From f11b527463735085ed3063a0fd1627c8f479107a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 7 Nov 2016 17:14:53 +1000 Subject: Adjust basic .ini files. See below for details. Move more into defaults. Arrange them into the same sort order. Make some things more sane. Space cleanups. Misc cleanups. --- config/Regions/Regions.ini.example | 98 -------------------------------------- 1 file changed, 98 deletions(-) delete mode 100644 config/Regions/Regions.ini.example (limited to 'config/Regions') diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example deleted file mode 100644 index e20fee6..0000000 --- a/config/Regions/Regions.ini.example +++ /dev/null @@ -1,98 +0,0 @@ -; * This is an example region config file. -; * -; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. -; * So there is no need to change this file directly, it is only for reference. -; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. -; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. -; * -; * You can multiple regions into one file or make one file per region -; * The section name is the region name -; * - -[Default Region] - -; * -; * You MUST change this! It will NOT be done for you! -; * - -RegionUUID = 11111111-2222-3333-4444-555555555555 - -Location = 1000,1000 -InternalAddress = 0.0.0.0 -InternalPort = 9000 -AllowAlternatePorts = False -ExternalHostName = SYSTEMIP - -; * -; * Variable-sized regions allows the creation of large, borderless spaces. -; * The default is 256 meters. For larger spaces, set these to multiples of 256. -; * For the time being, X and Y need to be the same. -; * -; SizeX = 512 -; SizeY = 512 - -; * -; * Prim data -; * This allows limiting the sizes of prims and the region prim count -; * - -; NonPhysicalPrimMax = 256 -; PhysicalPrimMax = 64 -; ClampPrimSize = False -; MaxPrims = 15000 -; MaxAgents = 100 - -; * Max prims per user (per parcel). -; * Negative values will disable the check. -; MaxPrimsPerUser = -1 - -; * -; * Multi-Tenancy. Only set if needed -; * - -; ScopeID = "00000000-0000-0000-0000-000000000000" - -; * -; * Product name (used in search from viewer 1.23 -; * - -; RegionType = "Mainland" - -; * Region Specific Static Maptiles: -; * Important: To use any kind of texture *assets* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = false -; * -; * Now, there is a setting in [Map] in OpenSim.ini called -; * -; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 -; * -; * where, given the criteria above, lets you specify the UUID of a texture asset to use -; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for -; * Simulators that run multiple regions: - -; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 - - -; * Region Specific Static Maptiles from file: -; * It is also possible to create maptiles using external image files of the right size -; * and supported formats (bmp,png,jpg in RGB 24bpp format) -; * -; * Important: To use any kind of texture *files* as a static maptile, the following -; * things must be set in the [Map] section of OpenSim.ini : -; * -; * MapImageModule = "MapImageModule" -; * GenerateMaptiles = true -; * -; * The image must be the same size in pixels as the region or varregion is in meters. -; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion -; * of size 1280x1280m. The image can be loaded from anywhere by setting the path -; * ie: MaptileStaticFile = "maptiles/SomeFile.png" -; * -; * If this setting is used, then the base map is generated from this file instead of being -; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are -; * still drawn on top of the static map by the World Map module. - -; MaptileStaticFile = "SomeFile.png" -- cgit v1.1