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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 7b2fae0..07a1cc7 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes
110 /// <param name="assetUuids">The assets gathered</param> 110 /// <param name="assetUuids">The assets gathered</param>
111 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) 111 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids)
112 { 112 {
113 m_log.DebugFormat( 113// m_log.DebugFormat(
114 "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 114// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
115 115
116 foreach (SceneObjectPart part in sceneObject.GetParts()) 116 foreach (SceneObjectPart part in sceneObject.GetParts())
117 { 117 {