diff options
author | Mic Bowman | 2011-04-13 15:41:17 -0700 |
---|---|---|
committer | Mic Bowman | 2011-04-13 15:41:17 -0700 |
commit | 590d20903c6dd596cb8ae3337065f955bd207b67 (patch) | |
tree | f6b60205fd58b03f03c9110a68b2036a3ef075d2 /OpenSim/Region/CoreModules/Framework | |
parent | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queu... (diff) | |
parent | remove packet monitoring debugging code (diff) | |
download | opensim-SC_OLD-590d20903c6dd596cb8ae3337065f955bd207b67.zip opensim-SC_OLD-590d20903c6dd596cb8ae3337065f955bd207b67.tar.gz opensim-SC_OLD-590d20903c6dd596cb8ae3337065f955bd207b67.tar.bz2 opensim-SC_OLD-590d20903c6dd596cb8ae3337065f955bd207b67.tar.xz |
Merge branch 'testmerge' into queuetest
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 95 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | 220 |
2 files changed, 254 insertions, 61 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 73b0a35..c0946f4 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
222 | deletes[g.OwnerID].Add(g); | 222 | deletes[g.OwnerID].Add(g); |
223 | } | 223 | } |
224 | 224 | ||
225 | // This is pethod scoped and will be returned. It will be the | 225 | // This is method scoped and will be returned. It will be the |
226 | // last created asset id | 226 | // last created asset id |
227 | UUID assetID = UUID.Zero; | 227 | UUID assetID = UUID.Zero; |
228 | 228 | ||
@@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
230 | // with distinct destinations as well. | 230 | // with distinct destinations as well. |
231 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 231 | foreach (List<SceneObjectGroup> objlist in deletes.Values) |
232 | { | 232 | { |
233 | Dictionary<UUID, string> xmlStrings = | 233 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
234 | new Dictionary<UUID, string>(); | 234 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
235 | 235 | ||
236 | foreach (SceneObjectGroup objectGroup in objlist) | 236 | foreach (SceneObjectGroup objectGroup in objlist) |
237 | { | 237 | { |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
245 | : objectGroup.AbsolutePosition.X, | 245 | : objectGroup.AbsolutePosition.X, |
246 | objectGroup.AbsolutePosition.Z); | 246 | objectGroup.AbsolutePosition.Z); |
247 | 247 | ||
248 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 248 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
249 | 249 | ||
250 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 250 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
251 | 251 | ||
@@ -259,59 +259,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
259 | (uint)PermissionMask.Modify); | 259 | (uint)PermissionMask.Modify); |
260 | objectGroup.RootPart.NextOwnerMask |= | 260 | objectGroup.RootPart.NextOwnerMask |= |
261 | (uint)PermissionMask.Move; | 261 | (uint)PermissionMask.Move; |
262 | 262 | ||
263 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 263 | coa.Add(objectGroup); |
264 | |||
265 | objectGroup.AbsolutePosition = originalPosition; | ||
266 | |||
267 | xmlStrings[objectGroup.UUID] = sceneObjectXml; | ||
268 | } | 264 | } |
269 | 265 | ||
270 | string itemXml; | 266 | string itemXml; |
271 | 267 | ||
272 | if (objlist.Count > 1) | 268 | if (objlist.Count > 1) |
273 | { | 269 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa); |
274 | float minX, minY, minZ; | ||
275 | float maxX, maxY, maxZ; | ||
276 | |||
277 | Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, | ||
278 | out minX, out maxX, out minY, out maxY, | ||
279 | out minZ, out maxZ); | ||
280 | |||
281 | // CreateWrapper | ||
282 | XmlDocument itemDoc = new XmlDocument(); | ||
283 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); | ||
284 | itemDoc.AppendChild(root); | ||
285 | |||
286 | // Embed the offsets into the group XML | ||
287 | for ( int i = 0 ; i < objlist.Count ; i++ ) | ||
288 | { | ||
289 | XmlDocument doc = new XmlDocument(); | ||
290 | SceneObjectGroup g = objlist[i]; | ||
291 | doc.LoadXml(xmlStrings[g.UUID]); | ||
292 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | ||
293 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | ||
294 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
295 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
296 | |||
297 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
298 | root.AppendChild(objectNode); | ||
299 | } | ||
300 | |||
301 | float sizeX = maxX - minX; | ||
302 | float sizeY = maxY - minY; | ||
303 | float sizeZ = maxZ - minZ; | ||
304 | |||
305 | root.SetAttribute("x", sizeX.ToString()); | ||
306 | root.SetAttribute("y", sizeY.ToString()); | ||
307 | root.SetAttribute("z", sizeZ.ToString()); | ||
308 | |||
309 | itemXml = itemDoc.InnerXml; | ||
310 | } | ||
311 | else | 270 | else |
312 | { | 271 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]); |
313 | itemXml = xmlStrings[objlist[0].UUID]; | 272 | |
314 | } | 273 | // Restore the position of each group now that it has been stored to inventory. |
274 | foreach (SceneObjectGroup objectGroup in objlist) | ||
275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | ||
315 | 276 | ||
316 | // Get the user info of the item destination | 277 | // Get the user info of the item destination |
317 | // | 278 | // |
@@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
332 | { | 293 | { |
333 | // All returns / deletes go to the object owner | 294 | // All returns / deletes go to the object owner |
334 | // | 295 | // |
335 | |||
336 | userID = objlist[0].RootPart.OwnerID; | 296 | userID = objlist[0].RootPart.OwnerID; |
337 | } | 297 | } |
338 | 298 | ||
@@ -346,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
346 | // Delete is treated like return in this case | 306 | // Delete is treated like return in this case |
347 | // Deleting your own items makes them go to trash | 307 | // Deleting your own items makes them go to trash |
348 | // | 308 | // |
349 | 309 | ||
350 | InventoryFolderBase folder = null; | 310 | InventoryFolderBase folder = null; |
351 | InventoryItemBase item = null; | 311 | InventoryItemBase item = null; |
352 | 312 | ||
@@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
548 | return assetID; | 508 | return assetID; |
549 | } | 509 | } |
550 | 510 | ||
551 | |||
552 | /// <summary> | 511 | /// <summary> |
553 | /// Rez an object into the scene from the user's inventory | 512 | /// Rez an object into the scene from the user's inventory |
554 | /// </summary> | 513 | /// </summary> |
@@ -659,9 +618,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
659 | itemId, n.OuterXml); | 618 | itemId, n.OuterXml); |
660 | objlist.Add(g); | 619 | objlist.Add(g); |
661 | XmlElement el = (XmlElement)n; | 620 | XmlElement el = (XmlElement)n; |
662 | float x = Convert.ToSingle(el.GetAttribute("offsetx")); | 621 | |
663 | float y = Convert.ToSingle(el.GetAttribute("offsety")); | 622 | string rawX = el.GetAttribute("offsetx"); |
664 | float z = Convert.ToSingle(el.GetAttribute("offsetz")); | 623 | string rawY = el.GetAttribute("offsety"); |
624 | string rawZ = el.GetAttribute("offsetz"); | ||
625 | // | ||
626 | // m_log.DebugFormat( | ||
627 | // "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>", | ||
628 | // g.Name, rawX, rawY, rawZ); | ||
629 | |||
630 | float x = Convert.ToSingle(rawX); | ||
631 | float y = Convert.ToSingle(rawY); | ||
632 | float z = Convert.ToSingle(rawZ); | ||
665 | veclist.Add(new Vector3(x, y, z)); | 633 | veclist.Add(new Vector3(x, y, z)); |
666 | } | 634 | } |
667 | } | 635 | } |
@@ -753,10 +721,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
753 | // affect the name stored in the serialization, transfer | 721 | // affect the name stored in the serialization, transfer |
754 | // the correct name from the inventory to the | 722 | // the correct name from the inventory to the |
755 | // object itself before we rez. | 723 | // object itself before we rez. |
756 | rootPart.Name = item.Name; | 724 | // |
757 | rootPart.Description = item.Description; | 725 | // Only do these for the first object if we are rezzing a coalescence. |
758 | rootPart.ObjectSaleType = item.SaleType; | 726 | if (i == 0) |
759 | rootPart.SalePrice = item.SalePrice; | 727 | { |
728 | rootPart.Name = item.Name; | ||
729 | rootPart.Description = item.Description; | ||
730 | rootPart.ObjectSaleType = item.SaleType; | ||
731 | rootPart.SalePrice = item.SalePrice; | ||
732 | } | ||
760 | 733 | ||
761 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 734 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
762 | if ((rootPart.OwnerID != item.Owner) || | 735 | if ((rootPart.OwnerID != item.Owner) || |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs new file mode 100644 index 0000000..c76a30a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -0,0 +1,220 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Serialization; | ||
39 | using OpenSim.Framework.Serialization.External; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
42 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | using OpenSim.Tests.Common.Setup; | ||
49 | |||
50 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | ||
51 | { | ||
52 | [TestFixture] | ||
53 | public class InventoryAccessModuleTests | ||
54 | { | ||
55 | protected TestScene m_scene; | ||
56 | protected BasicInventoryAccessModule m_iam; | ||
57 | protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
58 | protected TestClient m_tc; | ||
59 | |||
60 | [SetUp] | ||
61 | public void SetUp() | ||
62 | { | ||
63 | m_iam = new BasicInventoryAccessModule(); | ||
64 | |||
65 | IConfigSource config = new IniConfigSource(); | ||
66 | config.AddConfig("Modules"); | ||
67 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
68 | |||
69 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
70 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | ||
71 | |||
72 | // Create user | ||
73 | string userFirstName = "Jock"; | ||
74 | string userLastName = "Stirrup"; | ||
75 | string userPassword = "troll"; | ||
76 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); | ||
77 | |||
78 | AgentCircuitData acd = new AgentCircuitData(); | ||
79 | acd.AgentID = m_userId; | ||
80 | m_tc = new TestClient(acd, m_scene); | ||
81 | } | ||
82 | |||
83 | [Test] | ||
84 | public void TestRezCoalescedObject() | ||
85 | { | ||
86 | TestHelper.InMethod(); | ||
87 | // log4net.Config.XmlConfigurator.Configure(); | ||
88 | |||
89 | // Create asset | ||
90 | SceneObjectGroup object1; | ||
91 | { | ||
92 | string partName = "Object1"; | ||
93 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
94 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
95 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
96 | Quaternion rotationOffset = Quaternion.Identity; | ||
97 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
98 | |||
99 | SceneObjectPart part1 | ||
100 | = new SceneObjectPart( | ||
101 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
102 | part1.Scale = new Vector3(1, 1, 1); | ||
103 | part1.Name = partName; | ||
104 | |||
105 | object1 = new SceneObjectGroup(part1); | ||
106 | } | ||
107 | |||
108 | SceneObjectGroup object2; | ||
109 | { | ||
110 | string partName = "Object2"; | ||
111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
112 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
113 | Vector3 groupPosition = new Vector3(20, 40, 60); | ||
114 | Quaternion rotationOffset = Quaternion.Identity; | ||
115 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
116 | |||
117 | SceneObjectPart part1 | ||
118 | = new SceneObjectPart( | ||
119 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
120 | part1.Scale = new Vector3(1, 1, 1); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object2 = new SceneObjectGroup(part1); | ||
124 | } | ||
125 | |||
126 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | ||
127 | |||
128 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
129 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa); | ||
130 | m_scene.AssetService.Store(asset1); | ||
131 | |||
132 | // Create item | ||
133 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
134 | string item1Name = "My Little Dog"; | ||
135 | InventoryItemBase item1 = new InventoryItemBase(); | ||
136 | item1.Name = item1Name; | ||
137 | item1.AssetID = asset1.FullID; | ||
138 | item1.ID = item1Id; | ||
139 | InventoryFolderBase objsFolder | ||
140 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; | ||
141 | item1.Folder = objsFolder.ID; | ||
142 | m_scene.AddInventoryItem(item1); | ||
143 | |||
144 | SceneObjectGroup so | ||
145 | = m_iam.RezObject( | ||
146 | m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | ||
147 | |||
148 | Assert.That(so, Is.Not.Null); | ||
149 | |||
150 | Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2)); | ||
151 | |||
152 | SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name); | ||
153 | Assert.That(retrievedObj1Part, Is.Null); | ||
154 | |||
155 | retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name); | ||
156 | Assert.That(retrievedObj1Part, Is.Not.Null); | ||
157 | Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); | ||
158 | |||
159 | // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom | ||
160 | // object is unit square. | ||
161 | Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f))); | ||
162 | |||
163 | SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); | ||
164 | Assert.That(retrievedObj2Part, Is.Not.Null); | ||
165 | Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name)); | ||
166 | Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f))); | ||
167 | } | ||
168 | |||
169 | [Test] | ||
170 | public void TestRezObject() | ||
171 | { | ||
172 | TestHelper.InMethod(); | ||
173 | // log4net.Config.XmlConfigurator.Configure(); | ||
174 | |||
175 | // Create asset | ||
176 | SceneObjectGroup object1; | ||
177 | SceneObjectPart part1; | ||
178 | { | ||
179 | string partName = "My Little Dog Object"; | ||
180 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
181 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
182 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
183 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
184 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
185 | |||
186 | part1 | ||
187 | = new SceneObjectPart( | ||
188 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
189 | part1.Name = partName; | ||
190 | |||
191 | object1 = new SceneObjectGroup(part1); | ||
192 | } | ||
193 | |||
194 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
195 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
196 | m_scene.AssetService.Store(asset1); | ||
197 | |||
198 | // Create item | ||
199 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
200 | string item1Name = "My Little Dog"; | ||
201 | InventoryItemBase item1 = new InventoryItemBase(); | ||
202 | item1.Name = item1Name; | ||
203 | item1.AssetID = asset1.FullID; | ||
204 | item1.ID = item1Id; | ||
205 | InventoryFolderBase objsFolder | ||
206 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; | ||
207 | item1.Folder = objsFolder.ID; | ||
208 | m_scene.AddInventoryItem(item1); | ||
209 | |||
210 | SceneObjectGroup so | ||
211 | = m_iam.RezObject( | ||
212 | m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | ||
213 | |||
214 | Assert.That(so, Is.Not.Null); | ||
215 | |||
216 | SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID); | ||
217 | Assert.That(retrievedPart, Is.Not.Null); | ||
218 | } | ||
219 | } | ||
220 | } \ No newline at end of file | ||