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authorDavid Walter Seikel2016-11-07 17:14:53 +1000
committerDavid Walter Seikel2016-11-07 17:14:53 +1000
commitf11b527463735085ed3063a0fd1627c8f479107a (patch)
tree97f30100722f086c59de0a1f3c153b53944e0593 /config/Regions
parentXBakes directory. (diff)
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Adjust basic .ini files. See below for details.
Move more into defaults. Arrange them into the same sort order. Make some things more sane. Space cleanups. Misc cleanups.
Diffstat (limited to 'config/Regions')
-rw-r--r--config/Regions/Regions.ini.example98
1 files changed, 0 insertions, 98 deletions
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example
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1; * This is an example region config file.
2; *
3; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
4; * So there is no need to change this file directly, it is only for reference.
5; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
6; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
7; *
8; * You can multiple regions into one file or make one file per region
9; * The section name is the region name
10; *
11
12[Default Region]
13
14; *
15; * You MUST change this! It will NOT be done for you!
16; *
17
18RegionUUID = 11111111-2222-3333-4444-555555555555
19
20Location = 1000,1000
21InternalAddress = 0.0.0.0
22InternalPort = 9000
23AllowAlternatePorts = False
24ExternalHostName = SYSTEMIP
25
26; *
27; * Variable-sized regions allows the creation of large, borderless spaces.
28; * The default is 256 meters. For larger spaces, set these to multiples of 256.
29; * For the time being, X and Y need to be the same.
30; *
31; SizeX = 512
32; SizeY = 512
33
34; *
35; * Prim data
36; * This allows limiting the sizes of prims and the region prim count
37; *
38
39; NonPhysicalPrimMax = 256
40; PhysicalPrimMax = 64
41; ClampPrimSize = False
42; MaxPrims = 15000
43; MaxAgents = 100
44
45; * Max prims per user (per parcel).
46; * Negative values will disable the check.
47; MaxPrimsPerUser = -1
48
49; *
50; * Multi-Tenancy. Only set if needed
51; *
52
53; ScopeID = "00000000-0000-0000-0000-000000000000"
54
55; *
56; * Product name (used in search from viewer 1.23
57; *
58
59; RegionType = "Mainland"
60
61; * Region Specific Static Maptiles:
62; * Important: To use any kind of texture *assets* as a static maptile, the following
63; * things must be set in the [Map] section of OpenSim.ini :
64; *
65; * MapImageModule = "MapImageModule"
66; * GenerateMaptiles = false
67; *
68; * Now, there is a setting in [Map] in OpenSim.ini called
69; *
70; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
71; *
72; * where, given the criteria above, lets you specify the UUID of a texture asset to use
73; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
74; * Simulators that run multiple regions:
75
76; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
77
78
79; * Region Specific Static Maptiles from file:
80; * It is also possible to create maptiles using external image files of the right size
81; * and supported formats (bmp,png,jpg in RGB 24bpp format)
82; *
83; * Important: To use any kind of texture *files* as a static maptile, the following
84; * things must be set in the [Map] section of OpenSim.ini :
85; *
86; * MapImageModule = "MapImageModule"
87; * GenerateMaptiles = true
88; *
89; * The image must be the same size in pixels as the region or varregion is in meters.
90; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
91; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
92; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
93; *
94; * If this setting is used, then the base map is generated from this file instead of being
95; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
96; * still drawn on top of the static map by the World Map module.
97
98; MaptileStaticFile = "SomeFile.png"