From a4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 31 Jan 2008 00:42:31 +0000
Subject: * Add asset/texture cache statistics to region server console * You
can type 'stats' at the REGION# prompt to get this information in grid or
standalone mode * Don't take these numbers as gospel yet, since for some
reason textures displayed from inventory which require downloading from the
server are being recorded as assets rather than textures * But I don't have
any reason to believe they aren't broadly accurate. * I've put these in so I
can tell whether the high memory usage on regions is down to the
asset/texture cache * This will require a prebuild * DEV: Only adds needed to
be implemented since, as far as I can tell, assets cached are currently never
released. For my part, seeing large cache memory numbers will provoke me to
think about doing something about this. * DEV: Now switched to using a
singleton to get the stats reporters rather than threading the object through
various layers * DEV: Will refactor the other server stats reporters to do
this in one of the next commits
---
prebuild.xml | 1 +
1 file changed, 1 insertion(+)
(limited to 'prebuild.xml')
diff --git a/prebuild.xml b/prebuild.xml
index 4201b96..c4ab41b 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -93,6 +93,7 @@
../../../bin/
+
--
cgit v1.1