diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 6 |
3 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e6e414f..44fd2e1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1628,6 +1628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1628 | remoteClient.AgentId); | 1628 | remoteClient.AgentId); |
1629 | AssetService.Store(asset); | 1629 | AssetService.Store(asset); |
1630 | 1630 | ||
1631 | m_log.DebugFormat("[ScriptState]: Saved attachment as asset {0}", asset.FullID); | ||
1631 | item.AssetID = asset.FullID; | 1632 | item.AssetID = asset.FullID; |
1632 | item.Description = asset.Description; | 1633 | item.Description = asset.Description; |
1633 | item.Name = asset.Name; | 1634 | item.Name = asset.Name; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 84c3719..1f8c732 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -612,6 +612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
612 | { | 612 | { |
613 | UUID itemid = new UUID(node.Attributes["UUID"].Value); | 613 | UUID itemid = new UUID(node.Attributes["UUID"].Value); |
614 | m_savedScriptState.Add(itemid, node.InnerXml); | 614 | m_savedScriptState.Add(itemid, node.InnerXml); |
615 | m_log.DebugFormat("[ScriptState]: Retrieved state for script item ID {0}", itemid.ToString()); | ||
615 | } | 616 | } |
616 | } | 617 | } |
617 | } | 618 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 04df35a..ce4802d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -333,8 +333,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | if (engines == null) // No engine at all | 333 | if (engines == null) // No engine at all |
334 | return; | 334 | return; |
335 | 335 | ||
336 | m_log.DebugFormat("[ScriptState]: Item ID changed: {0} to {1}", oldID, newID); | ||
336 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) | 337 | if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) |
337 | { | 338 | { |
339 | m_log.DebugFormat("[ScriptState]: Found script state for {0}, applying to new script item {1}", oldID, newID); | ||
338 | XmlDocument doc = new XmlDocument(); | 340 | XmlDocument doc = new XmlDocument(); |
339 | 341 | ||
340 | doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); | 342 | doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); |
@@ -380,6 +382,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | } | 382 | } |
381 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); | 383 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); |
382 | } | 384 | } |
385 | else | ||
386 | { | ||
387 | m_log.DebugFormat("[ScriptState]: No state for old ID {0}", oldID); | ||
388 | } | ||
383 | } | 389 | } |
384 | 390 | ||
385 | /// <summary> | 391 | /// <summary> |