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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs92
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs24
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs406
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs239
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs10
9 files changed, 775 insertions, 104 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 3238a81..fd8f546 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
217 m_scene.DeleteAllSceneObjects(); 217 m_scene.DeleteAllSceneObjects();
218 } 218 }
219 219
220 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 220 LoadParcels(serialisedParcels);
221 // otherwise, use the master avatar uuid instead 221 LoadObjects(serialisedSceneObjects);
222 222
223 // Reload serialized parcels 223 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
224 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
225 List<LandData> landData = new List<LandData>();
226 foreach (string serialisedParcel in serialisedParcels)
227 {
228 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
229 if (!ResolveUserUuid(parcel.OwnerID))
230 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
231 landData.Add(parcel);
232 }
233 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
234 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
235 224
225 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
226 }
227
228 /// <summary>
229 /// Load serialized scene objects.
230 /// </summary>
231 /// <param name="serialisedSceneObjects"></param>
232 protected void LoadObjects(List<string> serialisedSceneObjects)
233 {
236 // Reload serialized prims 234 // Reload serialized prims
237 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 235 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
238 236
@@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
262 // to the same scene (when this is possible). 260 // to the same scene (when this is possible).
263 sceneObject.ResetIDs(); 261 sceneObject.ResetIDs();
264 262
263 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
264 // or creator data is present. Otherwise, use the estate owner instead.
265 foreach (SceneObjectPart part in sceneObject.Parts) 265 foreach (SceneObjectPart part in sceneObject.Parts)
266 { 266 {
267 if (part.CreatorData == null || part.CreatorData == string.Empty) 267 if (part.CreatorData == null || part.CreatorData == string.Empty)
@@ -318,11 +318,36 @@ namespace OpenSim.Region.CoreModules.World.Archiver
318 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; 318 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
319 319
320 if (ignoredObjects > 0) 320 if (ignoredObjects > 0)
321 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 321 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
322 322 }
323 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 323
324 324 /// <summary>
325 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); 325 /// Load serialized parcels.
326 /// </summary>
327 /// <param name="serialisedParcels"></param>
328 protected void LoadParcels(List<string> serialisedParcels)
329 {
330 // Reload serialized parcels
331 m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
332 List<LandData> landData = new List<LandData>();
333 foreach (string serialisedParcel in serialisedParcels)
334 {
335 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
336 if (!ResolveUserUuid(parcel.OwnerID))
337 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
338
339// m_log.DebugFormat(
340// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
341// parcel.Name, parcel.LocalID, parcel.Area);
342
343 landData.Add(parcel);
344 }
345
346 if (!m_merge)
347 m_scene.LandChannel.Clear(false);
348
349 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
350 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
326 } 351 }
327 352
328 /// <summary> 353 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b0563c5..01f04d9 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
555 555
556 try 556 try
557 { 557 {
558 MemoryStream terrainStream = new MemoryStream(terrainData);
559 terr.LoadFromStream(filename, terrainStream);
560 terrainStream.Close();
558 561
559 string localfilename = "terrain.raw"; 562 FileInfo x = new FileInfo(filename);
560 563 remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
561 if (terrainData.Length == 851968)
562 {
563 localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
564 }
565
566 if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
567 localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
568
569 if (terrainData.Length == 256 * 256 * 4) // It's a .R32
570 localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
571
572 if (terrainData.Length == 256 * 256 * 8) // It's a .R64
573 localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
574
575 if (File.Exists(localfilename))
576 {
577 File.Delete(localfilename);
578 }
579
580 FileStream input = new FileStream(localfilename, FileMode.CreateNew);
581 input.Write(terrainData, 0, terrainData.Length);
582 input.Close();
583
584 FileInfo x = new FileInfo(localfilename);
585
586 terr.LoadFromFile(localfilename);
587 remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
588
589 } 564 }
590 catch (IOException e) 565 catch (IOException e)
591 { 566 {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 9e27ef0..7d990c2 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -116,6 +116,12 @@ namespace OpenSim.Region.CoreModules.World.Land
116 116
117 return new List<ILandObject>(); 117 return new List<ILandObject>();
118 } 118 }
119
120 public void Clear(bool setupDefaultParcel)
121 {
122 if (m_landManagementModule != null)
123 m_landManagementModule.Clear(setupDefaultParcel);
124 }
119 125
120 public List<ILandObject> ParcelsNearPoint(Vector3 position) 126 public List<ILandObject> ParcelsNearPoint(Vector3 position)
121 { 127 {
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 70767f7..98ba8c3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
299 m_landIDList.Initialize(); 299 m_landIDList.Initialize();
300 } 300 }
301 301 }
302
303 /// <summary>
304 /// Create a default parcel that spans the entire region and is owned by the estate owner.
305 /// </summary>
306 /// <returns>The parcel created.</returns>
307 protected ILandObject CreateDefaultParcel()
308 {
302 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 309 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
303
304 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 310 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
305 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 311 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
306 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 312 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
307 AddLandObject(fullSimParcel); 313 return AddLandObject(fullSimParcel);
308 } 314 }
309 315
310 public List<ILandObject> AllParcels() 316 public List<ILandObject> AllParcels()
@@ -578,15 +584,6 @@ namespace OpenSim.Region.CoreModules.World.Land
578 } 584 }
579 585
580 /// <summary> 586 /// <summary>
581 /// Creates a basic Parcel object without an owner (a zeroed key)
582 /// </summary>
583 /// <returns></returns>
584 public ILandObject CreateBaseLand()
585 {
586 return new LandObject(UUID.Zero, false, m_scene);
587 }
588
589 /// <summary>
590 /// Adds a land object to the stored list and adds them to the landIDList to what they own 587 /// Adds a land object to the stored list and adds them to the landIDList to what they own
591 /// </summary> 588 /// </summary>
592 /// <param name="new_land">The land object being added</param> 589 /// <param name="new_land">The land object being added</param>
@@ -645,6 +642,28 @@ namespace OpenSim.Region.CoreModules.World.Land
645 m_landList.Remove(local_id); 642 m_landList.Remove(local_id);
646 } 643 }
647 } 644 }
645
646 /// <summary>
647 /// Clear the scene of all parcels
648 /// </summary>
649 public void Clear(bool setupDefaultParcel)
650 {
651 lock (m_landList)
652 {
653 foreach (ILandObject lo in m_landList.Values)
654 {
655 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
656 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
657 }
658
659 m_landList.Clear();
660 }
661
662 ResetSimLandObjects();
663
664 if (setupDefaultParcel)
665 CreateDefaultParcel();
666 }
648 667
649 private void performFinalLandJoin(ILandObject master, ILandObject slave) 668 private void performFinalLandJoin(ILandObject master, ILandObject slave)
650 { 669 {
@@ -690,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
690 int x; 709 int x;
691 int y; 710 int y;
692 711
693 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) 712 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
694 return null; 713 return null;
695 714
696 try 715 try
@@ -732,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
732 { 751 {
733 try 752 try
734 { 753 {
735 if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) 754 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
736 return m_landList[m_landIDList[x / 4, y / 4]]; 755 return m_landList[m_landIDList[x / 4, y / 4]];
737 else 756 //else
738 return null; 757 // return null;
739 } 758 }
740 catch (IndexOutOfRangeException) 759 catch (IndexOutOfRangeException)
741 { 760 {
@@ -1311,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1311 } 1330 }
1312 } 1331 }
1313 1332
1314
1315 void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) 1333 void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
1316 { 1334 {
1317 ILandObject land; 1335 ILandObject land;
@@ -1327,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1327 { 1345 {
1328 land.DeedToGroup(groupID); 1346 land.DeedToGroup(groupID);
1329 } 1347 }
1330
1331 } 1348 }
1332 1349
1333
1334 #region Land Object From Storage Functions 1350 #region Land Object From Storage Functions
1335 1351
1336 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1352 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
@@ -1365,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1365 public void EventManagerOnNoLandDataFromStorage() 1381 public void EventManagerOnNoLandDataFromStorage()
1366 { 1382 {
1367 ResetSimLandObjects(); 1383 ResetSimLandObjects();
1384 CreateDefaultParcel();
1368 } 1385 }
1369 1386
1370 #endregion 1387 #endregion
@@ -1622,14 +1639,36 @@ namespace OpenSim.Region.CoreModules.World.Land
1622 1639
1623 protected void InstallInterfaces() 1640 protected void InstallInterfaces()
1624 { 1641 {
1625 Command showCommand = 1642 Command clearCommand
1626 new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region."); 1643 = new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region.");
1644 Command showCommand
1645 = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region.");
1627 1646
1647 m_commander.RegisterCommand("clear", clearCommand);
1628 m_commander.RegisterCommand("show", showCommand); 1648 m_commander.RegisterCommand("show", showCommand);
1629 1649
1630 // Add this to our scene so scripts can call these functions 1650 // Add this to our scene so scripts can call these functions
1631 m_scene.RegisterModuleCommander(m_commander); 1651 m_scene.RegisterModuleCommander(m_commander);
1632 } 1652 }
1653
1654 protected void ClearCommand(Object[] args)
1655 {
1656 string response = MainConsole.Instance.CmdPrompt(
1657 string.Format(
1658 "Are you sure that you want to clear all land parcels from {0} (y or n)",
1659 m_scene.RegionInfo.RegionName),
1660 "n");
1661
1662 if (response.ToLower() == "y")
1663 {
1664 Clear(true);
1665 MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
1666 }
1667 else
1668 {
1669 MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
1670 }
1671 }
1633 1672
1634 protected void ShowParcelsCommand(Object[] args) 1673 protected void ShowParcelsCommand(Object[] args)
1635 { 1674 {
@@ -1637,8 +1676,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1637 1676
1638 report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); 1677 report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
1639 report.AppendFormat( 1678 report.AppendFormat(
1640 "{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n", 1679 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
1641 "Parcel Name", 1680 "Parcel Name",
1681 "Local ID",
1642 "Area", 1682 "Area",
1643 "Starts", 1683 "Starts",
1644 "Ends", 1684 "Ends",
@@ -1651,12 +1691,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1651 LandData ld = lo.LandData; 1691 LandData ld = lo.LandData;
1652 1692
1653 report.AppendFormat( 1693 report.AppendFormat(
1654 "{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n", 1694 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
1655 ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID)); 1695 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
1656 } 1696 }
1657 } 1697 }
1658 1698
1659 MainConsole.Instance.Output(report.ToString()); 1699 MainConsole.Instance.Output(report.ToString());
1660 } 1700 }
1661 } 1701 }
1662} \ No newline at end of file 1702} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index b90e307..46c15ed 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
66 66
67 #region ILandObject Members 67 #region ILandObject Members
68 68
69 public int GetPrimsFree()
70 {
71 m_scene.EventManager.TriggerParcelPrimCountUpdate();
72 int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
73 return free;
74 }
75
69 public LandData LandData 76 public LandData LandData
70 { 77 {
71 get { return m_landData; } 78 get { return m_landData; }
@@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
141 /// <returns>Returns true if the piece of land contains the specified point</returns> 148 /// <returns>Returns true if the piece of land contains the specified point</returns>
142 public bool ContainsPoint(int x, int y) 149 public bool ContainsPoint(int x, int y)
143 { 150 {
144 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) 151 if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
145 { 152 {
146 return (LandBitmap[x / 4, y / 4] == true); 153 return (LandBitmap[x / 4, y / 4] == true);
147 } 154 }
@@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
183 else 190 else
184 { 191 {
185 // Normal Calculations 192 // Normal Calculations
186 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 193 int parcelMax = (int)(((float)LandData.Area / 65536.0f)
194 * (float)m_scene.RegionInfo.ObjectCapacity
195 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
196 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
197 return parcelMax;
187 } 198 }
188 } 199 }
189 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 200 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
@@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
195 else 206 else
196 { 207 {
197 //Normal Calculations 208 //Normal Calculations
198 return m_scene.RegionInfo.ObjectCapacity; 209 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
210 * (float)m_scene.RegionInfo.ObjectCapacity);
211 return simMax;
199 } 212 }
200 } 213 }
201 #endregion 214 #endregion
@@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
369 newData.AuthBuyerID = UUID.Zero; 382 newData.AuthBuyerID = UUID.Zero;
370 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 383 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
371 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 384 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
372 385 m_scene.EventManager.TriggerParcelPrimCountUpdate();
373 SendLandUpdateToAvatarsOverMe(true); 386 SendLandUpdateToAvatarsOverMe(true);
374 } 387 }
375 388
@@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
384 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 397 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
385 398
386 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 399 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
387 400 m_scene.EventManager.TriggerParcelPrimCountUpdate();
388 SendLandUpdateToAvatarsOverMe(true); 401 SendLandUpdateToAvatarsOverMe(true);
389 } 402 }
390 403
@@ -450,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
450 463
451 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) 464 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
452 { 465 {
466 m_scene.EventManager.TriggerParcelPrimCountUpdate();
453 SendLandProperties(0, snap_selection, 0, remote_client); 467 SendLandProperties(0, snap_selection, 0, remote_client);
454 } 468 }
455 469
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
new file mode 100644
index 0000000..34ef67f
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -0,0 +1,406 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Diagnostics;
32using System.Reflection;
33using log4net;
34using Nini.Config;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40
41namespace OpenSim.Region.CoreModules.World.Land
42{
43 public class ParcelCounts
44 {
45 public int Owner = 0;
46 public int Group = 0;
47 public int Others = 0;
48 public Dictionary <UUID, int> Users =
49 new Dictionary <UUID, int>();
50 }
51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 {
54 private static readonly ILog m_log =
55 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 private Scene m_Scene;
58 private Dictionary<UUID, PrimCounts> m_PrimCounts =
59 new Dictionary<UUID, PrimCounts>();
60 private Dictionary<UUID, UUID> m_OwnerMap =
61 new Dictionary<UUID, UUID>();
62 private Dictionary<UUID, int> m_SimwideCounts =
63 new Dictionary<UUID, int>();
64 private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
65 new Dictionary<UUID, ParcelCounts>();
66
67 // For now, a simple simwide taint to get this up. Later parcel based
68 // taint to allow recounting a parcel if only ownership has changed
69 // without recounting the whole sim.
70 private bool m_Tainted = true;
71 private Object m_TaintLock = new Object();
72
73 public Type ReplaceableInterface
74 {
75 get { return null; }
76 }
77
78 public void Initialise(IConfigSource source)
79 {
80 }
81
82 public void AddRegion(Scene scene)
83 {
84 m_Scene = scene;
85
86 m_Scene.EventManager.OnParcelPrimCountAdd +=
87 OnParcelPrimCountAdd;
88 m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
89 OnObjectBeingRemovedFromScene;
90 m_Scene.EventManager.OnParcelPrimCountTainted +=
91 OnParcelPrimCountTainted;
92 }
93
94 public void RegionLoaded(Scene scene)
95 {
96 }
97
98 public void RemoveRegion(Scene scene)
99 {
100 }
101
102 public void Close()
103 {
104 }
105
106 public string Name
107 {
108 get { return "PrimCountModule"; }
109 }
110
111 private void OnParcelPrimCountAdd(SceneObjectGroup obj)
112 {
113 // If we're tainted already, don't bother to add. The next
114 // access will cause a recount anyway
115 lock (m_TaintLock)
116 {
117 if (!m_Tainted)
118 AddObject(obj);
119 }
120 }
121
122 private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
123 {
124 // Don't bother to update tainted counts
125 lock (m_TaintLock)
126 {
127 if (!m_Tainted)
128 RemoveObject(obj);
129 }
130 }
131
132 private void OnParcelPrimCountTainted()
133 {
134 lock (m_TaintLock)
135 m_Tainted = true;
136 }
137
138 public void TaintPrimCount(ILandObject land)
139 {
140 lock (m_TaintLock)
141 m_Tainted = true;
142 }
143
144 public void TaintPrimCount(int x, int y)
145 {
146 lock (m_TaintLock)
147 m_Tainted = true;
148 }
149
150 public void TaintPrimCount()
151 {
152 lock (m_TaintLock)
153 m_Tainted = true;
154 }
155
156 // NOTE: Call under Taint Lock
157 private void AddObject(SceneObjectGroup obj)
158 {
159 if (obj.IsAttachment)
160 return;
161 if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
162 return;
163
164 Vector3 pos = obj.AbsolutePosition;
165 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
166 LandData landData = landObject.LandData;
167
168 ParcelCounts parcelCounts;
169 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
170 {
171 UUID landOwner = landData.OwnerID;
172 int partCount = obj.Parts.Length;
173
174 m_SimwideCounts[landOwner] += partCount;
175 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
176 parcelCounts.Users[obj.OwnerID] += partCount;
177 else
178 parcelCounts.Users[obj.OwnerID] = partCount;
179
180 if (landData.IsGroupOwned)
181 {
182 if (obj.OwnerID == landData.GroupID)
183 parcelCounts.Owner += partCount;
184 else if (obj.GroupID == landData.GroupID)
185 parcelCounts.Group += partCount;
186 else
187 parcelCounts.Others += partCount;
188 }
189 else
190 {
191 if (obj.OwnerID == landData.OwnerID)
192 parcelCounts.Owner += partCount;
193 else if (obj.GroupID == landData.GroupID)
194 parcelCounts.Group += partCount;
195 else
196 parcelCounts.Others += partCount;
197 }
198 }
199 }
200
201 // NOTE: Call under Taint Lock
202 private void RemoveObject(SceneObjectGroup obj)
203 {
204 }
205
206 public IPrimCounts GetPrimCounts(UUID parcelID)
207 {
208 PrimCounts primCounts;
209
210 lock (m_PrimCounts)
211 {
212 if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
213 return primCounts;
214
215 primCounts = new PrimCounts(parcelID, this);
216 m_PrimCounts[parcelID] = primCounts;
217 }
218 return primCounts;
219 }
220
221 public int GetOwnerCount(UUID parcelID)
222 {
223 lock (m_TaintLock)
224 {
225 if (m_Tainted)
226 Recount();
227
228 ParcelCounts counts;
229 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
230 return counts.Owner;
231 }
232 return 0;
233 }
234
235 public int GetGroupCount(UUID parcelID)
236 {
237 lock (m_TaintLock)
238 {
239 if (m_Tainted)
240 Recount();
241
242 ParcelCounts counts;
243 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
244 return counts.Group;
245 }
246 return 0;
247 }
248
249 public int GetOthersCount(UUID parcelID)
250 {
251 lock (m_TaintLock)
252 {
253 if (m_Tainted)
254 Recount();
255
256 ParcelCounts counts;
257 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
258 return counts.Others;
259 }
260 return 0;
261 }
262
263 public int GetSimulatorCount(UUID parcelID)
264 {
265 lock (m_TaintLock)
266 {
267 if (m_Tainted)
268 Recount();
269
270 UUID owner;
271 if (m_OwnerMap.TryGetValue(parcelID, out owner))
272 {
273 int val;
274 if (m_SimwideCounts.TryGetValue(owner, out val))
275 return val;
276 }
277 }
278 return 0;
279 }
280
281 public int GetUserCount(UUID parcelID, UUID userID)
282 {
283 lock (m_TaintLock)
284 {
285 if (m_Tainted)
286 Recount();
287
288 ParcelCounts counts;
289 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
290 {
291 int val;
292 if (counts.Users.TryGetValue(userID, out val))
293 return val;
294 }
295 }
296 return 0;
297 }
298
299 // NOTE: This method MUST be called while holding the taint lock!
300 private void Recount()
301 {
302 m_OwnerMap.Clear();
303 m_SimwideCounts.Clear();
304 m_ParcelCounts.Clear();
305
306 List<ILandObject> land = m_Scene.LandChannel.AllParcels();
307
308 foreach (ILandObject l in land)
309 {
310 LandData landData = l.LandData;
311
312 m_OwnerMap[landData.GlobalID] = landData.OwnerID;
313 m_SimwideCounts[landData.OwnerID] = 0;
314 m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
315 }
316
317 m_Scene.ForEachSOG(AddObject);
318
319 List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
320 foreach (UUID k in primcountKeys)
321 {
322 if (!m_OwnerMap.ContainsKey(k))
323 m_PrimCounts.Remove(k);
324 }
325 m_Tainted = false;
326 }
327 }
328
329 public class PrimCounts : IPrimCounts
330 {
331 private PrimCountModule m_Parent;
332 private UUID m_ParcelID;
333 private UserPrimCounts m_UserPrimCounts;
334
335 public PrimCounts (UUID parcelID, PrimCountModule parent)
336 {
337 m_ParcelID = parcelID;
338 m_Parent = parent;
339
340 m_UserPrimCounts = new UserPrimCounts(this);
341 }
342
343 public int Owner
344 {
345 get
346 {
347 return m_Parent.GetOwnerCount(m_ParcelID);
348 }
349 }
350
351 public int Group
352 {
353 get
354 {
355 return m_Parent.GetGroupCount(m_ParcelID);
356 }
357 }
358
359 public int Others
360 {
361 get
362 {
363 return m_Parent.GetOthersCount(m_ParcelID);
364 }
365 }
366
367 public int Simulator
368 {
369 get
370 {
371 return m_Parent.GetSimulatorCount(m_ParcelID);
372 }
373 }
374
375 public IUserPrimCounts Users
376 {
377 get
378 {
379 return m_UserPrimCounts;
380 }
381 }
382
383 public int GetUserCount(UUID userID)
384 {
385 return m_Parent.GetUserCount(m_ParcelID, userID);
386 }
387 }
388
389 public class UserPrimCounts : IUserPrimCounts
390 {
391 private PrimCounts m_Parent;
392
393 public UserPrimCounts(PrimCounts parent)
394 {
395 m_Parent = parent;
396 }
397
398 public int this[UUID userID]
399 {
400 get
401 {
402 return m_Parent.GetUserCount(userID);
403 }
404 }
405 }
406}
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index c65aa6a..ab6a598 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")] 45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
46 public class RestartModule : INonSharedRegionModule, IRestartModule 46 public class RestartModule : INonSharedRegionModule, IRestartModule
47 { 47 {
48 private static readonly ILog m_log = 48// private static readonly ILog m_log =
49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 protected Scene m_Scene; 51 protected Scene m_Scene;
52 protected Timer m_CountdownTimer = null; 52 protected Timer m_CountdownTimer = null;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 3ee20ae..2919897 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -30,6 +30,7 @@ using System.IO;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Framework.Interfaces; 31using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Framework;
33 34
34namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders 35namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
35{ 36{
@@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
53 return retval; 54 return retval;
54 } 55 }
55 56
57 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
58 {
59 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
60
61 FileInfo file = new FileInfo(filename);
62 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
63 BinaryReader bs = new BinaryReader(s);
64
65 bool eof = false;
66
67 int fileXPoints = 0;
68 int fileYPoints = 0;
69
70 // Terragen file
71 while (eof == false)
72 {
73 string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
74 switch (tmp)
75 {
76 case "SIZE":
77 fileXPoints = bs.ReadInt16() + 1;
78 fileYPoints = fileXPoints;
79 bs.ReadInt16();
80 break;
81 case "XPTS":
82 fileXPoints = bs.ReadInt16();
83 bs.ReadInt16();
84 break;
85 case "YPTS":
86 fileYPoints = bs.ReadInt16();
87 bs.ReadInt16();
88 break;
89 case "ALTW":
90 eof = true;
91 Int16 heightScale = bs.ReadInt16();
92 Int16 baseHeight = bs.ReadInt16();
93
94 int currFileYOffset = 0;
95
96 // if our region isn't on the first X section of the areas to be landscaped, then
97 // advance to our section of the file
98 while (currFileYOffset < offsetY)
99 {
100 // read a whole strip of regions
101 int heightsToRead = sectionHeight * fileXPoints;
102 bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
103 currFileYOffset++;
104 }
105
106 for (int y = 0; y < sectionHeight; y++)
107 {
108 int currFileXOffset = 0;
109
110 // if our region isn't the first X section of the areas to be landscaped, then
111 // advance the stream to the X start pos of our section in the file
112 // i.e. eat X upto where we start
113 while (currFileXOffset < offsetX)
114 {
115 bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
116 currFileXOffset++;
117 }
118
119 // got to our X offset, so write our regions X line
120 for (int x = 0; x < sectionWidth; x++)
121 {
122 // Read a strip and continue
123 retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
124 }
125 // record that we wrote it
126 currFileXOffset++;
127
128 // if our region isn't the last X section of the areas to be landscaped, then
129 // advance the stream to the end of this Y column
130 while (currFileXOffset < fileWidth)
131 {
132 // eat the next regions x line
133 bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
134 currFileXOffset++;
135 }
136 //eat the last additional point
137 bs.ReadInt16();
138 }
139
140
141 break;
142 default:
143 bs.ReadInt32();
144 break;
145 }
146 }
147
148 bs.Close();
149 s.Close();
150
151 return retval;
152 }
153
56 public ITerrainChannel LoadStream(Stream s) 154 public ITerrainChannel LoadStream(Stream s)
57 { 155 {
58 TerrainChannel retval = new TerrainChannel(); 156
157 int w = (int)Constants.RegionSize;
158 int h = (int)Constants.RegionSize;
159
160 TerrainChannel retval = new TerrainChannel(w, h);
59 161
60 BinaryReader bs = new BinaryReader(s); 162 BinaryReader bs = new BinaryReader(s);
61 163
62 bool eof = false; 164 bool eof = false;
63 if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") 165 if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
64 { 166 {
65 int w = 256; 167
66 int h = 256; 168 int fileWidth = w;
169 int fileHeight = h;
170
67 171
68 // Terragen file 172 // Terragen file
69 while (eof == false) 173 while (eof == false)
@@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
73 { 177 {
74 case "SIZE": 178 case "SIZE":
75 int sztmp = bs.ReadInt16() + 1; 179 int sztmp = bs.ReadInt16() + 1;
76 w = sztmp; 180 fileWidth = sztmp;
77 h = sztmp; 181 fileHeight = sztmp;
78 bs.ReadInt16(); 182 bs.ReadInt16();
79 break; 183 break;
80 case "XPTS": 184 case "XPTS":
81 w = bs.ReadInt16(); 185 fileWidth = bs.ReadInt16();
82 bs.ReadInt16(); 186 bs.ReadInt16();
83 break; 187 break;
84 case "YPTS": 188 case "YPTS":
85 h = bs.ReadInt16(); 189 fileHeight = bs.ReadInt16();
86 bs.ReadInt16(); 190 bs.ReadInt16();
87 break; 191 break;
88 case "ALTW": 192 case "ALTW":
89 eof = true; 193 eof = true;
90 Int16 heightScale = bs.ReadInt16(); 194 Int16 heightScale = bs.ReadInt16();
91 Int16 baseHeight = bs.ReadInt16(); 195 Int16 baseHeight = bs.ReadInt16();
92 retval = new TerrainChannel(w, h); 196 for (int y = 0; y < h; y++)
93 int x;
94 for (x = 0; x < w; x++)
95 { 197 {
96 int y; 198 for (int x = 0; x < w; x++)
97 for (y = 0; y < h; y++)
98 { 199 {
99 retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0; 200 retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
100 } 201 }
101 } 202 }
102 break; 203 break;
@@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
114 215
115 public void SaveFile(string filename, ITerrainChannel map) 216 public void SaveFile(string filename, ITerrainChannel map)
116 { 217 {
117 throw new NotImplementedException(); 218 FileInfo file = new FileInfo(filename);
219 FileStream s = file.Open(FileMode.Create, FileAccess.Write);
220 SaveStream(s, map);
221
222 s.Close();
118 } 223 }
119 224
120 public void SaveStream(Stream stream, ITerrainChannel map) 225 public void SaveStream(Stream stream, ITerrainChannel map)
121 { 226 {
122 throw new NotImplementedException(); 227 BinaryWriter bs = new BinaryWriter(stream);
228
229 //find the max and min heights on the map
230 double heightMax = map[0,0];
231 double heightMin = map[0,0];
232
233 for (int y = 0; y < map.Height; y++)
234 {
235 for (int x = 0; x < map.Width; x++)
236 {
237 double current = map[x,y];
238 if (heightMax < current)
239 heightMax = current;
240 if (heightMin > current)
241 heightMin = current;
242 }
243 }
244
245 double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
246
247 double horizontalScale = Math.Ceiling((heightMax - heightMin));
248
249 // if we are completely flat add 1cm range to avoid NaN divisions
250 if (horizontalScale < 0.01d)
251 horizontalScale = 0.01d;
252
253 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
254
255 bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
256
257 bs.Write(enc.GetBytes("SIZE"));
258 bs.Write(Convert.ToInt16(Constants.RegionSize));
259 bs.Write(Convert.ToInt16(0)); // necessary padding
260
261 //The XPTS and YPTS chunks are not needed for square regions
262 //but L3DT won't load the terrain file properly without them.
263 bs.Write(enc.GetBytes("XPTS"));
264 bs.Write(Convert.ToInt16(Constants.RegionSize));
265 bs.Write(Convert.ToInt16(0)); // necessary padding
266
267 bs.Write(enc.GetBytes("YPTS"));
268 bs.Write(Convert.ToInt16(Constants.RegionSize));
269 bs.Write(Convert.ToInt16(0)); // necessary padding
270
271 bs.Write(enc.GetBytes("SCAL"));
272 bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
273 bs.Write(ToLittleEndian(1f));
274 bs.Write(ToLittleEndian(1f));
275
276 // as we are square and not projected on a sphere then the other
277 // header blocks are not required
278
279 // now write the elevation data
280 bs.Write(enc.GetBytes("ALTW"));
281 bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
282 bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
283
284 for (int y = 0; y < map.Height; y++)
285 {
286 for (int x = 0; x < map.Width; x++)
287 {
288 float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
289
290 // clamp rounding issues
291 if (elevation > Int16.MaxValue)
292 elevation = Int16.MaxValue;
293 else if (elevation < Int16.MinValue)
294 elevation = Int16.MinValue;
295
296 bs.Write(Convert.ToInt16(elevation));
297 }
298 }
299
300 //This is only necessary for older versions of Terragen.
301 bs.Write(enc.GetBytes("EOF "));
302
303 bs.Close();
123 } 304 }
124 305
125 public string FileExtension 306 public string FileExtension
@@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
127 get { return ".ter"; } 308 get { return ".ter"; }
128 } 309 }
129 310
130 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
131 {
132 throw new NotImplementedException();
133 }
134
135 #endregion 311 #endregion
136 312
137 public override string ToString() 313 public override string ToString()
138 { 314 {
139 return "Terragen"; 315 return "Terragen";
140 } 316 }
317
318 /// <summary>
319 /// terragen SCAL floats need to be written intel ordered regardless of
320 /// big or little endian system
321 /// </summary>
322 /// <param name="number"></param>
323 /// <returns></returns>
324 private byte[] ToLittleEndian( float number)
325 {
326 byte[] retVal = BitConverter.GetBytes(number);
327 if (BitConverter.IsLittleEndian == false)
328 {
329 byte[] tmp = new byte[4];
330 for (int i = 0; i < 4; i++)
331 {
332 tmp[i] = retVal[3 - i];
333 }
334 retVal = tmp;
335
336 }
337 return retVal ;
338 }
339
141 } 340 }
142} 341}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 25d73c2..8a79d78 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
131 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 131 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
132 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 132 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
133 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; 133 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
134 InstallInterfaces();
135 } 134 }
136 135
137 InstallDefaultEffects(); 136 InstallDefaultEffects();
@@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
140 139
141 public void RegionLoaded(Scene scene) 140 public void RegionLoaded(Scene scene)
142 { 141 {
142 //Do this here to give file loaders time to initialize and
143 //register their supported file extensions and file formats.
144 InstallInterfaces();
143 } 145 }
144 146
145 public void RemoveRegion(Scene scene) 147 public void RemoveRegion(Scene scene)
@@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1082 { 1084 {
1083 // Load / Save 1085 // Load / Save
1084 string supportedFileExtensions = ""; 1086 string supportedFileExtensions = "";
1087 string supportedFilesSeparator = "";
1085 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 1088 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
1086 supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; 1089 {
1090 supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
1091 supportedFilesSeparator = ", ";
1092 }
1087 1093
1088 Command loadFromFileCommand = 1094 Command loadFromFileCommand =
1089 new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file."); 1095 new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");