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authorTedd Hansen2008-02-02 02:35:56 +0000
committerTedd Hansen2008-02-02 02:35:56 +0000
commit8ccc12d642d1104bf4c1249a02a82d8af5d6efe0 (patch)
treef3691396c5649dbfc393b289cf7b5224cb251c85 /bin/OpenSim.ini.example
parentAdded OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS... (diff)
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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example19
1 files changed, 19 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index a403855..9b9a139 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -200,3 +200,22 @@ ScriptLoadUnloadLoopms=30
200; Async LL commands are LSL-commands that causes an event to be fired back with result 200; Async LL commands are LSL-commands that causes an event to be fired back with result
201AsyncLLCommandLoopms=50 201AsyncLLCommandLoopms=50
202 202
203; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
204WriteScriptSourceToDebugFile=true
205
206; Specify default script compiler
207; If you do not specify //cs, //vb or //lsl tag as the first characters of your script then the default compiler will be chosen
208; Valid languages are: lsl, cs and vb
209DefaultCompileLanguage=lsl
210
211; Specify what compilers are allowed to be used
212; Valid languages are: lsl, cs and vb
213AllowedCompilers=lsl;cs;vb
214
215; Compile scripts with debugging
216; Probably a thousand times slower, but gives you a line number when something goes wrong.
217CompileWithDebugInformation=true
218
219; Remove old scripts on next startup
220CleanUpOldScriptsOnStartup=true
221