From 0a09c45726a0115b34c34ecbfa5bf48dff501590 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 21 Jul 2011 03:18:10 +0100 Subject: minor: group all the map tile options together --- bin/OpenSim.ini.example | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b21e3e2..acad0f3 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -68,15 +68,6 @@ ;; in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; - ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true - ;; Use terrain texture for maptiles if true, use shaded green if false - ; TextureOnMapTile = true - - ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false - ;; Draw objects on maptile. This step might take a long time if you've - ;; got a large number of objects, so you can turn it off here if you'd like. - ; DrawPrimOnMapTile = true - ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ; NonPhysicalPrimMax = 256 @@ -200,6 +191,15 @@ ;; If not generating maptiles, use this static texture asset ID ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" + ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true + ;; Use terrain texture for maptiles if true, use shaded green if false + ; TextureOnMapTile = true + + ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false + ;; Draw objects on maptile. This step might take a long time if you've + ;; got a large number of objects, so you can turn it off here if you'd like. + ; DrawPrimOnMapTile = true + ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required ; HttpProxy = "http://proxy.com:8080" -- cgit v1.1