From af265e001d3bf043590e480cd6574a14193f6de0 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 15 Feb 2010 19:15:03 +0900
Subject: Formatting cleanup.
---
OpenSim/Framework/AvatarAppearance.cs | 4 +-
OpenSim/Framework/Console/LocalConsole.cs | 14 +-
OpenSim/Framework/Console/RemoteConsole.cs | 4 +-
OpenSim/Region/Application/OpenSim.cs | 7 +-
.../Region/ClientStack/LindenUDP/LLClientView.cs | 2 +-
.../Region/CoreModules/Asset/CenomeAssetCache.cs | 2 +-
.../Asset/LocalAssetServiceConnector.cs | 2 +-
.../CoreModules/World/Access/AccessModule.cs | 2 +-
.../World/Archiver/Tests/ArchiverTests.cs | 24 +--
.../Framework/Interfaces/IDynamicTextureManager.cs | 2 +-
.../Framework/Interfaces/IEntityInventory.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWorldComm.cs | 8 +-
OpenSim/Region/Framework/Scenes/EventManager.cs | 172 ++++++++++-----------
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +-
.../Framework/Scenes/SceneObjectPartInventory.cs | 6 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 +-
OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | 50 +++---
.../Shared/Api/Implementation/LSL_Api.cs | 64 ++++----
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 +-
.../Handlers/Inventory/XInventoryInConnector.cs | 2 +-
OpenSim/Services/AssetService/AssetService.cs | 4 +-
.../Connectors/Asset/AssetServiceConnector.cs | 2 +-
24 files changed, 193 insertions(+), 196 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index b2c4d8e..a2a5c84 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
- public readonly static int VISUALPARAM_COUNT = 218;
+ public readonly static int VISUALPARAM_COUNT = 218;
protected UUID m_owner;
@@ -361,7 +361,7 @@ namespace OpenSim.Framework
// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
SetDefaultParams(m_visualparams);
SetDefaultWearables();
- m_texture = GetDefaultTexture();
+ m_texture = GetDefaultTexture();
}
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index b7e191b..be936b6 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
{
///
/// A console that uses cursor control and color
- ///
+ ///
public class LocalConsole : CommandConsole
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console
private int SetCursorTop(int top)
{
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
- // to set a cursor row position with a currently invalid column, mono will throw an exception.
- // Therefore, we need to make sure that the column position is valid first.
+ // to set a cursor row position with a currently invalid column, mono will throw an exception.
+ // Therefore, we need to make sure that the column position is valid first.
int left = System.Console.CursorLeft;
if (left < 0)
@@ -129,12 +129,12 @@ namespace OpenSim.Framework.Console
///
///
/// The new cursor column.
- ///
+ ///
private int SetCursorLeft(int left)
{
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
- // to set a cursor column position with a currently invalid row, mono will throw an exception.
- // Therefore, we need to make sure that the row position is valid first.
+ // to set a cursor column position with a currently invalid row, mono will throw an exception.
+ // Therefore, we need to make sure that the row position is valid first.
int top = System.Console.CursorTop;
if (top < 0)
@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Console
System.Console.Write("{0}", prompt);
SetCursorTop(new_y);
- SetCursorLeft(new_x);
+ SetCursorLeft(new_x);
}
}
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 9fdd1b8..6f8348d 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
if (!UUID.TryParse(post["ID"].ToString(), out id))
return reply;
- lock(m_Connections)
+ lock (m_Connections)
{
- if(!m_Connections.ContainsKey(id))
+ if (!m_Connections.ContainsKey(id))
return reply;
}
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index a86a831..96eceb0 100755
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -367,7 +367,6 @@ namespace OpenSim
m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
"unlink-region or : ",
"Unlink a hypergrid region", RunCommand);
-
}
public override void ShutdownSpecific()
@@ -433,7 +432,7 @@ namespace OpenSim
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
- else
+ else
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
// ...and close on our side
@@ -640,7 +639,6 @@ namespace OpenSim
}
}
-
///
/// Load, Unload, and list Region modules in use
///
@@ -972,7 +970,6 @@ namespace OpenSim
scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port));
-
});
break;
@@ -1097,7 +1094,7 @@ namespace OpenSim
}
else
{
- MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
+ MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 9fe61a7..6cc0bd2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5216,7 +5216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Type = ChatTypeEnum.Shout;
args.Position = new Vector3();
args.Scene = Scene;
- args.Sender = this;
+ args.Sender = this;
ChatMessage handlerChatFromClient2 = OnChatFromClient;
if (handlerChatFromClient2 != null)
handlerChatFromClient2(this, args);
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 1903eb9..b1b7b27 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset
//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name != Name)
- return;
+ return;
long maxSize = DefaultMaxSize;
int maxCount = DefaultMaxCount;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 2f21e6d..50348da 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_Cache.Cache(a);
// if (null == a)
-// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
+// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
Util.FireAndForget(delegate { handler(assetID, s, a); });
});
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 73f7ae3..e4fe352 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
{
foreach (Scene s in m_SceneList)
{
- if(!ProcessCommand(s, cmd))
+ if (!ProcessCommand(s, cmd))
break;
}
}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c3e57f0..e77a23b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
- return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
+ return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
- }
+ }
///
/// Test saving a V0.2 OpenSim Region Archive.
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
foreach (string name in names)
{
if (name.EndsWith(".Resources.test-sound.wav"))
- soundDataResourceName = name;
+ soundDataResourceName = name;
}
Assert.That(soundDataResourceName, Is.Not.Null);
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
part1.Inventory.AddInventoryItem(item1, true);
}
- }
+ }
m_scene.AddNewSceneObject(object1, false);
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
/// Test loading the region settings of a V0.2 OpenSim Region Archive.
///
[Test]
- public void TestLoadOarV0_2RegionSettings()
+ public void TestLoadOarV0_2RegionSettings()
{
TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
+ //log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
- tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
+ tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
RegionSettings rs = new RegionSettings();
@@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.DisablePhysics = true;
rs.DisableScripts = true;
rs.Elevation1NW = 15.9;
- rs.Elevation1NE = 45.3;
+ rs.Elevation1NE = 45.3;
rs.Elevation1SE = 49;
rs.Elevation1SW = 1.9;
rs.Elevation2NW = 4.5;
- rs.Elevation2NE = 19.2;
+ rs.Elevation2NE = 19.2;
rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1;
rs.FixedSun = true;
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
- SceneObjectPart part2 = CreateSceneObjectPart2();
+ SceneObjectPart part2 = CreateSceneObjectPart2();
// Create an oar file that we can use for the merge
{
@@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
+ SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
- m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
+ m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
// Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted;
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index c289cdb..8954513 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
- ///
+ ///
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index fa9bf19..f58904f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
- ///
+ ///
IList GetInventoryItems(string name);
///
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 948b9dc..8da99a0 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// name to filter on
/// key to filter on (user given, could be totally faked)
/// msg to filter on
- /// number of the scripts handle
+ /// number of the scripts handle
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
///
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// channel to sent on
/// name of sender (object or avatar)
/// key of sender (object or avatar)
- /// msg to sent
+ /// msg to sent
void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
///
/// Are there any listen events ready to be dispatched?
///
- /// boolean indication
+ /// boolean indication
bool HasMessages();
///
/// Pop the first availlable listen event from the queue
///
- /// ListenerInfo with filter filled in
+ /// ListenerInfo with filter filled in
IWorldCommListenerInfo GetNextMessage();
void ListenControl(UUID itemID, int handle, int active);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 9f74b2a..57e1c37 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when an object or attachment enters a scene
///
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
- public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
+ public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
- }
+ }
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnClientMovement(ScenePresence avatar)
@@ -475,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerPermissionError(UUID user, string reason)
@@ -496,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnPluginConsole(string[] args)
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnFrame()
@@ -538,11 +538,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnNewClient(IClientAPI client)
- {
+ {
OnNewClientDelegate handlerNewClient = OnNewClient;
if (handlerNewClient != null)
{
@@ -559,10 +559,10 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
if (client is IClientCore)
- {
+ {
OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
if (handlerClientConnect != null)
{
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
}
@@ -601,11 +601,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnRemovePresence(UUID agentId)
- {
+ {
OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
@@ -622,11 +622,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnBackup(IRegionDataStore dstore)
- {
+ {
OnBackupDelegate handlerOnAttach = OnBackup;
if (handlerOnAttach != null)
{
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerParcelPrimCountUpdate()
@@ -664,7 +664,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
@@ -685,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerTerrainTick()
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
@@ -727,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
@@ -748,11 +748,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerShutdown()
- {
+ {
OnShutdownDelegate handlerShutdown = OnShutdown;
if (handlerShutdown != null)
{
@@ -769,11 +769,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
+ {
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
@@ -790,11 +790,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
+ {
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
{
@@ -811,11 +811,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
+ {
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
{
@@ -832,11 +832,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptReset(uint localID, UUID itemID)
- {
+ {
ScriptResetDelegate handlerScriptReset = OnScriptReset;
if (handlerScriptReset != null)
{
@@ -853,11 +853,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
- {
+ {
NewRezScript handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
@@ -874,7 +874,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerStartScript(uint localID, UUID itemID)
@@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerStopScript(uint localID, UUID itemID)
@@ -916,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerRemoveScript(uint localID, UUID itemID)
- {
+ {
RemoveScript handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
@@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
@@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerLandObjectAdded(ILandObject newParcel)
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerLandObjectRemoved(UUID globalID)
@@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerIncomingInstantMessage(GridInstantMessage message)
@@ -1125,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
@@ -1146,7 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerClientClosed(UUID ClientID, Scene scene)
@@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
@@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnMakeRootAgent(ScenePresence presence)
@@ -1209,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
@@ -1229,12 +1229,12 @@ namespace OpenSim.Region.Framework.Scenes
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
- }
+ }
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
- {
+ {
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null)
{
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
@@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
@@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerLandBuy(Object sender, LandBuyArgs args)
@@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
@@ -1335,11 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
- {
+ {
ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null)
{
@@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerNotAtTargetEvent(uint localID)
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
- {
+ {
ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
if (handlerScriptAtRotTargetEvent != null)
{
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerNotAtRotTargetEvent(uint localID)
@@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerRequestChangeWaterHeight(float height)
@@ -1440,7 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerSignificantClientMovement(IClientAPI client)
@@ -1482,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
@@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
@@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
@@ -1566,7 +1566,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerNoticeNoLandDataFromStorage()
@@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerIncomingLandDataFromStorage(List landData)
@@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerSetAllowForcefulBan(bool allow)
@@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerRequestParcelPrimCountUpdate()
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerParcelPrimCountTainted()
@@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
// this lets us keep track of nasty script events like timer, etc.
@@ -1710,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public float GetCurrentTimeAsSunLindenHour()
@@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
}
public void TriggerOarFileLoaded(Guid requestId, string message)
- {
+ {
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null)
{
@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOarFileSaved(Guid requestId, string message)
@@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
@@ -1796,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
@@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
@@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
@@ -1859,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
@@ -1880,7 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
@@ -1901,7 +1901,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
@@ -1922,11 +1922,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
- {
+ {
OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
if (handlerSetRootAgentScene != null)
{
@@ -1943,7 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
public void TriggerOnRegionUp(GridRegion otherRegion)
@@ -1964,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
+ }
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c7fb32a..41fd1e1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2541,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes
AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
- grp.SendGroupFullUpdate();
+ grp.SendGroupFullUpdate();
}
else
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2b13181..321cc45 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
// it get cleaned up
//
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
- group.HasGroupChanged = false;
+ group.HasGroupChanged = false;
}
else
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d339208..5c283bc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4531,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
// m_log.DebugFormat(
-// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
+// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
ScheduleFullUpdate();
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 298ede9..a555eae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes
}
);
}
- }
+ }
private void RestoreSavedScriptState(UUID oldID, UUID newID)
{
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
m_items.TryGetValue(itemId, out item);
return item;
- }
+ }
///
/// Get inventory items by name.
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
- ///
+ ///
public IList GetInventoryItems(string name)
{
IList items = new List();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7cdea05..4973663 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes
// Agent's Draw distance.
protected float m_DrawDistance;
- protected AvatarAppearance m_appearance;
+ protected AvatarAppearance m_appearance;
// neighbouring regions we have enabled a child agent in
// holds the seed cap for the child agent in that region
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Constructor(s)
public ScenePresence()
- {
+ {
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this);
@@ -3265,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
m_physicsActor.SubscribeEvents(500);
- m_physicsActor.LocalID = LocalId;
+ m_physicsActor.LocalID = LocalId;
}
private void OutOfBoundsCall(Vector3 pos)
@@ -3357,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes
}
if (m_health <= 0)
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
- }
+ }
}
public void setHealthWithUpdate(float health)
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 6ae0c8a..9beeabb 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -72,23 +72,23 @@ namespace OpenSim.Region.Physics.OdePlugin
// Vehicle properties
- private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
- // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
- private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
- // HOVER_TERRAIN_ONLY
- // HOVER_GLOBAL_HEIGHT
- // NO_DEFLECTION_UP
- // HOVER_WATER_ONLY
- // HOVER_UP_ONLY
- // LIMIT_MOTOR_UP
- // LIMIT_ROLL_ONLY
+ private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
+ // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
+ private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
+ // HOVER_TERRAIN_ONLY
+ // HOVER_GLOBAL_HEIGHT
+ // NO_DEFLECTION_UP
+ // HOVER_WATER_ONLY
+ // HOVER_UP_ONLY
+ // LIMIT_MOTOR_UP
+ // LIMIT_ROLL_ONLY
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
private Vector3 m_BlockingEndPoint = Vector3.Zero;
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
// Linear properties
- private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
- private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
- private Vector3 m_dir = Vector3.Zero; // velocity applied to body
+ private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
+ private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
+ private Vector3 m_dir = Vector3.Zero; // velocity applied to body
private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0;
@@ -98,14 +98,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private Vector3 m_linearMotorOffset = Vector3.Zero;
//Angular properties
- private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
- private int m_angularMotorApply = 0; // application frame counter
- private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
- private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
- private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
- private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
- private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
- // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
+ private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
+ private int m_angularMotorApply = 0; // application frame counter
+ private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
+ private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
+ private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
+ private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
+ private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
+ // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
//Deflection properties
// private float m_angularDeflectionEfficiency = 0;
@@ -123,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
- private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
+ private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
- //Attractor properties
- private float m_verticalAttractionEfficiency = 1.0f; // damped
- private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
+ //Attractor properties
+ private float m_verticalAttractionEfficiency = 1.0f; // damped
+ private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index eab4754..aa876ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8192,38 +8192,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
- {
- if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
- {
- lock (m_host.TaskInventory)
- {
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == item)
- {
- switch (mask)
- {
- case 0:
- inv.Value.BasePermissions = (uint)value;
- break;
- case 1:
- inv.Value.CurrentPermissions = (uint)value;
- break;
- case 2:
- inv.Value.GroupPermissions = (uint)value;
- break;
- case 3:
- inv.Value.EveryonePermissions = (uint)value;
- break;
- case 4:
- inv.Value.NextPermissions = (uint)value;
- break;
- }
- }
- }
- }
- }
- }
+ {
+ if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
+ {
+ lock (m_host.TaskInventory)
+ {
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == item)
+ {
+ switch (mask)
+ {
+ case 0:
+ inv.Value.BasePermissions = (uint)value;
+ break;
+ case 1:
+ inv.Value.CurrentPermissions = (uint)value;
+ break;
+ case 2:
+ inv.Value.GroupPermissions = (uint)value;
+ break;
+ case 3:
+ inv.Value.EveryonePermissions = (uint)value;
+ break;
+ case 4:
+ inv.Value.NextPermissions = (uint)value;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
}
public LSL_String llGetInventoryCreator(string item)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index c552b92..98e77c0 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -841,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
- SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
+ SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index c7d5ff1..03d4d7a 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
if (!request.ContainsKey("PRINCIPAL"))
return FailureResult();
- if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
+ if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
result["RESULT"] = "True";
else
result["RESULT"] = "False";
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index a91b632..b9723a8 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -81,12 +81,12 @@ namespace OpenSim.Services.AssetService
}
public AssetBase Get(string id)
- {
+ {
UUID assetID;
if (!UUID.TryParse(id, out assetID))
{
- m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
+ m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
return null;
}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 6d442b7..8e311d7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors
}
public AssetBase Get(string id)
- {
+ {
string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null;
--
cgit v1.1