 256
@@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
345 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 353 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
346 public event Attach OnAttach; 354 public event Attach OnAttach;
347 355
356
348 /// <summary> 357 /// <summary>
349 /// Called immediately after an object is loaded from storage. 358 /// Called immediately after an object is loaded from storage.
350 /// </summary> 359 /// </summary>
@@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes
800 } 809 }
801 } 810 }
802 811
812 public void TriggerObjectAddedToScene(SceneObjectGroup obj)
813 {
814 Action<SceneObjectGroup> handler = OnObjectAddedToScene;
815 if (handler != null)
816 {
817 foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
818 {
819 try
820 {
821 d(obj);
822 }
823 catch (Exception e)
824 {
825 m_log.ErrorFormat(
826 "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
827 e.Message, e.StackTrace);
828 }
829 }
830 }
831 }
832
803 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) 833 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
804 { 834 {
805 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; 835 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1a6a70b..d407a6f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 // 1109 //
1110 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 1110 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1111 { 1111 {
1112 MainConsole.Instance.Output("The current estate has no owner set."); 1112 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
1113 List<char> excluded = new List<char>(new char[1]{' '}); 1113 List<char> excluded = new List<char>(new char[1]{' '});
1114 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); 1114 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1115 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); 1115 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
@@ -1956,8 +1956,14 @@ namespace OpenSim.Region.Framework.Scenes
1956 /// If false, it is left to the caller to schedule the update 1956 /// If false, it is left to the caller to schedule the update
1957 /// </param> 1957 /// </param>
1958 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1958 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1959 { 1959 {
1960 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1960 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
1961 {
1962 EventManager.TriggerObjectAddedToScene(sceneObject);
1963 return true;
1964 }
1965
1966 return false;
1961 } 1967 }
1962 1968
1963 /// <summary> 1969 /// <summary>
@@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes
1974 public bool AddNewSceneObject( 1980 public bool AddNewSceneObject(
1975 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 1981 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
1976 { 1982 {
1977 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); 1983 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
1984 {
1985 EventManager.TriggerObjectAddedToScene(sceneObject);
1986 return true;
1987 }
1988
1989 return false;
1978 } 1990 }
1979 1991
1980 /// <summary> 1992 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 734ba22..60855b2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes
88 protected internal object m_syncRoot = new object(); 88 protected internal object m_syncRoot = new object();
89 89
90 protected internal PhysicsScene _PhyScene; 90 protected internal PhysicsScene _PhyScene;
91 91
92 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); 92 /// <summary>
93 /// Index the SceneObjectGroup for each part by the root part's UUID.
94 /// </summary>
93 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); 95 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
96
97 /// <summary>
98 /// Index the SceneObjectGroup for each part by that part's UUID.
99 /// </summary>
100 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
101
102 /// <summary>
103 /// Index the SceneObjectGroup for each part by that part's local ID.
104 /// </summary>
105 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
94 106
95 private Object m_updateLock = new Object(); 107 private Object m_updateLock = new Object();
96 108
@@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes
133 145
134 lock (SceneObjectGroupsByFullID) 146 lock (SceneObjectGroupsByFullID)
135 SceneObjectGroupsByFullID.Clear(); 147 SceneObjectGroupsByFullID.Clear();
136 lock (SceneObjectGroupsByLocalID) 148 lock (SceneObjectGroupsByFullPartID)
137 SceneObjectGroupsByLocalID.Clear(); 149 SceneObjectGroupsByFullPartID.Clear();
150 lock (SceneObjectGroupsByLocalPartID)
151 SceneObjectGroupsByLocalPartID.Clear();
138 152
139 Entities.Clear(); 153 Entities.Clear();
140 } 154 }
@@ -349,6 +363,10 @@ namespace OpenSim.Region.Framework.Scenes
349 363
350 if (Entities.ContainsKey(sceneObject.UUID)) 364 if (Entities.ContainsKey(sceneObject.UUID))
351 return false; 365 return false;
366
367// m_log.DebugFormat(
368// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
369// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
352 370
353 SceneObjectPart[] children = sceneObject.Parts; 371 SceneObjectPart[] children = sceneObject.Parts;
354 372
@@ -385,17 +403,20 @@ namespace OpenSim.Region.Framework.Scenes
385 OnObjectCreate(sceneObject); 403 OnObjectCreate(sceneObject);
386 404
387 lock (SceneObjectGroupsByFullID) 405 lock (SceneObjectGroupsByFullID)
388 {
389 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 406 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
407
408 lock (SceneObjectGroupsByFullPartID)
409 {
410 SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
390 foreach (SceneObjectPart part in children) 411 foreach (SceneObjectPart part in children)
391 SceneObjectGroupsByFullID[part.UUID] = sceneObject; 412 SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
392 } 413 }
393 414
394 lock (SceneObjectGroupsByLocalID) 415 lock (SceneObjectGroupsByLocalPartID)
395 { 416 {
396 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; 417 SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
397 foreach (SceneObjectPart part in children) 418 foreach (SceneObjectPart part in children)
398 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 419 SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
399 } 420 }
400 421
401 return true; 422 return true;
@@ -426,21 +447,24 @@ namespace OpenSim.Region.Framework.Scenes
426 447
427 if (OnObjectRemove != null) 448 if (OnObjectRemove != null)
428 OnObjectRemove(Entities[uuid]); 449 OnObjectRemove(Entities[uuid]);
429 450
430 lock (SceneObjectGroupsByFullID) 451 lock (SceneObjectGroupsByFullID)
452 SceneObjectGroupsByFullID.Remove(grp.UUID);
453
454 lock (SceneObjectGroupsByFullPartID)
431 { 455 {
432 SceneObjectPart[] parts = grp.Parts; 456 SceneObjectPart[] parts = grp.Parts;
433 for (int i = 0; i < parts.Length; i++) 457 for (int i = 0; i < parts.Length; i++)
434 SceneObjectGroupsByFullID.Remove(parts[i].UUID); 458 SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
435 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); 459 SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
436 } 460 }
437 461
438 lock (SceneObjectGroupsByLocalID) 462 lock (SceneObjectGroupsByLocalPartID)
439 { 463 {
440 SceneObjectPart[] parts = grp.Parts; 464 SceneObjectPart[] parts = grp.Parts;
441 for (int i = 0; i < parts.Length; i++) 465 for (int i = 0; i < parts.Length; i++)
442 SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); 466 SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
443 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); 467 SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
444 } 468 }
445 469
446 return Entities.Remove(uuid); 470 return Entities.Remove(uuid);
@@ -627,7 +651,7 @@ namespace OpenSim.Region.Framework.Scenes
627 if (!Entities.Remove(agentID)) 651 if (!Entities.Remove(agentID))
628 { 652 {
629 m_log.WarnFormat( 653 m_log.WarnFormat(
630 "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", 654 "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
631 agentID); 655 agentID);
632 } 656 }
633 657
@@ -650,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes
650 } 674 }
651 else 675 else
652 { 676 {
653 m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 677 m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
654 } 678 }
655 } 679 }
656 } 680 }
@@ -854,14 +878,14 @@ namespace OpenSim.Region.Framework.Scenes
854 878
855 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); 879 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
856 SceneObjectGroup sog; 880 SceneObjectGroup sog;
857 lock (SceneObjectGroupsByLocalID) 881 lock (SceneObjectGroupsByLocalPartID)
858 SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); 882 SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
859 883
860 if (sog != null) 884 if (sog != null)
861 { 885 {
862 if (sog.HasChildPrim(localID)) 886 if (sog.HasChildPrim(localID))
863 return sog; 887 return sog;
864 SceneObjectGroupsByLocalID.Remove(localID); 888 SceneObjectGroupsByLocalPartID.Remove(localID);
865 } 889 }
866 890
867 EntityBase[] entityList = GetEntities(); 891 EntityBase[] entityList = GetEntities();
@@ -873,8 +897,8 @@ namespace OpenSim.Region.Framework.Scenes
873 sog = (SceneObjectGroup)ent; 897 sog = (SceneObjectGroup)ent;
874 if (sog.HasChildPrim(localID)) 898 if (sog.HasChildPrim(localID))
875 { 899 {
876 lock (SceneObjectGroupsByLocalID) 900 lock (SceneObjectGroupsByLocalPartID)
877 SceneObjectGroupsByLocalID[localID] = sog; 901 SceneObjectGroupsByLocalPartID[localID] = sog;
878 return sog; 902 return sog;
879 } 903 }
880 } 904 }
@@ -891,16 +915,16 @@ namespace OpenSim.Region.Framework.Scenes
891 private SceneObjectGroup GetGroupByPrim(UUID fullID) 915 private SceneObjectGroup GetGroupByPrim(UUID fullID)
892 { 916 {
893 SceneObjectGroup sog; 917 SceneObjectGroup sog;
894 lock (SceneObjectGroupsByFullID) 918 lock (SceneObjectGroupsByFullPartID)
895 SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); 919 SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
896 920
897 if (sog != null) 921 if (sog != null)
898 { 922 {
899 if (sog.ContainsPart(fullID)) 923 if (sog.ContainsPart(fullID))
900 return sog; 924 return sog;
901 925
902 lock (SceneObjectGroupsByFullID) 926 lock (SceneObjectGroupsByFullPartID)
903 SceneObjectGroupsByFullID.Remove(fullID); 927 SceneObjectGroupsByFullPartID.Remove(fullID);
904 } 928 }
905 929
906 EntityBase[] entityList = GetEntities(); 930 EntityBase[] entityList = GetEntities();
@@ -911,8 +935,8 @@ namespace OpenSim.Region.Framework.Scenes
911 sog = (SceneObjectGroup)ent; 935 sog = (SceneObjectGroup)ent;
912 if (sog.HasChildPrim(fullID)) 936 if (sog.HasChildPrim(fullID))
913 { 937 {
914 lock (SceneObjectGroupsByFullID) 938 lock (SceneObjectGroupsByFullPartID)
915 SceneObjectGroupsByFullID[fullID] = sog; 939 SceneObjectGroupsByFullPartID[fullID] = sog;
916 return sog; 940 return sog;
917 } 941 }
918 } 942 }
@@ -1064,11 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes
1064 } 1088 }
1065 1089
1066 /// <summary> 1090 /// <summary>
1067 /// Performs action on all scene object groups. 1091 /// Performs action once on all scene object groups.
1068 /// </summary> 1092 /// </summary>
1069 /// <param name="action"></param> 1093 /// <param name="action"></param>
1070 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1094 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1071 { 1095 {
1096 // FIXME: Need to lock here, really.
1072 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1097 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
1073 foreach (SceneObjectGroup obj in objlist) 1098 foreach (SceneObjectGroup obj in objlist)
1074 { 1099 {
@@ -1079,11 +1104,11 @@ namespace OpenSim.Region.Framework.Scenes
1079 catch (Exception e) 1104 catch (Exception e)
1080 { 1105 {
1081 // Catch it and move on. This includes situations where splist has inconsistent info 1106 // Catch it and move on. This includes situations where splist has inconsistent info
1082 m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); 1107 m_log.WarnFormat(
1108 "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
1083 } 1109 }
1084 } 1110 }
1085 } 1111 }
1086
1087 1112
1088 /// <summary> 1113 /// <summary>
1089 /// Performs action on all scene presences. This can ultimately run the actions in parallel but 1114 /// Performs action on all scene presences. This can ultimately run the actions in parallel but
@@ -1103,8 +1128,8 @@ namespace OpenSim.Region.Framework.Scenes
1103 } 1128 }
1104 catch (Exception e) 1129 catch (Exception e)
1105 { 1130 {
1106 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); 1131 m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1107 m_log.Info("[BUG] Stack Trace: " + e.StackTrace); 1132 m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
1108 } 1133 }
1109 }); 1134 });
1110 Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); 1135 Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
@@ -1119,7 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes
1119 } 1144 }
1120 catch (Exception e) 1145 catch (Exception e)
1121 { 1146 {
1122 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); 1147 m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1123 } 1148 }
1124 } 1149 }
1125 } 1150 }
@@ -1777,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes
1777 /// <param name="rot"></param> 1802 /// <param name="rot"></param>
1778 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 1803 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1779 { 1804 {
1780 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); 1805// m_log.DebugFormat(
1806// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
1807// originalPrimID, offset, AgentID);
1808
1781 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 1809 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1782 if (original != null) 1810 if (original != null)
1783 { 1811 {
@@ -1808,7 +1836,28 @@ namespace OpenSim.Region.Framework.Scenes
1808 copy.RootPart.SalePrice = 10; 1836 copy.RootPart.SalePrice = 10;
1809 } 1837 }
1810 1838
1839 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1811 Entities.Add(copy); 1840 Entities.Add(copy);
1841
1842 lock (SceneObjectGroupsByFullID)
1843 SceneObjectGroupsByFullID[copy.UUID] = copy;
1844
1845 SceneObjectPart[] children = copy.Parts;
1846
1847 lock (SceneObjectGroupsByFullPartID)
1848 {
1849 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1850 foreach (SceneObjectPart part in children)
1851 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1852 }
1853
1854 lock (SceneObjectGroupsByLocalPartID)
1855 {
1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1857 foreach (SceneObjectPart part in children)
1858 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1859 }
1860 // PROBABLE END OF FIXME
1812 1861
1813 // Since we copy from a source group that is in selected 1862 // Since we copy from a source group that is in selected
1814 // state, but the copy is shown deselected in the viewer, 1863 // state, but the copy is shown deselected in the viewer,