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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs81
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
3 files changed, 97 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs
new file mode 100644
index 0000000..f77d29a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs
@@ -0,0 +1,81 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Xml;
30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading;
33using System.Timers;
34using Timer = System.Timers.Timer;
35using OpenMetaverse;
36using log4net;
37using Nini.Config;
38using OpenSim.Framework;
39using OpenSim.Framework.Client;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Animation;
42using OpenSim.Region.Framework.Scenes.Types;
43using OpenSim.Region.Physics.Manager;
44using GridRegion = OpenSim.Services.Interfaces.GridRegion;
45using OpenSim.Services.Interfaces;
46using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
47
48namespace OpenSim.Region.Framework.Scenes
49{
50 public class MovementAnimationOverrides
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
56 public void SetOverride(string state, UUID animID)
57 {
58 if (animID == UUID.Zero)
59 {
60 m_overrides.Remove(state);
61 return;
62 }
63
64 m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
65
66 lock (m_overrides)
67 m_overrides[state] = animID;
68 }
69
70 public UUID GetOverriddenAnimation(string state)
71 {
72 lock (m_overrides)
73 {
74 if (m_overrides.ContainsKey(state))
75 return m_overrides[state];
76 }
77
78 return UUID.Zero;
79 }
80 }
81}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index fdadd32..9fd5e64 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -196,7 +196,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
196// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}", 196// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
197// anim, m_scenePresence.Name); 197// anim, m_scenePresence.Name);
198 198
199 if (m_animations.TrySetDefaultAnimation( 199 UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
200 if (overridenAnim != UUID.Zero)
201 {
202 m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
203 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
204 SendAnimPack();
205 ret = true;
206 }
207 else if (m_animations.TrySetDefaultAnimation(
200 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) 208 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
201 { 209 {
202// m_log.DebugFormat( 210// m_log.DebugFormat(
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f3e6e89..4aa38be 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -239,6 +239,11 @@ namespace OpenSim.Region.Framework.Scenes
239 /// </value> 239 /// </value>
240 public ScenePresenceAnimator Animator { get; private set; } 240 public ScenePresenceAnimator Animator { get; private set; }
241 241
242 /// <value>
243 /// Server Side Animation Override
244 /// </value>
245 public MovementAnimationOverrides Overrides { get; private set; }
246
242 /// <summary> 247 /// <summary>
243 /// Attachments recorded on this avatar. 248 /// Attachments recorded on this avatar.
244 /// </summary> 249 /// </summary>
@@ -967,6 +972,7 @@ namespace OpenSim.Region.Framework.Scenes
967 IsLoggingIn = false; 972 IsLoggingIn = false;
968 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; 973 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
969 Animator = new ScenePresenceAnimator(this); 974 Animator = new ScenePresenceAnimator(this);
975 Overrides = new MovementAnimationOverrides();
970 PresenceType = type; 976 PresenceType = type;
971 DrawDistance = world.DefaultDrawDistance; 977 DrawDistance = world.DefaultDrawDistance;
972 RegionHandle = world.RegionInfo.RegionHandle; 978 RegionHandle = world.RegionInfo.RegionHandle;
@@ -6028,6 +6034,7 @@ namespace OpenSim.Region.Framework.Scenes
6028 6034
6029 public void SetAnimationOverride(string animState, UUID animID) 6035 public void SetAnimationOverride(string animState, UUID animID)
6030 { 6036 {
6037 Overrides.SetOverride(animState, animID);
6031 } 6038 }
6032 } 6039 }
6033} 6040}