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-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs231
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs232
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs288
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs267
4 files changed, 1018 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
new file mode 100644
index 0000000..2be1eaa
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -0,0 +1,231 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29//using System.Reflection;
30//using log4net;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces;
35
36namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{
38 /*
39 public class AgentAssetTransactionsManager
40 {
41 //private static readonly ILog m_log
42 // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 /// <summary>
45 /// Each agent has its own singleton collection of transactions
46 /// </summary>
47 private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
48 new Dictionary<UUID, AgentAssetTransactions>();
49
50 /// <summary>
51 /// Should we dump uploaded assets to the filesystem?
52 /// </summary>
53 private bool m_dumpAssetsToFile;
54
55 public Scene MyScene;
56
57 public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
58 {
59 MyScene = scene;
60 m_dumpAssetsToFile = dumpAssetsToFile;
61 }
62
63 /// <summary>
64 /// Get the collection of asset transactions for the given user. If one does not already exist, it
65 /// is created.
66 /// </summary>
67 /// <param name="userID"></param>
68 /// <returns></returns>
69 private AgentAssetTransactions GetUserTransactions(UUID userID)
70 {
71 lock (AgentTransactions)
72 {
73 if (!AgentTransactions.ContainsKey(userID))
74 {
75 AgentAssetTransactions transactions = null;
76 //= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
77 AgentTransactions.Add(userID, transactions);
78 }
79
80 return AgentTransactions[userID];
81 }
82 }
83
84 /// <summary>
85 /// Remove the given agent asset transactions. This should be called when a client is departing
86 /// from a scene (and hence won't be making any more transactions here).
87 /// </summary>
88 /// <param name="userID"></param>
89 public void RemoveAgentAssetTransactions(UUID userID)
90 {
91 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
92
93 lock (AgentTransactions)
94 {
95 AgentTransactions.Remove(userID);
96 }
97 }
98
99 /// <summary>
100 /// Create an inventory item from data that has been received through a transaction.
101 ///
102 /// This is called when new clothing or body parts are created. It may also be called in other
103 /// situations.
104 /// </summary>
105 /// <param name="remoteClient"></param>
106 /// <param name="transactionID"></param>
107 /// <param name="folderID"></param>
108 /// <param name="callbackID"></param>
109 /// <param name="description"></param>
110 /// <param name="name"></param>
111 /// <param name="invType"></param>
112 /// <param name="type"></param>
113 /// <param name="wearableType"></param>
114 /// <param name="nextOwnerMask"></param>
115 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
116 uint callbackID, string description, string name, sbyte invType,
117 sbyte type, byte wearableType, uint nextOwnerMask)
118 {
119// m_log.DebugFormat(
120// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
121
122 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
123
124 transactions.RequestCreateInventoryItem(
125 remoteClient, transactionID, folderID, callbackID, description,
126 name, invType, type, wearableType, nextOwnerMask);
127 }
128
129 /// <summary>
130 /// Update an inventory item with data that has been received through a transaction.
131 ///
132 /// This is called when clothing or body parts are updated (for instance, with new textures or
133 /// colours). It may also be called in other situations.
134 /// </summary>
135 /// <param name="remoteClient"></param>
136 /// <param name="transactionID"></param>
137 /// <param name="item"></param>
138 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
139 InventoryItemBase item)
140 {
141// m_log.DebugFormat(
142// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
143// item.Name);
144
145 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
146
147 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
148 }
149
150 /// <summary>
151 /// Update a task inventory item with data that has been received through a transaction.
152 ///
153 /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
154 /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
155 /// and comes through this method.
156 /// </summary>
157 /// <param name="remoteClient"></param>
158 /// <param name="transactionID"></param>
159 /// <param name="item"></param>
160 public void HandleTaskItemUpdateFromTransaction(
161 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
162 {
163// m_log.DebugFormat(
164// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
165// item.Name);
166
167 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
168
169 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
170 }
171
172 /// <summary>
173 /// Request that a client (agent) begin an asset transfer.
174 /// </summary>
175 /// <param name="remoteClient"></param>
176 /// <param name="assetID"></param>
177 /// <param name="transaction"></param>
178 /// <param name="type"></param>
179 /// <param name="data"></param></param>
180 /// <param name="tempFile"></param>
181 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
182 byte[] data, bool storeLocal, bool tempFile)
183 {
184 //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
185 if (((AssetType)type == AssetType.Texture ||
186 (AssetType)type == AssetType.Sound ||
187 (AssetType)type == AssetType.TextureTGA ||
188 (AssetType)type == AssetType.Animation) &&
189 tempFile == false)
190 {
191 Scene scene = (Scene)remoteClient.Scene;
192 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
193
194 if (mm != null)
195 {
196 if (!mm.UploadCovered(remoteClient))
197 {
198 remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
199 return;
200 }
201 }
202 }
203
204 //Console.WriteLine("asset upload of " + assetID);
205 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
206
207 AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
208 if (uploader != null)
209 {
210 uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
211 }
212 }
213
214 /// <summary>
215 /// Handle asset transfer data packets received in response to the asset upload request in
216 /// HandleUDPUploadRequest()
217 /// </summary>
218 /// <param name="remoteClient"></param>
219 /// <param name="xferID"></param>
220 /// <param name="packetID"></param>
221 /// <param name="data"></param>
222 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
223 {
224 //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
225 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
226
227 transactions.HandleXfer(xferID, packetID, data);
228 }
229 }
230 */
231}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
new file mode 100644
index 0000000..b4dbaa1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -0,0 +1,232 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Framework.Communications.Cache;
34
35namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
36{
37 /// <summary>
38 /// Manage asset transactions for a single agent.
39 /// </summary>
40 public class AgentAssetTransactions
41 {
42 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43
44 // Fields
45 private bool m_dumpAssetsToFile;
46 public AssetTransactionModule Manager;
47 public UUID UserID;
48 public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
49
50 // Methods
51 public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
52 {
53 UserID = agentID;
54 Manager = manager;
55 m_dumpAssetsToFile = dumpAssetsToFile;
56 }
57
58 public AssetXferUploader RequestXferUploader(UUID transactionID)
59 {
60 if (!XferUploaders.ContainsKey(transactionID))
61 {
62 AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
63
64 lock (XferUploaders)
65 {
66 XferUploaders.Add(transactionID, uploader);
67 }
68
69 return uploader;
70 }
71 return null;
72 }
73
74 public void HandleXfer(ulong xferID, uint packetID, byte[] data)
75 {
76 lock (XferUploaders)
77 {
78 foreach (AssetXferUploader uploader in XferUploaders.Values)
79 {
80 if (uploader.XferID == xferID)
81 {
82 uploader.HandleXferPacket(xferID, packetID, data);
83 break;
84 }
85 }
86 }
87 }
88
89 public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
90 uint callbackID, string description, string name, sbyte invType,
91 sbyte type, byte wearableType, uint nextOwnerMask)
92 {
93 if (XferUploaders.ContainsKey(transactionID))
94 {
95 XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
96 callbackID, description, name, invType, type,
97 wearableType, nextOwnerMask);
98 }
99 }
100
101
102
103 /// <summary>
104 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
105 /// </summary>
106 /// <param name="transactionID"></param>
107 /// <returns>The asset if the upload has completed, null if it has not.</returns>
108 public AssetBase GetTransactionAsset(UUID transactionID)
109 {
110 if (XferUploaders.ContainsKey(transactionID))
111 {
112 AssetXferUploader uploader = XferUploaders[transactionID];
113 AssetBase asset = uploader.GetAssetData();
114
115 lock (XferUploaders)
116 {
117 XferUploaders.Remove(transactionID);
118 }
119
120 return asset;
121 }
122
123 return null;
124 }
125
126 //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
127 //{
128 // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
129 // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
130 // ourClient.AgentId);
131
132 // if (userInfo != null)
133 // {
134 // InventoryItemBase item = new InventoryItemBase();
135 // item.Owner = ourClient.AgentId;
136 // item.Creator = ourClient.AgentId;
137 // item.ID = UUID.Random();
138 // item.AssetID = asset.FullID;
139 // item.Description = asset.Description;
140 // item.Name = asset.Name;
141 // item.AssetType = asset.Type;
142 // item.InvType = asset.Type;
143 // item.Folder = inventoryFolderID;
144 // item.BasePermissions = 0x7fffffff;
145 // item.CurrentPermissions = 0x7fffffff;
146 // item.EveryOnePermissions = 0;
147 // item.NextPermissions = nextPerms;
148 // item.Flags = wearableType;
149 // item.CreationDate = Util.UnixTimeSinceEpoch();
150
151 // userInfo.AddItem(item);
152 // ourClient.SendInventoryItemCreateUpdate(item);
153 // }
154 // else
155 // {
156 // m_log.ErrorFormat(
157 // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
158 // ourClient.AgentId);
159 // }
160 //}
161
162 public void RequestUpdateTaskInventoryItem(
163 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
164 {
165 if (XferUploaders.ContainsKey(transactionID))
166 {
167 AssetBase asset = XferUploaders[transactionID].GetAssetData();
168 if (asset != null)
169 {
170 m_log.DebugFormat(
171 "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
172 item.Name, part.Name, transactionID);
173
174 asset.Metadata.Name = item.Name;
175 asset.Metadata.Description = item.Description;
176 asset.Metadata.Type = (sbyte)item.Type;
177 item.AssetID = asset.Metadata.FullID;
178
179 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
180
181 if (part.Inventory.UpdateInventoryItem(item))
182 part.GetProperties(remoteClient);
183 }
184 }
185 }
186
187
188 public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
189 InventoryItemBase item)
190 {
191 if (XferUploaders.ContainsKey(transactionID))
192 {
193 CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
194 remoteClient.AgentId);
195
196 if (userInfo != null)
197 {
198 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
199
200 AssetBase asset
201 = Manager.MyScene.CommsManager.AssetCache.GetAsset(
202 assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
203
204 if (asset == null)
205 {
206 asset = GetTransactionAsset(transactionID);
207 }
208
209 if (asset != null && asset.Metadata.FullID == assetID)
210 {
211 // Assets never get updated, new ones get created
212 asset.Metadata.FullID = UUID.Random();
213 asset.Metadata.Name = item.Name;
214 asset.Metadata.Description = item.Description;
215 asset.Metadata.Type = (sbyte)item.AssetType;
216 item.AssetID = asset.Metadata.FullID;
217
218 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
219 }
220
221 userInfo.UpdateItem(item);
222 }
223 else
224 {
225 m_log.ErrorFormat(
226 "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
227 remoteClient.AgentId);
228 }
229 }
230 }
231 }
232}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
new file mode 100644
index 0000000..77dfd44
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -0,0 +1,288 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35
36namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{
38 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
39 {
40 private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
41 private bool m_dumpAssetsToFile = false;
42 private Scene m_scene = null;
43
44 public Scene MyScene
45 {
46 get{ return m_scene;}
47 }
48
49 /// <summary>
50 /// Each agent has its own singleton collection of transactions
51 /// </summary>
52 private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
53 new Dictionary<UUID, AgentAssetTransactions>();
54
55
56 public AssetTransactionModule()
57 {
58 // System.Console.WriteLine("creating AgentAssetTransactionModule");
59 }
60
61 #region IRegionModule Members
62
63 public void Initialise(Scene scene, IConfigSource config)
64 {
65 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
66 {
67 // System.Console.WriteLine("initialising AgentAssetTransactionModule");
68 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
69 scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
70
71 scene.EventManager.OnNewClient += NewClient;
72 }
73
74 if (m_scene == null)
75 {
76 m_scene = scene;
77 if (config.Configs["StandAlone"] != null)
78 {
79 try
80 {
81 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
82 }
83 catch (Exception)
84 {
85 }
86 }
87 else
88 {
89 }
90 }
91 }
92
93 public void PostInitialise()
94 {
95 }
96
97 public void Close()
98 {
99 }
100
101 public string Name
102 {
103 get { return "AgentTransactionModule"; }
104 }
105
106 public bool IsSharedModule
107 {
108 get { return true; }
109 }
110
111 #endregion
112
113 public void NewClient(IClientAPI client)
114 {
115 client.OnAssetUploadRequest += HandleUDPUploadRequest;
116 client.OnXferReceive += HandleXfer;
117 }
118
119 #region AgentAssetTransactions
120 /// <summary>
121 /// Get the collection of asset transactions for the given user. If one does not already exist, it
122 /// is created.
123 /// </summary>
124 /// <param name="userID"></param>
125 /// <returns></returns>
126 private AgentAssetTransactions GetUserTransactions(UUID userID)
127 {
128 lock (AgentTransactions)
129 {
130 if (!AgentTransactions.ContainsKey(userID))
131 {
132 AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
133 AgentTransactions.Add(userID, transactions);
134 }
135
136 return AgentTransactions[userID];
137 }
138 }
139
140 /// <summary>
141 /// Remove the given agent asset transactions. This should be called when a client is departing
142 /// from a scene (and hence won't be making any more transactions here).
143 /// </summary>
144 /// <param name="userID"></param>
145 public void RemoveAgentAssetTransactions(UUID userID)
146 {
147 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
148
149 lock (AgentTransactions)
150 {
151 AgentTransactions.Remove(userID);
152 }
153 }
154
155 /// <summary>
156 /// Create an inventory item from data that has been received through a transaction.
157 ///
158 /// This is called when new clothing or body parts are created. It may also be called in other
159 /// situations.
160 /// </summary>
161 /// <param name="remoteClient"></param>
162 /// <param name="transactionID"></param>
163 /// <param name="folderID"></param>
164 /// <param name="callbackID"></param>
165 /// <param name="description"></param>
166 /// <param name="name"></param>
167 /// <param name="invType"></param>
168 /// <param name="type"></param>
169 /// <param name="wearableType"></param>
170 /// <param name="nextOwnerMask"></param>
171 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
172 uint callbackID, string description, string name, sbyte invType,
173 sbyte type, byte wearableType, uint nextOwnerMask)
174 {
175 // m_log.DebugFormat(
176 // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
177
178 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
179
180 transactions.RequestCreateInventoryItem(
181 remoteClient, transactionID, folderID, callbackID, description,
182 name, invType, type, wearableType, nextOwnerMask);
183 }
184
185 /// <summary>
186 /// Update an inventory item with data that has been received through a transaction.
187 ///
188 /// This is called when clothing or body parts are updated (for instance, with new textures or
189 /// colours). It may also be called in other situations.
190 /// </summary>
191 /// <param name="remoteClient"></param>
192 /// <param name="transactionID"></param>
193 /// <param name="item"></param>
194 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
195 InventoryItemBase item)
196 {
197 // m_log.DebugFormat(
198 // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
199 // item.Name);
200
201 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
202
203 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
204 }
205
206 /// <summary>
207 /// Update a task inventory item with data that has been received through a transaction.
208 ///
209 /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
210 /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
211 /// and comes through this method.
212 /// </summary>
213 /// <param name="remoteClient"></param>
214 /// <param name="transactionID"></param>
215 /// <param name="item"></param>
216 public void HandleTaskItemUpdateFromTransaction(
217 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
218 {
219 // m_log.DebugFormat(
220 // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
221 // item.Name);
222
223 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
224
225 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
226 }
227
228 /// <summary>
229 /// Request that a client (agent) begin an asset transfer.
230 /// </summary>
231 /// <param name="remoteClient"></param>
232 /// <param name="assetID"></param>
233 /// <param name="transaction"></param>
234 /// <param name="type"></param>
235 /// <param name="data"></param></param>
236 /// <param name="tempFile"></param>
237 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
238 byte[] data, bool storeLocal, bool tempFile)
239 {
240 //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
241 if (((AssetType)type == AssetType.Texture ||
242 (AssetType)type == AssetType.Sound ||
243 (AssetType)type == AssetType.TextureTGA ||
244 (AssetType)type == AssetType.Animation) &&
245 tempFile == false)
246 {
247 Scene scene = (Scene)remoteClient.Scene;
248 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
249
250 if (mm != null)
251 {
252 if (!mm.UploadCovered(remoteClient))
253 {
254 remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
255 return;
256 }
257 }
258 }
259
260 //Console.WriteLine("asset upload of " + assetID);
261 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
262
263 AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
264 if (uploader != null)
265 {
266 uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
267 }
268 }
269
270 /// <summary>
271 /// Handle asset transfer data packets received in response to the asset upload request in
272 /// HandleUDPUploadRequest()
273 /// </summary>
274 /// <param name="remoteClient"></param>
275 /// <param name="xferID"></param>
276 /// <param name="packetID"></param>
277 /// <param name="data"></param>
278 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
279 {
280 //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
281 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
282
283 transactions.HandleXfer(xferID, packetID, data);
284 }
285
286 #endregion
287 }
288}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
new file mode 100644
index 0000000..aef2664
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -0,0 +1,267 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenMetaverse.Packets;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Scenes;
37
38namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
39{
40 public class AssetXferUploader
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private AssetBase m_asset;
45 private UUID InventFolder = UUID.Zero;
46 private sbyte invType = 0;
47 private bool m_createItem = false;
48 private string m_description = String.Empty;
49 private bool m_dumpAssetToFile;
50 private bool m_finished = false;
51 private string m_name = String.Empty;
52 private bool m_storeLocal;
53 private AgentAssetTransactions m_userTransactions;
54 private uint nextPerm = 0;
55 private IClientAPI ourClient;
56 private UUID TransactionID = UUID.Zero;
57 private sbyte type = 0;
58 private byte wearableType = 0;
59 public ulong XferID;
60
61 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
62 {
63 m_userTransactions = transactions;
64 m_dumpAssetToFile = dumpAssetToFile;
65 }
66
67 /// <summary>
68 /// Process transfer data received from the client.
69 /// </summary>
70 /// <param name="xferID"></param>
71 /// <param name="packetID"></param>
72 /// <param name="data"></param>
73 /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
74 public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
75 {
76 if (XferID == xferID)
77 {
78 if (m_asset.Data.Length > 1)
79 {
80 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
81 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
82 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
83 m_asset.Data = destinationArray;
84 }
85 else
86 {
87 byte[] buffer2 = new byte[data.Length - 4];
88 Array.Copy(data, 4, buffer2, 0, data.Length - 4);
89 m_asset.Data = buffer2;
90 }
91
92 ourClient.SendConfirmXfer(xferID, packetID);
93
94 if ((packetID & 0x80000000) != 0)
95 {
96 SendCompleteMessage();
97 return true;
98 }
99 }
100
101 return false;
102 }
103
104 /// <summary>
105 /// Initialise asset transfer from the client
106 /// </summary>
107 /// <param name="xferID"></param>
108 /// <param name="packetID"></param>
109 /// <param name="data"></param>
110 /// <returns>True if the transfer is complete, false otherwise</returns>
111 public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
112 bool storeLocal, bool tempFile)
113 {
114 ourClient = remoteClient;
115 m_asset = new AssetBase();
116 m_asset.Metadata.FullID = assetID;
117 m_asset.Metadata.Type = type;
118 m_asset.Data = data;
119 m_asset.Metadata.Name = "blank";
120 m_asset.Metadata.Description = "empty";
121 m_asset.Metadata.Local = storeLocal;
122 m_asset.Metadata.Temporary = tempFile;
123
124 TransactionID = transaction;
125 m_storeLocal = storeLocal;
126
127 if (m_asset.Data.Length > 2)
128 {
129 SendCompleteMessage();
130 return true;
131 }
132 else
133 {
134 RequestStartXfer();
135 }
136
137 return false;
138 }
139
140 protected void RequestStartXfer()
141 {
142 XferID = Util.GetNextXferID();
143 ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
144 }
145
146 protected void SendCompleteMessage()
147 {
148 ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
149
150 m_finished = true;
151 if (m_createItem)
152 {
153 DoCreateItem();
154 }
155 else if (m_storeLocal)
156 {
157 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
158 }
159
160 m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
161
162 if (m_dumpAssetToFile)
163 {
164 DateTime now = DateTime.Now;
165 string filename =
166 String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
167 now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
168 SaveAssetToFile(filename, m_asset.Data);
169 }
170 }
171
172 private void SaveAssetToFile(string filename, byte[] data)
173 {
174 string assetPath = "UserAssets";
175 if (!Directory.Exists(assetPath))
176 {
177 Directory.CreateDirectory(assetPath);
178 }
179 FileStream fs = File.Create(Path.Combine(assetPath, filename));
180 BinaryWriter bw = new BinaryWriter(fs);
181 bw.Write(data);
182 bw.Close();
183 fs.Close();
184 }
185
186 public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
187 uint callbackID, string description, string name, sbyte invType,
188 sbyte type, byte wearableType, uint nextOwnerMask)
189 {
190 if (TransactionID == transactionID)
191 {
192 InventFolder = folderID;
193 m_name = name;
194 m_description = description;
195 this.type = type;
196 this.invType = invType;
197 this.wearableType = wearableType;
198 nextPerm = nextOwnerMask;
199 m_asset.Metadata.Name = name;
200 m_asset.Metadata.Description = description;
201 m_asset.Metadata.Type = type;
202
203 if (m_finished)
204 {
205 DoCreateItem();
206 }
207 else
208 {
209 m_createItem = true; //set flag so the inventory item is created when upload is complete
210 }
211 }
212 }
213
214
215 private void DoCreateItem()
216 {
217 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
218 CachedUserInfo userInfo =
219 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
220 ourClient.AgentId);
221
222 if (userInfo != null)
223 {
224 InventoryItemBase item = new InventoryItemBase();
225 item.Owner = ourClient.AgentId;
226 item.Creator = ourClient.AgentId;
227 item.ID = UUID.Random();
228 item.AssetID = m_asset.Metadata.FullID;
229 item.Description = m_description;
230 item.Name = m_name;
231 item.AssetType = type;
232 item.InvType = invType;
233 item.Folder = InventFolder;
234 item.BasePermissions = 0x7fffffff;
235 item.CurrentPermissions = 0x7fffffff;
236 item.GroupPermissions=0;
237 item.EveryOnePermissions=0;
238 item.NextPermissions = nextPerm;
239 item.Flags = (uint) wearableType;
240 item.CreationDate = Util.UnixTimeSinceEpoch();
241
242 userInfo.AddItem(item);
243 ourClient.SendInventoryItemCreateUpdate(item);
244 }
245 else
246 {
247 m_log.ErrorFormat(
248 "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
249 ourClient.AgentId);
250 }
251 }
252
253 /// <summary>
254 /// Get the asset data uploaded in this transfer.
255 /// </summary>
256 /// <returns>null if the asset has not finished uploading</returns>
257 public AssetBase GetAssetData()
258 {
259 if (m_finished)
260 {
261 return m_asset;
262 }
263
264 return null;
265 }
266 }
267}