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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ec8ae7..4292719 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 /// <value> 78 /// <value>
79 /// Used to collect the uuids of the assets that we need to save into the archive 79 /// Used to collect the uuids of the assets that we need to save into the archive
80 /// </value> 80 /// </value>
81 protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); 81 protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
82 82
83 /// <value> 83 /// <value>
84 /// Used to collect the uuids of the users that we need to save into the archive 84 /// Used to collect the uuids of the users that we need to save into the archive
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
187 187
188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset 188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) 189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
191 } 191 }
192 192
193 /// <summary> 193 /// <summary>