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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs18
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs6
3 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 49174bd..08b93f3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -253,9 +253,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
253 private UpdateVector handlerUpdatePrimGroupScale = null; //OnUpdateGroupScale; 253 private UpdateVector handlerUpdatePrimGroupScale = null; //OnUpdateGroupScale;
254 private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition; 254 private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
255 private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation; 255 private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
256 private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation; 256 // private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
257 private PacketStats handlerPacketStats = null; // OnPacketStats;# 257 private PacketStats handlerPacketStats = null; // OnPacketStats;#
258 private RequestAsset handlerRequestAsset = null; // OnRequestAsset; 258 // private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
259 private UUIDNameRequest handlerTeleportHomeRequest = null; 259 private UUIDNameRequest handlerTeleportHomeRequest = null;
260 260
261 private ScriptAnswer handlerScriptAnswer = null; 261 private ScriptAnswer handlerScriptAnswer = null;
@@ -3467,7 +3467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3467 } 3467 }
3468 else 3468 else
3469 { 3469 {
3470 LLUUID partId = part.UUID; 3470 // LLUUID partId = part.UUID;
3471 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 3471 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
3472 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 3472 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
3473 3473
@@ -4135,7 +4135,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4135 byte[] message = inchatpack.ChatData.Message; 4135 byte[] message = inchatpack.ChatData.Message;
4136 byte type = inchatpack.ChatData.Type; 4136 byte type = inchatpack.ChatData.Type;
4137 LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos; 4137 LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
4138 LLUUID fromAgentID = AgentId; 4138 // LLUUID fromAgentID = AgentId;
4139 4139
4140 int channel = inchatpack.ChatData.Channel; 4140 int channel = inchatpack.ChatData.Channel;
4141 4141
@@ -4388,7 +4388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4388 DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack; 4388 DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack;
4389 4389
4390 LLUUID itemID = detachtoInv.ObjectData.ItemID; 4390 LLUUID itemID = detachtoInv.ObjectData.ItemID;
4391 LLUUID ATTACH_agentID = detachtoInv.ObjectData.AgentID; 4391 // LLUUID ATTACH_agentID = detachtoInv.ObjectData.AgentID;
4392 4392
4393 handlerDetachAttachmentIntoInv(itemID, this); 4393 handlerDetachAttachmentIntoInv(itemID, this);
4394 } 4394 }
@@ -5938,7 +5938,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5938 break; 5938 break;
5939 5939
5940 case PacketType.RequestRegionInfo: 5940 case PacketType.RequestRegionInfo:
5941 RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData; 5941 // RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
5942 5942
5943 handlerRegionInfoRequest = OnRegionInfoRequest; 5943 handlerRegionInfoRequest = OnRegionInfoRequest;
5944 if (handlerRegionInfoRequest != null) 5944 if (handlerRegionInfoRequest != null)
@@ -5948,8 +5948,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5948 break; 5948 break;
5949 case PacketType.EstateCovenantRequest: 5949 case PacketType.EstateCovenantRequest:
5950 5950
5951 EstateCovenantRequestPacket.AgentDataBlock epack = 5951 // EstateCovenantRequestPacket.AgentDataBlock epack =
5952 ((EstateCovenantRequestPacket)Pack).AgentData; 5952 // ((EstateCovenantRequestPacket)Pack).AgentData;
5953 5953
5954 handlerEstateCovenantRequest = OnEstateCovenantRequest; 5954 handlerEstateCovenantRequest = OnEstateCovenantRequest;
5955 if (handlerEstateCovenantRequest != null) 5955 if (handlerEstateCovenantRequest != null)
@@ -6287,7 +6287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6287 public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) 6287 public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
6288 { 6288 {
6289 LandStatReplyPacket lsrp = new LandStatReplyPacket(); 6289 LandStatReplyPacket lsrp = new LandStatReplyPacket();
6290 LandStatReplyPacket.RequestDataBlock lsreqdpb = new LandStatReplyPacket.RequestDataBlock(); 6290 // LandStatReplyPacket.RequestDataBlock lsreqdpb = new LandStatReplyPacket.RequestDataBlock();
6291 LandStatReplyPacket.ReportDataBlock[] lsrepdba = new LandStatReplyPacket.ReportDataBlock[lsrpia.Length]; 6291 LandStatReplyPacket.ReportDataBlock[] lsrepdba = new LandStatReplyPacket.ReportDataBlock[lsrpia.Length];
6292 //LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock(); 6292 //LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
6293 // lsrepdb. 6293 // lsrepdb.
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 3786489..51dcde7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -57,8 +57,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
57 private Queue<LLQueItem> TextureOutgoingPacketQueue; 57 private Queue<LLQueItem> TextureOutgoingPacketQueue;
58 private Queue<LLQueItem> AssetOutgoingPacketQueue; 58 private Queue<LLQueItem> AssetOutgoingPacketQueue;
59 59
60 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); 60 // private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
61 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); 61 // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
62 62
63 // All throttle times and number of bytes are calculated by dividing by this value 63 // All throttle times and number of bytes are calculated by dividing by this value
64 // This value also determines how many times per throttletimems the timer will run 64 // This value also determines how many times per throttletimems the timer will run
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index eb4b8e7..d705ef2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -418,9 +418,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
418 m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 418 m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
419 m_socket.Bind(ServerIncoming); 419 m_socket.Bind(ServerIncoming);
420 // Add flags to the UDP socket to prevent "Socket forcibly closed by host" 420 // Add flags to the UDP socket to prevent "Socket forcibly closed by host"
421 uint IOC_IN = 0x80000000; 421 // uint IOC_IN = 0x80000000;
422 uint IOC_VENDOR = 0x18000000; 422 // uint IOC_VENDOR = 0x18000000;
423 uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12; 423 // uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
424 // TODO: this apparently works in .NET but not in Mono, need to sort out the right flags here. 424 // TODO: this apparently works in .NET but not in Mono, need to sort out the right flags here.
425 // m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null); 425 // m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
426 426