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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs95
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs220
2 files changed, 254 insertions, 61 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 73b0a35..c0946f4 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
222 deletes[g.OwnerID].Add(g); 222 deletes[g.OwnerID].Add(g);
223 } 223 }
224 224
225 // This is pethod scoped and will be returned. It will be the 225 // This is method scoped and will be returned. It will be the
226 // last created asset id 226 // last created asset id
227 UUID assetID = UUID.Zero; 227 UUID assetID = UUID.Zero;
228 228
@@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
230 // with distinct destinations as well. 230 // with distinct destinations as well.
231 foreach (List<SceneObjectGroup> objlist in deletes.Values) 231 foreach (List<SceneObjectGroup> objlist in deletes.Values)
232 { 232 {
233 Dictionary<UUID, string> xmlStrings = 233 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
234 new Dictionary<UUID, string>(); 234 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
235 235
236 foreach (SceneObjectGroup objectGroup in objlist) 236 foreach (SceneObjectGroup objectGroup in objlist)
237 { 237 {
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
245 : objectGroup.AbsolutePosition.X, 245 : objectGroup.AbsolutePosition.X,
246 objectGroup.AbsolutePosition.Z); 246 objectGroup.AbsolutePosition.Z);
247 247
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 248 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
249 249
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 250 objectGroup.AbsolutePosition = inventoryStoredPosition;
251 251
@@ -259,59 +259,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
259 (uint)PermissionMask.Modify); 259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |= 260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move; 261 (uint)PermissionMask.Move;
262 262
263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 263 coa.Add(objectGroup);
264
265 objectGroup.AbsolutePosition = originalPosition;
266
267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 } 264 }
269 265
270 string itemXml; 266 string itemXml;
271 267
272 if (objlist.Count > 1) 268 if (objlist.Count > 1)
273 { 269 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
274 float minX, minY, minZ;
275 float maxX, maxY, maxZ;
276
277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
278 out minX, out maxX, out minY, out maxY,
279 out minZ, out maxZ);
280
281 // CreateWrapper
282 XmlDocument itemDoc = new XmlDocument();
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
284 itemDoc.AppendChild(root);
285
286 // Embed the offsets into the group XML
287 for ( int i = 0 ; i < objlist.Count ; i++ )
288 {
289 XmlDocument doc = new XmlDocument();
290 SceneObjectGroup g = objlist[i];
291 doc.LoadXml(xmlStrings[g.UUID]);
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
300
301 float sizeX = maxX - minX;
302 float sizeY = maxY - minY;
303 float sizeZ = maxZ - minZ;
304
305 root.SetAttribute("x", sizeX.ToString());
306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
308
309 itemXml = itemDoc.InnerXml;
310 }
311 else 270 else
312 { 271 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
313 itemXml = xmlStrings[objlist[0].UUID]; 272
314 } 273 // Restore the position of each group now that it has been stored to inventory.
274 foreach (SceneObjectGroup objectGroup in objlist)
275 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
315 276
316 // Get the user info of the item destination 277 // Get the user info of the item destination
317 // 278 //
@@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
332 { 293 {
333 // All returns / deletes go to the object owner 294 // All returns / deletes go to the object owner
334 // 295 //
335
336 userID = objlist[0].RootPart.OwnerID; 296 userID = objlist[0].RootPart.OwnerID;
337 } 297 }
338 298
@@ -346,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
346 // Delete is treated like return in this case 306 // Delete is treated like return in this case
347 // Deleting your own items makes them go to trash 307 // Deleting your own items makes them go to trash
348 // 308 //
349 309
350 InventoryFolderBase folder = null; 310 InventoryFolderBase folder = null;
351 InventoryItemBase item = null; 311 InventoryItemBase item = null;
352 312
@@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
548 return assetID; 508 return assetID;
549 } 509 }
550 510
551
552 /// <summary> 511 /// <summary>
553 /// Rez an object into the scene from the user's inventory 512 /// Rez an object into the scene from the user's inventory
554 /// </summary> 513 /// </summary>
@@ -659,9 +618,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
659 itemId, n.OuterXml); 618 itemId, n.OuterXml);
660 objlist.Add(g); 619 objlist.Add(g);
661 XmlElement el = (XmlElement)n; 620 XmlElement el = (XmlElement)n;
662 float x = Convert.ToSingle(el.GetAttribute("offsetx")); 621
663 float y = Convert.ToSingle(el.GetAttribute("offsety")); 622 string rawX = el.GetAttribute("offsetx");
664 float z = Convert.ToSingle(el.GetAttribute("offsetz")); 623 string rawY = el.GetAttribute("offsety");
624 string rawZ = el.GetAttribute("offsetz");
625//
626// m_log.DebugFormat(
627// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
628// g.Name, rawX, rawY, rawZ);
629
630 float x = Convert.ToSingle(rawX);
631 float y = Convert.ToSingle(rawY);
632 float z = Convert.ToSingle(rawZ);
665 veclist.Add(new Vector3(x, y, z)); 633 veclist.Add(new Vector3(x, y, z));
666 } 634 }
667 } 635 }
@@ -753,10 +721,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
753 // affect the name stored in the serialization, transfer 721 // affect the name stored in the serialization, transfer
754 // the correct name from the inventory to the 722 // the correct name from the inventory to the
755 // object itself before we rez. 723 // object itself before we rez.
756 rootPart.Name = item.Name; 724 //
757 rootPart.Description = item.Description; 725 // Only do these for the first object if we are rezzing a coalescence.
758 rootPart.ObjectSaleType = item.SaleType; 726 if (i == 0)
759 rootPart.SalePrice = item.SalePrice; 727 {
728 rootPart.Name = item.Name;
729 rootPart.Description = item.Description;
730 rootPart.ObjectSaleType = item.SaleType;
731 rootPart.SalePrice = item.SalePrice;
732 }
760 733
761 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 734 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
762 if ((rootPart.OwnerID != item.Owner) || 735 if ((rootPart.OwnerID != item.Owner) ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..c76a30a
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene("Inventory");
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1;
91 {
92 string partName = "Object1";
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98
99 SceneObjectPart part1
100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
103 part1.Name = partName;
104
105 object1 = new SceneObjectGroup(part1);
106 }
107
108 SceneObjectGroup object2;
109 {
110 string partName = "Object2";
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
113 Vector3 groupPosition = new Vector3(20, 40, 60);
114 Quaternion rotationOffset = Quaternion.Identity;
115 Vector3 offsetPosition = new Vector3(5, 10, 15);
116
117 SceneObjectPart part1
118 = new SceneObjectPart(
119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
121 part1.Name = partName;
122
123 object2 = new SceneObjectGroup(part1);
124 }
125
126 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
127
128 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
129 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
130 m_scene.AssetService.Store(asset1);
131
132 // Create item
133 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
134 string item1Name = "My Little Dog";
135 InventoryItemBase item1 = new InventoryItemBase();
136 item1.Name = item1Name;
137 item1.AssetID = asset1.FullID;
138 item1.ID = item1Id;
139 InventoryFolderBase objsFolder
140 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
141 item1.Folder = objsFolder.ID;
142 m_scene.AddInventoryItem(item1);
143
144 SceneObjectGroup so
145 = m_iam.RezObject(
146 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
147
148 Assert.That(so, Is.Not.Null);
149
150 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
151
152 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
153 Assert.That(retrievedObj1Part, Is.Null);
154
155 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
156 Assert.That(retrievedObj1Part, Is.Not.Null);
157 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
158
159 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
160 // object is unit square.
161 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
162
163 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
164 Assert.That(retrievedObj2Part, Is.Not.Null);
165 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
166 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
167 }
168
169 [Test]
170 public void TestRezObject()
171 {
172 TestHelper.InMethod();
173// log4net.Config.XmlConfigurator.Configure();
174
175 // Create asset
176 SceneObjectGroup object1;
177 SceneObjectPart part1;
178 {
179 string partName = "My Little Dog Object";
180 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
181 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
182 Vector3 groupPosition = new Vector3(10, 20, 30);
183 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
184 Vector3 offsetPosition = new Vector3(5, 10, 15);
185
186 part1
187 = new SceneObjectPart(
188 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
189 part1.Name = partName;
190
191 object1 = new SceneObjectGroup(part1);
192 }
193
194 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
195 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
196 m_scene.AssetService.Store(asset1);
197
198 // Create item
199 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
200 string item1Name = "My Little Dog";
201 InventoryItemBase item1 = new InventoryItemBase();
202 item1.Name = item1Name;
203 item1.AssetID = asset1.FullID;
204 item1.ID = item1Id;
205 InventoryFolderBase objsFolder
206 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
207 item1.Folder = objsFolder.ID;
208 m_scene.AddInventoryItem(item1);
209
210 SceneObjectGroup so
211 = m_iam.RezObject(
212 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
213
214 Assert.That(so, Is.Not.Null);
215
216 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
217 Assert.That(retrievedPart, Is.Not.Null);
218 }
219 }
220} \ No newline at end of file