aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/assets/TexturesAssetSet/maple.jp2
diff options
context:
space:
mode:
authorArthur Valadares2009-06-29 19:24:30 +0000
committerArthur Valadares2009-06-29 19:24:30 +0000
commit4f6efa024981d9cb988e150bad42a72887fed46a (patch)
tree21f34dad7711b1527a20aa112784566da79f68c2 /bin/assets/TexturesAssetSet/maple.jp2
parentThank you kindly, Snowdrop/Snowcrash for a patch that: (diff)
downloadopensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.zip
opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.gz
opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.bz2
opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.xz
* C# compiler is not smart enough to understand ClientLoop is under very heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet
to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.
Diffstat (limited to 'bin/assets/TexturesAssetSet/maple.jp2')
0 files changed, 0 insertions, 0 deletions