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-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs406
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diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Diagnostics;
32using System.Reflection;
33using log4net;
34using Nini.Config;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40
41namespace OpenSim.Region.CoreModules.World.Land
42{
43 public class ParcelCounts
44 {
45 public int Owner = 0;
46 public int Group = 0;
47 public int Others = 0;
48 public Dictionary <UUID, int> Users =
49 new Dictionary <UUID, int>();
50 }
51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 {
54 private static readonly ILog m_log =
55 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 private Scene m_Scene;
58 private Dictionary<UUID, PrimCounts> m_PrimCounts =
59 new Dictionary<UUID, PrimCounts>();
60 private Dictionary<UUID, UUID> m_OwnerMap =
61 new Dictionary<UUID, UUID>();
62 private Dictionary<UUID, int> m_SimwideCounts =
63 new Dictionary<UUID, int>();
64 private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
65 new Dictionary<UUID, ParcelCounts>();
66
67 // For now, a simple simwide taint to get this up. Later parcel based
68 // taint to allow recounting a parcel if only ownership has changed
69 // without recounting the whole sim.
70 private bool m_Tainted = true;
71 private Object m_TaintLock = new Object();
72
73 public Type ReplaceableInterface
74 {
75 get { return null; }
76 }
77
78 public void Initialise(IConfigSource source)
79 {
80 }
81
82 public void AddRegion(Scene scene)
83 {
84 m_Scene = scene;
85
86 m_Scene.EventManager.OnParcelPrimCountAdd +=
87 OnParcelPrimCountAdd;
88 m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
89 OnObjectBeingRemovedFromScene;
90 m_Scene.EventManager.OnParcelPrimCountTainted +=
91 OnParcelPrimCountTainted;
92 }
93
94 public void RegionLoaded(Scene scene)
95 {
96 }
97
98 public void RemoveRegion(Scene scene)
99 {
100 }
101
102 public void Close()
103 {
104 }
105
106 public string Name
107 {
108 get { return "PrimCountModule"; }
109 }
110
111 private void OnParcelPrimCountAdd(SceneObjectGroup obj)
112 {
113 // If we're tainted already, don't bother to add. The next
114 // access will cause a recount anyway
115 lock (m_TaintLock)
116 {
117 if (!m_Tainted)
118 AddObject(obj);
119 }
120 }
121
122 private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
123 {
124 // Don't bother to update tainted counts
125 lock (m_TaintLock)
126 {
127 if (!m_Tainted)
128 RemoveObject(obj);
129 }
130 }
131
132 private void OnParcelPrimCountTainted()
133 {
134 lock (m_TaintLock)
135 m_Tainted = true;
136 }
137
138 public void TaintPrimCount(ILandObject land)
139 {
140 lock (m_TaintLock)
141 m_Tainted = true;
142 }
143
144 public void TaintPrimCount(int x, int y)
145 {
146 lock (m_TaintLock)
147 m_Tainted = true;
148 }
149
150 public void TaintPrimCount()
151 {
152 lock (m_TaintLock)
153 m_Tainted = true;
154 }
155
156 // NOTE: Call under Taint Lock
157 private void AddObject(SceneObjectGroup obj)
158 {
159 if (obj.IsAttachment)
160 return;
161 if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
162 return;
163
164 Vector3 pos = obj.AbsolutePosition;
165 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
166 LandData landData = landObject.LandData;
167
168 ParcelCounts parcelCounts;
169 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
170 {
171 UUID landOwner = landData.OwnerID;
172 int partCount = obj.Parts.Length;
173
174 m_SimwideCounts[landOwner] += partCount;
175 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
176 parcelCounts.Users[obj.OwnerID] += partCount;
177 else
178 parcelCounts.Users[obj.OwnerID] = partCount;
179
180 if (landData.IsGroupOwned)
181 {
182 if (obj.OwnerID == landData.GroupID)
183 parcelCounts.Owner += partCount;
184 else if (obj.GroupID == landData.GroupID)
185 parcelCounts.Group += partCount;
186 else
187 parcelCounts.Others += partCount;
188 }
189 else
190 {
191 if (obj.OwnerID == landData.OwnerID)
192 parcelCounts.Owner += partCount;
193 else if (obj.GroupID == landData.GroupID)
194 parcelCounts.Group += partCount;
195 else
196 parcelCounts.Others += partCount;
197 }
198 }
199 }
200
201 // NOTE: Call under Taint Lock
202 private void RemoveObject(SceneObjectGroup obj)
203 {
204 }
205
206 public IPrimCounts GetPrimCounts(UUID parcelID)
207 {
208 PrimCounts primCounts;
209
210 lock (m_PrimCounts)
211 {
212 if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
213 return primCounts;
214
215 primCounts = new PrimCounts(parcelID, this);
216 m_PrimCounts[parcelID] = primCounts;
217 }
218 return primCounts;
219 }
220
221 public int GetOwnerCount(UUID parcelID)
222 {
223 lock (m_TaintLock)
224 {
225 if (m_Tainted)
226 Recount();
227
228 ParcelCounts counts;
229 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
230 return counts.Owner;
231 }
232 return 0;
233 }
234
235 public int GetGroupCount(UUID parcelID)
236 {
237 lock (m_TaintLock)
238 {
239 if (m_Tainted)
240 Recount();
241
242 ParcelCounts counts;
243 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
244 return counts.Group;
245 }
246 return 0;
247 }
248
249 public int GetOthersCount(UUID parcelID)
250 {
251 lock (m_TaintLock)
252 {
253 if (m_Tainted)
254 Recount();
255
256 ParcelCounts counts;
257 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
258 return counts.Others;
259 }
260 return 0;
261 }
262
263 public int GetSimulatorCount(UUID parcelID)
264 {
265 lock (m_TaintLock)
266 {
267 if (m_Tainted)
268 Recount();
269
270 UUID owner;
271 if (m_OwnerMap.TryGetValue(parcelID, out owner))
272 {
273 int val;
274 if (m_SimwideCounts.TryGetValue(owner, out val))
275 return val;
276 }
277 }
278 return 0;
279 }
280
281 public int GetUserCount(UUID parcelID, UUID userID)
282 {
283 lock (m_TaintLock)
284 {
285 if (m_Tainted)
286 Recount();
287
288 ParcelCounts counts;
289 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
290 {
291 int val;
292 if (counts.Users.TryGetValue(userID, out val))
293 return val;
294 }
295 }
296 return 0;
297 }
298
299 // NOTE: This method MUST be called while holding the taint lock!
300 private void Recount()
301 {
302 m_OwnerMap.Clear();
303 m_SimwideCounts.Clear();
304 m_ParcelCounts.Clear();
305
306 List<ILandObject> land = m_Scene.LandChannel.AllParcels();
307
308 foreach (ILandObject l in land)
309 {
310 LandData landData = l.LandData;
311
312 m_OwnerMap[landData.GlobalID] = landData.OwnerID;
313 m_SimwideCounts[landData.OwnerID] = 0;
314 m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
315 }
316
317 m_Scene.ForEachSOG(AddObject);
318
319 List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
320 foreach (UUID k in primcountKeys)
321 {
322 if (!m_OwnerMap.ContainsKey(k))
323 m_PrimCounts.Remove(k);
324 }
325 m_Tainted = false;
326 }
327 }
328
329 public class PrimCounts : IPrimCounts
330 {
331 private PrimCountModule m_Parent;
332 private UUID m_ParcelID;
333 private UserPrimCounts m_UserPrimCounts;
334
335 public PrimCounts (UUID parcelID, PrimCountModule parent)
336 {
337 m_ParcelID = parcelID;
338 m_Parent = parent;
339
340 m_UserPrimCounts = new UserPrimCounts(this);
341 }
342
343 public int Owner
344 {
345 get
346 {
347 return m_Parent.GetOwnerCount(m_ParcelID);
348 }
349 }
350
351 public int Group
352 {
353 get
354 {
355 return m_Parent.GetGroupCount(m_ParcelID);
356 }
357 }
358
359 public int Others
360 {
361 get
362 {
363 return m_Parent.GetOthersCount(m_ParcelID);
364 }
365 }
366
367 public int Simulator
368 {
369 get
370 {
371 return m_Parent.GetSimulatorCount(m_ParcelID);
372 }
373 }
374
375 public IUserPrimCounts Users
376 {
377 get
378 {
379 return m_UserPrimCounts;
380 }
381 }
382
383 public int GetUserCount(UUID userID)
384 {
385 return m_Parent.GetUserCount(m_ParcelID, userID);
386 }
387 }
388
389 public class UserPrimCounts : IUserPrimCounts
390 {
391 private PrimCounts m_Parent;
392
393 public UserPrimCounts(PrimCounts parent)
394 {
395 m_Parent = parent;
396 }
397
398 public int this[UUID userID]
399 {
400 get
401 {
402 return m_Parent.GetUserCount(userID);
403 }
404 }
405 }
406}