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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 108089e..e40e57d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -112,15 +112,17 @@ namespace OpenSim.Region.Framework.Scenes
112 } 112 }
113 113
114 /// <summary> 114 /// <summary>
115 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating 115 /// Reset UUIDs for all the items in the prim's inventory.
116 /// </summary>
117 /// <remarks>
118 /// This involves either generating
116 /// new ones or setting existing UUIDs to the correct parent UUIDs. 119 /// new ones or setting existing UUIDs to the correct parent UUIDs.
117 /// 120 ///
118 /// If this method is called and there are inventory items, then we regard the inventory as having changed. 121 /// If this method is called and there are inventory items, then we regard the inventory as having changed.
119 /// </summary> 122 /// </remarks>
120 /// <param name="linkNum">Link number for the part</param>
121 public void ResetInventoryIDs() 123 public void ResetInventoryIDs()
122 { 124 {
123 if (null == m_part || null == m_part.ParentGroup) 125 if (null == m_part)
124 return; 126 return;
125 127
126 lock (m_items) 128 lock (m_items)