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authorMelanie Thielker2014-06-21 00:39:55 +0200
committerMelanie Thielker2014-06-21 00:39:55 +0200
commit159fcbf150b7da0e229b29aa7b94793484543d12 (patch)
treeb8c0ff3b4c758a3fba8315b556c923ef4c02a185 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
parentMerge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76' (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ec8ae7..4292719 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
78 /// <value> 78 /// <value>
79 /// Used to collect the uuids of the assets that we need to save into the archive 79 /// Used to collect the uuids of the assets that we need to save into the archive
80 /// </value> 80 /// </value>
81 protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); 81 protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
82 82
83 /// <value> 83 /// <value>
84 /// Used to collect the uuids of the users that we need to save into the archive 84 /// Used to collect the uuids of the users that we need to save into the archive
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
187 187
188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset 188 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) 189 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 190 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
191 } 191 }
192 192
193 /// <summary> 193 /// <summary>