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author | Justin Clark-Casey (justincc) | 2011-07-21 03:18:10 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-21 03:18:10 +0100 |
commit | 0a09c45726a0115b34c34ecbfa5bf48dff501590 (patch) | |
tree | ccfe898f5e20c17f8f677c4905dc1171d3e9a64d /bin/OpenSim.ini.example | |
parent | remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini (diff) | |
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minor: group all the map tile options together
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b21e3e2..acad0f3 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -68,15 +68,6 @@ | |||
68 | ;; in a <Regions> tag. | 68 | ;; in a <Regions> tag. |
69 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 69 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
70 | 70 | ||
71 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
72 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
73 | ; TextureOnMapTile = true | ||
74 | |||
75 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
76 | ;; Draw objects on maptile. This step might take a long time if you've | ||
77 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
78 | ; DrawPrimOnMapTile = true | ||
79 | |||
80 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 71 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
81 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 72 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
82 | ; NonPhysicalPrimMax = 256 | 73 | ; NonPhysicalPrimMax = 256 |
@@ -200,6 +191,15 @@ | |||
200 | ;; If not generating maptiles, use this static texture asset ID | 191 | ;; If not generating maptiles, use this static texture asset ID |
201 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 192 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
202 | 193 | ||
194 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
195 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
196 | ; TextureOnMapTile = true | ||
197 | |||
198 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
199 | ;; Draw objects on maptile. This step might take a long time if you've | ||
200 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
201 | ; DrawPrimOnMapTile = true | ||
202 | |||
203 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 203 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
204 | ; HttpProxy = "http://proxy.com:8080" | 204 | ; HttpProxy = "http://proxy.com:8080" |
205 | 205 | ||