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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3317dd3..013285f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -34,7 +34,6 @@ using System.Reflection;
34using OpenMetaverse; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes.Scripting; 38using OpenSim.Region.Framework.Scenes.Scripting;
40 39
@@ -318,8 +317,6 @@ namespace OpenSim.Region.Framework.Scenes
318 } 317 }
319 } 318 }
320 319
321 static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
322
323 private void RestoreSavedScriptState(UUID oldID, UUID newID) 320 private void RestoreSavedScriptState(UUID oldID, UUID newID)
324 { 321 {
325 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 322 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
@@ -585,7 +582,7 @@ namespace OpenSim.Region.Framework.Scenes
585 m_items.TryGetValue(itemId, out item); 582 m_items.TryGetValue(itemId, out item);
586 m_items.LockItemsForRead(false); 583 m_items.LockItemsForRead(false);
587 return item; 584 return item;
588 } 585 }
589 586
590 /// <summary> 587 /// <summary>
591 /// Get inventory items by name. 588 /// Get inventory items by name.
@@ -594,7 +591,7 @@ namespace OpenSim.Region.Framework.Scenes
594 /// <returns> 591 /// <returns>
595 /// A list of inventory items with that name. 592 /// A list of inventory items with that name.
596 /// If no inventory item has that name then an empty list is returned. 593 /// If no inventory item has that name then an empty list is returned.
597 /// </returns> 594 /// </returns>
598 public IList<TaskInventoryItem> GetInventoryItems(string name) 595 public IList<TaskInventoryItem> GetInventoryItems(string name)
599 { 596 {
600 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 597 IList<TaskInventoryItem> items = new List<TaskInventoryItem>();