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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs52
1 files changed, 35 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index bdb0446..db723fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -232,31 +232,49 @@ namespace OpenSim.Region.Framework.Scenes
232 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 232 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
233 return; 233 return;
234 234
235 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
236 if (engines == null) // No engine at all
237 return;
238
239 lock (Items) 235 lock (Items)
240 { 236 {
241 foreach (TaskInventoryItem item in Items.Values) 237 foreach (TaskInventoryItem item in Items.Values)
242 { 238 {
243 if (item.InvType == (int)InventoryType.LSL) 239 bool running;
244 { 240 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
245 foreach (IScriptModule e in engines) 241 item.ScriptRunning = running;
246 {
247 bool running;
248
249 if (e.HasScript(item.ItemID, out running))
250 {
251 item.ScriptRunning = running;
252 break;
253 }
254 }
255 }
256 } 242 }
257 } 243 }
258 } 244 }
259 245
246 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
247 {
248 running = false;
249
250 TaskInventoryItem item = GetInventoryItem(itemId);
251
252 if (item == null)
253 return false;
254
255 return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running);
256 }
257
258 public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running)
259 {
260 running = false;
261
262 if (item.InvType != (int)InventoryType.LSL)
263 return false;
264
265 IScriptModule[] engines = scene.RequestModuleInterfaces<IScriptModule>();
266 if (engines == null) // No engine at all
267 return false;
268
269 foreach (IScriptModule e in engines)
270 {
271 if (e.HasScript(item.ItemID, out running))
272 return true;
273 }
274
275 return false;
276 }
277
260 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 278 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
261 { 279 {
262 int scriptsValidForStarting = 0; 280 int scriptsValidForStarting = 0;