From bea2e0f32bfd49d4ea92dd59c508327354f9c93f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 9 Sep 2011 22:50:54 +0100 Subject: Comment out the part of the load oar code that zeroes out prim sit target orientations and positions. The warning about these causing problems is very old and may no longer apply. Hopes to fix http://opensimulator.org/mantis/view.php?id=5680 --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 4 ++-- OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 6 ++++++ 2 files changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 48130e7..587d260 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -284,8 +284,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; // And zap any troublesome sit target information - part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); - part.SitTargetPosition = new Vector3(0, 0, 0); +// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); +// part.SitTargetPosition = new Vector3(0, 0, 0); // Fix ownership/creator of inventory items // Not doing so results in inventory items diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index b185d9b..e798e5e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -318,6 +318,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary())); SceneObjectPart part1 = CreateSceneObjectPart1(); + + part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); + part1.SitTargetPosition = new Vector3(1, 2, 3); + SceneObjectGroup object1 = new SceneObjectGroup(part1); // Let's put some inventory items into our object @@ -390,6 +394,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); + Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation)); + Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition)); TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); -- cgit v1.1