From a4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 31 Jan 2008 00:42:31 +0000 Subject: * Add asset/texture cache statistics to region server console * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits --- prebuild.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'prebuild.xml') diff --git a/prebuild.xml b/prebuild.xml index 4201b96..c4ab41b 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -93,6 +93,7 @@ ../../../bin/ + -- cgit v1.1