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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4c8e2d2..ecc553d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3427,6 +3427,27 @@ namespace OpenSim.Region.Framework.Scenes
3427 agent.startpos.Z = 720; 3427 agent.startpos.Z = 720;
3428 } 3428 }
3429 } 3429 }
3430
3431 // Honor Estate teleport routing via Telehubs
3432 if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && RegionInfo.EstateSettings.AllowDirectTeleport == false)
3433 {
3434 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
3435 // Can have multiple SpawnPoints
3436 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
3437 if ( spawnpoints.Count > 1)
3438 {
3439 // We have multiple SpawnPoints, Route the agent to a random one
3440 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3441 }
3442 else
3443 {
3444 // We have a single SpawnPoint and will route the agent to it
3445 agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3446 }
3447
3448 return true;
3449 }
3450
3430 // Honor parcel landing type and position. 3451 // Honor parcel landing type and position.
3431 if (land != null) 3452 if (land != null)
3432 { 3453 {