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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
2 files changed, 10 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5f0dbd7..28dbccb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1623,7 +1623,12 @@ namespace OpenSim.Region.Framework.Scenes
1623 { 1623 {
1624 tmpMS = Util.EnvironmentTickCount(); 1624 tmpMS = Util.EnvironmentTickCount();
1625 m_cleaningTemps = true; 1625 m_cleaningTemps = true;
1626 Util.RunThreadNoTimeout(delegate { CleanTempObjects(); m_cleaningTemps = false; }, "CleanTempObjects", null); 1626
1627 Watchdog.RunInThread(
1628 delegate { CleanTempObjects(); m_cleaningTemps = false; },
1629 string.Format("CleanTempObjects ({0})", Name),
1630 null);
1631
1627 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); 1632 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
1628 } 1633 }
1629 1634
@@ -1803,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes
1803 if (!m_backingup) 1808 if (!m_backingup)
1804 { 1809 {
1805 m_backingup = true; 1810 m_backingup = true;
1806 Util.RunThreadNoTimeout(BackupWaitCallback, "BackupWaitCallback", null); 1811 Watchdog.RunInThread(o => Backup(false), string.Format("BackupWaitCallback ({0})", Name), null);
1807 } 1812 }
1808 } 1813 }
1809 1814
@@ -1814,14 +1819,6 @@ namespace OpenSim.Region.Framework.Scenes
1814 { 1819 {
1815 m_eventManager.TriggerOnFrame(); 1820 m_eventManager.TriggerOnFrame();
1816 } 1821 }
1817
1818 /// <summary>
1819 /// Wrapper for Backup() that can be called with Util.RunThreadNoTimeout()
1820 /// </summary>
1821 private void BackupWaitCallback(object o)
1822 {
1823 Backup(false);
1824 }
1825 1822
1826 /// <summary> 1823 /// <summary>
1827 /// Backup the scene. 1824 /// Backup the scene.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c37de8..59b521d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -37,6 +37,7 @@ using log4net;
37using Nini.Config; 37using Nini.Config;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Client; 39using OpenSim.Framework.Client;
40using OpenSim.Framework.Monitoring;
40using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Animation; 42using OpenSim.Region.Framework.Scenes.Animation;
42using OpenSim.Region.Framework.Scenes.Types; 43using OpenSim.Region.Framework.Scenes.Types;
@@ -3362,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes
3362 SentInitialDataToClient = true; 3363 SentInitialDataToClient = true;
3363 3364
3364 // Send all scene object to the new client 3365 // Send all scene object to the new client
3365 Util.RunThreadNoTimeout(delegate 3366 Watchdog.RunInThread(delegate
3366 { 3367 {
3367// m_log.DebugFormat( 3368// m_log.DebugFormat(
3368// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", 3369// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
@@ -3380,8 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes
3380 if (e != null && e is SceneObjectGroup) 3381 if (e != null && e is SceneObjectGroup)
3381 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); 3382 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
3382 } 3383 }
3383 3384 }, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), null);
3384 }, "SendInitialDataToClient", null);
3385 } 3385 }
3386 3386
3387 /// <summary> 3387 /// <summary>