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author | Melanie | 2012-08-18 13:17:39 +0100 |
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committer | Melanie | 2012-08-18 13:17:39 +0100 |
commit | aee7a31bc3b5348c883e0d750bab991d853db642 (patch) | |
tree | 9d38c2ec7cc62019ab3ea95a3716d28e1451c397 /bin | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC_OLD-aee7a31bc3b5348c883e0d750bab991d853db642.zip opensim-SC_OLD-aee7a31bc3b5348c883e0d750bab991d853db642.tar.gz opensim-SC_OLD-aee7a31bc3b5348c883e0d750bab991d853db642.tar.bz2 opensim-SC_OLD-aee7a31bc3b5348c883e0d750bab991d853db642.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 12 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 | ||||
-rwxr-xr-x | bin/lib32/BulletSim.dll | bin | 550400 -> 553472 bytes | |||
-rwxr-xr-x | bin/lib32/libBulletSim.so | bin | 2387345 -> 2387051 bytes | |||
-rwxr-xr-x | bin/lib64/BulletSim.dll | bin | 706048 -> 709632 bytes | |||
-rwxr-xr-x | bin/lib64/libBulletSim.so | bin | 2599320 -> 2599546 bytes |
6 files changed, 14 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9c68b65..eac30b8 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -87,10 +87,18 @@ | |||
87 | ;; from the selected region_info_source. | 87 | ;; from the selected region_info_source. |
88 | ; allow_regionless = false | 88 | ; allow_regionless = false |
89 | 89 | ||
90 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.01 | ||
91 | ;; Minimum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMin!). | ||
92 | ; NonphysicalPrimMin = 0.01 | ||
93 | |||
90 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 94 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
91 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 95 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
92 | ; NonphysicalPrimMax = 256 | 96 | ; NonphysicalPrimMax = 256 |
93 | 97 | ||
98 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 | ||
99 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | ||
100 | ; PhysicalPrimMin = 0.01 | ||
101 | |||
94 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | 102 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
95 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 103 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. |
96 | ; PhysicalPrimMax = 10 | 104 | ; PhysicalPrimMax = 10 |
@@ -675,7 +683,9 @@ | |||
675 | ;; Maximum number of events to queue for a script (excluding timers) | 683 | ;; Maximum number of events to queue for a script (excluding timers) |
676 | ; MaxScriptEventQueue = 300 | 684 | ; MaxScriptEventQueue = 300 |
677 | 685 | ||
678 | ;; Stack size per thread created | 686 | ;; Stack size per script engine thread in bytes. |
687 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
688 | ;; The trade-off may be increased memory usage by the script engine. | ||
679 | ; ThreadStackSize = 262144 | 689 | ; ThreadStackSize = 262144 |
680 | 690 | ||
681 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | 691 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 554aafa..1f2d189 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -931,6 +931,9 @@ | |||
931 | 931 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 933 | MeshLevelOfDetail = 8 |
934 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
935 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
936 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 937 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 938 | SculptLevelOfDetail = 32 |
936 | 939 | ||
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 0f2d522..cc55f00 100755 --- a/bin/lib32/BulletSim.dll +++ b/bin/lib32/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index 783c9a2..26ad52b 100755 --- a/bin/lib32/libBulletSim.so +++ b/bin/lib32/libBulletSim.so | |||
Binary files differ | |||
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index c2a2bda..94dae95 100755 --- a/bin/lib64/BulletSim.dll +++ b/bin/lib64/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so index 74d4f98..52e9960 100755 --- a/bin/lib64/libBulletSim.so +++ b/bin/lib64/libBulletSim.so | |||
Binary files differ | |||